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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Buy now buttons don't work on subscription page | 04.01.2020, 11:23 AM
Hi everyone,

The issue with code redemption, Cartel Coins and subscription purchases is now resolved.

Thank you for your patience.

alt-codes | 04.01.2020, 09:32 AM
Hi Neruil,

Our team is currently tracking this bug with the alt-characters. I’ll update you if I have additional information about it.

Thank you.

Buy now buttons don't work on subscription page | 04.01.2020, 06:58 AM
Hi Hikaru_Kuma,

Thank you for reporting this issue about subscription purchases on our website. It also affects code redemption and Cartel coins purchase.

Our team is currently investigating it. I'll keep you updated when I have additional information.

For your information, here is the post about this issue on AHQ: Ongoing payment issues - April 1, 2020

Thank you for your patience.

[BUG] - Collections: Casual Vandal Armor Set - Preview window not working | 03.31.2020, 03:50 AM
Hi Oeconomicus,

Thank you for the report concerning the Casual Vandal Armor Set bug.

I transferred the information provided to our team. I'll update you when I have more information about it.

Thank you.

Mek Sha Heroic Mission A matter of Respect (Dark Side Choice) now broken | 03.30.2020, 03:59 AM
Hi Saura,

Our team is actually tracking this bug. We are aiming to fix it in our next patch, 6.1.1.


Achievements for Equipment Sets are bugged | 03.30.2020, 03:20 AM
Hi folks,

Thanks for the report concerning this bug. Other players also reported it in the following conversation: Vendor purchased gear doesn't count towards achievements.

As mentioned in this conversation, our team is currently tracking this bug.

For now, I don't have additional information to provide you. I'll update you on the above conversation when I have more information.

Thank you.

Vendor purchased gear doesn't count towards achievements | 03.27.2020, 10:12 AM
Hi Screaming_Ziva,

Thank you for the report.

This bug is currently being tracked by our team. I’ll keep you updated if I have additional information about it.

Thank you.

Group Finder operations issue?? | 03.27.2020, 04:05 AM
Hi folks,

Thanks for the reports, this bug is also discussed in the following conversation: Activity Finder Story Operations No Longer Shows Mutli-Boss Operations

As mentioned in the conversation above, our team is aware of this bug. For now, I don't have additional information to provide you but I'll update you when I'll have more.

Thank you.

Activity Finder Story Operations No Longer Shows Mutli-Boss Operations | 03.26.2020, 11:22 AM
Hi TheFenux,

Thanks for reporting this bug. I transferred the information provided to our team. I will update you when I have additional information about it.

Thank you.

Odessen Banners STILL too bright! | 03.26.2020, 05:20 AM
Hi Sartonous,

Thank you for the report. Our team is planning to fix this bug with the Alliance banners in our next patch 6.1.1.

Thank you.

Update from the Support Team | 03.25.2020, 02:21 PM
Hey everyone!

As the world continues to adapt to the current events, we wanted to share an update regarding our support team. Due to the coronavirus and with guidance from local authorities in specific regions, we have closed some of our support channels and reduced support hours to limit any risk to our teams.

Support is still available to handle email ( and in-game tickets at the following times:
  • USA: 5:00-14:00 CDT
  • UK: 10:00 -19:00 UTC
  • France: 11:00-20:00 CET
  • Germany: 11:00-20:00 CET

If this availability changes, I will be sure to follow up with an update. We hope that everyone is staying safe and healthy!

Game Update 6.1.1 Conquest Changes | 03.24.2020, 02:08 PM
Quote: Originally Posted by Krazhez View Post
I could be wrong, but I was pretty sure they were just making it so conquest points from xp would only be based on base xp not from extra xp perks from guild and boosts, and that stronghold bonus still would work as it does now.
You are indeed correct! We have no plans on touching the Stronghold bonus.

In other news, I have two more adjustments we have made on our end. These changes aren't on the PTS yet, but these will go into effect next time Conquest is updated.

  • Planets will be opened up to all players who meet the level requirement to go to that planet.
    • (For example, level 75 players can complete the objectives on Alderaan, Tatooine, ect.)
  • The Level 71+ bracket will have the objectives for Story and Veteran Flashpoints, as well as Master.

