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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


EricMusco
What to do about a level 51 idiot | 06.24.2019, 02:13 PM
Hey!

I would definitely use some of the advice that others have posted here. Ignore the player and if they are being harassing, definitely report them in-game. I suspect the team is already aware but I am going to raise it up that there is no auto-decline for duel requests.

Thanks.

-eric


EricMusco
*Delayed* Maintenance: June 25th, 2019 | 06.24.2019, 01:55 PM
Hey folks,

We are still locking down some things for this back-end maintenance and so we are going to push it back. It may still occur this week but that is still being determined. Look for new maintenance messaging once I have updated timing!

Thanks all.

-eric


EricMusco
*Delayed* Maintenance: June 25th, 2019 | 06.21.2019, 09:24 AM
Hey everyone!

We will be taking the servers offline on Tuesday, June 25th for back-end maintenance.

Details:
DATE: 25 June 2019
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric


EricMusco
Assassin Ability, Tactical Item, and Set Bonus Feedback | 06.21.2019, 09:16 AM
Quote:
Originally Posted by Rockula View Post
I'll leave the set bonus / tactical discussions for smarter people than me.
I have questions about this bit, though:


Does that mean: you hit the button once to activate the ability, then you can use it again while the cooldown timer is running?

Thanks,
Brian
Let's use Phantom Stride from the tactical above as an example. The Shadow Step Tactical would give it two charges, so it would work like this. Assuming nothing changes and it maintains its current 30s cooldown. You haven't used it yet and so it has two charges.

You activate Phantom Stride, the ability moves from 2 charges to 1. Behind the scenes a 30 second recharge timer starts. Meaning, 30 seconds later Phantom Stride will regain a charge. During this time, Phantom Stride is still usable as you still have another charge.

If after activating the first Phantom Stride, you decide to activate it again right away, you will no longer have any charges left and the ability will be on cooldown until a charge comes back. Basically ability charges means the amount of times you can use an ability before it is unavailable. It remains unavailable until you regenerate a charge.

-eric


EricMusco
Inquisitor Set Bonus Feedback | 06.20.2019, 10:59 AM
Hey folks,

Below you will find a tentative list of set bonuses that will be available to all Sith Inquisitors. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc). Please take a look and let us know your thoughts! As a note, if you are a Consular player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilites to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.
  • Decelerate - Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
  • Gyre - The cooldown of Whirlwind is reduced by 10 seconds. In addition, killing any enemy before Whirlwind ends resets the cooldown of Whirlwind.
  • Seething Power - Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
  • Powered Electrocute - Electrocute's stun lasts an additional 2 seconds.

-eric


EricMusco
Sorcerer Ability, Tactical Item, and Set Bonus Feedback | 06.20.2019, 10:59 AM
Hey folks,

Let's talk about what Spoils of War has in store for the Sorcerer! Below you will find the Sorcerer's new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.

Keep in mind that all of this is subject to change

New Ability - Volt Rush
DDeals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Energized Overload - Overload energizes you. Volt Rush deals more damage when you are under the Energize effect.
  • Gathering Storm - Activating Force Speed reduces the cooldown of Polairty Shift by 5 seconds. Using Polarity Shift immediately after extends its duration.
  • Dark Consumption - Dark Heal heals more if you have a Weary or Reverse Corruption stack and consumes 1 stack upon use.
  • Revitalize - Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Sorcerer
  • Dark Cleanse - Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
  • Liberate - Extrication now heals you and the target and makes your next Resurgence free.
  • Preserve Self - Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.
  • Dark Return - Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.

Corruption
  • All For One - Revivification heals more for each ally it affects.
  • One For All - Revivification heals more the fewer allies it affects.
  • Extra Mend - Roaming Mend can now heal up to 5 targets instead of 4.
  • Healing Volts - Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized stacks are on the enemy.

