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MystyqeofXev

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  1. (1) Opinion. The Devs removed abilities because balancing is hard. (2) Can you point me to this Bible of game design?
  2. The twin illusions of caring and responsiveness.
  3. One of the major components of streaming is the personality of the streamer. For example. I'm terrible at FPS PvP games (PuBg et. al), but I will watch some "Dr. Disrespect" only because, one, he's good, and two, he's funny. (Well, at least I find him funny, albeit in doses). Watching WoW (a game I played since Beta) PvP? Bump that. Pillar humping like rabbits trying to fornicate with trees. I've watched NiM raiders bang their heads against end-game bosses in SWTOR. (Not very entertaining). Just do a search (in primetime) next week of folks logging on to play SWTOR through Steam. I'd bet my next paycheck there is a significant decrease over the previous seven days. EDIT: To be fair, they weren't very responsive leading up to 7.0. However, the term you are looking for is "Deafening silence"
  4. You know what would've been better than 7.0? Nothing. Let that sink in for a moment.
  5. Accountability. I can only imagine the uproar if we had rolled out a required update in theater, with this level of disastrousness. Certainly one, wouldn't have the option to go 'radio silent' and two, we'd be scrambling like mad to fix, repair, or rollback.
  6. It's not fraud for a couple of reasons: 1) Your subscription entitles you to access to the servers. Nothing more, nothing less. 2) "Your gaming experience may change". 3) Technically, your friends still have the statues', however, said statues don't do anything. Yes, the above stinks. Sorry to be the bearer of bad news.
  7. First, you have to understand that gaming companies are one, very insular, and two, very "circle the wagons" at the first sign of dissent. By "insular" I mean they have their own culture (good or bad), cliques form, and ideas from "outside" are often discounted immediately as "they don't understand how we do things" (or the even more prideful "They (the ubiquitous 'they') "don't understand what we're doing") Promotion often comes from within. "Hey if Person_A can code, then obviously they can lead a coding team!" Not true. VERY not true. There is a Pacific Ocean-sized difference between the responsibilities OF coding and the tasks and duties of a team LEADER. "Circle the wagons" is easy. Artists (Be they painters, musicians, or game developers) don't like having their creativity questioned. The response is to metaphorically cross their arms, while sticking their fingers in their ears. Hence why, between December and January there were very few posts from the community manager, and even fewer from the Development team. (I assume they went near radio silent on the PTS forums). Iin that sense, players "get in the way". Players demand {CONTENT}. Thought out quests, challenging raids, engaging flash points, all while wanting their class to be relevant. WoW, for all its warts and peccadillos DID put out content. A LOT of content. (WoW expansions ran about every 22 months or so, with generally, LARGE content patches. Even the last patch for Battle for Azeroth (7.3 iirc) released more content than this "expansion"). However, if the game is going away in 2023, if the Devs don't care, or are incapable of creating content of any substance, then maybe this is what you get. The deafening silence from the Development team speaks volumes - and not in a good way.
  8. You misunderstand me. I posted those numbers as a reference. (My sub runs out in about 36 hours). Check back next Tuesday and I'd bet they're (said numbers) are FAR lower.
  9. This is essentially a re-write of something I posted about...a week ago iirc. ***************** EA loses their exclusive license in 2023. I'm sure negotiations are already taking place, however, if EA wants to continue with SWTOR, they'll have to pay Disney either an annual or a {PERIOD OF TIME} licensing fee. SWTOR makes money. That's not the issue. (Not as much as you might think, check their filings). Where that money went over the years is anyone's guess, however, I think it's quite apparent the money wasn't plowed back into the game but used to fund other projects. (Cough Anthem cough) Again, SWTOR makes money. However, it doesn't make ENOUGH money. (A threshold not determined by any of us). EA knows there are other SW games coming down the pike. Furthermore, it's far cheaper to sell copies of SW: Battlefield and simply pay Disney based off of sales, than to pre-pay for a MMO that they've neglected over the years. (Disney could also simply pull the plug on SWTOR. Not sure they'd go down that road) What we're seeing with SWTOR is called "sunsetting" a game. Minimal content releases, minimal resources, minimal developer time, maximum financial extraction (CM), before the game shuts down.
  10. The new "UI" looks slightly better than the greyscale placeholder Pantheon is using. Slightly.
  11. This is why modders were such a big part of the WoW community. The base UI was great. For 2004. By 2019, your UI could take on a myriad of appearances. Information (such as 'Where the heck is that {WIDGET}?"), could be found with the right add-on. At this point calling 7.0 an "expansion" is being HIGHLY generous.
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