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Elssha

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  1. Different group members see different people as dead/not dead I saw this happen for about an hour on DM while we were doing R-4 (trying to). It would happen after wipes; people /stuck or died to damage. There's a ton of theories on how to 'fix' it, but so far none of them have worked reliably. My group assumes it's at least partly due to instance lag... and it definitely happens more on DM than SS (at least in my experience); where SS one might be dead DM has had chains of multiple people seeing multiple people as dead (different ones for each).
  2. That's a fallacy players fell for. 306 gear, the kind dropping from conquest, etc, esp the non-moddable stuff a LOT of players stuck with was no-where near "ultimate" or even 'good'. It wasn't until I argued over Legacy bays and 7.0 being alt-friendly (one gear set works for all, no need to stock 6 pieces per class) that it became apparent how wide-spread "BiS = 306" was... or how many players made a non-moddalbe set for each alt to prevent having to swap gear. The 306 gear that dropped was gold because of rating, not quality. That gear is green quality, if anything... with the moddable versions spanning the quality field and making it way harder to actually make sense of the gear due to too many (mostly meh or bad) options clogging up inventories. BW tried for two expansions to keep gear dissociated from content and linked to RNG hell. The result was groups demanding the 'best' (aka, highest rating, stats be damned) gear for entry-level content, making it HARDER for new/casual players to get into an odd FP or GF op. I get wanting the best gear, I really do, but I also want a nice new sportscar despite it likely killing me if I tried to drive it. While this is a game and it's different than RL "you can't have everything you want" mantras, it still holds true that what we want and what's best for us (the game as a whole if not the individual player) isn't aligned... and I'm honestly NOT coming at this from an elitist "I want to hog the best gear" PoV, but one of remembering how I got INTO Ops, and how I never would have tried them had I been told "grind gear, then come try this" that I see GF plagued with now. A player who doesn't play more than a few hours a week shouldn't feel pressured to do a huge grind like the 270-306 was, just to START participating or feel they're ready to. With this, you do conquest on one toon and can buy 320 (assuming it holds from PTS)... and that 320 is perfectly fine to go into a GF op or vet FP and so on. And since SM ops gear only GOES to 322 greens hopefully the community will realize that 320 (or at worst 322) is what they can possibly logically ask for in a player wanting to do that.
  3. Honestly, we generally don't. We're just used to making the best of what we get, or moving on to another game for a while as we wait for things to get less annoying/bad. Sales are a nice way to earn credits without grinding, and we're quite annoyed over how some of the changes will make some bosses/classes improperly work... nut in the end they're a side hustle, and not our primary game mode. The ability pruning only favors players who dislike how there's "too many moves" while making it harder for new players to really master their toolkit (since at no time do you actually HAVE your whole toolkit), meaning less obvious uses for moves will become even less known. The majority of these changes, such as Loadouts, are also annoying to us, and are plainly a solo/RP thing so people can enjoy doing the BH story with a rifle or whatever combo they've long-wanted but couldn't get. It makes it harder to swap specs quickly, especially for those with long load times. Where before we could at LEAST swap specs between bosses we will now have to zone out to even do that... and the idiotic approach to always-saving changes means we can't even make "boss X loadout" without it constantly getting destroyed by changes between bosses OR having to zone to swap them. Even putting gear away to use on toons removes it from the damn loadout. Even the second class is a non-issue since any raider has plenty of alts, and if anything the ability to swap means titles earned on certain classes aren't as impressive as they were before (cuz you might have just done it on the other class, etc). Gearing I think is good for players, for reasons I have stated... but it doesn't change things for us. It'll be best for those wanting to get into ops or pvp or other stuff, as it'll remove the pre-grind and demands to do a long (needless) grind to start trying out fun stuff, but it's human nature to want the best stuff which is why the issue exists. [spoilers; 306 gear was gold due to rating, but stat-wise it was green, maybe blue at best, depending on how you tweaked it... making the whole quality system meaningless (but hey, it looked pretty and everyone could claim best 306 gear. Some people even called unaug'd, non-moddable drop gear "BiS" because 306 gold. 7.0 is just being less dishonest]
