Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Plz Don't Assume My Combat Style... | 12.02.2021, 12:31 PM
Hi all,

For transparency and context for those who are reading the dev tracker only, the choosing your Combat Style for existing characters text being referenced in this thread is from the Separating Story and Gameplay article that was published a while go.

There's been an update to this. We originally planned to allow players to switch their primary combat style with existing characters upon loading up 7.0, unfortunately we discovered some technical hurdles that will prevent us from supporting that. So upon login, existing characters will maintain their existing Advanced Class, which will be converted into their first Combat Style. And eligible players will still be free to choose their second Combat Style.

The original article has been updated to reflect this.

Issue with the Launcher and Intel i7-12700k | 12.02.2021, 07:46 AM
Hi folks,

Our team is still looking into the known issue players with a 12th gen Intel CPU (ex.: i7-12700K Processor "Alder Lake") and Windows 10 or 11 installations encounter.

For now, there is no additional information to provide. I'll update you when I know more.

Very Old Bug, When will you fic it?? | 12.02.2021, 05:26 AM
Hi Sazodeha,

The bug you're reporting on the crafting nodes is a known issue.

As your thread is a duplicate of the main one: Crafting node glitched?, I'm closing your thread to avoid multiple threads about the same subject.

I will update players in the thread mentioned above when I have more information.

All remaining cartel coins stolen by bioware | 12.02.2021, 05:16 AM
Hi Ahsokatanoeses,

For Cartel Coins issues, you should directly contact our Support Team by phone: How to contact STAR WARS™: The Old Republic™ (SW:TOR) support.

If you think someone has access to your account, you should also resecure your SWTOR account by changing your password and making sure your email address is also secured. You can also add the Security Key, here is our article with the instructions on how to do that: SW:TOR Security Key.

Levelling gear in 7.0 | 12.01.2021, 11:45 AM
Originally Posted by TrixxieTriss View Post
Must have been a bug with yours because mine were reset. It’s the same when you do a transfer from server to server. There is an actual warning that states your outfits in outfitter will be reset.

Of course that doesn’t mean that everyone’s outfits won’t be reset with this new UI. I too have thought that could be definite possibility.

I wonder if we can ask JackieKo to double check that for us so we know to write down what our outfits are or take screen shots before the expansion.

I’ve 16 outfits per Alt and I’ve 80+ Alts with distinct outfits. I would be very annoyed if I lost them without being able to screen shot each one to remake them.

So Jackie, if you’re still reading, can you please check to confirm we will or won’t need to remake our outfits.
Hey Trixxie,

Confirming that no existing Outfitter designers will be lost with 7.0, so you will not need to remake them.

Levelling gear in 7.0 | 12.01.2021, 10:41 AM
Originally Posted by Craig_Mitchell View Post
Hi Jackie,

Would it be possible to give the same treatment to the old (read: pre-4.0) FP, PvP, quest and world drop sets? There were some sets that have no lookalike/recolored variants, like the Voss-tier RD/TH/TT-16B sets for Troopers and Bounty Hunters.
It is possible! The team has been working to identify appearances that are no longer available to return as cosmetics. We appreciate players identifying any they know.

Originally Posted by Ruvalie View Post
Is there any chance that the new gear will avoid the bug which makes the current sets display incorrectly when worn by companions in certain cutscenes?
The bug will unfortunately still be present. This is a large factor we take into consideration in our goal of releasing appearance specific cosmetics for players in the future.

Levelling gear in 7.0 | 11.30.2021, 02:32 PM
Originally Posted by Craig_Mitchell View Post
I've heard rumors that the current levelling gear (Apprentice/Accurate/Cunning, Requisitioned, Tarnished, Aftermarket, Carbon-Scored, Decorated, Battle-Scarred, Toxic, Thermal, Unleashed, Visionary, Corellian, Crystalline, Fractured, Yavin) will be scrapped/made unobtainable with 7.0

Does anyone know if there's any truth to this? Some of these sets have rather unique skins or colors that are nigh (or completely) unobtainable otherwise.
Hi Craig_Mitchell,

I'm confirming that what you've listed will not be available. However, most, if not all of their appearances are going to be re-used for the new gear coming in 7.0. If there happens to be some that are not available, we would like to bring those back in the future.

