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Flamenfrom

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  1. You are correct draining center>juyo rend, for whatever reason i read juyo rend as flat 18% dmg increase on white dmg abilities during rend window I stand by rest of my feedback most of the tier ''choices'' are pure unimagative trash,which only points to their complete incompetency and lack of in game knowledge
  2. This is gonna be from endgame nim perspective of Anni spec as it stands atm on pts Tier lv27 1.Juyo Rend- 18%flat dmg increase,10stacks of fury on use of force rend - decent 2.Draining center- force rend builds 10 fury stacks,rend deals 400% during zerk window - pointless utility point since you will have all 3 dots on target so zerk will hit only one or two of your rend dots 3.Critical bleed- while force rend is on target all your bleed have +10% crit - trash in to option 1 issue with this tier- lack of real option everybody will pick juyo rend for other two options are trash Tier lv35 1.Snaring slash-slash slows targets by 10%- useless remove this utility from game(nobody uses it pvp or pve wise) 2.Overwhelming slashes- ravage roots target for 3s and builds 1 rage- underwhelming pvp only utility 3.Predation- 80% mov. speed,root break on use issue with this tier- everybody will pick option 3,other two options are quite useless Tier lv43 1.Blood wave Aoe bleed cleave- decent for trash clearing,trash for everything else 2.Force fracture- useless does not work in the dot spec, trading one of your strongest dots for attack is moronic(dps loss)- rework or remove 3.Rapturing rage- Rapture refunds rage if zerk is acctive - do i even have to talk about this?beyond useless designed by somebody who knows nothing about anni spec issue with this tier- all three options are beyond useless,mara's will be forced to pick blood wave as the least useless option Tier lv47 1.Furious power- 4stacks,takes 30s to build additional stack(should have been rolled with Dotf setbonus to become usefull) 2.Bleeding center- crit bleed build 2fury even during zerk window(2s internal cd)- seems underwhelming 3.Blood fury- during zerk window weapon attacks deal extra yellow dmg - worst of three options you will mostly get 2 attacks with little yellow tick- trash tier issue with this tier- blood fury is useless,everybody will most likely pick option 1 Tier lv60 1Ineoxorable - 30s off stun breaker,build 4 rage when stuned,knock,pushed etc (pvp utility,rare pve useage-brontes) 2.Interloper-useless utility should have been deleted long time ago 3.Def.roll- must have for majority of pve content,usefull in pvp as well issue with this tier- delete interloper from game for it is useless replace with force choke in this tier,it will make more sense, Tier lv68 1.Cloak of Anni. - increases dmg. dealt by Cop by 15% adds 4s to duration - roll it together with Cloak of rage(which afaik has been for whatever reason deleted) 2.Path carver- sweeping slash deals 15% more- useless option for anni delete and replace with some other def. ability/point in this tier 3.Blood ward(vanilla) - solid pvp utility,sometimes used in pve issue with this tier- path carver is useless and out of place delete and replace it with some def. utility Tier lv73 1.Force choke- stun (out of place move it instead of interloper nobody competent will pick it in this tier) 2.Mad dash- solid,but overshadowed by undying 3.Undying -6s 99% dmg reduction issue with this tier- everybody with half a brain is gonna pick undying,lack of choice lack of creativity Tier lv78 1.Thirst for rage- 12rage when class buff is activated,every rage consuming ability heals for 1% - mediocre useless for pvp 2.Interceptor-force charge,rend,dev blast and obliterate slow targer by 50% for 6s - uselees delete this utility point from game and replace it with something normal 3.Brazen- dmg.reduction increased by 2% you build 2 fury when attacked(1.5 internal cd) issue with this tier- everybody will once again pick option 3 for it is vastly superior, 1 and 2 are both utterly dead points(interceptor should be deleted from the game and replaced with something else) missing/deleted abilities/utilities Obfuscate - roll both ruthless aggressor and subjugation into basic ability and replace with it interloper(this way tier lv60 will be choices between three def abilities) hidden savagery - decent dmg boost either roll it into basic Force camouflage or add it as a utility as a replacement for one of the useless ones (interloper,interceptor,thirst for rage,path carver- take your pick)
  3. Imo Carnage should be buffed either the burst window or some sort of cc imu(root/stun-something to help them dps,chase and not being able to be shut down so easily) Fury - it's ok in pvp overperforming in pve (if some changes are needed- lower the sustained dmg up the burst dmg) Anni- good in pve weak in pvp probably don't touch to break the balance
  4. What you call 'toxic' i call common sense, and it seems like i am in majority. If you want to focus your attention on something productive turn your gaze to throwing and wintrading.
  5. And that's a good thing ,if he can't do basic things required in ranked he shouldn't be playing that game mode. Low population of ranked is not because of toxicity it has to do more with bad matchmaking,thrower and botters.
  6. Yes i agree so if somebody acts like a tard ques as a healer and get's globalled in 5sec he should be prepared to get toxed out/vote to kicked out of team till he gets better.
  7. People who stop queing for ranked because of toxicity are not suited for ranked play anyway, on the other hand people who stop playing because of throwing,wintrading and noobs who are getting globalled 24/7 have a legit reason to stop. It's not the 'toxicity' in ranked that is driving the game to ruin, it is bioware unability to caught and punish cheaters,wintraders,thrower and make acces to ranked pvp little more exclusive.It's not the players who are at fault for swtor's poor health. If you care about the health of the game look no further then to bioware's failure to provide a new content and balance (pvp and pve) on regular basis and stop blaming it on 'toxicity'
  8. To summarize what you said : mara/sent is ok everybody else needs to l2p... seems like you are one of those bioware apologist btw ppl are not having harder time with it because almost nobody plays the class anymore(pve wise)
  9. I didn't believed biofail had it in them but apparently they are nerfing annihilation(dps output) even further.
  10. If you want to do Hms and don't want to be a burden to your group i suggest rerolling to range Dps/PT.
  11. So you are casual and that's fine but no progression tier raid leader would take your toon for hm/nim runs just to nerf the whole groups progression. btw:I also want to play the class i enjoy most but not on expense of my pve/pvp teams
  12. I will ask you a simple question why would you pick mara/sent to your ops group when any other class can do their work ten times better?
  13. They were great many suggestions both on pts forum and here on how to bring mara to playable level both in pve and pvp they reacted with stupidity and lack of care(again) we are now reacting with rage there's nothing more to that. PS:this class is unplayable for months it's not that we wanted them do it ASAP they had huge ammount of time to fix sent/mara
  14. That on certain ops bosses maras can't dps in certain period of time (anti melee mechanic) while the rdps can.
  15. Is it just me or does bioware really hate Marauders so much ? (right now in pvp and pve we are performing as well as crippled dolls)
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