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    1. Developer Tracker   (868,612 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

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    12. Galactic Starfighter

      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

    1. Fil du développeur   (7,378 visits to this link)

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    1. Entwicklernews   (10,568 visits to this link)

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  • Posts

    • Copy Warcraft's PVP system. 2v2, 3v3 random (cannot join as a group/team), rated. 2v2, 3v3 TEAMS (grouped), rated. Bump 8v8 to 10v10 random (cannot join as a group/team, unrated) Bump 8v8 to 10v10 TEAMS (rated) PVP is extremely popular on Warcraft and they have a system that keeps players subscribing.  How SWTOR hasn't figured this out yet (or do not care) is astrounding. You have a great platform that COULD rival WOW, but you won't put in the minimal effort to do so. The only thing offered in 4v4 and 8v8, which does not stop groups from ROFLSTOMPING other teams.  That is why people are leaving. There is no fairness in this game, why pay for it?  If I want to get punched in the mouth and pay for it, I'd go back to kickboxing or hockey.
    • Fun thing, the man who was lead producer at the time of Kotet/Kotfe, Ben Irving, got silently "moved onto other projects" (meaning he was so bad at his job they didn't want him anymore on swtor). He got moved onto Anthem. You can see how that turned out. Insane thing to know that no matter what game you touch, you end up ruining it. That's a superpower for sure.  Anyway, the fun thing is that there was indeed a massive drop in quality around the Kotet expansion, which were *really bad* for story and simply PvE content as a whole (no new raids, no new flashpoints, nothing interesting at release to be fair, on top of the promised chapters of the expansion being delayed three months...), the game suffered greatly for this budget cut and this attempt to "reduce costs while keeping engagement/profit" (basically finding ways to keep you playing/paying without putting much effort into it). This mentality is still going on currently, but with a team the size of 40 people this is not surprising. This is not FF11 levels of bad when it come to small teams, but the drop in quality has been present ever since KOTET arrived and they completely mismanaged the expansion's budget (who puts that much money into a trailer if you can't have a good game behind it ? Well, Bioware it seems).... All in all, it's been going downward ever since, and we're reaching levels where swtor is barely above a mobile game when it comes to updates and cash shop pricing ranges. Sucks, but I guess that as long as the dev team doesn't try to argue with their EA overlords for a better future, the current course isn't looking that promising.
    • No, if they count equal on the legacy tab meaning you only need one of them it will only count once, doing it on the other side won't add to it.
    • Thanks for your answer! On Nar Shadaa there are Datacrons different for each faction. In areas, where the other faction can't enter. I think you just have to collect one, either rep or imp for the Nar Shaddaa Datacrons, that it counts towards the achievement. But unclear is, if it would count double the mastery bonus if I collect the mastery datacron on either side, or does it just count once. If it's possible after all to collect "both" rep and imp.
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