Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


EricMusco
Maintenance: February 13, 2020 | 02.14.2020, 11:02 AM
Hey folks,

Ok, I talked with the team and this is an intended change for 6.1. Originally this was planned to come in a later Game Update so it could get more bake time, but when it was moved to this release it was missed for patch noting. I understand the frustration around the lack of communication on this one, it was definitely not meant to be a ninja change so apologies for that. I am working with the team to make sure we have a better process around changes shifting releases to make sure they don’t go unnoted.

That said, please continue to share your feedback on the change. We will monitor that along with our own MM Ops data and make adjustments as needed.

Thanks.

-eric


EricMusco
Maintenance: February 13, 2020 | 02.13.2020, 03:36 PM
Quote:
Originally Posted by MaxBider View Post
Stacks in MM Ops are buggy

Endurance is not scaled up
I am looking into what is up with the MM stacks. I know that it is a change we were experimenting with on PTS, but I am still confirming whether this was a planned change or an unintended holdover from PTS. I will let you know once I have more info.

-eric


DanielSteed
Cartel Market Newest Additions: Available Now! | 02.13.2020, 02:15 PM
Hello everyone!

With today's update a few new things were added to the Cartel Market. You can check them all out in this article!


EricMusco
Turf War Heroic on Mek-Sha moved? | 02.13.2020, 02:02 PM
Quote: Originally Posted by mentalmackem View Post
Did you move the turf war heroic on mek-sha? its not available from the console that usually has it.
Hey there,

That should have been caught in the patch notes, my apologies. We have temporarily disabled Turf War. The Mission has had a number of bugs since launch and so until we get those resolved, we are disabling the Mission. We will correct those issues and bring it back, working properly, in a future patch.

Apologies for any inconvenience, I will get that added to the notes now.

-eric


EricMusco
Raising the Stronghold cap limit | 02.13.2020, 01:58 PM
Hey all,

Although it wasn't captured in the patch notes, we did raise the Stronghold Cap in 6.1 to 15 so that we could account for not only the addition of Alderaan but also have some buffer for duplicates.

I will raise this to the team for investigation.

-eric


DanielSteed
Game Update 6.1 ‘Pinnacles of Power’ is Live! | 02.13.2020, 10:33 AM
Hello everyone!

Game Update 6.1 'Pinnacles of Power' is now live! Strengthen your ties with the Galactic Republic or Sith Empire and establish a new personal headquarters in the luxurious Alderaan Noble Estate. Curious about checking out the Stronghold? Check out this trailer!


EricMusco
Game Update 6.1 Known Issues | 02.13.2020, 10:29 AM
Hey folks,
-eric


EricMusco
Maintenance: February 13, 2020 | 02.13.2020, 10:18 AM
All servers are once again available, thanks everyone!

-eric


EricMusco
Maintenance: February 13, 2020 | 02.12.2020, 10:49 AM
Hey folks,

We have passed final testing and will be deploying tomorrow! Dan will be updating maintenance timing in a bit but expect downtime tomorrow morning to push out 6.1.

Thanks all.

-eric


CharlesBoyd
Maintenance: February 13, 2020 | 02.11.2020, 04:23 PM
Quote:
Originally Posted by BenKatarn View Post
I hope there's something of that variety for Kira as well?
Yes, and for a couple of other characters too


CharlesBoyd
Maintenance: February 13, 2020 | 02.11.2020, 11:52 AM
Quote: Originally Posted by Sitara View Post
Oo ...no Scourge Romance fix? Oo
Thanks for bringing that up! For those of you with Jedi Knight characters affected by the Scourge romance bug (that is, characters who started a romance with Lord Scourge after the launch of 6.0, but whose companion interactions incorrectly indicate that they’ve broken up with him) it is our current belief based on testing that the bug will not affect the content in 6.1. In other words, while the interaction in the Companions & Contacts window will still display incorrectly, the actual storyline should be unaffected. Specifically, the cinematic scene for the mission "Signal from Noise" will end with...
Spoiler


That said, our investigations into the exact cause of the bug are still ongoing, so we don't feel comfortable calling this a fully "fixed" issue. As it currently seems unlikely that we will get such confirmation in time for the release, we wanted to share these details for those among you who are justifiably cautious where your romances are involved. If you’re concerned about potentially missing the cinematic lines referencing this romance, you may want to hold off on starting “Signal from Noise” when it becomes available in update 6.1. No other missions in the update reference the romance, so they can be played without concern.

We know how important romance storylines are for our players (they're important to us, too!) and will work hard to ensure that the issue is fully resolved in our next patch. As soon as we know the release date and have the fix confirmed, we’ll let you know.


EricMusco
Maintenance: February 13, 2020 | 02.10.2020, 03:27 PM
Quote: Originally Posted by casirabit View Post
Yea saw but no price for the stronghold nor information if a guild can have more than 2 but oh well, kind of figured that.
We definitely hear you on the request to have more than one Guild Stronghold but no changes at this time.

