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  • Posts

    • 82 power or crit is insignificant at decent levels: 82 power or crit is probably roughly equivalent to an entire set of green gear at level 10 (which might have 10 mastery on each piece) 82 power or crit is probably HUGE at level 1 where the content is built around the assumption that you have no gear and low stats... Another way to think of it (using arbitrary numbers): When you are doing 1,000 Damage per Second, adding 2 DPS is insignificant. When you are only doing 1 Damage per Second, adding 2 DPS is TRIPLING your damage output. The lower your level, the more significant that static +82 points becomes...
    • Add the Force-Veteran armor it's such a sleek-looking armor set.  Please add to the game somehow. V/k Wiin
    • Majority of the players are weaker than a level 1 companion, no matter what the numbers on the paper are. Nerfing companions to oblivion because people don't know how to play is really not good either. 
    • Ah yes, that makes sense. I thought you got murdered by the elevators one too many times, and that's why you didn't like fall damage. But now I think you want a skill that does that on purpose when you want it, where you want it. Yeah, that would be pretty cool. But it should be an ability, not something to save us from not paying attention. Then they could leave fall damage as it is, because it really is super fun. 
    • Total number of Unique Companions (named with personality and custom appearance) in the game: 73 Minus 2 for Torian and Vette being Schrodinger's Companion (one can be dead while the other is alive) Minus 3 for Arcann, Senya, & Koth (they can be killed in a Dark Side playthrough) Minus 1 for SCORPIO (who "dies" during Zakuul arc) Minus 1 for Vik (never returns after SoR) Minus 2 for Malavai & Elara (you can only have 1 join you depending on which faction you sided with on Iokath) Minus 1 for Theron (you can kill/abandon him as a Dark Side choice at the end of the Nathema Flashpoint) Minus 18 for characters exclusive to particular character creation choices (Mako & Akaavi are exclusive to Smuggler & Hunter; Vector is exclusive to Agent; Felix, Nadia, Cedrax, & Zenith are exclusive to Consular; Doc is exclusive to Knight; Andronikos, Ashara, & Khem Val are exclusive to Inquisitor; Jaesa is exclusive to Warrior; Corso & Risha are exclusive to Smuggler; Pierce is exclusive to Imperial Alliance Commander; M1-4X is exclusive to Republic Alliance Commander) Minus 14 for characters that you can easily miss (Altuur, Fen Zeil, Fae, & Amity are from Galactic Seasons; Hexid, Ranos, Okarr, Paxton, & Shae have to be bought at one of the GS Token vendors; Lysslo & H2-WF are rare drops (Hive of the Mountain Queen & A Traitor Among the Chiss respectively); Gamorrean Guard, Phrojo Nuray, & Quick Vrik are Event Rewards (Nar Shaddaa Nightlife & Dantooine Pirates)) Minus 1 for Treek (Cartel Market purchase) Keeping every remaining permanent companion from the post-KotFE era results in 30 guaranteed companions (number assumes completion of all Alliance Alerts, Star Fortresses, & the HK-51 side quest). You can only have 1 with you at a time. You can only have 8 doing a task (which must be micro-managed). That leaves 21 - 29 guaranteed companions sitting around twiddling their thumbs at any one time. Thusly I ask you: WHY DO YOU WANT MORE??????? Most of these characters have barely any story to begin with! Why would you want more useless characters?? I would much rather have a legitimate use for all my idle companions before we get any more of them! Like, set them to passively farm crafting resources or something! ANYTHING to give them some form of use when they're not in battle with me!
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