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Devlonir

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  • Location
    Alderaan
  • Occupation
    Jedi Consular
  1. There is no reason to worry not when others speak bad of you, it is when they no longer speak about you at all when you need to start worrying. SWTOR, like WoW and GW2 are succesful because people still complain about it. The fact people do means the game still matters. Who complains about RIFT anymore these days? Or TSW? Or other, truly unsuccesful, MMO's?
  2. This. It's like people that know how to make an Excel sheet with some pre-written VB, or someone who is able to use a tool to design a website in HTML calling themselves "Programmers". It is giving a much simpler task the value of something that is a lot harder and more complex by using the name wrong. For a non technical comparison: It is like calling a checkout clerk in Wallmart a 'Salesman'.
  3. I am personally a combination of the Gandalf and Darth Vader most of the time, especially on my Strike Fighter. Staying back to defend. The Vader especially can basically be done in Scouts and Strike Fighters around any satellite really. It just depends on being the patient kind who waits for an enemy to get close and then get the jump behind them, instead of being the kind that flies head first into battle to try and get a few shots in as early as possible. How about this one: The Shadow/Assassin: That one scout who constantly jumps from cover to cover to get behind the gunships before killing them. Wasting way too much time on being in the middle of nowhere but, when played well, does keep the enemy gunships from getting any kills. The Leeroy: The Scout who flies head-to-head towards a gunship, hoping to out shoot him. Can be succesful with Evasion cooldowns.
  4. Also.. you do realise these forums have their own place to report bugs right? And no, it isn't the general Starfighter forum.
  5. Two Tips: Tip 1: Do'nt bring your mouse so far outside the circle. Just to the edge is enough to the maximum speed turn. You don't push your joystick further than it goes either, do you? Tip 2: If you do bring your mouse too far out of it, there is actually a clear visual indicator where your mouse is / how far outside the circle it is. The yellow line makes it very clear how far you need to move to get back into shooting / moving area. It really is all about practice and finding the right visual cues. And of course that takes some time getting used to, especially when you are used to joystick control. But just because you need longer to get used to it, doesn't make the controls bad or not precise. A lot of pilots have adapted already and are doing very well in controlling their ship.
  6. Just a bit of info; WoW did not have more than 5 warzones until Wrath of the Lich King. And getting there cost way more than 2 years. PVP doesn't need constant new arenas because the fun in the content comes from the unpredictable nature of a human opponent. One of the greates Real Life FFA, Last Man Standing PVP games is Poker. And Texas Hold 'Em hasn't changed rules for ages. The only thing changing is how people play the game. Or an even better example; Magic the Gathering. A 1v1 PVP game which is constantly evolving because of new cards coming out every few months. That game is, because of that, entirely about metagame and how you read it and how you handle it. It seems you want more a Magic the Gathering kind of PVP, while others simply prefer a more Poker kind of PVP. SWTOR's PVP is more like Poker. Because it doesn't have too much new warzones (2 since launch now, probably a lot more once 4v4 arenas are a thing), and it also doesn't have a lot of changes in balance every few patches (like WoW did for many years).
  7. And this is exactly why I love going against Snipers/Slingers as my TK Sage. It is not a sure beat, but we have a chance to out damage them when played well and we also have the mobility that Slingers have not. Another interesting technique is actually the sprint forward. DPS them while they are in range of your bubble stun. They usually don't defensive roll against Sages/Sorcs and if you time a shield just right you dont even have to burst it manually as they will just do it for you while you keep the damage up. Many Snipers/Slingers don't keep in mind the bubble stun anymore, because it is no longer the Sage/Sorc spec. Which makes it a wonderful tool. At least for the first time you one-on-one. Also, the Proc burst of a Sage > every burst a Slinger has. And unlike Balance Sages, you are not dependant on one power, so a lockout from interrupt doesn't hurt your DPS as much. Really.. Slingers aren't that hard to kill. They just take a different tactic than any other spec out there. So it really is a L2P issue to kill them for almost every spec out there.
  8. Thing is though.. the performance isn't FPS that is truly ruining it (though it can be a part of it) SWTOR can be run with acceptable FPS on the worst of modern machines, if you are willing to sacrifice visuals for it. The one thing that can't be fixed though is the horrible performance when it comes to loading. Especially some planets are horrible! No modern game should have you waiting more than a minute to load an area. But on many machines, this is the reality of every larger planet like Tatooine, Alderaan, Hoth, Belsavis, Corellia, etc.. Not to mention the fact that these planets are also the worst offenders when it comes to choppiness in gameplay. The size of these planets seem to make it impossible for most machines to use a speeder from one area to the other without horrible lag and choppiness. Heck, just the other day I accidentilly ran off a cliff on Makeb because of choppiness in just walking around. I know my machine isn't perfect. But I do run other games pretty well on it, even modern games. There is no excuse for this game not improving performance when it comes to loading zones, and then choppiness coming from travelling within these zones. When I take 3 minutes to get into Makeb, I expect Makeb to be fully pre loaded.. not to get even more choppy gameplay because it still needs to load stuff in. I still love the game, but the performance of the game surely has a lot to improve. And this has nothing to do with visuals and FPS, no matter how much people want it to be. FPS is a horrible measure, it's only about how smooth the game actually plays and responds to commands, without the game freezing up for a split second just because Im using Force Sprint and turning my camera around.
