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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Conquest Overhaul | 01.22.2021, 05:39 PM
Hi all, we deleted recent posts in this thread because they were no longer contributing to the original conversation and the discussion was not healthy. Please keep comments on topic and respectful.

The Conquest Crafting Objectives Need to be capped per legacy. | 01.22.2021, 05:16 PM
Originally Posted by Voriik View Post
Posts laying how these objectives are being abused in plain English, and even the video literally showing it, down to the very name of the software have all been removed. Alright, you re-direct me to an off site link to:

"Report inappropriate player behavior, harassment, or a player or guild name." or "Report a player from in-game."

Nope and Nope. Waste of my time and it'll end up in hyperspace. This is a game mechanic that needs to be addressed. NOT and individual player or guild. You can NOT fix this by simply banning or sanctioning any one user. It's akin to stopping credit sellers. You whack a-mole one, and two more just sprout up. We want action. Kinda like how you all immediately at the snap of a finger address a certain ring of guilds mass ninja inviting and purging to win planets on DM, and now SF servers.

I'm not sending in a ticket to report anyone player or guild either, it's a waste of time compiling a list. However, if you want to be back logged with literally thousands of our members from 5+ guilds copy and pasting the same message into an in-game ticket with another video break down, and their signatures at the bottom we can arrange that too, I'd rather not though.

So let's just cut to the chase, limit the crafting conquest objectives to be either per character or per legacy not to exceed 5 million conquest points. That way all the smaller guilds can continue sitting there for six hours spamming one button to get their rewards on all their characters(Bogus) and not feel affected, while the larger conquest guilds actually interested in playing the game and organizing content, can actually be on a level playing field.

Thank you.
You were asked to follow the proper channels in reporting problematic behavior, and you did not. You were asked to not post about system abuse in detail, and you did. It is in our Rules of Conduct that such posts are not permitted on this platform. Please adhere to the guidelines of this space. You are free to offer feedback on improvements you would like to see in the game, but do not violate our Rules of Conduct. Our lines of communication are to help players, and gather feedback and info from the community. Should you or anyone spam our report system, our forums, etc... we can take further actions against your account.

Grade 7 Space Missions TOO HARD! | 01.22.2021, 02:49 PM

Hi all - we really appreciate the discussion! I wanted to let you know we're going to take a look at Reputation rewards for Grade 5 and below missions for a future update.


a thread to debate the merits of slicing changes (post here, not there) | 01.22.2021, 02:46 PM

Great discussion in here! I wanted to jump in and let y'all know we're going to take a look at Remote Slicing for an upcoming update.


2021 Projects | 01.22.2021, 11:22 AM
Hi all,

Thought this would be a good conversation to start up to get to know y'all outside of the game.

What are some projects you're working on that you want to complete by end of year? I'm re-organizing my office and my work space. I'm not an interior designer by any means, so this is definitely a long term project for me. I plan on building some shelves, making a little area to relax when I need to step away from a monitor, and putting up some decor/art. I've found that I really like drilling holes into a wall.

I also want to learn five new dishes to cook. I recently made Eggs Benedict for the first time and nailed the sauce, so I was pretty pleased.

Let me know what's on your plate for this year! (pun intended)

Note: I don't want to spam the Dev Tracker, so I won't be able to respond to every single comment here, but know I'm reading the conversations!

Grade 7 Space Missions TOO HARD! | 01.22.2021, 10:04 AM
Originally Posted by DakhathKilrathi View Post
This is the Galactic Starfighter subforum. This thread has nothing to do with GSF in... well, any way. Why did you put it here? It's doubly insulting given that we have a thread here as well as a thread in suggestions trying to get dev attention on a pretty important issue. That you would have had to see at the top, since it was the last thing we were discussing here.

A lot of people doubt our threads ever get read and I'm not sure what to tell them at this point.
Someone kindly let me know that I moved it to the wrong sub-forum and I thanked them for the message. It was a mistake on my part and I rectified it as soon as soon as I could.

