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Changes to Gearing in 7.0 from PTS Feedback | 01.27.2022, 02:27 PM
Originally Posted by mentalmackem View Post

Is this going on the PTS for further feedback instead of just being forced live?
Hi mentalmackem,

PTS will be brought down tomorrow afternoon, so there will not be another phase of testing. When changes are live, we absolutely will be observing feedback coming in from players. I'm working on ways to help streamline that for players who frequent the forums.

Changes to Gearing in 7.0 from PTS Feedback | 01.26.2022, 01:10 PM
Hey Community!

I want to start this post with a huge thank you to everyone who participated on PTS and gave their input and feedback surrounding the 7.0 gearing system in our feedback thread. We appreciate your passion to make SWTOR the best it can be!. We want to share with you adjustments we’ve made based on your feedback after clarifying some misconceptions.

Clarification: Weekly Repeatable Missions

Let’s clear up some confusion we’ve seen regarding Weekly Missions in 7.0. We previously announced a change where Weekly Missions will reset their progress when the reset time has been reached. To ensure players are still able to complete their Weekly Missions in a reasonable time we have made 2 additional adjustments to go alongside this first change.
  1. The requirements for key Weekly Missions have been reduced.
  2. Some Weekly Missions can now be completed 3x per week for rewards instead of 1x per week.
As players have noticed, some Weekly Missions on PTS have already been changed so they can be completed 3x.

These changes have been applied to the following Missions:
  • Flashpoint Weekly Missions
    • [WEEKLY] Galactic Conflicts
    • [WEEKLY] Veteran Flashpoints
  • Operations Weekly Missions (Story mode only)
    • [WEEKLY] The Dread Fortress (Story)
    • [WEEKLY] The Dread Palace (Story)
    • [WEEKLY] The Nature Of Progress (Story)
    • [WEEKLY] Eternity Vault (Story)
    • [WEEKLY] Explosive Conflict (Story)
    • [WEEKLY] Gods From The Machine (Story)
    • [WEEKLY] Karagga's Palace (Story)
    • [WEEKLY] The Ravagers (Story)
    • [WEEKLY] Scum And Villainy (Story)
    • [WEEKLY] Temple of Sacrifice (Story)
    • [WEEKLY] Terror From Beyond (Story)
  • Uprising Weekly Missions
    • [WEEKLY] Master Uprisings
    • [WEEKLY] Veteran Uprisings
    • [WEEKLY] Story Uprisings
  • [WEEKLY] Searching for Allies
  • Heroic Weekly Missions
  • Daily Area Weekly Missions
  • PvP Weekly Missions
    • [WEEKLY] Conspicuous Valor
    • [WEEKLY] The Spoils of War
    • [WEEKLY] Go Berserk!
    • [WEEKLY] Time for Pain!
    • [WEEKLY] Galactic Starfighter
Finally, we've seen concerns that the progress reset could occur when players are on the turn-in step of missions that require interacting with a drop box to complete. These have all been converted to complete automatically so a physical turn-in is no longer required. Please note that any turn-ins that require a conversation or interaction with an NPC will remain as-is.

Clarification: Heroic Missions

We have seen a misunderstanding that players will no longer have the ability to complete the Heroic Missions they want to run, and wanted to talk about this with you all. Part of the 7.0 gearing design is to encourage players to spread around the galaxy by rewarding only certain activities each week.

We want to clarify that with this system, any activities that aren’t being encouraged will still be available, and will still be rewarded. At any time players will be able to access the Heroic Missions terminal on the fleet or travel to a planet’s mission dropbox to access the Heroic Mission of their choice, complete their Heroic, and receive their rewards. What will be changing week by week is which Heroic area gives bonus rewards for completion.

