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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


DanielSteed
Alderaan Round 2 Changes and Feedback | 01.17.2020, 11:23 AM
Hey everyone,

The PTS is now up and ready for more testing. Let us know your thoughts!


DanielSteed
Class Changes in 6.1 - Feedback | 01.17.2020, 11:21 AM
Hey everyone,

The PTS is now live for everyone to check out these Class changes!


EricMusco
Ziost Bugged? (Star Forge) | 01.15.2020, 11:13 AM
This is now resolved, thanks all!

-eric


EricMusco
Alderaan Round 2 Changes and Feedback | 01.15.2020, 10:33 AM
Hey folks,

Our plan right now is to bring PTS by the end of the week (assuming everything stays on track). Here are the changes you will see to the Alderaan Stronghold based on your feedback:
  • A variety of bug fixes throughout including issues such as expansion doors not opening after purchase.
  • Made a number of changes throughout the Stronghold to hook quantity and placement.
  • Hooks have been added to the Ancient Ruins area outside.
  • Taxis will now be Thrantas!
    • Known issues: The map for the Alderaan Stronghold and the taxis are not functioning properly.
Please use this thread to share your thought on the new updates to the Alderaan Stronghold. Thanks all.

-eric


EricMusco
Class Changes in 6.1 - Feedback | 01.15.2020, 10:33 AM
Hey folks,

In addition to the Alderaan Stronghold and story update in 6.1, there are also a host of class changes coming. Below you will find a list of the Class changes you will find in our next PTS build that are planned for 6.1 later this week. The list includes changes to classes and any of their items as well. Dev notes will be in italics below for each change to give some context.

Dev note: The healing changes below are part of ongoing balance changes to bring healers to their intended targets. Expect more healer changes and additional targeted class changes in a future update.

Empire
Inquisitor
Sorcerer
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds). The duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift to be used while Force Speed is active.
Corruption
  • Sustaining Darkness now heals for roughly 12% more
-
Powertech
  • Reduced Meteor Brawler Firefall damage by 25%
    • Dev note: Meteor Brawler’s Firefall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Power Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for Advanced Prototype discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Advanced Prototype
  • Energy and Kinetic damage buff from High Energy Gas Cylinder increased to 5% (up from 3%)
  • Power Bracer damage buff increased to 10% (up from 5%)
  • Blood Tracker damage buff increased to 5% (up from 3%)
    • Dev note: Advanced Prototype was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Energy Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Advanced Prototype players.
-
Operative
Concealment
  • Acid Lash tactical now increases Acid Blade damage by 60% (down from 100%)
    • Dev note: Concealment Operatives with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Lethality
  • Synox Shots now increases Toxic Blast’s damage by 75% (down from 100%)
    • Dev note: Lethality Operative’s Toxic Blast was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Republic
Consular
Sage
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds). The duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Mental Alacrity to be used while Force Speed is active.
Seer
  • Soothing Protection now heals for roughly 12% more
-
Vanguard
  • Reduced Meteor Brawler Ionfall damage by 25%
    • Dev note: Meteor Brawler’s Ionfall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Tactics
  • Energy and Kinetic damage buff from High Energy Cell increased to 5% (up from 3%)
  • Riot Augs damage buff increased to 5% (up from 10%)
  • Triumph damage buff increased to 5% (up from 3%)
    • Dev note: Tactics was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Cell Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Tactics players.
-
Smuggler
Scrapper
  • Acid Lash tactical now increases Flechette Round’s damage by 60% (down from 100%)
    • Dev note: Scrapper Smugglers with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Ruffian
  • Synox Shots now increases Sanguinary Shot’s damage by 75% (down from 100%)
    • Dev note: Ruffian Smuggler’s Sanguinary Shot was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Bug Fixes
These fixes are happening because we noticed a discrepancy between Gunslinger and Sniper.
Gunslinger
Dirty Fighting
  • Fixed an issue where Dirty Blast’s DoT from the Exploited Weakness tactical was dealing more damage than intended
Sharpshooter
  • Fixed an issue where the Agitating Energies tactical was refreshing Vital Shot and ticking its damage more often than intended
Again, these changes will be on the next PTS build which we are targeting to be online before the end of this week. Share your thoughts on the above changes in this thread.

