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  • Posts

    • Hello, i have exactly the same problem. I cant buy cartel coins, in february all was working ok. Subscribtion is on auto and it renewed, but i cant add coins, i could add once 14500, once 5500, ance 2400 etc, now all options giving error I tried clean casche, i have instaled new browser (chrome) and still error. My bank said it not a bank problem, its Your problem. Sorry for bad english. Whot i can do more ?
    • Nah man, let AP PT get some sunshine for a bit. For years they have been neglected as the devs mainly focused and improved Mercenaries. 
    • I had the same issue and had to contact EA support. Apparently they mark some subs as dormant and has to be reactivated through their services before you can sub again. Especially after a few years away. Hope it helps!
    • I'm sorry but that's just granting them a license to do nothing. Variable or not there is zero legitimate reason they can't close the massive gap between pve and pvp in terms of point generation. I don't expect it to be point for point the same between the two game modes and anyone else who thinks logically about it doesn't either. So long as they're within a few percent of each other I don't see the issue regardless of which one comes out on top. Such as if they added the extra objectives they've been talking about and the gap between pvp and pve goes from 478k per week to say 10k per week, that's alot better than before. To answer how I came up with the 478k I'm going to repost some of the calculations I did over in another thread. Before I post them, there are a few critical assumptions that need to be pointed out, these calculations do not account for time spent waiting in queue as each person's time will be different with no way to quantify it, queues can be bypassed with full groups, and sitting in queue waiting is not work. I'm not going to count neutral objectives available to both sides like the "upgrade a stronghold" stuff as it doesn't effect the overall outcome. Also the point totals are simply what one COULD theoretically generate in a day off the big payers and such, not necessarily what people WILL do. I will also be assuming same amount played between both sides and the goal is pure points generated as how folks divide them up is on them. It also assumes people have the time to complete each thing in a day. For the big pvp dailies you have the 143k Arena, 143k Warzone, 110k Starfighter dailies. To complete these you need to do the "weekly" quest of completing so many matches, 16 for arena, 16 for warzone, with wins counting for 3 points each. Then for GSF you need to do 7 matches or 4 wins with wins counting for 2 points each. Assuming a person is lucky and racks up win after win, that's a total of 5 warzone matches for 40k conquest (8k each), 5 arenas at 40k total (8k each), and 4 starfighter matches for 44k total (11k each) on top of the big dailies. Total amount of points is 520k per day. For total time spent on the 14 matches I'm assuming an average of 20 minutes. Some could be faster, some could be longer. Total time is 280 minutes or 4 hours and 40 minutes of play. Weekly conquest just doing this stuff once a day would be 3,640,000 total conquest for pvp for 32 hours and 40 minutes of play.  For pve I'm going to assume someone goes at it hog ham again. For pve we're going to assume our guy does Socialite 1 (25k), Socialite 2 (47k), makeb patrol (38k), rep token (43k), flashpoint daily bonus for first run (8k) as the static objectives. In order to trigger those objectives you will be required to run a total of 8 flashpoints at 8k each. The actual range is 4k-8k depending on the FP with variances being due to bosses, mobs, and so on but I've assumed the max to keep it fair. For planetary heroics there are 14 planets one can do heroics on, however an individual character can only do 13 of them due to alternative starting planets. However for these calculations I'm going to assume our guy switched to pick up the 14th planet. There is a quest for doing a single heroic on a planet that nets you 5k points. Then there are the Defeat Foes Grade 1 that nets you 3500 points, and Defeat Foes Grade 2 that gives you 7k points. In total that would make each planet worth 15.5k points just for those. Now there are 72 heroics available on imp side across 14 planets, and 70 on republic. Each of them as it sits right now grants 500 points on completion. For this I'm assuming imp side. If a person triggered all objectives listed above, ran all the flashpoints, did all 72 heroics, that gives you 478k points per day assuming pre-nerf of the rep token, and 443k post nerf. Time wise I'm assuming it takes people ballpark of 10 minutes per planet, 20 minutes for the makeb patrol, and 15 minutes per flashpoint. total time spent is 280 minutes or 4 hours 40 minutes a day. In a week of time that's 3,346,000 points pre-nerf and 3,101,000 points post nerf.  Before the nerf that left a gap of 42k per day in favor of pvp and post nerf that gap widens to 77k per day. In a week that difference becomes 294k at per-nerf values and 539k at post nerf values.  Now not everyone is going to do all 72 heroics and not everyone has a group to play with to get past the queue times. There are also other patrols people could do besides makeb however makeb pays out the best. The calculations also assume people have the nearly 5 hours to play each day and not everyone does. I would say the average person only spends maybe 2 hours a day if that on the game. So their point potential would maybe be 2/5 of what's actually there in the calculations. Yes I know it's not exactly going to be 1:1 but you get the idea. Now where as I don't mind doing a few heroics, at least the ones I can stand doing and have down to a science, not everyone likes doing that. If you're someone who likes to do heroics, then making that quest infinitely repeatable is a good thing as it dramatically raises the value of heroics and has the potential to close the gap, but only so long as the quest remains active. If they cycle it in and out it doesn't help anyone. And if you despise heroics it doesn't help at all. In fairness, assuming that the infinitely repeatable heroics stays active all the time and everything else stays the same as is, then that raises the total value of each heroic from 500 points to 5500 points. Assuming you did 72 of them in a day that would be 396k points total vs the 36k now, which could result in a net gain of 318k per day pre-nerf and 283k post nerf. 42k pre-nerf value that's ballpark 8 heroics (7.63~) and the 77k pre-nerf is 14 heroics. Now all of this assumes people can stomach heroics and that they do boatloads of them and the quest is always available. However at the end of the day I hardly call buffing heroics on its own "wider variety of objectives". And it also brings me to the biggest consideration of all beyond the whole numbers debate and what should/shouldn't be nerfed. Do I want to continue supporting a company who allows its developers to come on here and talk down to the players, belittling their time and effort put into the game, and is going to just be extremely rude, condescending and arrogant. Now I would seriously hope he doesn't intend for it to come off that way, but regardless of whether he does or not, that's how it comes off to me as a paying customer. "We know what you want better than you do". Not to mention the whole trying to stealth nerf things in then try to say "we believe all changes effecting players need to be communicated" then leaves something his massive out and says "oopsie". Had they just owned it and said "yeah we nerfed it and we're sorry it wasn't in the notes" and left it at that without the excuses I wouldn't have been as outright livid as I am now. But I've gone on enough for now. 
    • I decided to return to the game yesterday after several yeas away from the game. I tried to subscribe to the game, but I get this error "An error has occurred while trying to process your request. Please, try again later. {0}" I checked all details and they are correct. What to do?  
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