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AntaresSWTOR

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  1. It is listed in the: GAME UPDATE 7.0.2 KNOWN ISSUES https://forums.swtor.com/topic/921840-game-update-702-known-issues/#comment-9701761 It just did not get fixed yet.
  2. It would be nice if this bug would not get lost in a sea of other bugs. Again.
  3. It did make it on the known issues/bugs list, but then miraculously disappeared from it. If they do not know how to fix it - how about simply adding the removed tactical item to be sold like all the rest of the tactical items - to the NPC on the fleet that sells them? So we can obtain it once again and finish the achievement. I would not even mind if that tactical got all its bonuses removed. As long as it finishes the achievement
  4. Any chance this bug will get fixed? It is still present in 2024, cannot obtain the item as it got removed in 7.0, cannot fulfill the achievement due to the missing item, frustrating...
  5. We were a group of 8 players, doing TfB NiM. We wiped on a Boss several times, so our healer decided he wanted to switch to another character. He went to the guildship - he did not want to click on Exit Area because that makes him get an infinite loading screen bug, leading to him having to restart the game. He logged out once on guildship, logged in on another character, got invited back into the group, entered the Operation - and ended up inside another instance. So we had 7 players inside Instance 1 and one player inside instance 5. No matter what we tried, we could not get him into our instance. I then tried to exit area, luckily it worked without the loading screen bug, then I tried to re-enter the Operation. I found myself inside instance 6 this time. The rest of the group still remained inside instance 1 with the healer inside instance 5. As it was late and inside any new instance we would have to kill all the trash mobs to get to the boss again, we called it a night. We spent a lot of time on this, trying to figure out how to be inside the same instance. So the bug is - not all 8 players end up inside the same OP instance. I had this very same bug a few months ago, with another OP. Nothing we tried worked, so we disbanded and formed a new group - which is a lot of time wasted. There are actually people who have a limited amount of time per day they can play the game. If they have to spend that time on trying to find workarounds for bugs... they will give up in the end. Please address this bug.
  6. I can confirm that all of the mentioned bugs are still present in August 2023. Not only in R4 SM as well as HM, in other OPs as well (like SnV i. e.), but most noticably in R4. - IP-CPT - when you first get to this boss, everyone has to die, respawn and run back to it, otherwise some group members will not be able to see the boss at all, it will be below the floor for them, they will not be able to target it, therefore also not damage it, what kills the purpose of it all. Especially group members who were not inside the boss room when some others walked into it, will not be able to see or target the boss at all. - Watchdog - he suddenly teleports around, you do not see him jump, he just suddenly disappears from one corner and reappears in another corner. I am not sure if it is game lag or what else, but it for sure is not a PC / gfx card / internet issue. - Several attractors spawn at the end of "the hallway" instead of just one. - Kanoth - the very first thing you have to do when you first get to this boss is shut your game down and restart it (either Alt+F4 or by spamming Ctrl+M which brings you back to the select server screen). Otherwise, you will not be able to see the Kanoth's lateral growth cast over entire rows / columns and will die if standing in them - which kills the purpose of doing it. - Kanoth's adds fall through the floor and cannot be targeted. They can target you, but you cannot target them, as you do not see them. Until they jump and one-shoot someone, usually a healer. - Dead People - especially bad for healers, if a healer cannot see their team members as alive, they cannot heal them. So even if the team member is alive and well and dancing around the healer, the healer will see them as dead in their OP frame and will not be able to heal them at all. This happens very often after wipes anywhere inside the R4 OP but in other OPs as well. What seems to help sometimes is for the player who shows as dead to the healer to go kill themselves (usually run into the exhaustion zone behind the train) and respawn. Other times, the healer has to relog, that helps sometimes see the rest of the team as all alive. It would seem that if the healers respawn as last ones in the group, this bug does not happen (that often). - Infinite Loading Screen - when you are inside an OP, in a group, and click on Exit Area (or go to your Stronghold or try come back from your Stronghold), you get a loading screen that is stuck in the loading process, so you have to terminate the game (Alt+F4) and start it again. It also happens when you accept a summon to the R4 portal, when you port to the fleet and some other planets etc. - the game just shows a loading screen, the loading bar is not moving. It would be really cool if these bugs could be addressed.
