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Nathan_Hanefort

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  1. Yavin, hands down..I love the mechanic, I like Yavin planet - I have stronghold there.
  2. Is it true, that initial tanking spec armor buff will be decreased from 60% to 15%? If its true, thats a pretty big hit to jugg skanks. Cant check PTS myself, anyone can confirm is it true? I checked some random 7.0 changes guide from 2021 Autumn...
  3. Yes - it wount have meaningful impact on group pve side. Yea, you will do less dmg, boss killing will take 5 mins longer, so what? Dont forget that some dmg skill will become stronger, like getting additio al dot or something like that. While forcing you to choose between guarded by the force and force camo will literaly gimp the class in PVP, because its two most important skills for snetinel in 4 vs 4.
  4. Hutball is garder to grasp for newer players, thats why they focus on whats eaiser to do - kill others around you. You are mostly wrong about other modes - lets take pylons (hypergates). You know, that you get points for killing enemy player and also for getting orbs from middle? Taking and holding pylon isnt enough to win. ALSO have in mind, that if both teams have dedicated tanks and healers they will meet somewhere in force, like 5 vs 5 and it will be prolonged fight, because of tank and healer..And a team just cant get away from it - if you will run, enemy will strike you down and get points. Organized retreats are for premades alone.. Well, you can look at it any way you want, but to win you will have to kill - near objectives, in middle, near spawn point. If you wount kill, enemy will kill you - wardozones are too small for tactical maneuvers, someone will spot you and will come for your head soon. Apart from hutball and some random encounters with pro operatives who can stall node cap for hours or sleep/cap, sheer brutal force wins. You kill your enemies around and focus on obejectives. And if there are 2 healers on either side...
  5. If you think that we have too many abilities to hit, why not remove the least used ones? Like Inspiration (no one uses in PVP or solo), leg slash (no one uses in PVE or solo PVE), valarous call (not mandatory at all, long CD), force clarity or blade storm (both are meh). Why are trying to hit players into the most sensitive spots like major defensives? We die like flies in PVP already.
  6. Sentinels will be forced to choose between 4 mandatory abilities for PVP and master mode solo PVE - guarded by the force, blade blitz, force camo. How is that sane lol? You can survive in ranked pvp without a single one.
  7. Ok thanks guys - Vulkk seems to skip that part and havent tested in PTS myself There is hope for the spec yet!
  8. How is that right? Just checked Vulks new ability summary list and havent found a single word about self healing from dot criticals? Kinda seems to me, spec looses all its class identity..And i was expecting to play this class in ranked at last..
  9. Once again the game will be dumbed down in 7.0. All that talk about "choose any combat style" sounded too good. They will force you to choose 1 from some core abilities we lived and played since the begining, not add more new animations instead to choose from. Just go and read Guardian topic on PTS forums.. If we wount step up now, we will have WoW for casuals vol. 2.0.
  10. I stayed with this game for years and supported it no matter what. But if they remove at least one of my abilities im gone for good. That means the devs really do not understand their community. Lol, and I hoper they will bring back the blade dance and I will be able to choose between it and freaking barrage....oh well.
  11. Making saber throw (iconic skill) optional? Forcing us to choose between enure, reflect or blitz? I need all those skills, i play PVP, ops and solo master modes. You should add MORE new abilities and THAN offer us to choose. Like bringing back amazing old blade dance animation... Just no. Its a SPIT to the face to all veterans who stayed and supported you with money via sub and CM. You will loose last part of your hardcore fans if you dumb down the game (what WoW did in WoD). Dont go that path, I beg you. Add more variety, more skills, more animations to choose from. Fix your damn clipping and holster issues, do not touch the things are good. P.S. I play daily for a few years, i spend around 50 euros per month for this game, Im in a big and active guild, i enjoy all aspects of the game. And every ability i have is so important to me - I trasure strike the most (if you kill enemy with it, you get 1 of the 3 animated executions from early game). Play with passives, I dont care. Take away tacticals, sets, anything you want, just leave our skills alone..
  12. You can say that about many classes in solo ranked - DPS jugg is targeted first, DPS pt is targeted first, TANK pt is targeted first, mara is targeted first, DPS sorc is targeted first. I get the same response about the every class I ask about for solo ranked, with exception of stealth classes and merc. So it probably depends on team composition - if you have sniper, pt, jug and sorc you definitely wount target sniper first, not even second probably.
  13. I mean there is not a single clip of solo ranked with powertech skank tank on Youtube. How can this even be?? Krea ranked pt shield tech as one of the best SR classes and like nobody is playing it for a year. Is it really that useless? Or whats the problem? I recently decided to try it after years playing with jugg and maras and having a blast..Just dont want to waste time/resources on something that is not wanted for arenas...Or the problem is that they are insta targets like their dps brothers, only that cant kill as quickly and cant guard as good as juggs?
  14. Thats so strange..I cant connect to EU servers, but I can play on NA servers. ***..
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