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  • Posts

    • I do not think there can be a version of the eternal championship that people can beat who are currently not able to. The issue just isn't numbers, it's not a certain boss doing to much damage or whatever, it is a core problem that the player should fix themselves.  I can maybe explain it better at with an example, if someone dies to e.g. not interrupting the slow adds in doom droid fight and then being caught in the explosive adds is not a balance issue. It's straight up missing game knowledge, especially if because those droids are weak targets too (by definition not by scaling). I do agree that having a mandatory interrupt in a single target solo fight that wipes someone if missed is not fair for players with slow connection, bad hands or just old age or any problem BUT those adds are weak, which means literally most abilities in the game stun them: force scream, blazing bolts, force storm and many many more, there are plenty options but I bet most people who cannot beat the championship didn't know this or haven't even tried it. But giving up after dying to the same thing 3 or 4 times and thinking that balancing is the issue especially if the player hasn't even tried changing what they're doing cannot be fixed with balancing. The only thing that can be done is make the mechanics so weak and so meaningless there's no point in even trying to play them correctly which then raises the question of why not give us the rewards? If the content is so easy it's impossible to wipe why have the extra step of even doing it? I am 100% sure that if everybody in this thread would've beaten the championship if they'd have spend the time on zakuul doing it instead of here typing. Especially with a swtorista guide open on the 2nd screen. 
    • I want to bump this old post back up again rather than making a new post. I recently did a post asking what people wanted to see in 8.0. From what I could gather from here and on the Reddit was a lot of these common things being brought up.  1. GSF Revamp or Seasons, not surprising to me really. GSF has not had any real updates to it since I came back to SWTOR in 2017, I really cannot recall any updates the Dev's would have done. While I may not play GSF per say, I do support adding a GSF Season or a "revamp" to the mode. I know a lot of players really enjoy it, and I do think broadsword needs to look at adding more content.  2. PVP Revamp or new modes, Going to be honest. Broadsword dropped the ball MASSIVELY on their "PVP Revamp" back in 7.2, it felt so disconnected from what the actual PVP playerbase wanted. PVP needs some massive attention right now, the mode is just toxic beyond belief with 6 man premades farming solo Q's, and is just a massive mess that is causing the remaining PVP population to leave.  But generally the main thing players want is actual Quality of life features to be implemented for all forms of content and bugfixing. Obviously they want a more engaging story than the current mando one, but I hope the Dev's can wrap that up soon and get back to the Malgus storyline that 7.0 was basically teased about since 6.0.  This is my 8.0 Wishlist.  First off, Class Pruning and removing player abilities? That has to go. Levelling a character is so boring and tedious. I have been levelling 3 alts; Shadow, Sniper, and Commando. Each one in a different place, Sniper is just now 35, Shadow is now 43, and my Commando is level 74. I can tell you how tedious it is levelling these guys. It is soooo boring and mind numbing. When you start a new character for the first 30-45 levels it is literally just you hitting the filler ability because you run out of energy/force because you literally have nothing else to use. In 6.0 and past, I never encountered this issue, Abilities felt nice at the rate which you could get them. For example, at level 35 my sniper would have entrench and shield probe. Guess what? I don't have those yet, I just unlocked series of shots at level 35, back in 6.0 I believe you got that at like level 15 or 17.  So much of this game is just numb and boring because of pruning. I was in a VC with one of my Discord buddies and he said that the Space barbie players complained that the game was too hard and thus biosword pruned every class since space barbie are the ones buying Cartel Market stuff. Do I think its true?  No I think it was just a poorly executed attempt at drawing a single player crowd into SWTOR by dumbing the game down to its lowest level, but in reality it made the core loop of the game so boring and repetitive ( a theme of 7.0) that no one liked it.  2nd thing, If I were to hypothetically say what the guiding principal of 8.0 is, I would want it to be class identity.  Basically to simplify it, I want classes to have their own identity again. 7.0 destroyed and ruined it and basically made every class an absolute mess of what they are supposed to be.  On top of this, I'd want every class to be useable in any form of endgame content, classes like Marksman or whatever. Players should be able to bring what they want without being held back by their spec. I'd want a rework on top of undoing all the pruning, to make classes feel unique.  