Jump to content

Abominant

Members
  • Posts

    113
  • Joined

Reputation

10 Good
  1. The fact that it's taken so long only leads me to believe that they are not capable of providing a solid service for something like this. It's been a year FFS! There are only a handful of servers per region now. Paid server transfers would have been nice back in February. Both RIFT and Warhammer offer server transfers for free. But, knowing EAware, if and when they ever implement such a feature, they will probably charge for it. Because we all know a server transfer in this game is worth forking out cash for.
  2. The population was high after the first mega-merger too. Just saying.
  3. There are no more or less people on The Harbinger than there were when the game first launched. I'm going to go out on a limb here and say that the CS for their server infrastructure has become lax since the game went F2P. My experience has been **** for the past few weeks, even during the non-peak hours. There is an obvious decrease in performance across the board. So it has nothing to do with more players on the servers. They are not even "Full".
  4. Achievements are something I've been wanting for this game since as long as I can remember. They are my favorite form of fluff content. I really like your ideas for the PvP achievements. Things that award titles for PvP kills, damage/healing done, medals earned, etc. would be extra incentive for players to continue PvPing apart from the gear. Back in March, they said they were working on an internal layout for an achievement system. I don't know why that wasn't done before launch or if they are even still working out it. But it would be one of the biggest improvements they could make to the game. People love achievements! And please, fix the Codex!!!
  5. Yeah, let's encourage them more into thinking that "their game is awesome and people love to play it".
  6. Meh, it's too late to make that decision now. This is a choice that should have been made in the earliest stages of development. The way the game plays now, it's as if they started out laying the foundation for an MMO, but then got carried away with the RPG elements (it's Bioware afterall) and didn't bother to balance it out before release. So what we ended up with is an RPG game with some multiplayer elements sprinkled on top.
  7. Of all the things someone would unsubscribe for, this is your's? Pathetic. I've had a whopping total of 5 or so romantic conversations with my companion and she hasn't talked to me since. That was almost a year ago. Hell, I didn't even know we were supposed to be married until someone else brought it to my attention like 2 months later in a thread here. And I just love how the entire relationship unfolded in about 5 minutes of back-to-back cutscenes in the cockpit of my ship. Believe me, the romance arcs are not nearly what they were cut out to be. I've seen more developed love stories in a Disney movie.
  8. GW2 says hello. The trinity system is the bread and butter of PvE in an MMO. If you don't have it, then nothing makes sense and it's just a game of people running around attacking things without order. And that is not a very enjoyable experience.
  9. Yeah, lets have them add more servers so when the population drops off before then end of the year (like we all know it will), you guys can complain that the population is spread too thin. Honestly, people like the OP who complain about having to wait a little in a queue are the #1 undisputed reason why this game has failed as hard as it has. Bioware was obsessed with having a smooth launch and shot themselves in the foot by adding so many servers at the start so the kiddies wouldn't complain about queue times. ****.
  10. The fact that many people have been complaining about waiting in queues when none of the servers are displayed as "Full" would support the idea that they are lying about either the caps or the displayed status. I wouldn't put it past them at this point anyways.
  11. I agree with the OP. Companions are great for their romance, story and the little cutscenes we get with them. But the fact that we are required to use them every time we want to quest just makes them feel like a crutch. My own character feels far less heroic because I can't do anything without the help of my companion. It honestly feels like playing a permanent pet class. That's the one thing I missed most while playing SW:TOR; being able to just go out into the world and kill things on my own without hearing or seeing another NPC attached to my side 24/7. And yes, the fact that companions are an absolute necessity just to complete the most basic tasks in this game is one of the core reasons as to why it doesn't feel like an MMO. I can tell you with certainty that I would have enjoyed this game much more if companion characters either didn't exist or were merely an addition to your class story and ship.
  12. Pros: -Star Wars -Lightsabers -Jedi Knights Cons: -Bioware -EA -Game's engine
  13. Why should they open up more servers when we all know the populations will start to drop off again in the coming weeks? Just wait it out a little longer. The remaining 2 servers in this game will be back to 24/7 Light/Standard population soon enough and then you can make another post whining about how long the queue times are.
  14. You guys remember the "Wall of Crazy" they used to bring up all the time, pre-launch? I wonder if anything from the Wall has been added to the game since then? I doubt Free to Play was on that Wall of Crazy. Do you think it still exists?
×
×
  • Create New...