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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


ChrisSchmidt
Deserter Lockout in 6.1.4 | 10.19.2020, 10:57 AM
Hi friends,

I wanted to take a minute to talk about the Deserter changes coming in Game Update 6.1.4. As part of our efforts to reduce toxicity, it’s important to understand how game rules themselves can contribute to the problem. I previously talked about how behaviors like declining multiple matches in a row or leaving matches could be used to intentionally degrade the quality of PvP matches, particularly in Ranked modes, and how we planned on addressing the problem.

Unranked:
In Unranked matches, the 15-minute Deserter lockout will still apply for leaving a match. In addition, the 5-minute lockout penalty for being vote kicked will still apply.

Ranked:
In Ranked modes (both solo and group) there are a few changes. First, as previously discussed, vote kick has been removed in these modes. Next, the Deserter lockout timer has been increased to 20 minutes for declining a match or leaving early - the first time. Over time, if a player continues to decline or leave matches that lockout timer will increase until they hit the maximum threshold. If a player hits the max once, all declines or leaves for the rest of the week in ranked modes will use the maximum lockout timer.

An important change here to note is the lockout timer prevents queueing for ALL PvP activity: Unranked, Solo Ranked, Group Ranked, and Galactic Starfighter. In addition, all Deserter lockouts will be account-based.

Some of the philosophy behind this change is to still allow a smaller penalty for one-off accidents, such as missing a queue due to a bad internet connection or stepping away for a few minutes. Where the penalty increases is when we can begin to assume the likelihood of an attempt to manipulate the queue or gain an advantage in Ranked matches is greater than the likelihood of missing several queue pops on accident in a row. This is based on data and observation of past player behavior, so these changes to the game rules are an attempt to change that behavior, and ultimately provide a more fun and safe place to play.

As always, we will measure the results of this change and adjust as needed if we see any opportunities for improvement.

Thanks!
-Chris



CommunityTeam
Stronghold spawn points | 10.19.2020, 07:39 AM
Hi,

The bug with the arrival points in a stronghold should be resolved with tomorrow's patch, 6.1.4.

I'll let you know if there is any change.


CommunityTeam
Quest: Lost Arsenal and staying as a droid | 10.19.2020, 07:34 AM
Hi folks,

Thank you all for the different reports concerning the bug in the "Lost Arsenal" Mission.

Our team is aiming to fix this bug with tomorrow's patch, 6.1.4. I'll update you if there is any change.

Thanks for your patience.


CommunityTeam
Maintenance: October 20, 2020 | 10.16.2020, 06:56 AM
Hey everyone,

We will be taking the servers offline on October 20, 2020 to deploy Game Update 6.1.4.

Details:
DATE: October 20, 2020
TIME: 6:00AM - 9:00AM PDT (1300 - 1600 UTC)
VERSION: 6.1.4

Patch notes will be available on Monday, here: http://www.swtor.com/patchnotes.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


CommunityTeam
Unable to claim reward: Honorary Bouncer's Badge | 10.12.2020, 06:36 AM
Hi folks,

Quick update concerning the issue with the Honorary's Bouncer's Badge.

Our team is aiming to fix this issue with our next patch, 6.1.4. I'll update you if there is any change.

Thanks for your patience.


CommunityTeam
Militia's Trial (Republic Tatooine Bonus Series mission) aftermath bugged | 10.08.2020, 03:40 AM
Hi all,

I have an update concerning the "Militia's Trial" Mission emails bug.

Our team is aiming to fix it in our next patch 6.1.4. I'll keep you posted if there is any change.

Thanks for your patience.


DanielSteed
October In-Game Events | 10.06.2020, 12:36 PM
Hello everyone!

The in-game event schedule has been updated for October. This month the Relics of the Gree and Rakghoul Resurgence events will be joined by the new Feast of Prosperity event. More info can be found here.


CommunityTeam
7 Mek-Sha holo sign decorations bugged after 6.1.3 patch | 10.06.2020, 11:52 AM
Hi all,

Our team is aiming to fix the Mek-Sha holo sign bug in our next patch 6.1.4. I'll keep you posted if there is any change.

Thank you for your patience.