With the creation of Combat Styles, changes needed to be made to the gear rewarded during your Class Story to ensure players would always receive a useable item that matched the proper appearance. To solve this we've created a new set of leveling gear that uses an appearance based on your Origin Story. So if you are a Smuggler playing with a Sniper Combat Style, you will receive gear that fits Smuggler visuals. Gear appearances are unique per Origin Story and per Planet you visit. This new gear will be Bind on Pickup.

As a note, a future goal we would like to achieve is to add cosmetic versions of all Origin Story visuals to planetary vendors as Bind to Legacy items so players can have more freedom to customize themselves or their companions.

Will we need to get 100k conquest during last week of 6.x for the 1st week of 7? | 11.29.2021, 05:00 PM
Originally Posted by JackieKo View Post
Hi Darev,

Good question! In short, yes, you will need to obtain 100k during the week leading up to 7.0 to be eligible for Guild rewards. As the points will be set to 100k when the expansion launches, that value is defined as current, so guilds will need 100k leading up to that Tuesday.
For additional clarification, Guild Conquest is not changing. It will not take Guilds more points to hit a small/medium/high yield planet. Those thresholds will remain the same.

Will we need to get 100k conquest during last week of 6.x for the 1st week of 7? | 11.29.2021, 01:12 PM
Originally Posted by Darev View Post
With the conquest point requirement going from 50k to 100k, during the last week of 6.x, will those of us in guilds need to earn 100k points to get the weekly guild level reward for that first week of 7.0 conquest?

I seem to remember, when we went from 25k to 50k...the personal rewards, that last week, worked fine, but the weekly (guild level) reward was calculated against the "current" week, which was post patch, and the higher level.
Hi Darev,

Good question! In short, yes, you will need to obtain 100k during the week leading up to 7.0 to be eligible for Guild rewards. As the points will be set to 100k when the expansion launches, that value is defined as current, so guilds will need 100k leading up to that Tuesday.

Is there ever going to be a response from Bioware? | 11.29.2021, 10:36 AM
Quote: Originally Posted by DarthCasus View Post
As to why blocked people can spam emotes and bypass being ignored? Like, this is fundamental to the entire idea of blocking someone and after all of these years, not a peep on why it works the way that it does? Is it a bug? Are we to be subjected to the repeated trolling and endless flood of spam from the same individuals until they peter themselves out? The spam reports don't seem to do anything despite it coming from a few people in rapid succession and who knows how many more as this specific individual keeps doing it right where people spawn in to fleet.

Jackie, could you please pass this on to the dev team? I know this is a random thing, but I'd happily accept a response or acknowledgement on this. Hell, pass it to Charles Boyd, I'd take a lore reason like the troll being a part of my mind due to touching a Dread Master relic or something. If Boyd takes it, I'd like some flair to it though.

Hi DarthCasus,

I've passed this along to the team. Should they need additional details or info about your experience, I'll reach back out via PM. Thanks!

Need help from EA, i cant get my Cartel coins. | 11.25.2021, 04:19 AM
Hi Shandorka,

Did you finally receive your Cartel Coins? Sometimes those can be delayed.

If you don't receive anything 24 hours after the purchase, you should directly contact our Support Team by phone. Here is our article on how to contact this team: How to contact STAR WARS™: The Old Republic™ (SW:TOR) support.

Devs: Please help with guild perks | 11.24.2021, 02:56 PM
Hi UlaVii,

The team is aware of this and will be looking into it. Please note that this does take time to investigate in order to find a suitable resolution, so to set expectations, a solve for this will not be able to be implemented in 7.0, however, I will provide updates when possible.

The “Best View In SWTOR” Contest | 11.23.2021, 03:39 PM
Quote: Originally Posted by casirabit View Post
Clarification would be good because my analysis of the information is that they would all be released during the 10th anniversary and therefore available for purchase on the anniversary vendor during the time the vendor is available.
Your analysis is spot-on, that is our intention. The silver-framed decorations will be added to the 10th anniversary vendor and will be available for purchase while the anniversary event is active.

The “Best View In SWTOR” Contest | 11.23.2021, 11:56 AM
Contest winners have been selected! Thank you to everyone who participated in this year’s contest for sharing your favorite views of SWTOR. It was a lot of fun seeing all the different views submitted by thousands of players.


