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  • Posts

    • Since I see them typing I will actually make a double-post instead of editing. Serious question for @DaddyAlduin -- let's say the Championship launched a couple weeks ago as Level 80 content. It's advertised as a progressive challenge for solo players with a co-op option for those who are struggling (or who just don't care). Would you still feel that the balance is broken? Forget about the old numbers. Forget about the current scaled numbers. Just think about your personal experience learning to fight through this the first time, and how it felt. How hard the bosses were hitting, the mechanics you had to do, etc. If all that was happening at Level 80, what specifically would you call out as unbalanced?
    • I hear you. They apparently believed that since we stuck around after our powers were removed, out Tacticals made useless, our QOL earns were removed, our gifts of crap speeders and mats to new players and RL friends were taxed beyond reasonableness, that we would stick around no matter what they did to spit in our faces (and tell us it's raining). There's a breaking point, though, and this post by @EricMuscosmashes right though it. They don't give a crap about you, your small guild, what you want or expect from the game. They just want your money. To play a game that is clearly rigged against you. 
    • Wut? You do understand what has happened, right?
    • Your stat post with % increase marked out tells me you don't really understand what I (and others who have mentioned it) was getting at with regard to player power and skills... Alduin, you started this thread by saying that the fights were too difficult and contained unintended oneshots, therefore the balance must be broken. Since then, you have cleared it, and it's been found that the oneshot you referenced was actually a misunderstood mechanic, but you persist in repeating "the fights were designed for a specific balance that is no longer applicable" like it's a self-supporting statement. Just because something has changed, does not mean it is broken, and the burden of proof is on you. (Moreover... this is BioSword we're talking about. Old content gets incidentally rebalanced at the start of an expansion, and then ignored for the next 4-5 years. And if it's something they really don't want to deal with, they just pretend it doesn't exist--see Colicoid War Games and Kuat Drive Yards--Expecting otherwise is setting yourself up for a world of bitterness). Stats are one part of the picture, but they're a very small part of it. The reference to 6.x scaling was part of a larger comment on the scaling of the championship over its history; since my intent did not come through, I'll restate. The bosses were scaled one way in 2016. They were then upscaled to 70 for 5.x. Then they were downscaled back to 65 in 6.x. They have the same scaling now as they did last expansion--a bit more than launch, less than when they were level 70--however, last expansion we were inflicted with the tragedy that was VE stacks. In full gear, I had 139k hp in the championship on deception last expansion (entirely because of VE stacks and a passive endurance buff). It was a cakewalk, and people complained even then that it was "too hard," as they have done since it was launched. I have been clear that I believe it may be slightly more difficult than at release. I have been equally clear that I don't believe the changes over the last eight years have resulted in broken balance. To that point, I agree with ZUHFB that there is nothing in the fights that is numerically unfair. The entire championship is mechanics. It is optional. There is a co-op version if you're struggling. Most people I know can complete the Championship solo with a little effort. Those who can't tend to be the same players who struggle in Story Mode ops, whether due to a lack of skill or due to physical limitations.  
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