Lightning
  • Death Channel - Forked Darkness now has a greater chance to activate and Crushing Darkness deals more damage each time it ticks.
  • Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.
  • Convection Burst - While under Convection, activating Lightning Flash grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks.
  • Stormwatch - Lightning Flash applies Stormwatch to it's targets. Anytime this target it critically hit in the next 10 seconds, a weaker Lightning Flash is applied to them.

Madness
  • Exhaustion Field - Death Field does 10% more damage to all targets spreads Force Slow's effects.
  • Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.
  • Writhing Terror - Creeping Terror has a 10% chance to tick an additional time whenever Force Lightning deals damage.
  • Wrath Rushdown - When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.
As a note, if you are a Consular player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.

-eric


EricMusco
Assassin Ability, Tactical Item, and Set Bonus Feedback | 06.20.2019, 10:59 AM
Hey folks,

Let's talk about what Spoils of War has in store for the Assassin! Below you will find the Assassin's new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses or tactical items which refer to ability charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.

Keep in mind that all of this is subject to change

New Ability - Severing Slash
Strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds. 12 second cooldown.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Death Knell - Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
  • Shadowcraft - Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.
  • Deflecting Slashes - Each target hit by Severing Slash extends Deflection's duration by 1 second.
  • Steely Spike - Using Spike grants you a 20% damage reduction for 6 seconds.
  • Projected Shroud - Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Assassin
  • Shrouding Guard - Force Shroud also applies to any ally you are guarding.
  • Reckless Shadow - Recklessness increases your Force regeneration greatly for a short time.
  • Multitrap - Mind Trap can now affect up to two targets at once.
  • Shadow Step - Phantom Stride now has 2 ability charges.

Darkness
  • Shadow Shroud - Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.
  • Shadow Ward - Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.
  • Redirected Wrath - Wither generates Redirected Wrath stacks per enemy it hits, increasing your damage reduction by 2.5% per stack for 10 seconds.

Deception
  • Discharging Voltage - Severing Slash causes your next Discharge to arc to multiple targets.
  • Burning Bolts - When Reaping Strike hits, it causes its target to burn.
  • High Voltage - Using Voltaic Slash and Lacerate with 2 stacks of Voltage deals additional damage and finishes the cooldown of Ball Lightning.

Hatred
  • Hungering Blade - Critically hitting with Leeching Strike resets its cooldown and increases the critical chance of the next Leeching Strike. Stacks up to 3 times.
  • Exhaustion Field - Death Field does 10% more damage to all targets, additional damage to Force Slowed targets, and spreads Force Slow's effects.
  • Thrashing Terror - Creeping Terror has a 10% chance to tick an additional time whenever Thrash deals damage.
As a note, if you are a Shadow player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.

-eric


EricMusco
Onslaught PTS Phases | 06.20.2019, 10:45 AM
Hey folks,

Today we want to kick-off our testing for Onslaught! Following up from our Spoils of War stream, we want to do things a bit differently this time. In a few weeks, we will have a variety of things coming to PTS for you to get hands-on with. However, we don't think we need to wait that long to start getting your feedback.

Our approach for Onslaught is that as soon as we have information to share, we are going to share it so that we can start getting your thoughts. We are kicking that off today with the current, tentative list of new abilities, set bonuses, and tactical bonuses coming to the Inquisitor Class. This includes the Sorcerer, Assassin, and their Disciplines. You can view their respective threads here:
Please head into those threads and share your thoughts! In the coming weeks we will be pushing out additional information for the remaining classes as they are ready. Once we get closer to having Onslaught playable on PTS I will give you a more concrete schedule on that front.

-eric


DanielSteed
Free-to-Play and Preferred Player Adjustments | 06.20.2019, 09:15 AM
Hello everyone!

Today we made an announcement about reducing some of the limitations for Free-to-Play and Preferred players. More specifically adjustments to credit caps, Quickbars, Medical Probes, and Quick Travel!


