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grinsh

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  1. Ok, know starparse is working. - I have adjusted the path direction in StarParse.cfg app.runtime=$APPDIR\runtime to it's actual path (go one folder up/back and take runntime) - I have installed orcal-java-8_261 now it is working fine
  2. I have a Problem to get StarParse running. I think the problem is to chose the right binderies for java or the proper java version. Note: since I am running more Java applications with different versions of java, there are multiple versions to find. - Do I need Oracle Java 8? - is OpenJava 1.8 ok? - what does the line look like after modifikation? app.runtime=/usr/bin/java app.runtime=/usr/lib/jvm/java-8-openjdk-amd64/bin/java app.runtime=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java
  3. With steam it is even easier to get Swtor running. You go to steam settings/steam play -> Enable Steam Play for all other Titles Start the client, log in and start the download this way. Recommended to prevent all the bit raider issues: - Cancel the download and installation by forcing the shutdown. - Modify the setupfile as said before or copy you "backup" into your installation folder (there is no need to care where it comes from)
  4. oh there is something else i always wanted to understand, in warzone you get all kinds of comendations for interacting, than for protaction, damage and healing so Tanks get rewarts for doing what had to be done, dealing dmg, protakting and healing themself, dds get comandations for interakting, dmg and healing themself, healer hmmm, they heal so they often only get 4 medals if there team loses and get most of the time fokused and so on, maybe there schould be more heal rewords which can't be acieved by non healing classes to give them the posebilitie to get also there rewords if they did there job. something like healed 1,000,000 or 15k at once and so on.
  5. I think players want opportuneties and they don't like roulette. If you rework crafting so that you can build Items which are good, not only that crap which you get at and research from teachers, it leaves 7 Items to Drop per GC. So random wouldn't be that bad under two circumstances: 1. you get an token so if u don't like it for this character or this skill you can use ist oder reroll like u said, so you can get only good gear with your main character but to be honest why is he called that. 2. you make the GClvl Legacy and give the opportunity to take tank or dd or heal equip depending on your class, so you can gear up your Character the way you need him and not only for what you are doing at the moment. Don't forget there are things like Field Respecialization. As long as there is an id for Operations, you can do them only once a week, you may need more characters of the same kind if you want to practice or help. I have 3 Guardian tanks most of the time i only play my main, but some times even them and my other 3 tanks aren't enough for that week (ok it is long since I had that much time but it gives the Idea) so you see I need opportunities to equip them without playing them to much because they are only there to help other player so they can also play and have fun with this game. Also we shouldn't forget that there are some bosses which are even in Nightmare done with only one tank so my tank also needs an dd gear.
  6. grinsh

    Operationgroup Bug

    While in Battlegroun it sometimes happens, that you have 8 or seldom more Players on your side but less than 8 in your operationgroup. It comes that we observed this problem mostly when premates/groups are listed but are spread in different groups(one/two), so that one player is in group one, the group is full and the outher player isn't shown in the Operationgroup.
  7. sure but why i get normaly (on days when u are able to kill him, at least with much luke cuz he also he should one hit or hard drop anyone who cant reackt anymore) 3 or 4 hits of the same attack and sometiomes only one or more often much more hits as said up to 10, i haven't that log anymore or can't find it, but it is seen, on tanks as well as an others with diferent attacks which normely does much less hits.
  8. First, i didn't get what u where intending to say and also dont get what it ist to do with this problem, cuz sometime u get 1 hit for an attack, its reals seldom, and sometimes u get 10 hits for thesame attack. Most of the time its about 3 to 4 hit from it. But it apears to mit that on some evenings u cant du The Underlurker, cuz he hits much more often,then on outher days, one Thursdays we can't do him, even if we have our best group setup, on Thusedays we only have little problems even if we have to carry someone through. And i postet an Tank log cuz it got much more hits from The Underlurker to show what i mean, but it happen also that he onehits some of our dds with his jump cuz of multihits. I didn't do the boss as dd or heal recendly so i have no log for that at the moment. But if Multihits are intended as u say, why isn't the number of hits constant. It feels more like Orlok hm/nm in upcoming 3.0, wher his adds did one hit people where they didn't does damge bevor. And maybe the posted log is an bad example cuz it could be only an unlucky try an a "good" day. And that with the timestamp and id it is for attacks like hammershot and so one, do anyone know when or where the released noths about damagesplitting on abilities of "The Underlurker" or are u only guessing that it may work hier the same.
