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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


APeckenpaugh
Nerfs for...more fun? | 04.12.2012, 04:54 PM
For clarity, the purpose of the change was to address the issue that Grav Round, on its own, was responsible for too much of your overall DPS. In other words, using totally made up numbers, if all you did was mindlessly spam Grav Round, you could still achieve something like 85% (again, totally made up) of your total damage dealing potential.

Not only was it bad, it wasn't fun (for the target or the caster). When things are bad, not fun, and yet they're still effective, they become high profile candidates for tweaking.

What we did was lower Grav Round's damage and increase Demo Round's damage. I don't know what the net result is off the top of my head, but we feel it's much, much closer to a "rebalance" than an outright "nerf."

And in case you're worried, if it turns out to be more of a nerf than a rebalance (which we don't want to be the case), then we'll fix it. But even then that'll probably be in ways that don't directly affect the damage dealt by Grav Round.


APeckenpaugh
Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability? | 04.12.2012, 04:48 PM
What would you put in its place? We might not replace it with anything (or at least not any time soon), but I'd still like to hear suggestions.


APeckenpaugh
First "tick" of Plasma Cell bugged? | 04.12.2012, 04:43 PM
We're going to look into this. Thanks for the heads-up.


APeckenpaugh
DFA hitting for 500? | 04.12.2012, 02:45 PM
DFA's total damage was not changed in patch 1.2, but it ticks more frequently and deals less damage per tick. The overall damage and DPS dealt by DFA has not changed.

The only balance adjustments made to DFA are the ones you see in the patch notes (starts faster and has a smaller radius).


DavidBass
A few 1.2 bug/issues | 04.12.2012, 01:07 PM
Quote: Originally Posted by Lysico View Post
1. In warzones, you can not move the scoreboard. It used to be middle of map, not it is off set to the right. It is one of the UI items that can't be moved.
Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards.


DavidBass
Missing UI Features | 04.12.2012, 11:13 AM
Quote: Originally Posted by QuelessQuest View Post
With the updated UI customization I was expecting:
  • Movable Pop-up Windows
  • Resizable Pop-up Windows
  • Resizable Main Map

Am I missing how to do this? The window frustration when opening a character sheet, inventory, etc. was what bugged me the most about the UI and that apparently hasn't changed.

And now that I have everything else scaled the way I want it, I still can't do anything about the large overhead map.

It's a start, but not done, and a little late.
While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window."


AmberGreen
Known In-Game Issues: Updated September 4th, 2014 | 04.12.2012, 11:00 AM
Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues. Please note that this is not intended to be a comprehensive list of all bugs that the developers are working on. Also, we encourage you to report any issues that you do not see on this list via the in-game /bug feature.

We have made a change to the formatting of the Known Issues, which you can read about here.

General
  • A number of Achievements do not grant as intended.
  • A number of Codex entries do not grant as intended.
  • Nar Shaddaa Nightlife Achievements may be missing for some players.
  • Robes clip through vehicles and creature mounts.
  • Personal and Guild Conquest Rewards are not granting if the related Mission is present in the player's Mission Log. Workaround: Abandon the Personal Conquest Mission prior to reaching the Conquest Point cap, and drop the Guild Conquest Mission prior to the end of the Conquest Event.
Galactic Starfighter
  • When in Galactic Starfighter, all audio can completely turn off if you’re running the game on Windows XP.
Missions + NPCs
  • Vector and Lord Scourge appear to be wearing clothes when their gear is removed, and his skin doesn't appear correctly when wearing revealing gear.


AmberGreen
Scheduled Maintenance for Game Update 1.2: April 12, 2012 | 04.12.2012, 06:10 AM
Hello everyone! The game servers are now open with Game Update 1.2!


AmberGreen
1.2 patch notes | 04.12.2012, 05:52 AM
Hello everyone! We're excited about Game Update 1.2 and have now posted the official Game Update 1.2 Patch Notes here.

Have fun out there! o/''\o


AmberGreen
Yesterday's Patch Issue | 04.12.2012, 05:21 AM
Hello everyone. Unfortunately, the Community Team has learned that some of the information we gave yesterday was inaccurate with regards to this this issue, and some players may be required to fully install the game again before playing today.

We are truly sorry for the inconvenience and will be updating you all with more details in this thread as soon as they’re available. Thank you!


CourtneyWoods
Update on Ranked Warzones in Game Update 1.2 | 04.11.2012, 04:05 PM
Please discuss Daniel Erickson’s blog on Ranked Warzones in Game Update 1.2 here.


DavidBass
Legacy Toons - Will the level faster with 1.2? | 04.11.2012, 12:01 PM
Quote: Originally Posted by jedi_newb View Post
I apologize if this has already been answered, but I was trying to dig through some of the legacy topics, and I was wondering if there are any unlocks or features of 1.2 that allow your legacy characters to level faster?
Quote: Originally Posted by Bowtuk View Post
the "coming soon" part of the legacy interface adds xp buffs (pvp, flashpoint, or quests?) that you can buy for legacy alts.
Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3.


DavidBass
Does anyone know if the patch will reset lockout timers?? | 04.11.2012, 11:00 AM
Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance.

This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch.


CourtneyWoods
Scheduled Maintenance for Game Update 1.2: April 12, 2012 | 04.10.2012, 02:08 PM
Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


APeckenpaugh
Hunker down damage reduction? | 04.09.2012, 09:58 PM
Quote: Originally Posted by DataBeaver View Post
Is this something that was in beta and was removed, but they forgot to change the description? The ability tooltip doesn't mention damage reduction.
That sounds plausible. I wasn't aware of this issue. I'll look into it. Thanks!


AmberGreen
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] | 04.08.2012, 02:05 AM
Mecrosa Order is now available for players to log in! Thanks for your patience.


AmberGreen
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] | 04.08.2012, 01:54 AM
We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.


AmberGreen
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] | 04.08.2012, 01:17 AM
Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information.


AmberGreen
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] | 04.08.2012, 12:40 AM
We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience. Please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.


AmberGreen
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] | 04.07.2012, 11:51 PM
**UPDATE 3:05AM CDT (1:05AM PDT/ 4:05AM EDT/ 9:05AM BST/ 10:05AM CDT/ 6:05PM AEDT) - Mecrosa Order (FR - PvP) is now available for players to log in! Thanks for your patience.**

*UPDATE 2:55AM CDT (12:55AM PDT/ 4:55AM EDT/ 8:55AM BST/ 9:55AM CDT/ 5:55PM AEDT) - We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.*

*UPDATE 2:15AM CDT (12:15AM PDT/ 4:15AM EDT/ 8:15AM BST/ 9:15AM CDT/ 5:15PM AEDT) - Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information. *

*UPDATE 1:40AM CDT (11:40PM PDT/ 3:40AM EDT/ 7:40AM BST/ 8:40AM CDT/ 4:40PM AEDT) - We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience, and please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.*




We are currently performing a brief server restart for Mecrosa Order. We expect the server to be available again at 1:45AM CDT (11:45PM PDT/ 3:45AM EDT/ 7:45AM BST/ 8:45AM CDT/ 4:14PM AEDT).

We will update this thread when more information becomes available. Thanks for your patience!
Star Wars: The Old Republic > English > Developer Tracker