The feedback here has been very helpful, thank you all for the input!

blizzard is doing it | 03.24.2020, 09:23 AM
Quote: Originally Posted by sdrakulya View Post
Or maybe you could do it now, since, you know, it's now that we are stuck at home. Give us 3 weeks now and 1 week for May the 4th if you want to celebrate May the 4th like that
It takes an actual game update to adjust in-game schedules, which is why we're coordinating it with the release of the next patch. We would have liked to provide it earlier, but having to get all the development environment set up in a collaborative way has taken a bit of a focused effort. The soonest we can make the adjustment for Double XP is with Game Update 6.1.1.


Maintenance: March 24, 2020 | 03.24.2020, 08:45 AM
Hello everyone,

All servers are once again available! Thank you for your patience.

With today’s maintenance we addressed an exploit involving the Scum and Villainy Operation. Players were able to intentionally evade the effects of Revolster, which made the Master Mode difficulty far easier than intended. As a result, some players were able to acquire a rare helm, title, and codex entry all which were removed from those players today. We will be doing a follow-up investigation this week to wrap up any outstanding actions.

blizzard is doing it | 03.24.2020, 08:43 AM
Hey all,

There’s some good discussion here that I wanted to weigh in on. Double XP was something we were planning to bring back for May the 4th.

We discussed offering it sooner, but with everyone having to work-from-home, we needed to spend the time getting the Dev Team set up to work remotely. So, instead of providing you with one week, we’ll be extending Double XP to around four weeks, starting with Game Update 6.1.1 currently scheduled to be available on 14-Apr-2020. The planned end date for Double XP is 12-May-2020.

With all that’s going on these days, the dates could change, but we’ll keep you apprised. But, if it does, we’ll continue to offer the 4-weeks of Double XP (I figured someone was going to ask).

We sincerely hope you are all staying healthy. See you in-game soon.


ps...Double XP includes XP, Valor, GSF, and Renown. It does not include Conquest points.

Cant Buy Anything from Takanna Spoils of War Vendor | 03.24.2020, 04:42 AM
Hi Blastersponge,

As mentioned in one of my previous posts in this conversation, our team is planning to fix it in our next patch, 6.1.1. I'll update you if something changes.

Thank you for your patience.

Maintenance: March 24, 2020 | 03.23.2020, 09:29 AM
Hello everyone,

We will be taking the servers offline on March 24, 2020 to deploy Game Update 6.1c. The changes can be found in the patch notes attached below.

DATE: March 24, 2020
TIME: 6:00AM - 8:00AM PDT (1300 - 1500 GMT)

Patch notes are available here:

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

Inquisitor and Consular Class Changes in 6.1.1 - Feedback | 03.20.2020, 04:17 PM
Hello everyone!

There are two things I'd like to talk about. Firstly, the Gathering Storm Set Bonus has been updated to the following:

  • 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift / Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Polarity Shift / Mental Alacrity is now increased by 5 seconds (down from 10 seconds). This set bonus no longer requires Polarity Shift / Mental Alacrity to be used while Force Speed is active to extend the duration.

Also, there is something I'd like to clarify with the Reverberating Force / Reverbaration change. There was a typo in the original note and the intended change is:

  • Reverberating Force / Reverberation critical hit damage bonus increased from 5% to 15%.

I have updated the original post to properly reflect these changes. Let us know what your thoughts! Please keep the feedback coming.

Master Mode The Nature of Progress Operation Feedback | 03.20.2020, 04:00 PM
Hello everyone!