  4. Obviously, chatting in Discord is a thing (why wouldn't it be? There's discords for everything)... and Devs can be found in a lot of discords, not just raiders (most often just lurking or just there due to the one time they joined and not monitoring the convo at all). When they do (rarely) interact, they usually comment on a topic of discussion... or just note issues the people there are having. Raiders about things that pertain to ops balance and such (not sales); PvP'ers stuff regarding PvP balance/issues, and other players topics in their wheelhouse, all to do recon and help them improve the game for everyone. They're even in some casual discords for more general topics, though (again) most of the time they're just lurking in all of these (or just there, but not watching/responding at all), not actively watching or discussing anything. IIRC most of the latest info from Chris came out of the theory crafters discord (nothing to do with raiding, just people enjoying hunting down optimized gear/rotations/etc for various classes in various situations)... which makes sense; you don't take feedback from the soccer mom about engine issues when pushed too hard- you ask the race car driver. The soccer mom isn't pushing the car anywhere close to the limit, and the most she can comment on is needing more cup holders (nothing to do with the engine) or wanting an automatic transmission (nothing to do with the issue you're trying to actually fix/alter). To your other assumptions (and I'm gonna be brutally honest here, since you're making leaps that'd make Olympic athletes jealous), though I will preface by saying I don't really mind them being removed UNLESS it also means they'll OP us to near perma-crystal levels as the dev post worryingly alluded; The only issues raiders had with "plebes getting the same gear" were when the method to gearing directly screwed raiders (or pvp'ers) over, such as was the case in 5.0.0 and the RNG mess that meant raiders could go weeks without the gear needed to do Ops (the stuff they wanted) so that the average player had a good grind (while doing the stuff they would normally) since gear became a goal. They also have issues with players thinking they NEED gear they really don't, as it encourages bad habits, needless grinding and more entitlement/resentment all around. Personally, I WILL say making the 'best' gear available to all did a net disservice to casual/new players, both by setting a long grind before them AND by making said grind a pre-requisite tp doing more challenging content, where it really shouldn't be. That's a disservice TO casual/new players though, and one that only impacts raiders in that new raiders take longer to try (and when they do, are less likely to fix easy flaws better gear hides for a time, so bad habits become harder to unlearn). In 4.0 I tried SM ops in green 208 gear (think 270 by 6.0 standards) and that was FINE, because that's what the bosses were tuned to (and still are, the equivalent of)... but now anyone NOT in 306 will be nagged out of of many pugs for SM ops for being a perceived carry/sandbag specifically BY other players who are under the same misconception. A misconception directly resulting from a dissociation of gear from content, meaning there's no clear "you're meant to be able to do this in ___" so everyone defaults to "get best, then start". Sorry, but no, your really DO NOT need 306 gear to run around doing heroics, nor do you need it to do SM ops, and in the past raiders would carry a non-raiding set for dailies/open world stuff just to save on repair costs (back when the economy wasn't shot to all hell), saving the 'good gear' for when they actually needed it (Ops). As for your idea that this removal of crystals somehow boosts sales... as someone who actually DOSE sales, I can assure you the chief complaint across the board is how long the wait list is for buyers; not how anyone's hurting for sales. Hell, if anything people get turned away or sales get canceled/postponed due to raiders not being available. NO ONE is itching for more sales, and no dev would cater to raid selling teams to encouraging players to buy content (it neither benefits the devs in CC/sub time/etc, nor encourages more capable raiders for the players to enjoy playing with... and sellers are raiders first, and sell as a side-hustle because ops themselves aren't profitable). Hell, sales discords often link to each other, just to try and mitigate the "what do you MEAN I need to wait weeks to get my run ?!?" complaints. I also love how you think there's a TON of 'raiders' doing NiM using crystals though (and only able to do NiM because of crystals ) outside of sales, but that the lack of crystals will somehow boost sales. Crystals are not how someone gets better or sees content they couldn't before. Even with crystals, "plebs" (sic) aren't getting to see NiM content, because even crystals aren't enough to make NiM one-shots survivable, or the content doable to those woefully unprepared.... and those 'close enough' would rather learn/fix their issues than use a 'cheat' by popping a crystal which makes the run basically a self-sponsored messy sale. If anything, all taking crystals away will do is just concentrate who is capable of selling (fewer sellers capable of doing the under-manned runs, esp the 'hard' ones), and make sales WAY more expensive (since they'll require more effort and likely extra pulls or even attempts for timers plus there'll be fewer people to accomodate the same buyer load)... while at the same time removing a major source of income from many a conquest guild that bulk sell encryptions used to craft the damn things. Clarification for non-raiders; Most raiders don't have the schematics until/unless they get into selling runs, and will be totally unfazed by this removal. ANYONE buying achievements isn't a raider in the eyes of the raiding community as a whole* - those who buy are usually casual/RP/etc players who just want the cool wings or Dread Master Crest, Revanchist title,etc and have no interest in Ops or putting in the effort to earn those legitimately. Those working their way through NiM who get stuck DO NOT become buyers; they reach out and ask for help or work through their issues and adjust. And yes, it's very easy to tell and very easy to verify. Likewise, the community sees using crystals to get achievements (as opposed to in sales, where you're under-manned) as cheating, and will essentially see you as buyers or 3.0 raiders, and you'll likely have to work twice as hard to prove your worth if you try and join reputable guilds/teams... This has been true since the crystals were introduced. * Yeah... there's an odd exception made when someone otherwise established and with 8m chivis buys a 16m run or two due to comp limitations/friends unwilling to do 16m for various reasons, but that's beside the point.
