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Mec_san

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  1. Thought that. Also cause i am a main infiltration so was the first thing i checked .
  2. For what concern the cloak out for reset force potency/reck, is not a problem. The cloak tooltip has been changed, with the update force cloak reduce the cooldown of force potency of 60 seconds. Like is in live now getting out of combat, so that thing is ok by now. That is explained in the "potent shadows" baseline utility that say " Force potency and Shadow stride builds 3 stacks of breaching shadow, and exiting combat OR activating force cloak in combat reduces the cooldown of Force Potency by 60 sec [...] "
  3. Why you think is needed? A little rework is ok, but taking away or limiting the choice is not needed at all, espec when you get to harder content
  4. Ok sorry for the ranting of this morning. Now i got a better look on the update and.. still i don't get your line of pruning abilities, but at least you're not doing as bad as you show at the begin. You're listening and improving and made some classes acceptable atm. Still my advice is to not go in this direction, think about rescale the fight, FIX the bugs, take away caps, see how that work and then you can think about rework abilities, if needed or required. Cause things must be said, if you're right and espec if you're wrong on certain points.
  5. Was going to say the same. Block the loot system once you enter in combat and allow only the party leader to select it. Job done, problem solved. Cause i get what the problem is. The problem is espec when people do battlemaster or dreadtooth that they want to be sure that a pug doesn't steal the loot. Lot of people (screenshot proves it) just change the loot in master when they are close to kill the boss, so nobody notice and they ninjaloot (many names, many screens of this practice). For fixing it, you didn't need to take it away at all, but just do as i suggested. Job done, lot of problems fixed. Then i can see the second problem of this. "oh i get into a fp and the party leader blocks the loot so i cannot loot that deco that i needed for my sh". There is an ignore list for it
  6. Good morning. I hope i will have an answer on this question because reading some feedbacks, and see the line that you're taking, i am confused at the moment. My question is : What is your goal? The answer that i have now are : 1) Shut down the game in a year for restarting with a new project 2) Renew the people inside, let run away vet players and change them with new ones. People were really excited about the combat style thing, and the expectation are really high. But what you are doing now is not what people asked As i said in another forum, no one asked for an ability pruning, people are asking complete different things. You are now going to take away sleeping CC from stealth classes? You are now going to take away defensives from tank classes? Sniper atm is the more acceptable, but still he lose one between orbital strike and balistic shield, People are going to run away from here, and not cause they are people that cry on little changes. They have to play something completely different that they have played for years, in a game full of bugs (where you have to repeat a boss 5 times not cause you miss mechanics, but because you step in a particular position that resets the whole fight), with server lag problems (Thanks for the answer on costumer service btw, in all the planets i go i see people complaining about lag with normal ping, is always my router the answer? ) with slow story update and thousands of problems that you can see on your own reading the forum. So please.. answer to this question, cause lot of people can't understand those things. PS: speaking about taking away abilities and answering the question "does this feel like a *insertclass*? " You taking away force stasis from guardians and sentinel as far as i remember.. that means you removing Force Choke from sith... Darth vader approves in your opinion? If you take away sleep dart from scoundrels and ops i suppose you're going to do the same with mind maze... ok Obi wan was a knight and not a shadow but....These are not the droid you're looking for? An operative, a secret agent that has to infiltrate in places full of enemies and play with them... that can't cc people? What's the next step? Taking away bolts from sorcerers or flamethrower from powertech? Ps 2: read now that they just didn't add sleep dart for this phase. Still rest of the points remain
  7. Tried virulence sniper. To be honest, seen what happened with guardian and sentinel, my expectation were really low. I am still disappointed about the line that you want to follow, cause i can't really see a connection between "pruning abilities" and "more customization". There will always be an ETA and you basicly taking away abilities that can be useful in different contents, without any specific reason, thing that people didn't ask. For what concern what i tried, you made something that can be acceptable. The ability choice at lvl 70 is between a movement improvement (useful but not so mandatory), a raid utility (mandatory in some fights) and an ability that in virulence is used only in the opener and in case of adds (i am talking about pve and raids), cause cast is long and in the rotation spamming a filler causes more damage. This is something that is ok in the line that you want to follow, instead let a tank choose between one of his best defensive, his emergency button or his cheese, and let the sentinels choose their way to die. Still... people are asking to not do that, people are asking on 1) fixing bug there since launch 2) take away the stat cap 3) make raid interesting and not a faceroll. And ability pruning is not the answer. Thanks
  8. That and moderation in real time in game would be appreciate. Too many toxic people that need to be treated every 3 seconds.
