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inoutallabout

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  1. For unsubscriber rewards I'd like a jar of sand mailed to me so I can learn to stick my head in the sand as well as Bioware has regarding feedback about their recent changes. I'll even video it and send it to Bioware to apply for a job on Anthem dev team.
  2. The first operation I ran was with a conquest guild. The first few months of operations were doing storymode ops with conquest guilds. Sucks for people who are new trying to get into operations now.
  3. Developers at Bioware who have left straight up said that too much money sits at the top with EA and not enough comes down to fund ongoing support and development. It's just how it goes.
  4. Just came to say that the 5.8a changes weren't enough. Conquest is still tedious and awful compared to the pre-5.8 system. I'm still letting my sub run out. Group finder operations should be available for every toon, every day, period. PvP wins shouldn't be limited to once per legacy per day. Flashpoints should reward significantly more points than they currently are. Everything group related should be offering more points than they currently are. Conquest has been and always should be an activity which serves the purpose of incentivizing people to do casual group content. Without that incentive it's nothing but a lonely boring grind that isn't worthwhile. Yes people should be able to hit conquest without having to group up, but the rewards should be significant enough to encourage groups to form for flashpoints, ops, and PvP. The previous system was fine. This new system is truly mind boggling and is going to cost more money in lost subs than whatever CC market pay to win scheme that is the end game of these conquest changes. You can't milk people for PvE win boosts if the only people left in the game are RPers and solo RPG players. 5.8 was a massive mistake, and 5.8a was the opportunity to turn things around and seriously commit to making conquest worth while again for most people after the change. That chance was overlooked and even more people will be dropping as a result. GG and stuff.
  5. Ouch. I don't think it's fair to blame Bioware entirely. Their hands are tied when people up top at EA start making demands. This is probably all part of a system to increase CC sales somehow.
  6. All really good points, and I hope Bioware listens before all our subs have run out and we choose to not re-up.
  7. I keep reading about upcoming changes, (possibly next week). The thing is, this is a situation that needs to be resolved immediately, and next week is the final straw for many of us. I already unsubbed and in two weeks it will have run out. If by that time the group content is still completely dead because of current conquest changes, I'll only be one of many flocking to greener pastures. So when I read, "possibly next week," as a disclaimer after every issue addressed, that isn't good enough. SWTOR in its current state is bleeding players anyways. We enjoy playing the game but acknowledge that the content drought is unacceptable but don't really know what other games to play, so we do conquest and the daily grind in SWTOR because it's just something to do. With conquest changes that daily time sink is gone so people realize that SWTOR doesn't have much left to offer. Every server is comprised of the same old faces doing the same old content. Every player lost has a domino effect. It would take an incredible commitment to creating new and engaging content to bring those players back and revitalize the community. So with snail paced content and no rewarding daily grind, what's there to stick around for? That's the question the devs should be answering. They can't control that their shareholders have their hands tied as far as content release. So the developers primary goals in lack of content should be damage control, making a bad situation less bad, by making what content they do have to work with as engaging as possible to the most amount of people.
  8. I'm absolutely against mixing cartel coin rewards with in game rewards. FIrst off, they already have grand chance cubes as a possible reward from cxp boxes. Mostly, if it goes one way then it will end up going the other. If you're able to get cartel coin rewards from doing in game challenges, then it won't be long before they make in game challenges aided by real life money purchases. Not only that, but it hits their bottom line. People still spend money on CC packs. I don't know why because the prices are jacked up so ridiculously high, but people will seriously drop over 60 usd for hypercrates, and Bioware needs that money. I'm fine with just getting normal rewards for crafting, credits, and cxp stuff. That's great. Just make it so I can actually do conquest on more than a few toons without making this game a full time job. Bring back the incentives to do group content.
  9. I tried making one of my husband's family recipes tonight. Worked really hard on it, he hated it and wouldn't eat more than the first bite. But hey, at least I'm not Bioware, so I got that going.
  10. This is the most likely answer, and a disturbing realization. They've already made their cartel coin market mostly inaccessible due to hiking the prices up astronomically. It follows that in the pursuit of having to present ever increasing profits to investors that something like this would be next.
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