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Developer Tracker

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EricMusco
The public test server is not working | 09.20.2019, 01:57 PM
PTS is offline.

We weren't able to get the newest acquisition patch up today and so we are taking the PTS offline until we have another patch ready.

-eric


EricMusco
Acquisition Changes: Next PTS Patch | 09.20.2019, 01:56 PM
Quote:
Originally Posted by Rion_Starkiller View Post
*snip*
Green gear.
I don't understand the color scheme yet either. Green has typically meant garbage and it's difficult to differentiate between pieces. Thanks goodness they put an up arrow on the gear that is an improvement, otherwise I would simply destroy them.

*snip
I can help add some clarification here, as some of this has changed in Onslaught. Previously, all moddable and MTX gear appeared as orange quality gear. In Onslaught, only MTX items will be orange quality. All other quality color is determined by the highest quality component (so the shell, or any mods within). If you have a green quality shell with a purple quality armoring, it appears purple, etc.

Also, there has been some frustration around green gear dropping at all. Think of Onslaught gearing as one single tier (as if it was one of the tier bands in GC). When you first enter Onslaught you will be getting green drops. You will quickly get to an item rating where blue items start dropping and once that happens, you will no longer get green drops. This is true up through purple, etc. (for clarity I am referencing color instead of quality here).

-eric


EricMusco
Acquisition Changes: Next PTS Patch | 09.20.2019, 12:47 PM
Quote:
Originally Posted by KendraP View Post
What I have gathered -

Ways of getting specific items - this sounds like an improvement.

That said I still feel you are being over ambitious and creating an overcomplicated and overly difficult system. Play your way is a great concept, however, all I really wanted was to be able to get whatever gear was best however I played. I never said I wanted 30 different choices of set bonuses, or to be able to retoll some ridiculously unexplained supposedly meaningless but still noticeable (whatever that means) extra bonus stat only gear.

All I really wanted was to get whatever gear was best doing whatever I wanted to and move along to playing what I want to play. I don't play your game wanting or needing endless gear thrown at me. I'm a simplier person than that.

I also notice mentions of continuing to add gear through the expansion. Have you learned absolutely nothing from adding 248/252/258 gear?

And finally, I have no idea how you intend to get this overly complicated and next to impossible to balance system completely ready in a month.
You bring up some good points and questions I want to try to address.

Overcomplicated - I realize that these really long posts about spoils of war make it seem really complex. Most of this is born out of the fact that we are just being very open about all of the workings under the hood, which we don't typically do. To address your feedback directly think of it this way:
Play whatever content you want, you will get constant gear for whatever you are playing. If you don't get the thing you want, go to the vendor and buy it.
It is just that simple. If you want to really get into the inner workings, then the info is there for you!

Learning from adding 248+ - Let me clarify. When I say adding new gear we are not talking about vertical (higher item ratings). I am talking about horizontal (more set bonuses / tactical options).

-eric


EricMusco
Acquisition Changes: Next PTS Patch | 09.20.2019, 11:47 AM
Quote:
Originally Posted by Elssha View Post
Thanks for the post Eric!

How will the ops drops work in non-5 boss ops;

EC has 4, SnV 7
Good question, I realize I may not have been clear there. That section you highlighted only applies to Dxun. All other Ops bosses can drop from the entire Operations pool, not slot specific.

-eric


EricMusco
Acquisition Changes: Next PTS Patch | 09.20.2019, 10:20 AM
Hey folks,

Unfortunately we were not able to get the newest PTS patch with the acquisition changes in this week, but we are targeting early next week. In the meantime, let me talk you through what is coming in this round of changes as quite a bit is changing. I will also try to provide some context around these decisions where possible.

Targeting Gear
We talked about this in the last post but just to reiterate: we hear your concerns about gear dropping too randomly and so we are introducing mechanisms to work towards exactly what you want (with one change from last post). Here is what is available in this patch:
  • New vendors will sell almost every set tactical and set bonus for tech fragments and credits.
  • The only items not included on the vendors are set bonus and tacticals that drop directly in Corellia and Dxun, crafted sets and tacticals, and the Onderon Reputation vendor set.
    • Corellia and Dxun items can still drop as personal loot anywhere in the game, but they are direct bonus drops in their respective content.
    • The Corellia and Dxun items will be added to the vendors in a future patch.
    • New items in the future will also appear as targeted drops before appearing on the vendor. These new items can sometimes coincide with new content, other times will just be used to give new drops to existing content (this can include anything: Warzones, Ops, FPs, Heroics, Events, etc)
  • Kai Zykken will sell a sampling of set bonuses and tacticals at a reduced price, so you have a reason to check his wares every week.
  • In addition, almost every content type in the game has targeted drop tables. The bonus loot that drops from that content pulls from a specific set of items. Massive info dump at the bottom of the post.