  7. We are progging HM / NiM OPs and are looking for 1 DPS to join our core team - Raven Squad. Requirements: - do not miss raid sessions - either be able to pull the numbers, or be willing to learn how to improve - either have NOT cleared any NiMs before, or have progged the easier ones only - either have already cleared all the rest of the HM OPs, except the ones listed below, or be willing to prog these again without missing prog sessions: --- Colossal Monolith - HM --- Gods from the Machine - HM --- R4-Anomaly - HM We are currently progging SnV NiM, last boss. Raid days: Mondays - 8-10 PM CEST / 7-9 PM BST Wednesdays - 8-10 PM CEST / 7-9 PM BST Thursdays - 8-10 PM CEST / 7-9 PM BST If you can make the days / times and can be dedicated to progging, send a DM on discord @Antares.
  8. Odd, I have belts equipped that I can see on all my chars. I can also see belts on other players' chars... Was it a one-time-thing or can you still see no belts?
  9. I do not think it is a bug. If it is, other simmilar pets are also bugged then, but I do not think so. I might be wrong. There is a simmilar pet that you can also obtain only through achievements, called Flirron. Look under Achievements --> Location --> Onderon --> Exploration --> Flirron Friend. Once unlocked, you can claim a copy of it on your alts by right-clicking the pet-reward inside your achievements, just like you can for the Flameshell Mewvorr. You cannot "buy" it for your guild either, just like you cannot "buy" the Flameshell Mewvorr for your guild. You cannot place it inside your stronghold, just like you cannot place the Flameshell Meworr, as it also shows 0/0 owned. As a decoration, it can be found under "Mounts, Pets and Companions". Just type the word "Flirron" into the decorations filter box. So, it is simmilar to the Flameshell Mewvorr. If one is bugged, I would say so is the other. But I do not think they are bugged. Again, I might be wrong.
  10. it does work. i obtained it. the website does not explain it well. good luck
  11. Oh wait, never mind, I just downloaded the 7.3 patch, logged in, and automatically obtained the achievement Thanks guys, good work
  12. If it cannot get auto-fixed after login, can we get an ingame something, say a "box" on Manaan, that we click on? That "box" could check if we have all the prerequisits for the Master of Manaan achievement done, and if so, give us the achievement.
  13. I just got the Horizon's Perfection on Onderon Achievement to work, by running the course normally. The only thing I did differently this time compared to all the other times when it did not work was - I used the breaks on the bridge when crossing the semi-final finishing line at the beginning of the bridge, before crossing the final finishing line at the end of the bridge. I did not drive around and cross the finish line from behind, I just run the course normally. It worked, it worked
  14. The reason I posted this at all is because all the previous simmilar threads were about a bugged Achievement. I think the Achievement per se is not bugged, it is the mission that is bugged and that prevents the Achievement from being triggered. Also, no matter how big or small the rewards are, it is still bugged, and every time we finish the mission in an attempt to get the Achievement on all the alts we have, we do not get any kind of rewards as the mission is bugged. It is like going to your job and not getting the reward (money) for it - due to a clerical error (bug in game), but your boss saying - oh, your paycheck is so small, it doesn't really matter if you get it or not. I feel this is not right. It would be really cool if it could get fixed. Being a programmer myself, I know how important it is for a programmer when the bug reports exactly specify what the problem is, otherwise the programmer will keep looking in the wrong place and will not find anything. So - I think it is not the achievement that is bugged, it is the mission itself, it does not complete despite having done everything the mission asks of you, therefore it does not trigger the achievement. Thank you.
  15. The videos that I posted on youtube show it, this is what gives you a clue if it works or not: SWTOR - Horizon's Razor - Tatooine Course Time Trial workaround Look at 1:49 on the Tatooine video - a green text apears on the screen saying Time Trial completed. This is where you get the rewards and the achievement. SWTOR - Horizon's Razor - Onderon Course Time Trial Bugged Look at 1:46 on the Onderon video. No green text on screen saying Time Trial succeeded, no red text on screen saying Time Trial failed, nothing. This is where you do not get the rewards nor the achievement.
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