Earlier today we updated the PTS and with that update came some more changes for the Master Mode version of The Nature of Progress. The new changes are as follows:

The Pack Leader (Red):

  • Updated the position of the initial Stampeding Bull in Master difficulty.
  • At the beginning of the encounter Red is now affected by Dripping Venom.
  • Phospholipase Corona can no longer be toggled off from the buff bar
  • The duration of the Synthium Derpridic Spores has be hard locked at 15 (the AOE persisted independently of the VFX) for Master mode
  • Trample's range has been adjusted slightly such that engaging in melee without being hit should be reliable
  • Hydrochloric Pool no long increases the Stampeding Bull's damage reduction by 50% of base; it now reduces by 50% fixed.
  • Stampeding Bulls now gain immunity on the 4th stun they receive, rather than the 3rd

Holding Pens:

  • Placed a new box of 3 flares at the first Warden Droid (which are completely optional to pick up). There are definitely not mined.
  • Defeating the Warden Droids and Sanitizer Droid in the Control Center should now properly render the Control Center Console usable.
  • Fixed an issue where Sanitizing Fire was not applying damage to non-players. Sanitizing fire will now properly (gobs of) damage to beasts.
  • Increased radiation radius of Ignited targets by +0.50m so that they can actually properly chain-ignite other nearby accelerant-doused targets.
  • Corrected some display issues with the Ignite radiation radius for the various beasts.
  • Accelerant Spray will no longer coat and ignite dead targets... even though that might have made for some hilarious moments.
  • Decreased stack cap of Pursuit Droid's "Powering Up: Field Emitters" from 3 to 2, since the droid is already more than lethal enough with a 50m Cleaning Field radius, and the 3rd stack wasn't doing anything anyway.
  • Updated the tooltip of the Pursuit Target and Ambush Stun debuffs (The pursuit droid's target mark and PBAE stun dart) to note that they cannot be broken.
  • The Pursuit Droid is now globally damage immune while stealthed.

Containment Protocol (Mutant Trandoshans):

  • Any Titax Strike survived without a tank will cause the player to become Critically Wounded for 45 seconds.
  • Titax now has the Titax Regenerative Factor ability in Master difficulty
  • Weakened Morale has been replaced with In Memory of Titax
  • The cooldown of Titax Strike has been reduced to 20 seconds and the initial cooldown reduced to 8 (from 35/45).
  • Pyroclasm now causes Greus to gain stacks of Fired Updated
  • The health of the Containment Protocol (Mutant Trandoshan) encounter has increased
  • Main Facility
  • The climate control setting for PURGE ORGANIC LIFE now uses slightly less toxic gas in Master mode.
  • Enemies now take damage from the gas while in combat in Master mode.
  • There are now extra flares for use in dealing things that may require flares.
  • The total number of mines has increased in Master mode.

The Huntmaster:

  • The Huntmaster's Holdout Cover now has a 100% damage return in Nightmare mode.
  • The Deliberate Charger's warning roar no longer permanently applies Reactive Rage to beasts.
  • Fixed a scripting timing issue that was causing the Huntmaster to culling shot a target (or two) when transitioning out of his holdout after a new Light Point spawned.

Apex Vanguard:

  • The Anti-Theft Droids can now only detain a person once every eight seconds.
  • The Apex Vanguard now assumes perfect use of defensive cooldowns by the tank in its combat balance.

Please let us know how these changes feel and keep the feedback coming!

Game Update 6.1.1 Conquest Changes | 03.19.2020, 04:37 PM
Hello everyone!

I'm back with another update with regards to the upcoming Conquest changes. As I mentioned in my previous post, here is a full breakdown of what a Conquest's objectives will look like. For comparison sake, this is the revised version of the Conquest event currently happening on live servers - Total Galactic War. I've broken up the objectives into their respective level ranges and there is one thing I would quickly like to note. Some objectives only become available after you complete others. For example, if you complete the Weekly "Starfighter: Bomber Pilot" objective, it will then unlock the repeatable "Starfighter: Bomber Pilot Eternal". These exceptions are either denoted with an "Eternal" or "Part 2" in their name.

Levels 10 - 49

Levels 50 – 70

Levels 71+


Lastly, I would like to talk about something some of you have raised concerns about - Solid Resource Matrices. From our perspective, we want to make personal rewards useful to the character that achieved them. With that in mind, we also understand why this inflow is appealing to crafters. While keeping the Solid Resource Matrices strictly to the Level 71+ range, our current internal iteration has an increased quantity of Matrices to help bridge that gap (from 2 to 4 - Guild Conquest rewards remain unchanged). Considering this subject has been a talking point in this thread, we wanted to open a discussion about your thoughts.

Star Wars: The Old Republic > English > Developer Tracker