  5. I think they mainly want us to stop skipping their mobs >_> I'll miss go to sleep as well.
  6. I fully expect us to get new gear tiers once R4 drops, and for those bosses to be tuned to that, while old NiM bosses remain tuned to 330 (kilable ~326 or 328 for last bosses). That's not the issue, nor would it be cause to remove crystals or claim we'll be 'more powerful than ever'. Historically, NiM raids would be balanced around the highest gear rating, with last bosses requiring some NiM gear while earlier ones would be tuned to full HM gear. For instance in 4.0 the SM ops dropped 216, HM 220 and NiM 224. NiM was doable in 220, with the apex bosses (last bosses) generally benefiting from something closer to 222/224. In 5.0, the same applied; 236 was good enough to start doing NiM, with later bosses needing something closer to 242. 248 was then added later to aid players, and eventually 252/258 was added with nothing getting re-balanced, despite SM dropping 236 and HM 242 (old max). Then we got a new raid (Gods) requiring 252 for earlier bosses and Izax basically being balanced toward 258 (256ish)... which was the whole reason for Ossus gearing (which honestly SHOULD have been saved for 6.0 instead. With 6.0, vet stacks made everything a joke (to where they had to remove them from NiM as we were nearly getting timers without set bonuses, augs OR properly balanced gear - I believe week 1 or 2 we barely missed dread master. All that is to say we've been plenty over-powered before, in 5.0 to a laughable degree (esp since all ops were scaled to cap, meaning no 'max' on any stats)... yet we had crystals. And even then many raiders refused to do anything besides Gods simply because it wasn't fun to run a NiM TfB or DP or w/e in 258 and kill bosses tuned to fight players in 242 (and be killable in 240ish, if not 236). If they're saying we'll be substantially MORE powerful than that, to where they need to remove crystals (above was without crystals, IDK how bad a boss felt getting slapped by 258 crystaled players Q_Q), there won't be anything to keep raiders interested. ... also, it's been a while so my apologies if the numbers got a smidge twisted anywhere. I've likewise not mentioned 3.0 for (hopefully) obvious reasons.
  7. I don't mind if you're removing them in order to combat selling titles/achievements/gear, or players using them to make the content easier than it's meant to be (or hell, just if you don't want to balance it to where it's not broken when crystaled)... I can tell you sales will continue without crystals (they'll just be done by fewer players, who will charge more), and that no raider worth their salt uses the crystals to actually clear content anyway. However, if the reason you gave above is actually true, then there better be some sort of anti-crystal (with its own chivis), otherwise there won't be any fun for players who actually want a challenge. Raiders will move on, en mass, much as they did when it was announced that Rav/ToS weren't getting a NiM mode.
  8. I was told by several people that they noted it on the PTS (posted to the PTS forums) when I went to test it out, so I'm assuming Jakie was simply not aware of the specifics . Worst case though, just use the 326 for a bit and wait. The bonus doesn't get better and the stat bump we can live without for a while. Can instead get more bonuses for other specs/classes... so to me at least it's okay even if we have to wait until 7.1 or so.
