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CaptainLS

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  1. Removing a companion from a cut scene and taking out a few lines of dialogue? Wow sounds like a crazy amount of work. Man you're right, i must've overthought that. Thanks for enlightening me! Crazy! wow! In the future, i'll try to make sure that my suggestions contribute absolutely nothing to the developers' workload! So your argument has developed from a rebuttal against replacement companions (something that I never suggested, I might add) to the argument that removing companions from a cut scene is too much work. Are you serious? Obviously I understand that a companion needs to be removed from a cut scene. And honestly, removing a few lines of dialogue and a model from a cut scene doesn't seem like a whole lot of work. I should also mention that mike_carton pointed out that during SWTOR's development, "the game allowed the killing off of companions." So apparently, BW already had the framework to remove companions' dialogue and scenes from the game. So it must not be as difficult as you try to suggest.
  2. I think it's a decent suggestion that could be expanded upon. Cytherat was a likable character and I think it would be reasonable to include a purchasable recruitment mission for him on the cartel market and include a bit of background story/romance options. Such companions already exist on the cartel market. I think Lemda Avesta would be an okay alternative as a LS companion on the cartel market. I didn't find her nearly as likable as Cytherat, though. Perhaps another alternative could be looked at as well, with a recruitment mission, backstory, and romance option.
  3. Ah that's a fair point. On another note, I heard the Agent has quite a lot of unique dialogue options if you play as a Chiss.
  4. I'm not all for killing companions necessarily. As much as my bounty hunter would have liked to kill Skadge, preventing him from joining your crew while keeping him alive is still sufficient... (and you can still kill him via alliance alert after chapter 9 of eternal empire anyway) I think Skadge suffered heavily from poor writing tbh. The whole "I'm getting on your ship, with or without you!" and your only 3 responses being yes, yes, and yes rubbed me the wrong way.
  5. Who said anything about replacements? I think you may have misinterpreted. I'm asking for the ability to decline adding a certain companion to my crew if they aren't important in the story arc. I am not suggesting the creation of additional companions. If it's difficult to comprehend the suggestion, listen to this scenario: Bounty Hunter finds Skadge. Skadge sucks and doesn't contribute at all to the story. Bounty Hunter declines Skadge from joining his crew (without killing him, so he can reappear in Eternal Empire Alliance alerts). Bounty Hunter crew is now 4 strong, instead of the original 5.
  6. I think you're right. There's a few classes out there that few like they ought to be played by a certain gender/species. Inquisitor feels like it should be played by an alien and the Imperial Agent feels perfect for a Chiss
  7. Oh heroic (unnecessary) defender of the developers, please understand that I am not criticizing the development of the game thus far, nor ignoring the complexities (or lack thereof) of the game. I only feel that players should have more options in deciding who can and can not be apart of their crew. Are you against giving players the option to choose to decline companions that are not involved heavily in the development of the story/missions?
  8. EDIT/TLDR: Add the ability to decline companions from joining your crew if the progression of the story is not dependent on their addition to the crew. Not asking for replacement companions. Not asking for the ability to kill companions. Just asking for the ability to decline companions that are not necessarily important to the development of the main storyline. Rant about Skadge: There are some companions in the class missions that are utterly horrible - They are either so horrid, there's no way your companion would allow them to serve in part of your crew... and/or they don't contribute at all to the story. I can make my peace with some companions, as annoying as they are, like Kaliyo and SCORPIO. However, I can not make my peace with Skadge. Skadge enters the story like a villain at odds with your bounty hunter. On Belsavis, he continually hinders your success and gets in your way - something that I would have killed plenty of characters for. Yet, at the end of the planet's mission, you are forced to take him onto your crew. Why? It's not like he really contributes much to the story, and he's a horrible companion. I honestly think there should be the ability to decline him from joining your crew entirely... Especially since you can kill him during the Eternal Empire arc when you find him on an Alliance alert.