Here are the details on the Corellia and Dxun drops:
Spoiler



Moddable Gear
We have definitely heard concerns about the lack of mods and moddable gear as you progress through the vertical progression in Onslaught. There is one thing I want to reiterate as you consider your feedback for loot acquisition. It is our goal that your vertical progression will happen very quickly and consistently. We expect you are going to replace gear pieces very often until you hit 306, let us know if that is not the case.

We know many of you use modded armor pieces (often with augments) and so will have a desire to move mods around through your gear. This is especially true for weapons since they are currently not in appearance designer. Here are the changes we are making:
  • All weapons will now be moddable, and drop with mods included.
    • This includes both drops and purchased weapons.
  • Takatta will now sell mods by type.
    • Reminder that anything you purchase from Takatta will always be for your current Discipline and of a higher rating than your character's current average.
  • The starter gear you receive for completing the Onslaught story (full 268 set) was previously static, it will now be moddable with mods included.
  • More mods will be dropping in general.

Thank you for your continued feedback! Look for our next PTS patch early next week - all of these changes will be implemented with that patch.

-eric

PS - If you want to target specific item drops, this list covers what items drop from what content types. Reminder, this is not fully implemented onto PTS.

Spoiler


EricMusco
UI Feedback: Amplifier and Amp Rerolls | 09.19.2019, 04:35 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on Amplifier display and the Amplifier reroll window. The types of feedback we are looking for:
  • Do you understand how amplifiers are displayed on gear? On mods?
  • Do you know how to access the amplifier reroll window?
  • Do you understand how to reroll amplifiers?
  • When rerolling amplifiers, is it clear what choice you are making and how much it costs?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


EricMusco
UI Feedback: Inventory | 09.19.2019, 04:35 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on the inventory. The types of feedback we are looking for:
  • Did you notice new quick access icons around the inventory?
  • Is it clear what these buttons do?
  • Were you able to identify items which could be an upgrade (or not) for you?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


EricMusco
UI Feedback: Materials Inventory (Crafting) | 09.19.2019, 04:35 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on the Materials Inventory. The types of feedback we are looking for:
  • Do you understand how to access the Materials Inventory?
  • Do you understand how to put items in, and to withdraw them?
  • Do you understand what can or cannot be placed into the Material Inventory?
  • Is the way items are displayed in the Material Inventory clear?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


EricMusco
UI Feedback: Deconstruction | 09.19.2019, 04:34 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on deconstruction. The types of feedback we are looking for:
  • Do you understand the purpose of the deconstruction window?
  • Do you know how to use/access deconstruction?
  • Do you understand what you are getting from deconstruction?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


EricMusco
UI Feedback: Tooltips | 09.19.2019, 04:34 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on tooltips. The types of feedback we are looking for:
  • Is all of the information you expect to be present on your tooltip, there?
  • Is the information clear when comparing two items?
  • Do you understand why you are seeing a colored arrow on equipment?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


EricMusco
UI Feedback: Character Sheet | 09.19.2019, 04:34 PM
Hey folks,

One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Reminder that all of this is still a work in progress so don't focus your feedback too much on visual fidelity and focus on functionality. Also, please avoid gameplay feedback as we are really seeking thoughts about the interface only in this thread.

Please share your feedback on the character sheet. The types of feedback we are looking for:
  • Do you know where everything is located (in relation to the previous character sheet)
  • Do you understand your stats display?
  • Is there anything you feel is missing, or not needed?
Those are just some examples, share any thoughts you have!

Thanks.

-eric


DanielSteed
The Grand Galactic Sale! | 09.18.2019, 11:37 AM
Quote:
Originally Posted by Totemdancer View Post
Hi Dan, is this a bug or intended? Normally sales of appearances also include discounts on the appearance terminal in the game. Can you please check and get back to us.
I double checked with the team and it is intended that just the Appearance Options via the Cartel Market are on sale and not the Appearance Designer itself. I can also add that the Appearance Designer will not go on sale throughout the remaining four weeks.

Apologies for any confusion!


EricMusco
PTS Once Again Available | 09.18.2019, 07:55 AM
Quote:
Originally Posted by MasterRummy View Post
Hi Eric,

After running a HM and seeing lack of numbers, as well as lack of decon, I ran a Vet mode and saw the same amount of drops. I think we have a bug on HM FPs. This should be checked and stat.
Keep in mind if you are running any Flashpoints other than Hammer Station, loot drops are not implemented. Make sure you are doing any of your testing there for now. Then please report any issues in the newest feedback thread: http://www.swtor.com/community/showthread.php?t=968025

Thanks!