CommunityTeam
Maintenance: October 6, 2020 | 10.06.2020, 07:47 AM
Hi,

All SWTOR servers are once again available!

Thank you for your patience.


DanielSteed
Claim Your Free Mini-pet to Celebrate the Star Wars™: Squadrons Launch! | 10.02.2020, 12:47 PM
Hey everyone!

In honor of the launch of Star Wars™: Squadrons, players can receive their own Vanguard Squadron inspired mini-pet in The Old Republic starting October 20. Full details can be found in this article!


DavidStaats
6.1.4 Conquest Feedback | 10.02.2020, 11:27 AM
Hi all!

As I mentioned last week, there was an additional pass on Conquests for 6.1.4 we were performing. We have this ready to go now, so I would like to take this opportunity to go over what it entails.
  • Almost every objective across the board has seen a shift up in points.
    • This will bring values for Objectives such as Defeat Enemies back up to around where they are on our Live server (more on this below), while also further increasing specific high effort and time Objectives.
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily Repeat).
  • Starfighter: Bomber/Gunship/Scout/Striker Pilot are now available during all Conquests.
    • Starfighter: Bomber/Gunship/Scout/Striker Pilot Eternal will remain available only during Total Galactic War and Clash In Hyperspace.
  • Starfighter: <Ship> Pilot Eternal has been updated from requiring 5 battles to only requiring 1.
  • Missions: Story Time is now also available in the 71+ Level Bracket.
  • Missions: Heroic is now only available in the 10-49 Level Bracket (change from 10-49, 50-70, 71+) and is now an Infinite Repeat (change from Daily Repeat).
  • Many “Complete [WEEKLY] Mission” Objectives are now Daily Repeat, allowing multiple characters per Legacy to complete them.

Objective Point Increase
This point pass lifted almost all point values across the board up for all content types. Our intention here was to bring a little more parity of point values between 6.1.2 and 6.1.4, while also maintaining our desire to reward high complexity and time intensive activities.

We will again use the demonstration of running through two Daily Areas; CZ-198 and Yavin 4, and once again going off the assumption that while running this we will accomplish Defeat Enemies, Defeat Enemies 2, Mission Complete, and the Weekly Mission.

The following demonstrates values without any bonuses added to them, and are subject to change.

CZ-198 Daily Area
  • CZ-198: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • CZ-198: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • CZ-198: Mission Complete is worth 2,000 points (no change from 6.1.2)
  • CZ-198: Weekly Mission is now worth 4,300 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 11,300 Conquest Points

Yavin 4 Daily Area
  • Yavin 4: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • Yavin 4: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • Yavin 4: Mission Complete is now worth 2,000 points (no change from 6.1.2)
  • Yavin 4: Weekly Mission is now worth 10,600 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 17,600 Conquest points

Let’s also take a look at some of the other changes coming up for multiplayer content, and how those changes can affect your day-to-day play with them. For this example, let’s look at a day of Galactic Starfighter and assume that we will complete Conquer the Skies, Dominate the Stars, <Ship> Pilot, and Achiever.

Galactic Starfighter
  • Starfighter: Conquer the Skies is now worth 2,500 points (up from 600)
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily) and worth 4,700 points (up from 3,000)
  • Starfighter: <Ship> Pilot is now worth 14,500 points (up from 5,800)
  • Starfighter: Achiever is now worth 48,450 points (up from 4,000)

The following assumes we are not in either Clash In Hyspace or Total Galactic War, and have a 60% win rate over 5 matches.

Total prior to 6.1.4: 6,000 Conquest points
Total with 6.1.4: 59,400 Conquest points

There have been some great discussions and suggestions for what you all would like to see with Conquests in the future, such as adding more planets to each Conquest and adding additional Conquest objectives and options. We will continue to consider these as we move forward, and thank you for the great thoughts.

We encourage everyone to hop onto our PTS and give any additional feedback you may have regarding our latest update, and hope you enjoy Conquest with 6.1.4!


CommunityTeam
Maintenance: October 6, 2020 | 10.02.2020, 09:41 AM
Hey everyone,

We will be taking all servers offline for back-end maintenance on October 6, 2020.

