Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


DanielSteed
A Day in the Life of Marauders and Sentinels | 10.17.2019, 11:09 AM
Hello everyone!

In our latest installment of our series showcasing the synergy of Set Bonuses and Tacticals, we published an article looking at Marauders and Sentinels.


DanielSteed
The Grand Galactic Sale! | 10.14.2019, 07:18 AM
Hello everyone!

We saved the best for the last in the final week of the Grand Galactic Sale. Collection Unlocks are back at a 50% discount and Armor Sets are 30% off on the Cartel Market until October 21st!


DanielSteed
A Day in the Life of Snipers and Gunslingers | 10.11.2019, 01:16 PM
Hello everyone!

In the latest installment of our series showcasing the synergy of Set Bonuses and Tacticals, we just published an article looking at Snipers and Gunslingers.


DanielSteed
A Day in the Life of Operatives and Scoundrels | 10.11.2019, 01:14 PM
Hello everyone!

In yesterday's installment of our series showcasing the synergy of Set Bonuses and Tacticals, we published an article looking at Operatives and Scoundrels.


EricMusco
Welcome to Phase 3 PTS | 10.11.2019, 10:10 AM
Hey all,

Ok here is a recap of some of the changes coming to crafting for 6.0 (beyond what you have seen on PTS).
  • Dramatically reduced the credit cost of the supplemental crafting materials on vendors.
  • Crew Skill Mission times reduced by approximately 30%.
  • Crafting times for combining materials has been reduced by approximately 30%.
  • Materials required to craft Premium quality items has been reduced. Specifically, it no longer requires the Conquest crafting material and lowered the overall mat requirements.
  • Reduced the overall crafting material requirements for crafted Set Bonuses and Tactical items.

One other note as well since I know there has been concern around material costs. Although the costs are higher players should be seeing a much higher in-flow of materials as well. If you are only doing Crew Skill Missions and nothing else it may feel slower though. However you will receive supplementary materials from playing content (such as boss kills) as well as via Jawa Scrap which you will receive from all deconstruction. For players who are actively harvesting materials we actually expect that you will be able to craft even faster than you could previously (due to a large in-flow of materials). As always, please keep any and all feedback coming. If what I stated above is not what you have been seeing then more changes may be necessary.

Thanks all.

-eric


EricMusco
Welcome to Phase 3 PTS | 10.10.2019, 11:39 AM
Hey folks!

As a heads up the plan to be specific is to bring PTS fully offline at 4PM Central tomorrow.

To address some of the other questions I am seeing. Yes, absolutely please keep feedback coming as the team is still reviewing it. I am working on getting details on crafting changes for you as well.

-eric


EricMusco
Welcome to Phase 3 PTS | 10.09.2019, 08:16 AM
Hey folks,

I alluded to this in my earlier post (Phase 3 coming down the end of the this week) but I wanted to post a reminder. PTS Phase 3 will be coming down for good this Friday afternoon! Make sure to get in your PTS Achievements by then if you want the Kai Zaikken log.

The current patch that is on PTS will be the final one. We would love to put up more patches and show you the changes that have already been made, along with gathering more feedback. At this point though the team needs to focus their efforts on the final build for the 22nd. Definitely keep all feedback coming it is still being passed onto the team and rolled into launch.

Thanks everyone.

-eric


EricMusco
Welcome to Phase 3 PTS | 10.07.2019, 09:33 AM
Hey all,

We are going to bring PTS down briefly this AM to deploy a new patch. That patch is going to be putting crafting materials on the boost terminals to allow for easy crafting of high-end augments.

Thanks all.

-eric


DanielSteed
The Grand Galactic Sale! | 10.07.2019, 08:44 AM
Hello everyone!

Only two weeks left of the Grand Galactic Sale on the Cartel Market. Companions and Dyes are now 40% off, with Mini-pets being 50% off until October 21st!


DanielSteed
A Day in the Life of Powertechs and Vanguards | 10.04.2019, 03:32 PM
Hello everyone!

In the next installment of our series showcasing the synergy of Set Bonuses and Tacticals, we just published an article looking at Powertechs and Vanguards.


DanielSteed
Welcome to Phase 3 PTS | 10.03.2019, 05:14 PM
Hello everyone!

I am happy to say that the PTS is back up! With this update we have adjusted the balancing for Flashpoints and it's respective feedback thread can be found here.

Please keep the feedback coming!


DanielSteed
PTS Phase 3 - Flashpoint Balance | 10.03.2019, 05:13 PM
Hey everyone!

Phase 3 is now active on PTS. Please head there and test how balance is feeling in all Flashpoints. There have been some changes from Phase 2. All Flashpoints (except Corellia) are now balanced at level 70. This is to address some of the feedback we received in Phase 2, mainly that Flashpoints had gotten substantially easier.

Please report your findings back into this thread. Some key information we are looking for:
  • Does a particular class or spec feel too strong? Too weak?
  • Do any of the new abilities feel particularly strong? Too weak?
  • Is there a set bonus that feels too strong? Too weak?
  • Is there a tactical that feels too strong? Too weak?
  • Is there a specific set bonus and tactical combination that is over powered?
  • Are there any encounters that feel out of balance?
Be as specific in your feedback as possible! The questions above are just for guidance, feel free to pass on any feedback you have.


