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  • Posts

    • Yes @SteveTheCynic I'm new to the forums thing so I'm not sure this is how I should reply lol
    • The easiest solution is undoing class Pruning imo. Pruning is the source of all these class imbalances and undoing it makes it far easier to address what is overperforming and what is underperforming.  By undoing pruning and bringing classes back in line with where they should be, PVP and the game as a whole will drastically improve.    
    • Don't give them ideas. But seriously if they're going to whine about the 43k conquest tokens, why are they giving those things out.
    • I've already acknowledged that it's easier to distribute points on the pve side, so not sure what else you really want beyond that. As I said above how one distributes their points is on them. If they take all 3 quests on one toon, that's on them, that's not the fault of the game. Point being as it sits right now the pvp guys still have far more raw points than the pve guys by basic math. We can argue how one should be able to distribute those points but that's a completely different can of worms than actually generating them. As as I said I'm not going to get into queue times as that can't really be quantified as it will be different per person and even day to day, and even then it's not work. You may not be able to distribute the points as easily but you can absolutely distribute them. 
    • The real problem is the game hasn't gotten a legitimate expansion in forever, yet is still trying to use the endless treadmill MMO design principle. Add an expansion akin to anything from ESO to FFXIV to WoW with all new zones (full sized - not some small instanced map), new classes or major systems, updated combat systems, updated crafting, new reputations, new story, new flashpoints, new operations, and most players would not complain about the typical MMO endless treadmill style grinds. But simply increasing the level cap another 5 levels and resetting gear every time an hour's worth of content is added every few years and then dribbling out content at a snails pace WHILE expecting players to grind decades old content WHILE padding out the decades old content such that it takes longer to complete for fewer rewards is a sure fire way to alienate a large portion of the core base.
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