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    1. Developer Tracker   (846,917 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

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  • Posts

    • Elitist Fantasy? 🤔 Veteran Star Fortress can be done solo by a casual player on pretty much any spec (not sure about healer) with very little to no prep. It's much faster than finding a group to do it with, and possibly one of the reasons you can't find any. Also, a group raises a possibility it will bug out on the top floor with Exarch not leaving the room and you'd have to reset and start from the beginning - never had it happen solo, but encountered it several times with a group of two. Perhaps, you may want to read some guides or watch some videos to figure out why you're struggling.
    • Seconded, I'd like to bring PT tank to Apex, but relying on other to cleanse contagion for you is a pain.  While we're at it, probably add it to PT dps and Snipers as well. 
    • Some of the weapons are bugged in the current Galactic Season, both the tier 1 and 2 versions, which I don't recall ever happening before. Most obvious are the Dualsaber and Assault Cannon. The latter is found inside the back of the player character, and the Dualsaber is placed on the characters back in different places, depending on body type.  I personally found this season's rewards to be worse than in the past (though perhaps the emphasis is intended to be the Copero Stronghold), but the weapons both look and sound nice.  Please fix the bugged stowing positions. 
    • All I want is the skill tree revamp to have a thorough revision.  Give back some skills/passives, front load abilities while leveling (if the number of usable skills remains approximately the same, perhaps finish gaining skills by level 50-60), finish the art for icons in the skills trees (this should be done regardless of if the trees are looked at again or not), perhaps give back 2 of 3 skills at the top of trees, instead of 1 of 3. I would prefer 3 of 3, of course, but that's another matter. Most combat styles are less fun to play after so much was taken away or made an option in 7.0. To make matters worse, some classes seem to have more time put into their trees, i.e. done better, and aren't as affected by the changes as others.  For updates that affect the game instead of bring in revenue (though the basic combat system I would argue is related to revenue), this should be a priority, in my view.   SWTOR's combat was fun from launch through 6.x. It's been different since 7.0 in a bad way, even if players have gotten used to the difference after more than 2 years.  ESO's adding Spellcrafting into their game, which would be like letting our characters alter how some of our abilites work, customize animation colors/effects, and expand their use to multiple combat styles. SWTOR's combat, even if an older tab-targetting approach, was still better than ESO's, probably its main competitor in the MMO market, in my opinion. The devs shoudl lean into their game's strengths and give players back the options they used to have. Leveling especially, the part of SWTOR almost everyone agrees is the best experience in it, is much, much less appealing since 7.0. I honestly feel bad for new players who have no idea what the game's combat used to be, when they are finding their way through the starter and capital planets, and questing during the Prologue and Act I or even II.  The Dicipline system used to give an important spec ability at level 10. On a new assassin, I was still busy twirling around with Lacerate (AOE spam) well past that. It's just not the same game with combat this way. And obviously difficult PVE and PVP content has also been affected for the worse at endgame. I'd like to hear some developer input on this topic more than anything, tbh.  
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