Adjustments to Gearing

After reading through and analyzing your feedback, we will be making the following adjustments which you will see live at 7.0

Legendary Missions

We will be adjusting the amount of charge gained from PvP activities so that all PvP related activities give 10 charges per match. (Previous values were 4 charge for Unranked matches, 7 charge for Solo Ranked matches, and 10 charge for Group Ranked matches)

Role in Need

We have slightly increased the rewards for Role in Need to make them more enticing and also encourage players to swap roles:
  • 2 Processed Isotope Stabilizer
  • 50 Tech Fragments
  • 5 Medals of Commendation
  • 5 Aquatic Resource Matrix (up from 3)

Galactic Starfighter

Rewards for Starfighter weren’t equal to rewards from other modes of PvP so we have increased the rewards from GSF to be closer to PvP rewards.
  • GSF Losses now reward 50 Tech Fragments (up from 0)
  • GSF Wins now have a chance to grant a Legendary Ember (previously no chance)
  • The GSF Weekly Mission will now reward 1000 Tech Fragments (up from 720)
  • The GSF Daily Mission will now reward 150 Tech Fragments (up from 120)

PvP Gearing Costs

PvP gear upgrades required too high amounts of Medal of Commendation and Aquatic Resource Matrixes so these values have been reduced. We have also increased the amount of Aquatic Resource Matrices (ARMs) rewarded from PvP Weekly Missions.
  • Unranked Weekly Missions now reward 8 ARMs (up from 2)
  • Solo Ranked and GSF Weekly Missions now reward 10 ARMs (up from 3)
  • Group Ranked Weekly Missions now reward 12 ARMs (up from 4)

Tech Fragments

To compensate for the amount of Tech Fragments players used to receive from Deconstruction, we have increased the amount of Tech Fragments reward from various activities:
  • Conquest:
    • Personal Reward increased to 250 (up from 100)
  • Group Finder:
    • Master FP Daily increased to 150
    • Master FP Repeatable increased to 50
    • Veteran FP Daily increased to 125
    • Veteran FP Repeatable increased to 40
    • Story OP Daily increased to 175
    • Story OP Repeatable increased to 60
    • Veteran Uprisings Daily increased to 75
    • Veteran Uprisings Repeatable increased to 75
  • Chapters (does not include Chapter IX: The Alliance)
    • Story Chapter completion increased to 10
    • Veteran Chapter completion increased to 20
    • Master Chapter completion increased to 30
  • Heroics:
    • Heroic mission Completion now grants 10 Tech Fragments (up from 0)
  • Daily Areas:
    • Daily Area mission completion now grants 10 Tech Fragments (up from 0)

Obtaining Gear at 320

When obtaining gear at Item Rating 320 from Flashpoints and Operations it was possible for players to begin receiving duplicate items before having acquired all pieces at Item Rating 320. We have adjusted these drops so players should no longer receive duplicate gear if any of their equipment slots has a piece of gear below 320.

Defeating Bosses

The reduction of gear dropping from bosses has left them feeling less exciting when killed. We have adjusted the distribution of currency and gear on bosses to retain some of that excitement.
Defeating a boss in Flashpoints or Operations will now always reward a piece of gear. This gear will be equal item rating to a randomly chosen piece of gear the player has equipped. In addition, the boss may drop bonus currency (Decurion Stabilizers for Flashpoints, Hazardous Catalysts for Operations) when defeated.

Gear Drops for Solo Players

Players on the Conquest Gear track currently have no way to obtain direct gear drops, which would make gearing alt character more difficult than we intended. To alleviate this issue we have created a new Noble Decurion Distribution Crate. This crate will reward the player 1 piece of Noble Decurion gear, at an equal item random to a randomly chosen piece of equipped gear.
This crate will be rewarded on the Weekly Missions for Heroic and Daily Areas.

Story Flashpoint Rewards

Story Flashpoint Missions will now offer the player a choice between 3 Medals of Commendation or 3 Decurion Isotope Stabilizers for completion.
Bosses in Story Flashpoints will still drop Decurion Isotope Stabilizers.

Gear Stat Adjustments

We have made some changes to stats offered by gear in order to give players a better experience and to open up more opportunities to customize your build. For most players, if you continue to follow the named set for your Combat Style you should see better performance for your class.