  9. I think Bioware learned a lot from the mistakes made on SWTOR. And with a good plan, and a strong IP like Mass Effect that is just begging for an action based / shooter MMO that expands on the gameplay already in the ME3 multiplayer and single player while adding multiplayer aspects like Space and ground vehicle exploration and combat, while also having more than enough room for personal customization in armors and creating your own 'living space' in Apartments like it was created (in a smaller version) in both the Captain's quarters and later on also in the Citadel DLC. It could be a great, level based game with gear used only for customization and minor tweaks according to play style (like ME3 gearing). Focusing on both small scale PVE and PVP (like solo missions or 4 person multiplayer gameplay like ME3) as well as large scale outdoor, vehicle and space battles in both PVE and PVP. Almost all the gameplay elements for a great MMO were already in the single player of the ME series. Just convert it to a multiplayer game with a consistent world and you have a jewel in your hands. So yeah.. with the organizational lessons learned from the investment mistakes and wrong decisions made in SWTOR development, and the IP power of Mass Effect behind it.. we can surely expect Bioware making an MMO (or at least a multiplayer based game in a consistent world) in the future. PS. What I meant in the end is that basicly, we may need to redefine our definition of what an MMO is to accept if a new MMO will come. For example; consistent world and personal customization define an MMO I believe. So we can expect an MMO to not have aspects we expect from MMO's at this time.. like large scale endgame PVE, or warzone PVP, or a contuiing storyline, or crafting, or classes. As long as its a consistent online world, and personal customization, anything can really be defined as an MMO.
  10. Is decorating your hangar good enough for you? If so.. check 2.3 and the Bounty Hunting event.
  11. Soluss, I think you greatly misunderstood Andryah's point.. you made it like this statement: Was Andryah attacking the players for not doing it. But it isn't. It is merely a clear description of why the downsizing happened; Bioware made the game with a certain amount of staff post-launch to support a certain size of playerbase. That staff is what 'Bioware put into the game'. When the support becomes less and more and more people quit, the gamers do no longer 'put into the game' as much as Bioware is doing. This is why layoffs are necessary. Let's give a simpler example; Say you run a clothing store. You hire 5 people to work the store, so that each customer that actively is looking for something to buy, at most times, has at least 1 person helping them finding the right size. Now.. your store doesn't run as good as you hope it would. And there are never more than 3 customers in the store at once, except for peek hours or during sales, which is probably less than 5% of your total opening time. Do you then keep the 5 people in staff? Or do you downsize to 3 because those 3 are what the customers are supporting and what is needed to support your customers back in the service you want to be able to give them? This decision is exactly what happened for Bioware. They had more staff than needed to support the game and future development on the scale that both they wanted to be able to, as well as what was possible because of the amount of revenue the game was able to make. Keeping more people staffed would not have solved that clear issue. Now, the game is doing better at this moment. Should Bioware immediately restaff everything they laid off before? Of course not.. we are no longer a newly invested business, we are now a running business that needs to make sure we cover our running cost. So new staff will be hired (and is being hired if you look at the job openings at Bioware and such), but not immediately as much as money allows. Gradual growth is always better for running businesses. Also, to some other posters in the thread, 2.3 proves to us that new content is underway that is not merely about making CM money. But sure, it's still all about the CM.
  12. I doubted this, until a few posts below you this happened: And he proved you right.
  13. Yeah well.. it's not like 2.3 will also come with 2 new flashpoints and a daily area. Oh wait..
  14. Indeed, you and every other snot-nosed geek who doesn't like change or anything outside their small little world of what is 'true Star Wars' dislike Ewoks. Push comes to shove: Star Wars is 40 years old by now. There are many things in it that not each and every fan likes. Do you hear tons of people complaining about all those other Sith introduced in the Clone Wars and pre Clone Wars era when the whole "Rule of Two" was the only reason the Sith could stay hidden? Or what about any other of a thousand other possible gripes people can have with Star Wars. But no, a very small and very vocal group of Nerd "hipsters" who believe it's cool to hate whatever is outside their little bubble of what is "true" constantly just make the simple hits and jabs at anything they believe "unworthy" to appease their little 'in-crowd'. But you know what, you are just a very sad sad individual. Do I like Ewoks? Hell no! But do I complain about it? Hell no!
  15. What I like most about the leaks so far is that this companion is a big ol' f*** you from the Developers to all those people claiming every important new addition to the game will be behind a pay wall for subscribers. This is simply an expensive purchase so far, not something that is put behind the Cartel Store. Selling a new companion, especially an Ewok, could make SWTOR a lot of cash. Yet they chose to add it as ingame content that you can get ingame without the Cartel Store. Though it could be just for testing purposes, if this way of acquiring the companion goes Live this will prove the claim from Bioware that more stuff will come that doesn't require subs to pay Cartel Coins.
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