Originally Posted by DarkTergon View Post
Do you actually play the game? Have you encountered this issue, or are you quoting devs who either haven't done it, or are hard core players, so stuff like this is meaningless. The biggest issues is, these missions are considered 'Heroic' yet, unlike every other heroic missions, you cannot invite someone to help, there are no other areas where you can do a harder mode, without inviting others. There are many reason why people have issues with this, and yet, you continue to put forward that it's a LTP issue.
I do play the game, but I haven't gotten to this particular point of it yet. A question was asked and I was able to find an answer for it, so I responded. Conversations that happen afterward is feedback that I can gather. I read as much as I can from all the pockets of the community and do my best to respond in ways that can be helpful for players, show that someone on the team is active in the forums, and that we are doing our best to keep communication open. I don't see my post as meaningless.

Uprisings in 6.2.1 - Feedback | 01.21.2021, 03:18 PM
Hi everyone,

Thank you for your feedback!

We've pushed an update on the PTS today with several fixes. Here is the link to the list of those fixes: Welcome to the 6.2.1 PTS!.

Welcome to the 6.2.1 PTS! | 01.21.2021, 03:17 PM
Hey everyone!

We've updated the PTS and it is once again open for testing. Here is a list of the Uprising fixes we've implemented:
  • All: Full Level 75 rebalance of all Uprisings. This includes enemies and bosses.
  • Destroyer of Worlds: Reduced the amount of Trash by about 50%
  • Destroyer of Worlds: Adjusted range of Skurr & Velloc attacks so they now only hit players within their AoE indicators.
  • Done and Dusted: Enslaved Sand Bats now have a reasonable amount of HP
  • Firefrost: Environmental snowfall in the final boss now actually can damage the player.
  • Fractured: Final boss no longer resets randomly after defeating Lord Anril.
  • Fractured: Enemies no longer can go through a specific gate while it's closed.
  • Inferno: Kolto stations now work.
  • Landing Party: Commander Tassar can no longer cast Void Space right after Force Slam.
  • Trench Warfare: Walkers can no longer damage players with missiles while they're on turrets.
  • Trial and Error: Marlon Fenn has a new leap attack that does AoE damage in a radius around him when he lands. Can execute this ability 1-3 times in a row.
  • Trial and Error: Electric Wire Traps no longer Stun the player on anything but Master Mode
  • Trial and Error: It's no longer possible to get stuck on chairs in the final boss's room.
  • Trial and Error: Giant roving laser traps now move slower
  • Trial and Error: AoEs for Alirra Semhess are now more visible and distinct.

Conquest Overhaul | 01.21.2021, 01:04 PM
Originally Posted by Voriik View Post
Nope, and Nope. I used to not get involved or dabble in conjecture, but I now 100% know the Crafting Inventor Conquest objective is rife with abuse. I'll have a post on it later, but suffice to say a certain someone had the courage to step forward and show me exactly how it's being exploited for massive conquest gains, in that people with 15 members online can literally hold off 60+ people actively in rampage, world boss runs, or other activities like gsf ect with just a few using a particular program. They even sent me a video of them doing it to demonstrate. If any developer would like it, message me too.

Conquest gained from crafting needs to be Capped per legacy. No more than Half whatever the large yield conquest goal is. It truly is ridiculous the numbers you can output with it in concert with others, something a normal human would struggle to replicate. I'm an officer in one of the largest conquest guilds on impside, and we just barely beat a guild that literally had 15 members on throughout the entire night we were running conquest in one last push. Bogus.
If you have not already, please send reports through the proper channels. I encourage you to go here and follow the steps under the platform SWTOR.

I also ask that you refrain from posting a step by step or breakdown of any type of system abuse in the forums and that you instead include that language in your report and let our team review and process.

Gravestone is filled with npcs before visiting Asylum | 01.21.2021, 12:46 PM
Hi folks,

It seems that Koth's crew doesn't know when it's time to leave a party.

Our team is still working on this and when we have more info to share about this bug, we will inform the community.

Grade 7 Space Missions TOO HARD! | 01.21.2021, 12:42 PM
Quote: Originally Posted by Deadbladey View Post
I've only managed to do 1 of them so far but not consistently. Also would be nice if JackieKo replied with some clarification on why the there is such a jump in skill requirement/difficulty between grade 5 and 7 missions and if they plan on changing it in future at all (grade 8 upgrades for instance).

