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  • Posts

    • Cartel packs are the price they ARE because of rampant inflation - and has little to do with the FEW credits they would lose if someone happened to transfer some crap item via a GB tab. You seem to fail to understand that new Guild members in most cases cannot withdraw anything anyways. This was done to stop 1 person (at best) the GM from exploiting the tax systems. Now speaking of taxes - how do you figure that a game engine (much like a central bank) causes inflation by missing out on a few credits in tax. I'll also point out that cartel pack did not go DOWN in price when they introduced the tax system. Greed is the key and also players that spend more time marketing than they do playing... It reminds me of Jon Howard promising that no essential good (like food) would go up in price when they forced GST upon the Australian public!  Hamburgers from the local went up sooner rather than later... The whole tax thing is a ridiculous con
    • That's interesting; I actually just changed him to the tank discipline recently, and that seems to coincide with when I started noticing that. I hadn't even thought of that.
    • 1. Level shift worked only during the Command/Reknown rank progression system was available. But now that these 2 have been removed, along with further progression after reaching max level, it became too much time consuming to fight against garbage mobs at every corner when there's no more exp to gain. 2. Either bring back Command/Reknown rank system so people can continue play and progress after reaching max levels rather than just mindlessly grinding for creds/gears. People used to play lot more when this system was still active but many people left the game when there's no more progression.
    • I noticed a steep downhill in quality post SoR, which so happens to be around the time BW/EA's other game "Anthem" started kicking into gear. It's been stated and known already that they redirected manpower and funding to that. I assume because they wanted to stop making SWTOR and paying the licensing fee and do their own IP version of a "Destiny"style lite-mmo. SWTOR has never recovered since. I sincerely believe that with that and writing themselves into a corner has more or less killed any possible saving of this game to what it used to be. I'm not asking for WoW/FFXIV style content roll out, I'm not. Would I love it cause I know this game needs and deserves it? For sure! But I know it's not possible, at least do a content pacing that LOTRO does. I know Middle-Earth Enterprises is just as controlling as Disney when it comes to their IP, and they can crank out some good stuff with arguably less resources. It can be done, I know it. Just have a feeling it's a mix of the devs don't want to and just want to move on...and just not allowed to beyond bare minimum to milk whatever is left.
    • "Sorry, best I can do is new Cartel Market items." -SWTOR devs probably. But on another serious note, I never noticed that until now about the montrals.
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