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darknesslives

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  1. Just curious....I also read there will be 6 waves today ...is there any truth to that?
  2. StephenReid General Discussion -> BW's 9-5 job while the world waits. Quote: Originally Posted by Muglor They show up at regular working times, do their jobs...let a few people in to play the game, and then they go home after 8 hours....a 9-5 job. For the record... The Live Services team is working in shifts (24 hours a day, 7 days a week) for the next month to ensure that servers stay up, player population is well managed, issues are triaged, problems are communicated and bugs are fixed as fast as possible. After that, we're on-call 24/7 for the life of the game.
  3. Here's something Stephen Reid posted once again that may shed light on the Early access issue: StephenReid's Avatar StephenReid Joined: Oct 2010 Today , 04:44 PM Hey everyone. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Stephen Reid | Senior Online Community Manager Follow us on Twitter @SWTOR | Like us on Facebook [Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]
  4. Here's something Stephen Reid posted that may shed light on the Early access issue: StephenReid's Avatar StephenReid Joined: Oct 2010 Today , 04:44 PM Hey everyone. We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch. First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch. For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One. The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down. What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'. Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues. Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together. Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long. Stephen Reid | Senior Online Community Manager Follow us on Twitter @SWTOR | Like us on Facebook [Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]
  5. Originally Posted by HatedBonez The dev's should take the names of people that are okay with waiting and send them on the last wave...lol. response initiated..beep....beep..beep....now now boys....santa...beep....is watching....BEEEEEP.....Signal Terminated.
  6. Someone put a Blaster Bolt in my head right now, LMAO
  7. dam thats Crazy, there must be tons of july pre-orders
  8. This forum thread will soon be closed as well, near 1000 post in 10mins, lol
  9. sept. huh? probably expect an invite 2-3 days from now, I'm thinking today's gonna be July only. Reading old forum threads I've realized one thing. When SWTOR stated they were taking pre-orders...people went nuts and in just 2 weeks they were bogged down with pre-order mania.....thats alot of July's I would say.
  10. I don't see why people who pre-order are QQ'ing so much??? I mean, if you paid 5 bucks or if you paid the full price has no bearing on early access, I pre-ordered and even though I'm not in yet in-game,I am just as anxious as you all. But, pre-orders are a way of reserving a copy of the game so that if at launch copies are sold out (possible) yours is reserved.....it has nothing to do with early access (EA) because EA is not something we paid for, its not something that we're entitled to, EA has more benefit to the developer than the gamer, the promoter's of the game merely used this EA as a way to lock in more pre-purchases (business smarts 101). If in fact EA was part of the initial cost to play the game it would have been factored into the overall box price, EA is simply 2 things (1) A great way to add stability to launch and frankly some MMO's would have faired better at their launch if they would have followed this model (2) A great way to not crash and burn on launch day...what would you the developer rather have...people waiting in queue for EA on the forums QQ'ing or people overwhelming the customer service thread with things that have broke etc. So in the end EA is doing the right thimg, please people QQ about waiting, QQ about how there doing it, QQ about how long its been but save us all 5mins of our life and don't QQ about paying 5 bucks and not getting in Early Game Access, and how you feel ripped off. Because simply, everyone who pre-ordered and is in EA even for 1 day is getting more than what they paid for.
  11. It would be nice to know what preorder dates got in on the 3rd wave to give us some idea of when the uninvited get in
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