As a reminder, these are the suggested sets for your Combat Style Discipline
  • Targeter’s Gear
    • Marksman
    • Engineering
    • Virulence
    • Concealment
    • Lethality
    • Sharpshooter
    • Saboteur
    • Dirty Fighting
    • Scrapper
    • Ruffian
  • Mender’s Gear
    • Medicine
    • Sawbones
  • Boltblaster’s Gear
    • Pyrotech
    • Advanced Prototype
    • Arsenal
    • Innovative Ordnance
    • Plasmatech
    • Tactics
    • Gunnery
    • Assault Specialist
  • Med-Tech’s Gear
    • Bodyguard
    • Combat Medic
  • Demolisher’s Gear
    • Shield Tech
    • Shield Specialist
  • Force-Lord’s Gear
    • Deception
    • Hatred
    • Lightning
    • Madness
    • Infiltration
    • Serenity
    • Telekinetics
    • Balance
  • Force-Healer’s Gear
    • Corruption
    • Seer
  • Duelist’s Gear
    • Darkness
    • Kinetic Combat
  • Pummeler’s Gear
    • Vengeance
    • Rage
    • Annihilation
    • Carnage
    • Fury
    • Vigilance
    • Focus
    • Watchman
    • Combat
    • Concentration
  • Bulwark’s Gear
    • Immortal
    • Defence

Advanced Gearing: Customizing Your Build

For players who want greater control over their builds, we are varying the distribution of tertiary stats across different gear pieces

What does that mean?

For example: The head piece from the Targeter’s set will have Accuracy as a stat while the head piece from the Mender’s set will contain Crit as a stat. This allows players to equip pieces of gear from other sets in order to adjust their stats as desired. For these players we have included a table showing which gear slots align with which stats below.
  • Targeter’s:
    • Chest - Alacrity
    • Feet - Accuracy
    • Hands - Alacrity
    • Head - Accuracy
    • Legs - Crit
  • Mender's:
    • Chest - Crit
    • Feet - Alacrity
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity
  • Boltblaster's:
    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Alacrity
    • Legs - Accuracy
  • Med-Tech's:
    • Chest - Alacrity
    • Feet - Crit
    • Hands - Crit
    • Head - Alacrity
    • Legs - Crit
  • Demolisher's:
    • Chest - Shield
    • Feet - Shield
    • Hands - Shield
    • Head - Absorb
    • Legs - Absorb
  • Force-Lord's:
    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Accuracy
    • Legs - Alacrity
  • Force-Healer's:
    • Chest - Crit
    • Feet - Crit
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity
  • Duelist's:
    • Chest - Absorb
    • Feet - Absorb
    • Hands - Absorb
    • Head - Shield
    • Legs - Shield
  • Pummeler's:
    • Chest - Alacrity
    • Feet - Crit
    • Hands - Accuracy
    • Head - Alacrity
    • Legs - Accuracy
  • Bulwark's:
    • Chest - Absorb
    • Feet - Shield
    • Hands - Shield
    • Head - Shield
    • Legs - Absorb
Waist and Wrist pieces are not listed as those pieces do not contain the relevant stats.

Wrapping it up: Thank you!

We will continue watching your feedback to identify any improvements to the gearing system. Thank you again to everyone who has tested the 7.0 gearing on the PTS and provided feedback, as well as an early thank you to those who will be playing the Legacy of the Sith expansion when it arrives. We’re excited to bring this expansion to you all, and can’t wait to enjoy it with you!

EDIT: PTS will be brought down on January 28th as communicated earlier. There will not be another phase of PTS.

Changes made to Kai Zykken | 01.25.2022, 03:59 PM
Hi everyone,

I have two follow ups regarding Kai Zykken. As mentioned in the Guild Perks Schedule thread, we are not able to deploy the fix for Kai Zykken as we originally intended due to the Guild Perks Schedule fix needing to be deployed through a patch. Please expect both fixes to be implemented at 7.0.