-eric


EricMusco
PTS Once Again Available | 09.17.2019, 02:39 PM
Hey folks,

PTS is once again available with a new patch. This patch is only changes related to Dxun (which you can find here). The acquisition changes we talked about are still in process, I will let you know when we deploy those to PTS. Expect a write-up of what is changing when we get there.

-eric


DanielSteed
Meet The Community Content Creators - Xam Xam | 09.17.2019, 01:20 PM
Hello everyone!

Following the last community highlight article, we have another entry of our Content Creator Program to highlight - Xam Xam! If you’re unfamiliar with what our Content Creator Program is or are curious about joining it, I have also posted a community blog introducing the Content Creator Program.

If you would like check out her content, here is her website.


MattPucevich
6.0 PTS Refresh #5 Operations Notes (17 September, 2019) | 09.17.2019, 10:39 AM


*construction noises in background* Polish and PTS iteration are ongoing. Here are some notes for you all.

Refresh Notes:

Operations (Global)
General
  • Lockouts for Story Mode operations have been globally changed to 24h.



Nature of Progress Operation

General
All Modes
  • We have re-enabled lockouts for Story Mode. Consistent with the change noted above, the lockouts are 24h.
  • CI-Synapse Accelerator Serum (more commonly known as "The Stims"):
    • Rewrote the CI-SAS Stim ability tooltip to completely explain all of the wonderful things stims can do. Apologies, it's a little long...
  • Loot rockets should no longer land on a dude in a white track suit.
  • Corrected a spelling mistake in the name of Incendiary Shriek
  • Peacekeeper turrets should be a little more aggressive about exiting combat with things when nobody's around.
  • Death no longer dispelled stacks of tiredness, as it appears that there is not, in fact, any rest for the wicked.


Red
All Modes
  • Made some adjustment to Synthium Derpridic growths to make them easier to see/use:
    • Growths now have an emissive glow to help them stand out from the environment.
    • Did a bit of hedge trimming around the growths so that there is less context foliage masking their locations.
    • Slightly increased the size of growths to make them easier to spot.
  • Red's Venom is now properly tagged as AoE.
  • Red's Venom damage has slightly increased.


Breach CI-004
All Modes
  • Damage from the holding pens coils can no longer be reflected because that's silly.


Super Mutant Trandoshan Action Squad GX: Shining Hunter Force of Justice Brigade
Musco note: Still not the real name...

All Modes
  • Corrected the size of the indicator for Greus's Trandoshan Torch AoE to match the effect size.

Story Mode
  • Hissyphis's and Greus's HP has increased a bit in Story Mode.

Veteran Mode
  • Titax Strike's damage will now be properly reduced if the target is knocked into a goo tank.


The Huntmaster

All Modes
  • The Huntmaster encounter now properly cleans up after itself when the encounter is completed (so no more getting stuck with the Lunch debuff, theoretically)
  • The Lunch debuff is now actually a debuff so that it can't be clicked off.


Apex Vanguard

All Modes
  • Scrubby Sprinkle Spray FX updated!

Story Mode
  • Use of the Ventilation and Scrubber stations now consumes one charge of power off of the battery (up from 0).
    Quote:
    This is a learnability change. Previously, only the EMP [Disruptor Pulse] station changed the power level on the battery. Because that station specifically always drains the battery, Story Mode players could only ever see the battery either completely full, or completely empty. Since players never saw the battery in a state of partial charge, there was no opportunity to learn or understand what the charge indicator was actually representing (Is it all or nothing? Does it have three charges because the indicator is broken up into three color regions? Does it have six charges because there are six bars?), and confusion about when or why the battery became uncharged (Was it every 3rd station use? Was it using the same station twice in a row?).

    This is one of those interesting situations where making one thing slightly harder will probably make the encounter easier overall.

Veteran Mode
  • Apex Vanguard's missiles actually do damage!
  • Apex Vanguard should now actually drop loot and set a lockout.


DanielSteed
The Grand Galactic Sale! | 09.16.2019, 07:36 AM
The second week of the Grand Galactic Sale has started! This week the following sales have been added:

- 40% off Color Crystals
- 50% off Appearance Options

Along with Character Transfers and Character Slots, these will remain on sale until October 21st. More items will get added next week, so stay tuned!


EricMusco
6.0 PTS Refresh #4 Operations Notes (13 September, 2019) | 09.13.2019, 02:17 PM
Quote: Originally Posted by RikuvonDrake View Post
We changing Izax now?
Whoopsie doops. That section has been removed, no Izax changes!