EricMusco
No Conqueror of Dantooine achievement | 06.19.2019, 02:39 PM
Quote:
Originally Posted by TheRandomno View Post
What's a Guild Achievement?

I assume you mean there will be an achievement for reaching your personal target during The Pirate Incursion, and an achievement for conquering the planet with your guild.
Correct!

Ok, final update. The plan is that for any Guild that conquered Dantooine during the two weeks the event ran, we will be retroactively granting them the Personal target and Guild Conquest Achievements in 5.10.4. I will provide any additional updates as I have them.

-eric


EricMusco
No Conqueror of Dantooine achievement | 06.19.2019, 12:14 PM
Hey folks,

Ok, I think I have all of the details. I can confirm that the achievement for Conquering Dantooine is completely missing, which is why you are not getting credit. Here are the details:
  • We are planning to add in the Conqueror of Dantooine Achievements in 5.10.4 in July.
  • There is a personal completion Achievement for Achievement points.
  • There is a Guild Achievement which awards the title Conqueror of Dantooine.
  • We will not be adding Dantooine to the Galactic Conqueror requirements.
We are actively investigating what parts of this we can grant retroactively. I believe we can cover Guilds who conquered the planet but let me get confirmation. Thanks all!

-eric


EricMusco
"Old class skills to return in the new expansion?" | 06.19.2019, 08:14 AM
I will double check but I don't believe that is part of the plan. I do know that was discussed as something we would look into as an option, but no plans currently.

-eric


EricMusco
San Diego Community Cantina | 06.19.2019, 07:38 AM
Quote: Originally Posted by The_Wulff View Post
Will there be a reservation system like you did for Celebration or will it be "just show up"?
There will be registration like Celebration, that will be the case for events going forward. We are in process on getting that setup. Also, you can always just register on arrival.

Thanks!

-eric


DanielSteed
Nar Shaddaa Nightlife Returns! | 06.18.2019, 02:32 PM
Hello everyone!

The Nar Shaddaa Nightlife event has returned and it will be running until July 30th. An article was just published giving a brief overview of the event and highlights what's been added for this occurrence.


EricMusco
Cannot Log Onto Characters in Strongholds | 06.18.2019, 01:40 PM
Hey folks,

All servers are once again live! Thank you all for your patience today.

-eric


EricMusco
Cannot Log Onto Characters in Strongholds | 06.18.2019, 12:40 PM
Hey folks,

We just got sign off for the fix! Current plan is that the servers will go down in about 20 minutes, at 2PM Central. We expect all servers to be offline for about 30 minutes as we deploy the fix. There will not be a patch to download.

Thanks all.

-eric


EricMusco
Cannot Log Onto Characters in Strongholds | 06.18.2019, 10:34 AM
Hey folks,

Our back-end fix has helped alleviate some of the issues but not all. We are working on a secondary fix which should resolve the remaining issues, but it will require us to briefly bring down all servers. It will be a couple of hours from now as we get things ready, but expect a brief downtime (30-60 minutes) sometime early afternoon Central US time.

I will provide more timing updates as I have them.

-eric


EricMusco
Cannot Log Onto Characters in Strongholds | 06.18.2019, 10:07 AM
Hey folks,

At this point you should be seeing improvement for traveling in and out of Strongholds, as well as logging into characters that are in them. We are looking into characters that are still in a bad state. More updates to come.

-eric


DanielSteed
When is the upcoming Nightlife? | 06.18.2019, 08:40 AM
The Nar Shaddaa Nightlife event is actually live right now! It'll be going until July 30th and I've updated the events page to properly reflect that.


EricMusco
Cannot Log Onto Characters in Strongholds | 06.18.2019, 08:39 AM
Ok folks, we are beginning the process to try to fix the Stronghold issue. We are rolling out some changes behind the scenes so you should start seeing improvement over the next hour or so as it is rolled out.

We will continue to monitor though and if this doesn't resolve it, we may need to perform a maintenance later today. I will swing back in the thread with updates!

-eric
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