Hey Deadbladey,
The Grade 7 Missions are intended to be challenging especially for players who have mastered everything in the Grade 5 Mission. You are meant to have almost max level ship gear and have knowledge of when to strategically use your abilities. However, there is little to no RNG, so that will help with planning your route and trying new techniques tp complete the mission. While Grade 7 is the most challenging piece of content for this mode of the game, it is definitely doable with the right gear and strategies.

EDIT: I'll also be moving this discussion to the appropriate sub-forum.

Is there a work around this Shroud bug | 01.20.2021, 10:21 AM
Originally Posted by Tumblecheck View Post
It's called The Shroud Revealed.
Originally Posted by TheXterminator View Post
I believe it's called "The Shroud's Last Stand" on impside. On pubside, the equivalent mission is called "The Shroud Revealed." The mission that precedes this one in the chain is my absolute favourite in the game

Originally Posted by Mubrak View Post


The quests are "[HEROIC 4] The Shroud’s Last Stand" / "[HEROIC 4] The Shroud Revealed" depending on faction.
Thanks, everyone. I'll pass that info along. Can you also provide the names of the droid NPCs?

Is there a work around this Shroud bug | 01.19.2021, 04:14 PM
Originally Posted by EllieAnne View Post
Gamebreaking bug so I assume BW will ignore this thread.

We are in the last stage of the Shroud story line in his assembly line. You can not finish the turret/droid battle because invariably (three times in a row) at least one droid get in the center podium with the shield and gets stuck. You can target him bit can't "see" him so attacks (even DoE) won't work. Once my healing companion got stuck in there and didn't heal.

So does anyone have a solution because I certainly don't. Bioware, any intentions on fixing this?
Can you tell me the exact quest name and the droid NPCs' names? That would help us look into this further.

Upcoming Guild Conquest Updates | 01.19.2021, 02:23 PM
Hi everyone,

Friendly reminder that this conversation has spiraled a bit and we want to ensure that replies and comments to the OP are on topic. There is a lot of conversation that is revolving around Crafting and Botting. We realize that these are important aspects/concerns to the game, but are asking that conversation revolve around the three topics that were covered in the OP.

Additionally, thank you for reporting the problematic posts and bringing those to the attention of the moderation team. As a reminder to everyone on the forums, please refrain from attacking each other and/or falling into call out behavior. Those types of posts are not permitted and does not foster a healthy environment for anyone.

Thank you!

Didn't receive my Cartel Coins | 01.18.2021, 05:53 AM
Hi folks,

As mentioned here: Cartel coins not being delivered, there was an issue with Cartel Coins purchases. This issue has been resolved and you should all have received your Cartel Coins. If you are still having any issues, please contact support: How to contact Star Wars™: The Old Republic™ (SW:TOR) support.

Thank you for your patience.

Cartel coins not being delivered. | 01.16.2021, 04:41 PM
Hey all,

I just want to confirm there was an issue where a small percentage of purchases we're delayed in being processed. That issue has now been resolved and you should have received any coins you purchased. If you are still having any issues, please contact support.



Minor Rampage Achievement Boost does not double all kill counts | 01.15.2021, 01:24 PM
Hello everyone,

Here is a bit more clarification on the Minor Rampage Achievement Boost.

Upcoming Guild Conquest Updates | 01.15.2021, 01:03 PM

Hi everyone,

We wanted to let you all know of some updates we are making to Conquest as it pertains to Guilds and Guild Contributions. This update will specifically touch two main aspects of Guild Conquests - when a new character joins a Guild, and when any characters are removed from a Guild - and how Conquest Points will be handled.

New Character Grace Period
When a new character has accepted an invite into a Guild, that character will begin a Grace Period with the Guild. During this time, that new character can still earn their own Personal Conquest goals and rewards, but their Conquest efforts will not be calculated into the Guild’s Conquest efforts until the next Conquest event. As such, new characters will not immediately appear in a Guild’s Conquest Leaderboards, and will not be eligible for the Guild’s Invasion Reward.