-eric


MattPucevich
6.0 PTS Refresh #4 Operations Notes (13 September, 2019) | 09.13.2019, 01:44 PM


Greetings! Here are some notes related to operations changes contained within this last PTS update

Refresh Notes:

Nature of Progress Operation

General
All Modes
  • CI-Synapse Accelerator Serum (more commonly known as "The Stims"):
    • Use of CI-Synapse Accelerator Serum stims is now instant with a 0.8s GCD (previously it was a 0.5s cast with a 1.0s CD).
    • Appearances and VFX related to stim usage have been updated:
      • There is now a different use animation for self-use versus other-use.
      • There are now different visuals for the single versus the double dose buff.
      • There is now a separate effect on the character for the Overloaded debuff, and a red shatter FX for overdose death.
  • Reaching 100 stacks of tired is now fatal.
  • Unlocking of the elevator at the top of Spaceport Access Stairwell A is now tied to the defeat of a new pull of Trandoshans located at the top of the stairs.

Red
All Modes
  • Derpridic Blooms no longer have collision.
  • Fixed the seemingly random invisible LOS blocks dotted around Red's encounter area.

Breach CI-004
All Modes
  • Lake Crabs should now properly reset when the Breach CI-004 event is reset (previously, a crab would never spawn again after it had been spawned the first time, even if the event was reset)
  • Remaining Flares and Stims will be removed when the Breach CI-004 event is completed.
  • Warden droids now play beam FX to the console(s) whose use they are locking.

Story Mode
  • Reduced the maximum range of the Lake Crab's Tongue Yoink ability from 40m to 15m in Story Mode

Veteran Mode
  • Reaper health has been increased


Super Mutant Trandoshan Action Squad GX: Shining Hunter Force of Justice Brigade
Musco note: This is not the real name

All Modes
  • Players will no longer take falling damage when jumping down into the Evolutionary Warfare Mutagen Lab
  • Reduced the additional damage taken by the Trandoshans from Death Pact (Was 5/25/100, is now 5/10/15).

The Huntmaster

All Modes
  • Players will no longer take falling damage when jumping down into the Combat Iteration Testing Arena
  • Players should no longer be held in combat in some cases after the Huntmaster is defeated.
  • Increased range on Huntmaster's default ranged attack to 100m
  • The Deliberate Charger now has interrupt immunity
  • The Deliberate Charger will now ignore the Huntmaster as a target after breaking the Fortress shield, and entertain the players instead.
  • Adjusted the Deliberate Charge "Arrow Parade" target indicator to not fade until much closer to the target, so that it's easier for the target to see regardless of their camera position and zoom.
  • The Huntmaster will no longer shoot after retreated beasts quite so tenaciously when a new Light Point appears.
  • Incendiary Grenade now produces a red text callout with the target's name.
  • Encounters leading up to the Huntmaster should no longer spawn when restarting the phase with a Huntmaster defeated lockout.
  • The Huntmaster's holdout radius is now colored "rorange" to helpfully suggest that standing within it is a very bad idea.
  • Fixed a bug where the visually displayed radius of the Huntmaster's Holdout position was slightly smaller than the effective radius.

Story Mode
  • Incendiary Grenade's channel time increased from 3.0s -> 4.5s to give story mode players a little more time to notice and react.

Apex Vanguard

All Modes
  • Fixed a bug causing the Apex Vanguard's melee attack to do 25% less damage than intended.
  • Zone Defense's maximum ranged increased from 30m to 40m.
  • Fixed an edge case where the Apex Vanguard wouldn't ever start up Darkness Overdrive if brought below 85% health before ever removing the battery.
  • Attempting to use a station without sufficient battery charge will now broadcast an "insufficient battery charge" error to the raid.
  • The Battery Carrier no longer magically becomes untired whenever they plug the battery into a socket.

Veteran Mode
  • Added colored pips to the flare station's overhead sign that convey the status of the three flare manufacturing slots. Known issue: These pips are only visible if your camera is within ~75m of the sign.
  • Missile damage increased ~40%
  • Stim station now produces a red text message when it shuts down due to the battery having been removed (to help clarify that the stim station keeps going so long as the battery is left in)
  • Increased the rate of tired gain in Veteran mode by 50% (1 per 3s -> 1 per 2s). Tired is still lost at the same rate (1 per 6s)
  • Fixed an issue preventing the Apex Vanguard from entering its final phase


EricMusco
Next PTS Patch Timing | 09.12.2019, 03:12 PM
Hey folks,

We discovered a few more issues and are going to bring PTS offline so we can get them resolved. Expect a new PTS build tomorrow so we can test Dxun through the weekend. We are going back to the original plan of continuing acquisition testing next week!

Thanks all.

-eric
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