  9. I am not going through all the point cause as i will say there is a lack of knowledge of the skills...Just want to see point 2 and 7.... You want to take away mad dash cause for you is useless.. and you want to add a side effect of mad dash (yeah this ability gives you immunity to damage while active) to another defensive that is already powerful enough (seriously.. that defensive, saber REFLECT , is perfect, not overpowered like "i cheese everything" but not weak.. It's like every single tool : if you use it correctly is perfect, if you use it just because is there , is not really useful) And said that.. tacticals unbalance the game... and the add that you want to do doesn't? Ok.... Coming to my feedback: I see 40 pages of "please do not do it, this way is not going to work ecc ecc". And i agree. I hope you are going to think about this and rework the defensives. If you want to make content harder, various and not just a faceroll, there is one really simple way.. 1) Take away cap and rebalance the boss in a correct way, SM GF that is doable with lvl 70 gear.. SM no GF that you need 75 , hm that you need 75 306 and nim that you need at least 286 augments. 2)make one shot mechanic one shot mechanic and not "yeah i pick a massive laser in the face and i get only 0.5% damage". Taking away ability is not the way... Can understand a rearrange or a rebalancing .. but i must be able to choose if use a certain ability or not.. for pvp i use more this.. for pve boss A i need more this, for pve boss B i need that other.. i need this for spike damage that instead of taking away 80% of health it take away only 50% ecc ecc. That is variety. Also.. speaking about variety.. removing the cap allow people to use power and mastery relic if they want...power augments ecc, not touching abilities, just removing the cap. I am not begging or nothing, game is yours and you do what you want. Money that i spend for this game are mine. Still waiting for next phases to test and maybe see some things that atm we cannot see or maybe there will be some improvements. But if the way is "nerf the classes, that means nerf the bosses and make everything faceroll friendly... well... there are a lot of mmo around. Sorry for being harsh, but i am not known for taking long roads.
  10. You can get 3 stacks of Reckless Slaughter.. but you have to use force recklesness / force potency twice, ofc. At least the set works.
  11. Cause you dont have to pass the door, you have to fall into the trap
  12. Maybe you could have read the intro of my post instead telling me "acting like a jerk" when i said "Ok.. I understand the bugs that needed to be fixed and ok" I'm not saying that this should be challenging for end game high geared people, as you said, if I want a challenge, i'm going to solo Vet this fp.. I agree with you that storymode is made for let people enjoy the story, but there is a difference between "doable for enjoy the story" and "tank and spank all the bosses, can stay in aoe and just pushing random buttons". We are talkin about level 75 content so apart of the gear I think a little bit of knowledge of the ability of your toon is required. And again, I'm not talkin about "doing perfectly the rotation" i'm talkin about "don't stay in AoEs and i can use some defensives for prevent damage", and you don't have to be a pro gamer for doing that (just to clarify... i'm not a pro gamer, doing ops and have a good geared toon doesn't mean be "pro")
  13. Ok.. I understand the bugs that needed to be fixed and ok... but seriously... are we saying that this fp in story mode is hard? Come on let be serious... if you go undergeared or you don't know your classes bases is your fault if you find this hard, not flashpoint creator. Also ok 6 milion health is quite too much (i did it, it takes several minutes, but did it smoothly) but i saw here people complaining that also 2.6 milion is too high... Sorry but what do you want? 200k? 2.6 milion with Onderonian set and 10k dps (we are talkin about lvl 75 content, so an onderonian set and random shiny buttons are enough for that damage) you can do the fight in like 5 minutes... i don't think is too much.. considering that skilled and geared player can do that fight faster... more faster.. Also i did the 3rd boss in story in 24 seconds...so i still cannot understand why you say that this fp is hard, let's be serious. Also the valkorion fight... i'm not saying that is tank and spank... but at least I had to use some defensives sometimes.. and even if I couldn't read the buff (cause bad HUD my bad) i still done the fight smoothy so.... don't tell me that this one is hard and some bosses are walls cause they aren't. Ofc if people expected tank and spank, with companions doing everything welll... it's not a thing that i espect from a lvl 75 content.
  14. I was just posting the goal that could be useful, as you said, having a multi criteria choice, that can be selected by clicking as happens in a lot of systems, or just creating an order in another way, whatever works for reaching the goal . For what concern me, it's not a big problem if i have i.e Arbe and Arbè, cause in another file that i use for record the conquest, they are close so it's not that the problem, even if i understand that if you want to do a thing, you want to do properly. The perfect example for explaining what can be useful its like the example that I'm going to do. If I've got (TOON NAME, Legacy name, Rank) ABA ,Aa (Rank 1) AAB, Bb (Rank 2), AAA ,cc (rank 1) ABB, Ab (rank 2) Having a criteria selection that order that in the following way. ABA , Aa (Rank 1) AAA, cc (Rank 1), ABB , Ab (Rank 2) . AAB, bb (rank 2) Instead of what is happening now if you order by rank after have it ordered by legacy name, that is AAA, cc (Rank 1) ABa, aa (Rank 1) AAB, bb (Rank 2) , ABB, Ab, (Rank 2) Of course my example is for legacy names, cause it's useful for me, but if they can do even with other choice, other people that need other choice can use this Thanks
  15. Morning. I have to track conquest for my guild and of course I need the roster for doing it. Problem is that I have to go through ranks and legacy names. So it would be really nice if, if I select "order by legacy name" and then "order by Rank" for example, the members will still appear in legacy order and not in toon name order, as now. Thanks
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