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  • Posts

    • I meant 330.  I have had others suggest to me in reddit that 320 was okay.
    • https://forums.swtor.com/topic/924959-upcoming-update-of-the-game-launcher/page/15/   => is there error on launcher_d3d11.log  ? => player name with hyphen ? => are you in last driver (nvidia ?)   i'l try to update, but with my current connection at 100ko/s ..
    • Realistically it will start small. First they will offer cartel marked 344 gear in order to "help" players who don't have much time to catch up. Then they will start adding cartel market exclusives, usually small things that people will just look past, then once people are used to it, CM will have BiS stuff which will take an extremely long grind to get normally. It is pretty standard for these companies. P2W works because there are people who will pay to win, unfortunately. Anyway, this is off topic and it honestly started as a joke, so I'll end it here.
    • Thanks, that's really helpful to know. Treek really needs a healing buff, the companion has some amazing custom animations and given it's a paid for item on the CM should perform at a baseline level to make it on par with other companions that can heal.
    • I'm sure this has been covered elsewhere in the Suggestion Box (or probably elsewhere on the Forums), but I have a quick suggestion regarding Combat Styles. Specifically, the ability to change their secondary Style. I totally get why they're permanent as a default setting, but I think, as people experience the game and learn what combat styles they do - and do not - like, there should be an option allowing them to consolidate their 'top two' styles onto their 'main' character. As an example: right now, if someone starts as an Assassin and a Marauder, but slowly discovers they absolutely adore Sorcerer and Marauder isn't quite their speed, they're currently forced to make an entirely new character. There are a number of reasons why someone may want to stick to having their primary Styles on their primary character, ranging from not wanting to re-farm certain pieces of gear, outfit items, wanting to use a name of particular significance or even simple roleplay and/or immersion ("this is my character, this is what they could do"). Personally, I think it would be a great option to add for changing them to underscore that these concerns matter to Broadsword as well. I'm not suggesting that this be free (while that would be nice, I'm not a total head-in-the-clouds idealist). It could come a cost - perhaps even Cartel Coins, similar to how Appearance Designer currently works (but distinct from credits, which was how Specializations/"talents" used to work in the earliest days of the game). And, as I said before, it would only apply to the secondary Style - whatever your "base" class is, you're stuck with. All of the other rules of Styles would still apply (e.g., a Force Using character cannot pick a non-Force Using Style, and vice versa). If there is a balance concern about how quickly Styles are changed (and wanting to make it a more impactful choice than how Ability Tree changes can be made), there can be a cooldown attached to the changes. Finally, an idea I know I've seen elsewhere in these forums: letting characters below a certain level (let's say, 30) freely switch their secondary Style, so they can try out a few and see how they feel about them before committing long-term to one (whether or not there's a subsequent ability to change their Style). The addition of Combat Styles was, I think, a very cool twist to the game. I just think adding in this bit of flexibility (even if at a cost) would enable the system to get far more favorable use from the players - at least among those I've spoken with about it. Food for thought! -T
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