  9. Sorry, but... Are you hearing yourself?!? Read your post one more time and tell me you're joking. The answer is no. DO NOT participate in GSF (or PvP) if that's your attitude. In any grouping activity you have to think about the fact you're playing with other people, who have as much right to enjoying their chosen game mode as every other player. If it's not your coup of tea, fine. Find what is. There's a reason the season isn't forcing players to do everything, and there's a reason the more content you LIKE to do, the easier it is to finish stuff... but this attitude is exactly why we unfortunately NEED these rules that unfortunately also make it harder for those learning, to make the content doable at all. The whole reason for that rule being put in place is BECAUSE of players phoning it in (or downright sabotaging) ruining the activity for those that actually like the content.... if they didn't, NOT filling queues with "IDC I just want it to end" attitudes the old ways where only Ranked was win-only and unranked losses counted for half would still be enough and everyone who actually enjoys PvP/GSF would be far happier. If you know you're bad, but you DO NOT CARE to get better... why don't you just NOT screw over others and find other stuff to do, instead of 'enjoying their frustration' (and inevitably complaining about how toxic GSF is, once said frustration you're enjoying boils over beyond 'fun to watch')? The same is true for PvP, and the same is true for Ops, and the same is true for Flashpoints... except there we have ways of mitigating our experience, unlike PvP and GSF. I don't enjoy PvP....so I don't do it. PTS was the first time I queued since early 5.0, where it was basically required to gear (so lots of people with "I'm gonna queue and just hope it goes fast" joined, ergo the annoying wins-only rule there, too). If you know you're bad and want to get better, that would be a different story, and the GSF players (and PvP players) I know talk through things with others all the time to help them improve (esp since that means more good games for them)... but you're just an entitled butt at this point, you realize that, yes? Seriously, think about more than just yourself.
  10. Hi Jackie! On PTS, in order to buy a 328 Legendary Implant we needed to buy TWO 326 of the SAME implant, have one equipped, and ONLY THEN would we get a choice to upgrade to a 328. I didn't bother trying, but I think a friend said the same was true about upgrading to 330 (so 2x 326 -> 328; 2x 328 -> 330, meaning you'd basically need to buy 4 326 to get 2 328 that would THEN allow you to get a single 330)...for each implant bonus you may need.
  11. Hi! Just wanted to point out that the Legacy of Sacrifice and Legacy of Unity are the global unlock perks... and there's already players asking on Reddit if paying to unlock these will work for making opposite-side classes (Sorc Knight, etc). Devs might want to correct it, as being able to buy the requirement that's supposed to be earned is (hopefully) not what you intended, and (likely new) players will NOT be happy when they pay for these thinking it'll unlock stuff it doesn't.
  12. I've been playing around with loadouts a lot and had a bunch of issues; Swapping between specs screws up the quickbar locaitons; the workaround is to swap via another class... meaning the issue is that you don't clear between swaps WHY isn't there a way to save loadouts so that you can copy them to other toons? WHY does the currently used loadout auto-update instead of it beign something YOU save??? I can't take gaer off without it removing it from my loadout Swapping loadout gear does NOT swap the right side implant and relic, despite the two having different ones (tank vs DPS) - super annoying. Again, just have these take EVERYTHING off before putting things on again to fix Since you have all the tabs, there really is NO excuse to have to click details in order to see the important stats - the dmg/surv/supp is useless and just going to be harder to explain things to new players. Just make the info a scroll area on the left and the 3 (silly) stats under the toon or something, if you insist on them.
  13. Not sure if any of these have been said before, but... The set bonus in implants that don't give a stat choice, mixed with the inability to mod gear make getting 110% a PitA - Might want to either add multiple types with the various bonuses or lower how much acc gets us to 110% The implants with bonuses for tanks are backwards; Shield should be light blue, Abs dark blue The fact that all the sets look the same is going to make keeping track of gear more annoying than it is currently for people doing multiple roles Equipping the implant removes the sell-back timer, which IMHO is a mistake for something that pricy AND something people will likely want to test
  14. Re-make the toon, and it'll should be fine. I had that happen when I made an operative.
  15. Could you please make a few FP vet/master scaled? That way we can actually gauge vs live. Hammer Station (everyone's done it) Lost Island or Battle of Rishi Umbara or Copero or Nathema Enclave, Vengence or Meridian SM really isn't a good place to check. Also, at least a couple planets; Corusant/DK Tattoine Alderaan or Quesh Corellia Oricon or CZ-198 Yavin 4 Mek-Sha or Onderon This would give us a better cross-section from early to late game, while making it faster than you scaling everything. Beyond that, does this mean you're going to make phased bosses more representative of original difficulty? Many are a sad joke ATM and it'd be nice if the phased areas 'fixed' that into a more meaningful experience (+/- difficulty options).
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