Details:
DATE: October 6, 2020
TIME: 6:00AM - 7:00AM PDT (1300 - 1400 UTC)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


CommunityTeam
chat bug | 10.01.2020, 07:16 AM
Hi folks,

As previously mentioned, I'm keeping you updated on the chat issue you all encounter.

The issue is now fixed. Please do let me know if your issue still persists afterward.


CommunityTeam
chat bug | 10.01.2020, 05:57 AM
Hi folks,

Thank you for the different reports concerning the chat issue you encounter.

Our team is currently looking into it. I'll update you when I have more information.


CommunityTeam
Satele Shan Server crashed. | 09.28.2020, 10:30 AM
Hi all,

The Satele Shan server is once again available! Thank you for your patience.


CommunityTeam
PTS up? | 09.28.2020, 09:30 AM
Hi all,

For those you encounter the issue with the PTS patch, we invite you to follow those troubleshooting steps:
  1. Close the launcher
  2. Go to the install folder (i.e. C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic)
  3. Delete retailclient_publictext.version
  4. Launch the launcher. It will download the missing PTS files.
Let us know if you are still experiencing it.

Thank you for your patience while the team worked on this issue.


EricMusco
PTS up? | 09.25.2020, 05:55 PM
Hey folks,

Gonna take a bit more then just a quick fix to get things corrected for PTS so it will remain offline through the weekend. We'll swing back on Monday with a status update. Thanks all.

-eric


EricMusco
PTS up? | 09.25.2020, 03:52 PM
Hey all,

PTS is up but there is a potential issue with the patch (which is why you are seeing the error message). We are seeing if we can resolve before the weekend. I will let you know where it lands.

-eric


DanielSteed
New Augments in 6.1.4 - Feedback | 09.25.2020, 10:41 AM
Hey everyone!

I have two quick updates for you regarding Augments on PTS. The vendor selling these Augments (just for PTS purposes) can now properly be found on the Fleet. Look for the Spoil of War vendors Takanna and Nitoo. Secondly, we have adjusted the crafting material requirements for the new CM-1337 Augments. The new cost per Augment is:

- 14 RPM-13 (down from 25).
- 7 OEM-37 (down from 15).
- 5 Legendary Embers (this material remains unchanged).

While the material requirements have changed, we are planning to keep the drop chances the same as outlined in the initial post by Chris Schmidt. Let us know your thoughts!


DavidStaats
6.1.4 Conquest Feedback | 09.25.2020, 09:04 AM
Hi all!

I wanted to take a moment and give another update regarding 6.1.4 and Conquest.

As Chris mentioned yesterday during our Live Stream, live-service game systems changes are based on data we see regarding how everyone is interacting with the system, our own hypothesis, and a dialogue with all of you! We believe the dialogue portion is a critical part of this process, and is one of the driving reasons we took our 6.1.4 Conquest updates to PTS. We want to thank you for all of your input, and encourage you to continue having a conversation with us!

We have continued to iterate on what the 6.1.4 Conquest system looks like based on the above process, and I would like to share with you some updates we are making which you can expect to see coming in an upcoming PTS patch:
  • The planetary restrictions for <Planet> Defeat Enemy Objectives and <Planet> Heroic Missions Objectives have been removed.
    • This should once again function how it does on our live server, restricted only by Level Brackets (so for example, a Level 25 character will not have Defeat Enemies for Mek-Sha)
  • The restriction on Defeat Enemies 2 has been removed from the 50-70 and 71+ Level Brackets, and will continue to function as it does on our live server for characters of all levels restricted only by Level Brackets.
  • Defeat Enemies, Defeat Enemies 2, and Heroic Missions have had their points increased.
    • Defeat Enemies is now worth 1200 Points (up from 750)
    • Defeat Enemies 2 is now worth 2400 Points (up from 1650)
    • Missions: Heroic is now worth 1550 Points (up from 850)

This was just the first step in a larger and more robust PTS update we are currently working on which wasn’t quite ready for this PTS patch. We will provide further information once it’s ready to go!

We encourage you all to continue this conversation with us by heading to PTS and providing feedback! We are still interested in the following points:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!
Star Wars: The Old Republic > English > Developer Tracker