  9. The Underlurker isn't to difficout, he would be fairly enjoiable if there wheren't thes multihit, which kill player at rnd, maybe u read the thred before posting anything.
  10. Ok, again, step by step. Everyone who has done "The Underlurker" in hm know the he somtimes or more likely often mak Peopel harddrop or even one hit them with abilitys whish schould only do about 5- 15k dmg. If u read the combatlog, by parser od by hand u'll see that u got more that one hit by the same abilytie at the same time (same timestamp). that what we called Multihit. And no CrazyGreggy when an ablity is intendet to do more than one hit thes doesn't get the same timestamp. In our raidgroupe are maney people with informatics background, some are also programmers, so we also talked about network problems, server-client-komunikations-problems and much more. Ist commen that somtimes pakiges get lost or deleyed while the trvel through the net, ist no problem, as long as enuve get to the target to deliver the information. On long ways sometimes pakejes get also doubled. To prevent that somthing is counted to often, most programmer uses headder for ther information to identifie them clearly mostly they use an timestap in it. Ant when they get an packed they chack wether they have it already or whether it isn#t up to date anymore. This prevents at least in part for rubberbands and Multihits. So we intended to ask wheser ther is such an identifikation in the client-server-komunikation, whether thery use it or whether ther are reasons why not. Maybe this is more simpel or english to understand. normaly i dont use so many sentence when it ist one thought and can be written in one, but that not what they do in english.
  11. Maybe u review ur post when u get for 100% to 0 in one attace (jump) as Sorcerer or Sage cuz u get 5 times 15k dmg. This doesn't happen to often but if u have read the thred ist happen often enuve. And the longe the fight goes the more likly "bad things" are happening. But sometimes u have lunk and u and ur teams dont fail, than u can kill him. But normaly not in thurstday evenings.
  12. One more point why hier should somthing be impruved: "The Underlurker" seems only be the Boss where ist causes the most problems (wipe after wipe cause of missing luck), it also makes problem by other pve challenges and much more in pvp. In pvp u get jumping Player position because of the same problem, or using u stumbrack and u remain stund.^Also the rubberbandeffekt is caused by this.
  13. Hier also an part of an combatlog: [21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654> [21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654> [21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654> [21:12:29.384] [@Marn'ktar] [@Marn'ktar] [ion Pulse {2199843594305536}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [21:12:29.384] [@Marn'ktar] [@Marn'ktar] [] [spend {836045448945473}: energy {836045448938503}] (15) [21:12:29.704] [@Shîgû] [@Marn'ktar] [slow-release Medpac {3406415871868928}] [ApplyEffect {836045448945477}: Slow-release Medpac {3406415871868928}] () [21:12:29.742] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [ion Pulse {2199843594305536}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (2318* elemental {836045448940875}) <4636> [21:12:29.904] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (731) <329> [21:12:29.994] [@Marn'ktar] [@Marn'ktar] [] [Restore {836045448945476}: energy {836045448938503}] (1) [21:12:30.578] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (7789 kinetic {836045448940873}) <7789> [21:12:30.578] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [21:12:30.579] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (7789 kinetic {836045448940873}) <7789> [21:12:30.579] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [21:12:30.797] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (731) <329> [21:12:30.798] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [21:12:30.799] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Adrenaline Rush {801251918872576}] () [21:12:30.799] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774> [21:12:30.885] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (123 energy {836045448940874}) <986> [21:12:31.034] [@Fagos] [@Marn'ktar] [Healing Trance {812964294688768}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (3007) <1353> [21:12:31.142] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774> [21:12:31.143] [@Marn'ktar] [@Marn'ktar] [stockstrike {801367882989568}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [21:12:31.144] [@Marn'ktar] [@Marn'ktar] [] [spend {836045448945473}: energy {836045448938503}] (15) [21:12:31.144] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (186* energy {836045448940874}) <1489> [21:12:31.145] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [ion Cell {801312048414720}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (514* energy {836045448940874}) <1028> [21:12:31.312] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774> [21:12:31.656] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Fortification {875503313486158}] () [21:12:31.656] [@Marn'ktar] [@Marn'ktar] [Pulse Engine {3172602147241984}] [RemoveEffect {836045448945478}: Pulse Engine {3172602147241984}] () [21:12:31.656] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Lucky Shots {875503313486145}] () [21:12:31.657] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Valor {875503313485824}] () [21:12:31.657] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Might {875503313486141}] () [21:12:31.657] [@Marn'ktar] [@Marn'ktar] [Power Screen {2842082938978304}] [RemoveEffect {836045448945478}: Power Screen {2842082938978304}] () [21:12:31.657] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [RemoveEffect {836045448945478}: Kolto Cloud {1147159994957824}] () [21:12:31.658] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [RemoveEffect {836045448945478}: Invigorated {1147159994958254}] () [21:12:31.658] [@Shîgû] [@Marn'ktar] [slow-release Medpac {3406415871868928}] [RemoveEffect {836045448945478}: Slow-release Medpac {3406415871868928}] () [21:12:31.658] [@Marn'ktar] [@Marn'ktar] [shield Enhancers {3389991916929024}] [RemoveEffect {836045448945478}: Shield Enhancers {3389991916929024}] () [21:12:31.658] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [RemoveEffect {836045448945478}: Adrenaline Rush {801251918872576}] () [21:12:31.659] [@Fagos] [@Marn'ktar] [Rejuvenate {812809675866112}] [RemoveEffect {836045448945478}: Protected {812809675866388}] () [21:12:31.659] [@Fagos] [@Marn'ktar] [Rejuvenate {812809675866112}] [RemoveEffect {836045448945478}: Rejuvenate {812809675866112}] () [21:12:31.660] [@Marn'ktar] [@Marn'ktar] [sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] () [21:12:31.660] [@Marn'ktar] [@Marn'ktar] [] [Restore {836045448945476}: energy {836045448938503}] (1) [21:12:31.709] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Neural Jolt {801316343382016}] [RemoveEffect {836045448945478}: Taunt {801316343382296}] () [21:12:31.728] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [stockstrike {801367882989568}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (3720* kinetic {836045448940873}) <7441> [21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4154 kinetic {836045448940873}) <4154> [21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -dodge {836045448945505}) <1> [21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4155 kinetic {836045448940873}) <4155> [21:12:32.120] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [] [Event {836045448945472}: Death {836045448945493}] () [21:12:34.243] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (116 energy {836045448940874}) [21:12:35.449] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [static Field {2043940576428032}] [RemoveEffect {836045448945478}: Trauma (Physical) {2043940576428330}] () [21:12:35.966] [@Fagos] [@Marn'ktar] [Revival {812826855735296}] [ApplyEffect {836045448945477}: Tenuous Force {812826855735572}] () [21:12:37.294] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (116 energy {836045448940874}) [21:12:37.294] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [ion Overload {2044520397012992}] [RemoveEffect {836045448945478}: Shocked {2044520397013249}] () [21:13:11.231] [@Marn'ktar] [@Marn'ktar] [] [Event {836045448945472}: Revived {836045448945494}] () [21:13:13.176] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Force Valor {875503313485824}] () [21:13:13.178] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Force Might {875503313486141}] () [21:13:13.179] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Lucky Shots {875503313486145}] () [21:13:13.179] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Fortification {875503313486158}] () [21:13:13.746] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [21:13:13.747] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Fortification {875503313486158}] () [21:13:13.747] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] () [21:13:13.747] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] () [21:13:13.747] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] () [21:13:13.747] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] () [21:13:13.748] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] () [21:13:13.749] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Lucky Shots {875503313486145}] () [21:13:13.749] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] () [21:13:13.749] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] () [21:13:13.749] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] () [21:13:13.749] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] () [21:13:13.750] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] () [21:13:13.750] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Valor {875503313485824}] () [21:13:13.750] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] () [21:13:13.750] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] () [21:13:13.751] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] () [21:13:13.751] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] () [21:13:13.751] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] () [21:13:13.751] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Might {875503313486141}] () [21:13:13.751] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] () [21:13:13.752] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] () [21:13:13.752] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] () [21:13:13.752] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] () [21:13:13.752] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] () It took the Underlurker 3 globle cooldowns to kill an full life tank while getting healed, how shall any groupe compensate such boss dynamiks if they don't get lucky?