Elom Flashpoint: Veteran Mode now available on PTS | 11.19.2021, 12:35 PM
Hello everyone,

Wanted to let players know that this final phase of PTS will be coming down Monday, November 22, at approximately 10am CT. Should that change, I will update this thread.


Itemization in 7.0 | 11.19.2021, 09:50 AM
Originally Posted by JackieKo View Post

Will the achievements currently categorized under "Spoils of War", the Equipment Sets and Tactical Items also be moved to the Feats of Strength category or will they still be achievable in 7.0?
  • The Spoils of War equipment sets will no longer drop from content nor be able to be directly purchased from a vendor. As a result, the achievements will be moved to the Feats of Strength category. The sets will still be obtainable via Kai Zykken’s Random Unique Items box.

Hi all,

We wanted to share a small change we’ve made regarding this piece of information shared previously in the thread:

While this is still true, we’ve added a new Legacy Title for each Equipment Set achievement unlocked before the 7.0 release. If you already have any of these achievements, upon 7.0’s release you will be automatically granted the appropriate titles. If you do not yet have them, the achievements will still be obtainable in 7.0 as the sets can still be purchased via Kai Zykken’s Random Unique Items box.

The full list of titles is:
  • Quick Thinker
  • Probe Tech
  • Escape Artist
  • The Slow Road
  • The Authority
  • Superiority
  • The Tactician
  • Aggressive Treatment
  • The Debilitator
  • Outlaws Parlay
  • Precise Targeter
  • Ballistic Concentration
  • Established Foothold
  • Repositioning
  • Game Plan
  • Squad Leader
  • Hunter Killer
  • Woad's Instinct
  • The Notorious
  • Concentrated Fire
  • Apex Predator
  • Tech Medic
  • Restorative Drive
  • Emergency Power
  • The Right Price
  • Veteran Ranger
  • Meteor Brawler
  • The Strategist
  • Taskmaster
  • Final Breath
  • The Preserver
  • The Victor
  • Trishin's Retort
  • Rapid Response
  • The Berserker
  • Dying Precision
  • The Avenger
  • Stationary Grit
  • Stimulated
  • The Entertainer
  • Dire Retaliation
  • The Controller
  • Decelerator
  • Soulbender
  • Shadow Purger
  • Efficient Termination
  • Ballast Point
  • The Rebuking Assault
  • Death Knell
  • The Murderous Revelation
  • Saber Master
  • Unyielding Protector
  • Endless Offensive
  • The Gathering Storm
  • Empowered Restorer
  • Revitalized Mystic
  • Descent of the Fearless
  • Perfect Form
  • Force Bound
  • The Undying
  • Nimble Master
  • The Tormented
  • Lord of Pain
  • Fulminating Defense
  • Flawless Riposte
  • Comet Champion
  • The Culling Blade
  • Dashing Blademaster
I will be updating my original post to include this info. Thanks!

So we are approaching 7.0 and you are still releasing bugged outfits? | 11.19.2021, 08:32 AM
Hi uuuuuuuuuuuuuuuu,

Your post was moved to the bug report section of our forums.

The bug you reported regarding the Steadfast Master's Gloves is a known issue.
  • The fingers of the Steadfast Master's gloves are rendering black when previewed or during cutscenes.
Our team is aware of this bug and currently looking into it.

As your post is a duplicate of the following thread, I am closing this one to avoid multiple threads about the same bug.

Maintenance: November 16, 2021 | 11.16.2021, 09:25 AM

All SWTOR servers are once again available!

Thank you for your patience.

Crafting node glitched? | 11.15.2021, 07:44 AM
Hi folks,

Our team is aware of the issue you encounter with the crafting nodes.

We will be updating the known issues list and this thread when we have an update to provide.

Invisible Hands! | 11.15.2021, 07:21 AM

Thanks for reporting the bug with the Steadfast Master's Gloves and the Revered Master's Robes.

Our team is aware of this bug and is currently looking into it. For more visibility, I'll add it to the known issues list:
  • The character's hands disappear when wearing the Steadfast Master's Gloves with the Revered Master's Robes.
Star Wars: The Old Republic > English > Developer Tracker