Burst or Direct classes would be reworked to actually feel like they do these consistent burst DMG outputs, nothing major, but they would lead up to these massive burst windows where they can chunk off an HP bar. For example, going back to marksman as i brought it up, Marksman would do this decent okayish DMG but when it goes into its burst window with ambush whoever is on the other side is definitely going to feel it.  DOT Specs on the other hand would do okay ish burst with their abilities, but where they would be shining is with their DOTS. They would be the kings of sustained DPS on a target.  You might say, but hey are classes not already this way?  Yes & No.  Class balancing is all over the place since 7.0, some specs are doing great while others are atrocious. I want to state any class balancing would be kept according to the way the Dev's had stated in their post here. I just want refinements so that classes are performing where they should be instead of this mess where it is all over of the place.  I'd remove all these "Finisher" Tacticals and passives (UV blast, Ionic, Madness shock detonation, etc) these break the balancing of the game and need to go. 2nd thing, is that I'd remove the passives that change a DOT ability to a direct burst one, it goes against the idea of what DOT classes should be and it also is hard to balance around. Passives like Pyro making railshot a DOT, are the  ones I want to see for DOT based specs, things that make the spec better at what they are meant for.  Regarding the CS trees themselves, it should be reworked to have the following;  1. More tiers to help fill empty space for levelling. 2. Each tier should be themed on an idea DMG boost, Defensive, or utility. Do not throw Defensive and DMG in the same tier. Each passive option should be as viable as the other two to make sure not everyone gravitates towards the one option that is leagues above the others.  3. Modifications for the last two class abilities. My last wishpoint idea is a gearing revamp, mainly in regards to implants. I would like to see it changed to be more akin to 6.0 set system. Basically the implant vendor would now sell a crate or set of implants. These sets would be based off sets from 6.0 rather than parts of them. The concentrated fire set would be the actual full conc. fire set from 6.0 with all its bonuses. Basically all the implants would be combined into a two piece set that offers the full set bonus of its 6.0 predecessor rather than a single bonus. However in order to get the set bonus you would need to equip both implants, this means you can no longer run Second wind and one of your class ones for example, if you wish to run 2nd wind you would have to give up your class implant set and run both 2nd wind implants and run the full set to get the bonus. From here it literally works the same way it does currently, upgrade your pieces and once you hit the cap, it becomes half off for buying and upgrading for you legacy. I think this is nice in between ground of adding back the old set bonuses from 6.0, but keeping in line with the implant system.  But first let me state something regarding this, First off I'd get rid off a lot of the junk 6.0 sets and not have them come back to this 8.0 idea. 2nd, Yes I am aware that some sets from 6.0 like force bound were claimed to be OP, if those sets were to be brought back they would be Reworked massively to be more balanced and in line.  Share your thoughts, opinions, etc.     
    • Well, because of the stats..maybe. Or at least have an option to use saber or not. Like you say, when you have found the right rotation. Then the saber is just a misplaced item.
    • Yea same for me as well, their the only two remaining on Oricon and I was also doing them as Daily's.  I recently began trying again, and found another thread with the Clue you need to unlock something first shown here: Oricon: Heroic mission: Preemptive Strike - Bonus: Scanning the Horizon - Bug Reports - SWTOR | Forums "In the north section of the heroic area you will find a Coded Transmitter you are supposed to be able to click. The coded Transmitter is unclickable and not glowing. The Heroic mission is repeatable daily. I've tried to reset the mission. I've tried another character to try to do it. Always yields the same results that the Coded Transmitter isn't glowing (clickable)." Seems this Terminal was only (clickable) for Republic character's on the North Side of the Map, unless it goes on cooldown after someone clicks it for awhile? Pre-Empted Signals seems the terminal is only clickable rarely, or perhaps only after you first complete the area?   Dread Roots I'm still working on, yet there must also be something to click prior to do it. *sigh*
    • None of these working for me either, I have both the Seeker Droid & the Macrobinocular's.  I've tried this in the past as well and I believe I finally gave up, this is also after having done all the Story Quests and also on Daily's as well.
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