Second, our Design team provided the below information to further explain how Kai Zykken will operate in Legacy of the Sith including an explanation on how the RNG protection will work on the Set Bonus Crate.

When 7.0 launches, Kai Zykken will have a new inventory containing:
  • A rotating collection of Tacticals
  • This collection will operate just like the rotating Tacticals offered on Kai during 6.0
  • A rotating collection of crafting Schematics for Tacticals and Set Bonuses.
  • These schematics will be the same schematics available from Kai in 6.0
  • A new Unidentified Set Bonus crate that will give the player a random piece of Set Bonus gear from the Spoils of War expansion.
  • This crate will contain no Tactical items.
  • This crate will contain every Set Bonus from 6.0, regardless of where it came from. This includes the sets previously only available from Dxun or crafting.

How does the RNG protection work?

When a player opens the Unidentified Set Bonus Crate, their current discipline and the items in their equipment and inventory will be checked:
If an item exists in the player’s equipment or inventory, the RNG protection will prevent that item from dropping.
Items will only drop if they match the player’s current Discipline (or Loot Discipline if they have it set)

This duplicate protection existed in 6.0 but didn’t apply to the Set Bonuses that could be worn by any class. We’ll be extending this protection to include generic Set Bonuses as well.

Important to note with this change is that when you have acquired every item from the crate, it will no longer have anything to give you. To ensure the crate always rewards the player with something, the Taskmaster's Chestguard will remain in the crate with no duplication protection. If you start receiving duplicates of the Taskmaster's Chestguard, you’ll know you’ve collected everything from the crate.

We hope the above better explains how this system works.


Bug: Guild Perk Schedule Ran Out | 01.25.2022, 03:53 PM
Hi everyone,

Update for the Guild Perks schedule issue. As mentioned previously, we were investigating a fix which could resolve the issue during a planned downtime. We do have that fix ready, however, it will need to be deployed inside of a patch. Due to that, we are going to put this fix into our next planned patch which is 7.0. Though we are unable to patch this week, expect the Guild Perks schedule (and Kai Zykken) to be fixed at 7.0.

I understand that this is not ideal, but I wanted to let you all know about this update as soon as possible so you know what to expect in the coming weeks before 7.0 launch.

Thank you,

Changes and New Features in 7.0 | 01.25.2022, 03:07 PM
Hey folks,

Quick update on one of the features slated to launch with Legacy of the Sith; Weapons being added to Outfitter. Unfortunately, this feature will not be shipping alongside the expansion and instead will be coming in Game Update 7.1.

We have made this decision due to the feature not being ready for PTS testing this week; it is important to us that we get your thoughts on it before it goes in-game, especially since we know how excited everyone is to see it come to life in SWTOR (as are we!). You shouldn’t have to wait too long before seeing it though! Our goal is to get 7.1’s PTS started in February; we're currently targeting the week before, or the week after 7.0’s launch.

Thank you for your patience. We know you are just as eager as we are to enjoy this added level of character customization!


Galactic Seasons 2 Feedback | 01.24.2022, 04:50 PM
Hi all,

We have looked at some of the reports about Season Objectives not lining up with Featured Content (Flashpoints/Heroic Areas/Daily Areas). We are seeing a discrepancy between the Objectives players should have versus what they actually have. It is fully intended that Season Objectives will have you participate in content which is listed in the Activities Window and Group Finder.

We are looking into what may be causing this.


Elom Flashpoint: MASTER Mode Feedback | 01.21.2022, 05:15 PM
My apologies that I did not create a separate thread for Master Mode feedback for the Elom Flashpoint. For those who would like to consolidate their feedback here, feel free to use this thread.

Please answer the following questions:
  • How do you feel about the boss balance?
  • How do you feel about the trash balance?
  • Are you experiencing any functionality issues? If so, please explain in detail.
  • Are there any friction points that hinder your progress?
  • Are the objectives clear and easily understandable?
  • How does the pacing of combat feel?
  • Please give us details on your experience with the stone stair segment where you need to traverse a tight path with enemies and other area dangers.

