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  • Posts

    • Ok, that is good to know.  I tried running solo with a companion before, and I got through the adds sections just fine no problem and then got to the boss and my comp died within seconds and then I died soon after.  I tried 3 or 4 more times with my comp on both heals and dps, same result.  And I was playing a level 80 tank with super OP stats.  I finally gave up and never tried an uprising again lol  I might try and see if I can scrounge up one friend to try some at some point and try it with 2 people and see if we fare better.
    • Sadly I'd say that it's "difficult" because the game never stops you. You can go through the whole game with a companion on heal and spamming either your filler or any ability that doesn't cost ressources (hello vigilant thrust). Because the game never stops you to say "okay now if you want to continue, maybe take a good look at your abilities". And this is a terrible mistake, because you end up with a gap between good players and bad players that's larger than the time it takes the devs to release an update. The game isn't "hard", nor is it "easy". Try doing anything without a companion on heal and you'll actually have a bit of challenge. Mostly because this game's definition of "challenging fights" is just "the mob will constantly hit you hard" rather than "auto attacks will not hurt that much, but please avoid this circle else you'll die", which is a rather unimaginative and lazy approach to difficulty, just like the fact that gold-tier mobs have defense chances and that it's never explained to new players. It's just "stats make this hard" not "gameplay makes it hard". Anyway, since we can't ask the devs to rework every fight, we can however try to make it so new players actually have an incentive to use two braincells rather than none. Maybe for example have companions be slightly less effective as healers. i'm not saying "make them useless" but I'm fairly sure that there's a big gap between what we had prior to 4.0 (with Treek and the likes) and what we currently have. All in all, there's a huge gap of skill between new players and veterans, and that sucks. And for all the poor attempts at excuses that some of you make about "this is a story game not a tryhard game :(((((" please remember that there are other MMOs that are solo/story focused who still requires you to connect two braincells at some point in order to progress in the story. If every player from XIV, massively more popular than swtor, can progress the story and learn to somewhat use a decent rotation, I don't see why the ten newbs still playing swtor couldn't do the same. Y'all are just making excuses for being lazy at this point. 
    • "Story" difficulty level is fine.  "Story" is mean to enjoy the "story". If you want a challenging experience during combat, there should be an option to up the difficulty. Any decent story based games have that. I'd like to say there is an option to set that if you right click your character icon... but I can't valide atm since the launcher gives me no server to login...  
    • 4 attempts. (close, re-launch)
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