-eric


EricMusco
Ziost Bugged? (Star Forge) | 01.15.2020, 08:33 AM
Hey folks,

I am sending this over for the team to take a look. Thanks!

-eric


EricMusco
Some update on what's next is needed | 01.13.2020, 04:10 PM
Hey folks,

First off, happy new year! We know that with a new year means questions of "what's next" and so let me try to add some clarity to things.

What's next? In case you missed our last livestream in December or didn't get a chance to check it out on PTS, Game Update 6.1 is the next thing on the horizon and it is slated for a February release. That update contains our next story beat (around the size of Hearts and Minds) and the new Alderaan Stronghold! Many of you have already have already shared your thoughts on the Stronghold, we are hoping to have PTS back up later this week with some new changes to check out.

One other quick note about 6.1 is the usage of the .1 in the Game Update. In the past we have been pretty inconsistent in our Game Update numbering and so we wanted to clean that up. This started at 6.0 but going forward any 6.X update will only increment if there is some story contained in the update. If there is no story, then it will increment by 6.X.X.
Ex: After 6.1 if the next update contained story, it would be 6.2. If it doesn't have story it would be 6.1.1.

We talked about this last year as well but just a reminder that we have moved away from the big form roadmaps that we used to post. Instead we try to lean more on updates via PTS, posts, livestreams, and blogs. So you should expect to see more about what is beyond 6.1 as we get closer to / beyond its launch. With that said, that doesn't mean Keith will stop swinging in to give you some longer term updates. I would expect before the end of January to see Keith in the forums to give you a bit of a welcome to 2020 which will likely contain some hints at what we are looking at doing this year.

I can tell you that the team is really excited about what is coming in 2020 and we are already planning around things for next year, our 10-year anniversary (and beyond)!

Thanks everyone.

-eric


EricMusco
Is Dantooine event fixed? | 01.13.2020, 10:33 AM
Quote:
Originally Posted by EricMusco View Post
Hey all,

Double checked and confirmed that the turret should be fixed for Dantooine. If there are any issues during the event next week, let me know.

-eric
Quick correction, this is not fixed for this week's event. I misunderstood the information I received which confirmed that it is fixed in 6.1. Apologies for any confusion.

-eric


EricMusco
Is Dantooine event fixed? | 01.10.2020, 01:39 PM
Hey all,

Double checked and confirmed that the turret should be fixed for Dantooine. If there are any issues during the event next week, let me know.

-eric


EricMusco
Is Dantooine event fixed? | 01.09.2020, 04:32 PM
Quote: Originally Posted by phalczen View Post
Just to reply, Eric, those fixes in 6.0a on Oct 29 appear to mostly have addressed Walker content, and not the Iokath or Dantooine turret missions, unless you've fixed something more recently on internal builds. More importantly, people are still reporting balance issues in the Walker content despite the fixes in 6.0a. Not only that, but there has been a Pirate Incursion Week since that patch (11/19-11/25) and the turret mission was still problematic.
Thanks for the info, let me circle up on the turret mission. It looks like the Conquest Objectives are still unchanged for next week but we are looking into what changes we can get in for 6.1.

-eric


EricMusco
Is Dantooine event fixed? | 01.09.2020, 09:01 AM
Quote: Originally Posted by Darittha View Post
i think CZ-198 daily was missing for a long time now - even if that was intentional nerf i can live with that.
But the Dantooine bug that just completely ruined that whole event+conquest.