  14. As is has posted already someware and often discussed with other players the most commen reason for wiping at "The Underlurker" ist that he Multihits some player so he gets an hard drop which cant be compensated in time or an instand death, all cursed by Multihits. So Players doesn't get one hit from on attace of the boss (about 5+15k depens on ability, class and disciplin) but up to ten hits is the most i have ever seen. An average attace of "The Underlurker" hits a player 4 times. We have long discussed and observed where the problem could come from. So we also looked at the combatlog and what ever we could reach for information. At least we observed some more Problem and so we concluded that ther is an problem with the server client synchronisation. The biggest problem hiere is that the server/client don't check the time stamp or id of the information they get and also don't ignore information they already got. So Players get multihits or get proted out of functional areas. Maybe there can something be fixed or improved. Ok, again, step by step. Everyone who has done "The Underlurker" in hm know the he somtimes or more likely often mak Peopel harddrop or even one hit them with abilitys whish schould only do about 5- 15k dmg. If u read the combatlog, by parser od by hand u'll see that u got more that one hit by the same abilytie at the same time (same timestamp). that what we called Multihit. And no CrazyGreggy when an ablity is intendet to do more than one hit thes doesn't get the same timestamp. In our raidgroupe are maney people with informatics background, some are also programmers, so we also talked about network problems, server-client-komunikations-problems and much more. Ist commen that somtimes pakiges get lost or deleyed while the trvel through the net, ist no problem, as long as enuve get to the target to deliver the information. On long ways sometimes pakejes get also doubled. To prevent that somthing is counted to often, most programmer uses headder for ther information to identifie them clearly mostly they use an timestap in it. Ant when they get an packed they chack wether they have it already or whether it isn#t up to date anymore. This prevents at least in part for rubberbands and Multihits. So we intended to ask wheser ther is such an identifikation in the client-server-komunikation, whether thery use it or whether ther are reasons why not. Maybe this is more simpel or english to understand. normaly i dont use so many sentence when it ist one thought and can be written in one, but that not what they do in english.
  15. Let me do some guesses about who this goups an so work or rather what ist seems to work like. If u kill a group with an civiliean in this area, u get an reaquest for that quest, if u are qualified oder on this quest die civilien will be freeed and respown with his group. If u are not (cuz u have done this quest already) he will remain where he is and is no longer coupled to an group which spowns without new civiliens and cant be freeed anymore. At least it seems to work lik that, cuz all groups which u happens to kill doing the outher quest in this area are all buged and it happens u kill them more than once cuz of fast respown or what ever. Maybe u should couple the civilien to that groups and let him get free whether u are quallified for that quest or not so he will respown with the next spowning group and is coupled for the next one who what to do his quest. But this is all guessed i dont realy know how it work, it only looks this way. if i am wrong maybe u say us how it works so we can do some outher suggestions.
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