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    1. Developer Tracker   (839,838 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

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      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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  • Posts

    • I have legit avoided going back through the Rishi story line on three different characters because of how broken this fight is. The floor doesn't work properly, even when on my screen I'm on one of the platforms, I'm still burning. I have died no less than eight times to Shae's Death from Above ability WHEN I'M OVER 30 METERS AWAY FROM THE IMPACT POINT WHILE AT FULL HEALTH DIRECTLY AFTER USING THE HEALING STATION! I don't know if y'all designed it this way or if it's a persistent bug that refuses to be crushed, but I am legit about to destroy my computer out of pure frustrated Fury.
    • I think after like 8:30pm ish? I was looking at guild names to see if they were all the same ones but they weren't. However i'm sure somehow it had to been organized, but it also wasn't a win trade or anything like that. 
    • The title basically says everything. In detail: The mission Ruhnuk Rarebit is available on toons having completed the Ruhnuk story. Toons not having completed the Ruhnuk story can access the Ruhnuk daily area since Game Update 7.4.1c but do not have access to the Ruhnuk Rarebit mission.
    • I don't know where it is, since I'm not in control of SWTOR tech efforts. And I'm assuming neither are you. You don't know how much they spend on maintaining servers, or how much of an effort it would be to change it. It would certainly be more of an effort compared to merging two English-speaking servers which have no differences between them as far as we can see.
    • I remember when we had a single Hutball map, and most of the time a ball carrier wasn't even chased past the "pool" since it wasn't worth it - stay mid, line up players for passing, get tanks to carry (it didn't use to explode back then, so could do it slow and steady if necessary), and just grab the next one, and the next one. These days, you can often see several players in their own end zone searching for that one stealth and providing a better bridge for jumpers than the stealth would have since more classes can leap to enemies vs friends.
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