EricMusco
Welcome to Phase 3 PTS | 10.02.2019, 05:56 PM
Hey folks,

So, a bit of bad news. It was discovered that players were able to access Corellia on PTS. Since this is the story finale of the expansion we don't feel comfortable leaving it accessible and so we are keeping PTS down until we can get a new patch to remove that access. We are aiming for a build tomorrow, so we'll report back and let you know the status of that.

Sorry for the missed time in Phase 3! We'll get it back up as fast as we can.

-eric


EricMusco
PTS Phase 3 - World Content Balance | 10.02.2019, 04:54 PM
Hey all,

Phase 3 is now active on PTS. Please head there and test how balance is feeling in all forms of world content. Missions, heroics, Chapters, etc. Please report your findings back into this thread. Some key information we are looking for:
  • Does a particular class or spec feel too strong? Too weak?
  • Do any of the new abilities feel particularly strong? Too weak?
  • Is there a set bonus that feels too strong? Too weak?
  • Is there a tactical that feels too strong? Too weak?
  • Is there a specific set bonus and tactical combination that is over powered?
Be as specific in your feedback as possible! The questions above are just for guidance, feel free to pass on any feedback you have.

Thanks all!

-eric


EricMusco
Welcome to Phase 3 PTS | 10.02.2019, 04:54 PM
Quote: Originally Posted by ZeridanShear View Post
Eric, is there a separate thread for the World Content, or do you just want that posted in this thread? Assuming the rewards aren't final other, just testing balance for World Content?
Forgot to move it over, 2 minutes and I will get that up. Thanks for catching that!

-eric


EricMusco
Phase 3 coming this week ? | 10.02.2019, 02:22 PM
Quote: Originally Posted by HKtheindomitable View Post
NOOOOOOO!!!!!!!! I didn't get any chance to do anything after the loot acquisition changes and the achievement after that went live! I made sure I had time when phase 2 started, but the loot was broke and then had changes coming. I waited to test that specifically, but couldn't. I hoped I could have at least ONE day to do it.

I mean really, there wasn't even a "hey we'll be bringing it offline soon". Phase 3 was slated for "later in the week". Wednesday is the middle. I didn't just want the achievement, I actually wanted to test the loot acquisition specifically. But I get hosed because I had work crammed together and the expectation of being having at least one or two days to get in before it changes.

I feel robbed of my opportunity to not only focus on loot acquisition, but also the reward for being on. I was on and testing, but I couldn't test that specific one because folks weren't on since they were waiting for the change to it. Then when it came back, I couldn't get on to test. I had set aside plenty of time to do it. I get that it took a while, and I can't fault anyone for that part, but to be cut off from a reward for putting that time aside to test so soon because I couldn't get grouped up to do it...
I understand your frustration here but I think you still have your opportunity to test. Technically, the only way to "skip acquisition" and go straight into balance testing is to use the terminal to get infinite tech fragments to get the gear you want. If you want to continue to test acquisition then you can ignore the boost terminal and still go through the process naturally. Even though it isn't the focus of Phase 3 we are absolutely still looking for feedback and making changes.

If you missed out on the Phase 2 Achievement don't worry, progress can still be earned even during Phase 3 so you didn't miss out!

-eric


EricMusco
Welcome to Phase 3 PTS | 10.02.2019, 02:13 PM
Quote: Originally Posted by Flying-Brian View Post
Just a quick heads up, deconstruction for any item is bugged and is not working.
Thanks for the heads up. Quoting so it is on the dev tracker, deconstruct is not functioning in this build.

-eric


EricMusco
PTS Phase 3 - Operation Balance | 10.02.2019, 02:13 PM
Hey all,

Phase 3 is now active on PTS. Please head there and test how balance is feeling in all Operations. There have been some changes from Phase 2. All Operations (except Dxun) are now balanced at level 70. This is to address some of the feedback we received in Phase 2, mainly that Operations had gotten substantially easier.

Please report your findings back into this thread. Some key information we are looking for:
  • Does a particular class or spec feel too strong? Too weak?
  • Do any of the new abilities feel particularly strong? Too weak?
  • Is there a set bonus that feels too strong? Too weak?
  • Is there a tactical that feels too strong? Too weak?
  • Is there a specific set bonus and tactical combination that is over powered?
  • Are there any encounters that feel out of balance?
Be as specific in your feedback as possible! The questions above are just for guidance, feel free to pass on any feedback you have.

Thanks all!

-eric


DanielSteed
A Day in the Life of Mercenaries and Commandos | 10.02.2019, 01:55 PM
Quote: Originally Posted by Lhancelot View Post
I like the tactical "Energized Charges." Double up time on Supercharged Gas" is awesome... I just wonder if this tactical can be used with all mercs, or are tacticals restricted to specific sub classes? (IO merc in this case?)
This Tactical in question is specifically for Innovative Ordnance Mercenaries and Assault Specialist Commandos. As Musco alluded to in this response, we're working on building a comprehensive list of every Set Bonus and Tactical! This will be broken down by general use, base class, advanced class, and discipline.


EricMusco
PTS just drop? | 10.02.2019, 01:52 PM
Quote: Originally Posted by xordevoreaux View Post
I can try reloading the launcher again, but it's saying the server is down.
PTS is available now with the start of Phase 3!

-eric
Star Wars: The Old Republic > English > Developer Tracker