Feel free to answer in as much detail as possible to help us understand your thought process and line of thinking.

Thank you!

PTS Timeline Update | 01.21.2022, 05:11 PM
Hi everyone,

Wanted to answer some of the questions we're seeing about when PTS will be taken down. The server will be going offline on January 28th.

We got some really good feedback and I or someone from the team will be sharing more details with you all next week on some adjustments that were made. Thank you for continuing to offer your input!


Changes made to Kai Zykken | 01.19.2022, 04:14 PM
Hi everyone,

Update for this thread. As players have reported, there was an issue regarding the Guild Perks schedule. In short, we will be implementing a fix for it, targeting early next week. As this fix will require some downtime, we will also implement a fix for Kai Zykeen's inventory. We will be posting details on exact timing when we can.


Bug: Guild Perk Schedule Ran Out | 01.19.2022, 04:05 PM
Hi everyone,

I have an update for you all. The fix needed to resolve this issue will require some downtime. Here are the details that I can share with you right now:
  • We are looking into a maintenance downtime early next week. We will be posting details once everything is set.
  • Estimated downtime will be about 2.5 hours starting in the morning (much like our regular maintenance timeframe)
  • As this does require downtime, we will also be implement a fix to resolve the issue with Kai Zykken's inventory
Will post more concrete details on timing once we have them.


Opening renown crates in 7.0 is not possible anymore. Bug or w.a.i.? | 01.18.2022, 02:15 PM
Hi all,

The renown caches will be removed at 7.0. Referencing a post that I made in November:

Quote: Originally Posted by JackieKo View Post

Are Renown Caches going away?
  • Yes as the Renown system is being removed.
To make it clearer, I will update the language in my initial post to say that player should open the caches before Legacy of the Sith launches.

Bug: Guild Perk Schedule Ran Out | 01.18.2022, 06:30 AM
Hi folks,

Thanks for the reports regarding the Guild Perks.

I've transferred the information provided to our team for additional verification. I'll update you when I know more.

Galactic Seasons 2 Feedback | 01.13.2022, 03:25 PM
Hi all,

I wanted to take a moment and thank you all for the great feedback we have received while Season 2 has been on the PTS, and also provide some updates and clarifications to some of the topics mentioned here.

Season Objective Tab
We have seen the feedback regarding the lack of clarity that the Season Objective tab in the Conquest window is actually a tab/button. The version of the Conquest window tabs seen on the PTS is an incomplete version; the version we have on our development server is much clearer and should alleviate this point.

In addition, we are aware that clicking on the Season Objectives button on the Galactic Seasons page is not always taking players to the correct window in-game. We are finishing off the last piece of code needed for this to correctly link, and it will be fixed for once we go live with Season 2.

Underworld Syndicate Plans
There has been feedback regarding the Underworld Syndicate Plans, specifically how to obtain them for the Season Objective “Infiltrating the Competition”. We have added additional context and information to the Season Objective which will now inform players the sources of Underworld Syndicate Plans and the number they may obtain from each source.

In addition to the clarification of where to obtain them, we have also updated Qi’us’ conversation to now directly mention Underworld Syndicate Plans by name rather than vaguely referencing “information”.

To further clarify some of the confusion we have seen, Underworld Syndicate Plans do not come from Achievements. Our Season Objectives utilize the same tech as our Achievement system, so when players were getting mail from “Achievement Systems” it was the core tech behaving as it should for all Achievement-based assets.

The reason for the mail is based on how we previously authored the Achievement system to handle item-based Achievement rewards (such as Underworld Syndicate Plans). The current system takes any item reward and mails them to the character which completed the Achievement. We are finishing our update to this system such that when Season 2 goes live, Underworld Syndicate Plans earned from Season Objectives should simply go into the player’s currency tab, while updating the “Infiltrating the Competition” Season Objective.

Underworld Aspirant Achievement Series
We are aware of the Underworld Aspirant Achievements incrementing incorrectly. We have discovered the cause and have a fix for it.