When new characters view the Guild Invasion screen, they will see a message indicating that they are currently unable to contribute towards their new Guild’s Conquest score, and must wait until the next Conquest event. Similarly, when viewing the Guild Roster page new characters who are unable to contribute will be indicated as such, allowing Guild Leadership to get a better picture of who cannot actively contribute.

It is important to note that this Grace Period is per character, and not account. If a player already has a character in a Guild, and is bringing an alternate character into the Guild, the Grace Period only applies to that alternate character, and not all characters from that Legacy. Equally as important to note is that this Grace Period will also apply to all new Guilds being formed.

Joining a Guild is an important aspect of our game, and we want to ensure that both the Guild and new members are given time to assess each other properly, without the pressures of reward systems potentially interfering in that period.

Character and Guild Separation
When a player is removed from a Guild by the Guild, their Conquest contributions will now be removed from that Guild as well. In the event the character leaves a Guild on their own accord, the points they contributed to a Guild’s Conquest will remain with the Guild for that Conquest.

When removing characters, Guild Leadership will now be provided with a notification informing them that removing the member will result in a loss of that member’s Conquest contributions. Again, it is important to note that this is per character, and not account.

Guild Commendation Reward
As a result of the changes mentioned above, the time frame in which a Guild will earn their Guild Commendation Invasion Reward is being changed. Guild Perk Rewards will now be tallied at the end of a Conquest event rather than during it, and as such the Commendation Reward from Invasions will be given when the subsequent Conquest begins.

We want to ensure that character and Guild separation is done in a healthy and amicable way.

As always, thank you to everyone who has sent in feedback regarding how the current system was being used. We feel these changes will allow players and Guilds to build healthier relationships when experiencing this aspect of SWTOR, and are aiming to have these changes in an update in the near future.

EDIT: Added Guild Commendation Reward section.

Every time a dye is the Flash Sale item it disappears from the Cartel Market | 01.15.2021, 12:59 PM
Hi ceryxp,

This is not working as intended and not specific to dyes. At times, a flash sale item will not be listed immediately after the sale is over as some go through a cooling off period before they are restored to the CM.

Minor Rampage Achievement Boost Clarification | 01.15.2021, 11:17 AM

Hi all!

We have seen some confusion recently regarding the functionality of the Minor Rampage Achievement Boost, so I wanted to take this opportunity to go over its intended functionality.

As you progress your journey through the Galaxy, you will come across various Achievements for defeating a certain number of generic enemies. Let’s take a look at a few of these.
  • Removing the Riff Raff: Defeated 100 Criminal Combatants on Corellia (located under Aliens and Mercenaries in the Corellia Location section of Achievements)
  • Taris Eradication: Defeated 5000 non-player opponents while on Taris as a Republic player (located under General in the Taris Location section of Achievements)
  • T7-01 = Honorary Jedi: Defeated 1000 enemies with T7-01 as your active companion (located under T7-01 in the Jedi Knight Companions section of Achievements)
  • I’m Gunna Get You, Czerka: Defeated 480 non-player opponents while on CZ-198 (located under General in the CZ-198 Dailies section of Achievements)

Using the Minor Rampage Achievement Boost will increase the defeat counts for these Achievements by 2x. This means 1 defeated Criminal Combatant on Corellia will count as 2 as far as the Achievement counter is concerned, allowing you the opportunity to obtain these Achievements at an expedited rate. Keep an eye open for Achievements which similarly require general enemies to be defeated - the Minor Rampage Achievement Boost will increase those counts!

This boost will not however affect counts towards Player defeat Achievements, Boss or Named Enemy defeat Achievements, or Conquest Objectives.

For example, you are on CZ-198 defeating enemies for the ‘CZ-198: Defeat Enemies’ Conquest Objective, and you also have the Minor Achievement Boost active. The counts for the Conquest Objective will remain 1:1 (meaning 1 defeated enemy counts as 1 count toward your Conquest Objective), however counts towards the ‘I’m Gunna Get You, Czerka’ Achievement will be doubled, even if you are defeating the same enemy.

We hope this information helps clarify the functionality of this new boost!
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