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    1. Developer Tracker   (872,330 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

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    12. Galactic Starfighter

      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

    1. Fil du développeur   (7,412 visits to this link)

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  3. Deutsch (German)

    1. Entwicklernews   (10,619 visits to this link)

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  • Posts

    • I'm sure content creators like Swtorista will be showing any new hairstyles. Not sure if there's any official preview planned other than what they already did (screenshots).
    • Biggest problem with pvp was this season are being 7000 points now they are fixng it and they saved pvp, i dont know how they come up with this ground breaking ideas.
    • Okay I've been wanting the game to add development of Odessen for years. I mean, if it becomes a Republic or Imperial world it should grow beyond the base. If it stays independent, then do we really believe everyone has perfect birth control or everyone took a vow of chastity? Um we have an entire planet so. I've used my Bing AI, (Not making money,) to design an Alliance Force temple. I figure with Sana Rae and My JC being in charge, it'd incorporate Jedi and Voss lore. 
    • They introduced a 'mechanic' with 7.0 or soon afterwards where if you are 80 and not in the minimum level gear you are penalized.  They did it so that people wouldn't continue to use the 306 gear from last xpac.
    • Long ago crafting consisted of getting the materials needed then crafting the item.  It was clear and obvious what total materials were needed for any given item.  At some point there was this idea of creating an intermediate level of crafting called Assembly Components.  These components vary by specific crafting skill and what types of materials are needed for each, but they all serve the same abstraction purpose.   Now I cannot easily see how many materials I need for item X I want to craft without some sort of external spreadsheet or tool.  Since if I want to craft Item X I need certain numbers of varying assembly components, then each of those need levels of dependent components and materials.  With green, blue, purple assembly components this becomes extremely tedious and not fun to figure out what mats and how many of each component I need to queue.  Overall these components diminish the enjoyment of the subsystem.  It is not entertaining to spend time calculating this and trying to queue up a bunch of green components, just to make a bunch more blue, just to make a bunch of purple, just to make the item I want.  I suspect there was some desire to create some blocking for crafting bots, however there should be a better way to limit this than making players not crafting with bots miserable.   I also know that people use the assembly components to level crafting skills and also to create augment components with reverse engineering, but those could also be done with green items at the appropriate level just as easily if the payouts were comparable.   Please consider removing these assembly components and go back to materials into final items. Thanks for considering this.  
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