Fen Zeil Customization
We understand that there is a desire for Fen himself to be more customizable in his appearance as we did with Altuur. I’m happy to go into some additional detail here as to why he is currently set up the way he is.

We want players to have the opportunity to express themselves through their Companions, and customize that experience. For many that is dressing their Companion in any outfit they desire, and while we want to offer that option there are often times when that becomes more difficult to support, both technically as well as when we wish to maintain character integrity.

Our outfit system allows players to equip themselves (and sometimes their Companions) in outfits which reveal skin (such as the torso, arms, legs, hands, and feet). This requires that the character has the appropriate art made for each of those regions. There are many characters in the game which currently do have the art to support this, and attempting to work around this would not be in the best interest of the player or look of the character.

Other times we opt to keep a certain look or style to a Companion to maintain the integrity of that character. While we may offer alternative looks for them, their outfit is part of what makes them unique and definable at a quick glance. There is never any question of which Companion just ran by when it is Nico or Arcann. Fen Zeil is a character we wish to maintain this integrity with.

Understanding however that customization is important, we created some additional skin variants for Fen which players will be able to earn and/or purchase throughout the Season. We did this with the intent to offer players more immediate options should players desire them, while maintaining the character integrity we believe is important for him.

Galactic Season Point Distribution
Finally, I would like to chat about the point distribution for Season Objectives and the intention behind this decision.

As mentioned in an earlier post, we can effectively break the Season Objectives into 3 “types” based on their time to complete, complexity, and access. In short, they can best be defined in the following way:
  • 6 Solo-oriented Objectives
    • These are intended to be completed by solo players, and are balanced toward being complete in 30-40 minutes. These offer players 6 Galactic Season points for a total of 36 Galactic Season Points if all 6 are completed.
  • 3 Multiplayer-oriented Objectives
    • These are intended to be completed with or against other players, often involving queue times or some other manner of more coordinated effort between multiple players. They are balanced toward being complete in 60-80 minutes, with their potential queue times being considered as a part of this time to complete. These offer players 12 Galactic Season Points for a total of 36 Galactic Season Points if all 3 are completed.
  • 1 Subscriber Objective
    • This Objective is intended solely as an option for Subscribed players, and will require content included in expansions outside of what we offer in our Free content. The completion time of these may vary anywhere between 30-80 minutes, and will vary week-to-week between being Solo-oriented and Multiplayer-oriented.

Due to the time and effort required for multiplayer-based Objectives, as well as the smaller number of them in total, they require additional points to balance out the total options for players to make informed decisions on. Even in the event we lowered the overall requirements for the Multiplayer-oriented Objectives to maintain the roughly same time to complete estimates as the Solo-oriented ones, those Objectives would still require an additional padding of points to compensate for the added complexity layer of accessibility.

Last but not least, I recently sat down and talked about Galactic Seasons 2 in an interview with This Week in Aurebesh, and I encourage you to read through it!

I hope that helps shed light on some of the more prevalent feedback we have seen! We would like to again thank everyone for their feedback! It has been and continues to be extremely helpful for us in shaping Galactic Seasons!

Changes made to Kai Zykken | 01.13.2022, 01:33 PM
Quote: Originally Posted by Nee-Elder View Post
Jackie, i realize you're just the messenger but.... well.... i'll just simply ask 2 very legitimate questions:

1. How does such a significant code-change get through your developer filters & checks? Is it because Kai's schedule is now fully automated on rotation or whatever?
2. Why not hotfix/revert such an unfortunate blunder immediately upon first getting detected?
Hey Nee-Elder,

Without going into details, it was more that this was tied to 7.0's original roll out plan. Additionally, a hotfix is not easily implemented at this time. ​

Quote: Originally Posted by Damask_Rose View Post
Two questions.

1. Will those be new schematics, or the current ones? I think I still need some of the current ones and I'll be sad if I can't get them anymore due to a bug.