Musco talked about it when it came up in bug reports:
"Hey folks,
I just want to make sure I am capturing what you are reporting correctly. Numerous Conquest Objectives from pre-Onslaught are no longer there including Dantooine Dailies, Dantooine Heroics, and Taris and Balmorra Heroics.
Separately, the turret Mission's balance is out of whack.
Is there anything not listed above that you feel changed? If so, please be specific, otherwise consider these passed on to the team and I will let you know of any further info I receive."

Then on another post, after ppl sent their replies:
"Thanks everyone for the confirmations and additional details. I will pass them on the team for investigation."
After that we havent heard anything about it which is why i made this post, hoping that someone knows if its fixed.
Hey folks,

I am double checking with the team on the status of Dantooine Conquest. We made a number of fixes to bolster issues following Onslaught so I am confident the Turret Mission should be fixed. I am looking into the Conquest Objectives and will try to get an answer in this thread today or tomorrow.

-eric


DanielSteed
January In-Game Events | 01.03.2020, 12:38 PM
Hello everyone!

Today we updated the in-game events schedule for January. Along with the currently active Bounty Contract Week, this month will see the Pirate Incursion and Relics of the Gree events.


EricMusco
Maintenance: January 3rd 2020 | 01.03.2020, 09:52 AM
All servers are once again available, thanks everyone!

-eric


EricMusco
Event schedule for January 2020 and beyond? | 01.03.2020, 09:04 AM
Quote: Originally Posted by Saeten View Post
Is there a schedule out there somewhere? When is the next Pirate Incursion event?
The in-game events page will be updated today to reflect January's schedule!

-eric


EricMusco
Maintenance: January 3rd 2020 | 01.03.2020, 08:54 AM
Hey everyone,

We will be taking all servers offline for a quick maintenance to address a service issue.

Details:
DATE: January 3rd 2020
TIME: 7:30AM - 8:00AM PST (1530 - 1600 GMT)
VERSION: n/a

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric


EricMusco
Missing credits gtn in my mail, been hours | 01.02.2020, 01:50 PM
Quote: Originally Posted by hof_th View Post
I highly doubt that you are missing anything, the mails that you are seeing are the first ones that you got they should have been deleted when your Credits arrived but weren't, that is the bug. You said yourself in your OP that some mails had the credits.

Everyone in this Thread, myself included, who checked carefully found that all Credits did indeed arrive in the second mail but the "you get it in one hour" mails are simply not deleted until you do it by hand. That means that if you collected all attachments from your mail only the "you get it in one hour" mails remain.

Personally I listed 16 Copies of the same Item yesterday, today when I logged into my GTN Character the UI showed 16 new mails but when I opened the mailbox there were actually 32 mails, 16 with Credits and 16 without all of them were already several hours old at that time.
Hey folks,

Circling back I want to confirm that what hof_th stated above is what our investigation is seeing as well. From what we can tell so far everyone did in fact receive their credits as intended. What happened is that an issue with our mail server was causing the first mail you receive (no credits, just a note of the sale) was not expiring out of your mailbox as it should have. That issue should now be resolved as well.

We are still triple checking everything to ensure that is the case and that no one is missing anything. I will report back as I hear more.

-eric


EricMusco
Missing credits gtn in my mail, been hours | 01.02.2020, 07:05 AM
Hey folks,

The team is looking into these reports. I'll let you know when I know more.

-eric


EricMusco
Tulak Hord Mail not working | 12.26.2019, 10:54 AM
Hey folks

Mail is once again working on Tulak! Let us know if you run into any issues.

-eric


EricMusco
Tulak Hord Mail not working | 12.26.2019, 09:30 AM
Hey folks,

The team is aware and working on a solution. We are trying to solve it without bringing the server down if we can. I'll report back when I have more information.

-eric


DanielSteed
Happy 8-Year Anniversary from Star Wars: The Old Republic | 12.20.2019, 12:43 PM
Hello everyone!

Today marks our 8-year anniversary! To celebrate, members of the BioWare and Lucasfilm teams share their memories from 8 years of STAR WARS: The Old Republic.
Star Wars: The Old Republic > English > Developer Tracker