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  • Posts

    • I don't disagree with that however, if there is no premade to be faced, the game should definitely wait a bit before trying to force a queue no matter what, as stated in the explanation above. The issue is that I don't see this "wait time", rather it feels like that the game will just trigger a warzone immediately if it has the required player numbers no matter what, which shouldn't happen *that fast*. Hope I made my point a bit clearer !
    • You're confusing a lot of things here. You're comparing wow ranked pvp modes with swtor unranked modes how could this be relevant ?   If you'd actually look at WoW unranked modes it pretty much is the same system as swtor in 6.0 wich means 5 players limitations (in 10v10 modes) and 3 players in arena. there's also a limitation for epic BG (35v35) but idk exactly how much. The only "unranked" mode with a real soloQ (with the exeption that you can queue with another player as long as one of you is a healer) is Blitz wich is actually in test phase in order to be implemented as a "BG solo shuffle" in the next expac. But having separated queues will never be a viable option for pvp because of a very simple fact : low server population. What do you think will happen if you do seperated Qs ? In BGs the groupQ will only be empty almost everytime because there's not enough players and even the players that's used to queue in premade will simply stop because they would have to wait for hours to have a chance to get a single pop. Almost the same issue with 4v4, 3v3 or 2v2 modes they would be empty or very unbalanced because you will be playing against the same 2 or 3 teams again and again. And I'm saying all of that thinking of SF and DM's population, I wouldn't even talk about the other servers.   However I'm agreeing on the fact that 8 players premades should be removed and they should bring back the restriction to 4 instead. I'd like to remind some people that 4 players premades has been in the game since launch and as never been an issue with the expection of some top ranked teams that would queue with heal/tank comp wich was very rare. But now even 3 or 2 player premades start to bother ppl but why is that ? First reason is : there are fewer players, so the matchmaking can't work as well as when the game was more populated. The other reason is : the skill level of the average player today has drastically decreased. This is because a lot of good players have left the game because of the removal of ranked and bioware not giving attention to endgame content,. But also because a lot of new players come to try PvP to complete the "PvP season" and now these players can't get carried against bad premades because most of the good players aren't playing anymore. There's a HUGE skill gap between the average player and the top 10% nowadays and most players don't want to "get good" because they're just here for the PvP season so they'll continue to complain about premades farming them when most of the time they can't even pop a single defensive. And the worst part is that the game proves them right, you literally can complete a PvP season by afking all your games. So bring premades back to 4 max, revamp PvP season to make it at least a bit more challenging and revamp the medal system to encourage ppl to actually get into combat with other players to earn them.
    • Or just summon a companion prior to clicking the console. The mission summoning Theron is "Powering Up the Weapons Factory" And the missions despawning companion and(!) deactivating the sprint passive are those missions which require controlling an Iokath Monitor, a Mouse Droid and an Iokath Walker, i.e.: - Detect and Destroy - The Meek and the Mighty - Walking the Walk
    • There's a lot of things I can't agree with. Tbh honest if ranked bgs were still there in 6.0 and 7.0 they would just be an empty queue making it the perfect playground for wintrading like Team Ranked was in unpopulated servers. Removing faction war from PvP was just the most effective solution against the decline in swtor PvP population especially for rebublic side, so I don't rlly understand how it has deserved PvP. About Arena and balance issues. First of all arena is fun because it's the highest form of competition you can have as a PvP mode, deathmatch with few players. So of course the meta and balancing are going to affect this game mode much more. It's like saying that meta matters more in NiM ops than in SM FP. What you don't understand is that in 7.0, these are not the usual balancing issues we've seen in previous expansions or in other games. In 6.0 for exemple conc ops and mercs were broken and have a huge avantage against all other classes and some spec/classes were left behing like madness sorcs. But while class balancing having issues in PvP players could always outplay the meta by having more skill with almost every classes in almost every scenario. With 7.0 revamping all classes into combat styles and removing a lot of abilities in the game (controls, defensives, movement...), there's no way you will outplay the actual meta with skill unless the skill gap is huge. Some classes and spec have become invincible against other specs even at a low skill ceilling. If ranked was still a thing it would have been unplayable for almost half of the spec in the game. It is not acceptable to have such problematic balancing issues.
    • Bump, can we please get this fixed? I wasted 6 PvP tokens on a set that can't be dyed dye to a bug
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