2. Is there any hope Kai's unidentified crate will have some sort of RNG protection? If not, the odds of finishing any sets will be astronomically low. I had really hooped they would continue to drop for lvls 75-79
Hi Damask_Rose,

These will be the schematics that have existed on Kai for all of 6.0, so there won't be new schematics. There will be the same level of RNG protection that currently exists on the crate. We are working on doing a write up on this to explain how it works a bit better.

Quote: Originally Posted by juliushorst View Post
I don't think they plan to release any changes to crafting with 7.0 so I would assume those will be old\existing sets.

Keep all your sets (both complete and incomplete) on one character when buying from Kai. She shouldn't be selling dupicates of things you have on you and in your personal cargo bay (but legacy bay doesn't count).
This is true in the case that this will work for non-general Set Bonuses.

Kai Isn't Selling Items | 01.13.2022, 07:44 AM
Hi folks,

Here is the link to Jackie's post regarding Kai Zykken: Changes made to Kai Zykken.

Galactic Seasons 2 and Activity Finder on PTS! | 01.12.2022, 01:39 PM
Originally Posted by JackieKo View Post
Hello everyone!

More details about the rewards and titles that can be earned during this PTS phase can be found here!
Hi everyone,

Wanted to clarify some info about the mount reward. Unlike its original predecessor, the MK-90 Holo-Log Mount will run at regular speed.

Thank you

PTS end time? | 01.12.2022, 01:34 PM
Quote: Originally Posted by Kondrad-Hyland View Post
this saturday the 15th
Hi Kondrad-Hyland,

That is not correct information as we have not set an end date. Please do not spread misinformation.

For the player base as a whole, PTS will remain up for the time being. When I have more info on an update, we will be posting to the forums and our social channels.

Changes made to Kai Zykken | 01.12.2022, 01:26 PM
Hi everyone,

I have an update concerning the notable change that many of you noticed with Kai Zykken. This was a change that was planned for 7.0, however, it went out earlier than expected. Please note that Kai Zykken will remain as is until 7.0.

When Legacy of the Sith launches, Kai will offer the following:
  • A rotating collection of Tacticals
  • A rotating collection of crafting Schematics for Tacticals and Set Bonuses
  • A new Unidentified crate that will give players a piece of Set Bonus gear from the Spoils of War expansion. This will be similar to the current Unidentified Unique Item crate but we will be removing the Tacticals since they can be purchased via other means and renaming the crate to better reflect its content.

Apologies for the confusion on the update to Kai's inventory.

No longer accsess at email | 01.12.2022, 07:27 AM
Hi jadesa,

Did you try to contact your email provider?

If nothing can be done from their side, and as your issue is an account one, you should contact the SWTOR Customer Support Team by phone again. Here is the phone number for German Support:
  • + 49 (0)221 8282 9212. Don't forget that Gernan Support is available Monday- Saturday from 10.00 UTC - 19.00 UTC.
More information on how to contact the Support Team in this article: How to contact STAR WARS™: The Old Republic™ (SW:TOR) support.

Objective Meridian | 01.10.2022, 03:34 PM
Quote: Originally Posted by Adryna View Post
I have been levelling a character and doing all of the story/expansions for the pts rewards. Other than having a few floating heads with no bodies or weapons and no bodies, it has been pretty smooth. Until now. I run through the cutscenes before the FP "Objective Meridian", the loading screen for the FP comes up but when it finishes I am standing on fleet outside of the instance, there is no "complete flashpoint: Objective Meridian" quest in my log, just the story quest to finish the FP and I am locked out. There is nowhere I can find where I can pick up the quest. I have tried resetting the quest, same problem. Reset the quest, FT to a few places and try again, same problem. I reset, logged to desktop, restarted the game, went through the cutscene again and still come up with the same issue. This is a game breaker for me, as the sole reason for me wanting to do this FP is so I can finish the achievement that will get me the rewards. If anyone has a fix for this, I would appreciate some input.
Hey Adryna, wanted to let you know that I posted a follow up in response to your thread.
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