  9. Not particularly. Both offer improvements to strongholds but this one is specific to guild ships
  10. Hey guys! I'm offering the suggestion that we should add combat decks that host a dual purpose of PVP/PVE content within the flagships. These decks won't unlock a buff for the flagship, as many of the other unlocks do... to maintain current balance. Yet, they would be completely optional purchases by guild leadership and would increase the level of fun. I am envisioning a rather large deck with access to duels, 4v4, 8v8, and hutt ball. You may also be able to fight your companions. It should also be possible to purchase NPC decorations that you would be able to place in the arena, so that they may fight you as well (,:
  11. What a bad analogy. Go take your passive aggressiveness somewhere else
  12. Hey guys, while I love the idea of owning strongholds as player bases, I feel that strongholds are a bit disappointing in what they offer players. In my opinion, there are two main reasons for this: The appearance of somewhat dated building mechanics in the "hooks" system and the lack of uniqueness in strongholds that can increase player interaction between other players and even their companions. As such, I would like to offer the following improvements and I would love for the community to respond to this as well and try to offer their own improvements. Now I can't get the formatting to work properly on this forum, so I will organize my ideas by small paragraphs instead of using bold/italics/underline The first idea to abandon the hook system and to replace it with free building mechanics for decorations. I think a lot of people in the community have realized that some hooks in strongholds are better than others - IE, some hooks are really lazily implemented in some strongholds, such as Rishi. Hooks are a super limited mechanic that do not offer decorating bases to the fullest potential, since all decoration placements are already pre-determined. In this, I believe that we should abandon hooks and allow players to place decorations wherever they please, as long as the decorations do not overlap with one another and the interiors of the buildings (walls, roof, etc). Ofcourse, some decorations would need to be limited to outdoors only or in hanger areas, such as shuttles, bigger vehicles, campsites with tents, etc. The second idea is to implement new mechanics and decorations within strongholds that increase interaction with companions and players, as outlined below. My first way in increasing interaction is the addition of PVP/PVE arenas, optional rooms that are not the main starting room that players may purchase if they desire. Some players expressed disappointment on Rishi, as the PVP arena was the first unlocked area in the stronghold. Since the PVP arena is seldom used, it seemed like a big empty space that many players did not want to build into. To rectify this issue, I am proposing that the PVP and PVE arenas be locked behind expansion areas that you must pay credits/cartel coins to unlock, as is the case with most expansion rooms. these arenas can vary in shapes and sizes. In these arenas, there should be a number of options allowed: The ability to fight players, if allowed by the stronghold owner. The ability to duel your companions, increasing or decreasing opinion with companions depending on their personality traits. The ability to fight PVE enemies, new decorations that you may purchase from the cartel, GTC, vendors, etc. For instance, buying war droids, sith/republic troopers, wookies, etc all for the purposes of putting in your arena to fight with. While some people may not use this at all, I do believe this addition is one method of increasing the popularity with strongholds. You may also earn XP/renown while fighting in the arena, but at decreased rates. The second is the introduction of small minigames, such as Pazaak. After the introduction of a new decoration called the Pazaak Table, you would be able to play games with other players and your companions. Against players, you would have the option to play freely or to create wagers for each game. Wagering would not be allowed against companions, however. Companions could have varying skill levels in pazaak, depending on their level and their personality traits. Pazaak tables would come with their own decks of cards, shuffled randomly to each player. Defeating and losing to companions may also change their opinion of you, depending on their personality traits as well. We can also create new gambling/video-like minigames, similar to the slot (coin?) machine that is currently already available as a decoration in strongholds. The third is the addition of companions and NPCs (that you can purchase) to strongholds that can engage in meaningful discussion and provide daily random missions depending on their personality, affiliation, type, etc. I think this would break the staleness of some of your companions after you finish their missions. For instance, you would now be provided the opportunity to perform missions with them and have discussions with them, instead of just having them as an idle decoration that does not talk or move. They would provide random daily (or weekly) missions that you can perform depending on their traits. If you have a companion that is a pirate, he may send you on a mission to steal some goods like spice or to attack a freighter in space. If you have a companion that is a jedi, they may send you on a mission to rescue a hostage or retrieve a force-artifact. If you have a companion that is a bounty hunter, they may send you on a mission to kill a target on Nar Shaddaa. A little miscellaneous idea as well - make strongholds more vibrant with sounds. Your cantina singer? He should actually be able to sing. Your cantina performer that has an instrument? he should be able to use his instrument and you should be able to hear it. Your soldiers that you purchased as decorations? they should have a couple lines of dialogue like they do in the world, and create ambient noise and have a bit more life to them. When you place down people as decorations, they should act and feel like people. These are my current ideas. What do you guys think? Do you like them? Do you hate them? And just before anyone gets upset over the addition of a PVP/PVE arena, I would like to stress that I foresee it as an optional addition. I do think it would make strongholds more unique and make players more inclined to use them.
  13. Title pretty much speaks for itself. But, I would like to see the entrance of Pazaak and Shah-tezh (or dejarik) I think these can be smaller additions added to each larger update. The addition of these games would pull a small amount of resources away from working on extra chapters and what not, but I think the games would add more player-to-player interaction via friendly competition or gambling (items and/or credits) other players. I do think a lot of roleplayers that hang around the Cantinas would enjoy the addition as well, though I am not too into RP myself. What do you guys think?
  14. Realized there's a suggestion sub-forum. Shouldve posted there, but idk how to delete this thread (,:
  15. Title pretty much speaks for itself. But, I would like to see the entrance of Pazaak and Shah-tezh (or dejarik) I think these can be smaller additions added to each larger update. The addition of these games would pull a small amount of resources away from working on extra chapters and what not, but I think the games would add more player-to-player interaction via friendly competition or gambling (items and/or credits) other players. I do think a lot of roleplayers that hang around the Cantinas would enjoy the addition as well, though I am not too into RP myself. What do you guys think?
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