Jump to content

Mechrophilia

Members
  • Posts

    113
  • Joined

Reputation

10 Good
  1. Really? Unplayable, really?? It's a video game for crying out loud, not life. Suspend reality for just a bit and enjoy the video game.
  2. You can earn one piece of Battlemaster per day just as an afterthought.
  3. Que for warzones -or- que for flashpoints. And do something constructive while you're in the flashpoint que, like quests or dailies. Bioware disalaowing you to abandon a warzone for a flashpoint-pop is not unreasonable. This is a separate issue. There is a backfilling bug going on in WZs atm.
  4. ...An excellent addendum to the legacy-datacron suggestion.
  5. In my opinion, when a player reaches Legacy Level 50, their datacrons should count for all of the characters in their legacy. The prospect of grinding those things out 12 times makes my brain hurt.
  6. This is good news, and thank you for reporting it.
  7. Thank you very much for looking in to this, Allison B.
  8. I also would like to know if this is a bug or an intended change. I have quite a few missions saved up and i'm sort-of in limbo now about how I will proceed.
  9. I love this thread. (Oh and btw, I think your bubble-butts are back).
  10. This formula from MMO mechanics seems to indicate that, for commandos, the crit from aim... and the crit from skill... and the crit from rating are all on seperate DR scales, and then added together for the total crit. Crit Chance = 5% + 30% * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( PrimaryStat / max(Level,20) ) / 2.5 ) ) + 30% * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / max(Level,20) ) / 0.45 ) ) Crit chance can also include a bonus from a secondary stat. Have a look at your damage or healing bonus on the character screen, if it includes a bonus from a secondary stat (SKILL) it will also have a small crit bonus from that stat calculated as + 30% * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( SecondaryStat / max(Level,20) ) / 2.5 ) )
  11. I'm also a combat medic, and initially I assumed AIM was superior to POWER until I found out that the critical points I received from aim were subject to the same exact diminishing returns curve (approaching 30%) that my crit-rating from gear was subject to. So I've been using power mods exclusively. However, I have recently learned that the critical points received from our main stat might actually be on their own diminishing returns curve, seperate from our 'crit-rating' curve. If this is the case, then primary stat augments will be superior. What I would like is a difinitive answer about this: Is AIM-crit on its own DR curve? Or is AIM-crit added to rating-crit, with their SUM being subject to one DR curve? Also, to the original poster, who seems to love alacrity: I abandoned alot of alacrity after the 1.2 ammo nerf. I felt that I needed bigger heals rather than faster heals, the one thing that does intrigue me, however, is when you intimate that the 1.5 second down time from hammershotting is no problem for you due to your high alacrity. Am I to assume that if you set your alacrity high enough, it will result in a noticable reduction in global cooldown??? (This is something I've wondered about for a long time). Thanks ahead of time for any insights you can divulge.
  12. I just lost a schem this way. It wasn't grayed out to indicate that I already knew it, so when I right-clicked to learn it, it disappeared and gave me a message that I "already knew that schem".
  13. I'm really excited about the new companion customizations comming in 1.4. In that vein, I'd like to suggest that we implement a toggle to hide bracers and belts on our characters as well as our companions. Franklly, certain outfits look terrible with a huge gaudy belt, like most outfits that have a dress, or that slave girl number, and I'm quite sure there are tons of social gear looks comming down the pipe in the grand opening of the cartel exchange that will look much better without a belt or bracer. If the staff can pull this off before the cartel exchage opens up, I think it will be an overall benefit to the game, and I am certain tht it will be very well received by the playerbase.
×
×
  • Create New...