As for pricing:
Initial Unlock - 4 million credits / 1900 CC
Drawing Room - 900K credits / 600 CC
Guest Chambers - 900K credits / 600 CC
Study - 900K credits / 600 CC
Mountain Retreat - 2.5 million credits / 1200 CC
Northern Lodging - 2 million credits / 900 CC
Western Lodging - 2 million credits / 900 CC
Throne Room - 2 million credits / 900 CC
Balcony Overlook - 900K credits / 600 CC
Hidden Area - 1.5 million credits / 700 CC

Thanks all.

-eric


DanielSteed
Maintenance: February 13, 2020 | 02.10.2020, 02:29 PM
Hello everyone!

The English patchnotes just went live. Still working on the German and French versions, which will be up by the end of the day.


EricMusco
Maintenance: February 13, 2020 | 02.10.2020, 01:05 PM
Quote: Originally Posted by jedimasterjac View Post
Is this an issue that will be 1+ resets away, or something where we might see the patch tomorrow, or Thursday, or Friday? Not trying to get an actual estimate, of course.
Ideally, we would love to be able to release it later this week, but until we get a full understanding of the issue and the time it will take to fix it I can't give a timeframe just yet.

More details as I have them!

-eric


EricMusco
Maintenance: February 13, 2020 | 02.10.2020, 11:31 AM
Hey folks,

A bit of bad news, we are going to be delaying 6.1. We discovered a last minute issue with the patch today that we need to address before releasing it. I don't currently have the new release timing (as we are actively investigating the issue) but I will let you know as soon as I do. This also means that tomorrow's maintenance is postponed and will coincide with 6.1's new date.

Dan is working on getting the patch notes published, we will still put those up before the end of the day today.

Thank you all for your patience, we will get 6.1 out the door as fast as we can.

-eric


DanielSteed
Maintenance: February 13, 2020 | 02.07.2020, 04:25 PM
Hey everyone,

We will be taking the servers offline on February 13, 2020 to deploy Game Update 6.1.

Details:
DATE: February 13, 2020
TIME: 5:00AM - 9:00AM PST (1300 - 1700 GMT)
VERSION: 6.1

Patch notes will be available on Monday, here: http://www.swtor.com/patchnotes.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


EricMusco
Maintenance: February 4th Star Forge Only | 02.04.2020, 09:57 AM
Star Forge is once again online, thanks everyone.

-eric


EricMusco
Maintenance: February 4th Star Forge Only | 02.04.2020, 08:57 AM
Hey all,

We need to perform a quick restart on the Star Forge server to address a hardware issue. Estimated downtime of 1 hour.

Star Forge will be coming offline shortly at 7:30AM Pacific. We will have the server back online as quickly as possible. No other servers are impacted.

Thanks all.

-eric


DanielSteed
February In-Game Events | 01.31.2020, 01:12 PM
Hello everyone!

We just updated the in-game events schedule for February. After the Relics of the Gree event wraps up on February 4th, both Rakghoul Resurgence (Alderaan) and Bounty Contract Week will be happening later in the month.


CharlesBoyd
2020 Greetings from Keith! | 01.29.2020, 11:10 AM
Hey folks!

Thought I’d hop in and add a bit about the story elements in our upcoming releases. I’ll spoiler tag anything that I think might be too specific, but if you want to know absolutely nothing, maybe just skip this post entirely

Game Update 6.1 will include a small story beat around the size of Hearts and Minds. Specifically, this will be about checking in with the newly-formed factional groups – Task Force Nova for Republic players, and the Hand for Imperials – and making some initial decisions to guide them as they’re getting ramped up (including Saboteur options for those so inclined). For Imperials, this also means meeting your new liaison, Darth Rivix – he was a lot of fun to write, so I’m looking forward to seeing everyone’s reactions.

The update will also include a few other small scenes, including:
  • A check-in with Kira and Scourge, setting up the story for Game Update 6.2 (more on that below)
  • Troopers will have a 1-on-1 with Elara Dorne
  • Agents will have a 1-on-1 with Vector
  • And lastly…
    Spoiler
As Keith mentioned, 6.1 will be followed by 6.1.1 and 6.1.2. After that, our next story beat will come in Game Update 6.2: The One Where Crazy Stuff Happens*. Since it’s still in the works and a bit further out, I won’t go into nearly as much detail, and I’m going to put just about everything in spoiler tags just in case. But the TL;DR is that 6.2 will deal directly with the situation Kira and Scourge bring to light at the end of Onslaught.

*Definitely the final, confirmed update name.

Spoiler

Beyond that, in addition to the content, features, and quality-of-life improvements Keith mentioned that we’re looking to add past 6.1.2 and 6.2, you can expect the storyline that started with Jedi Under Siege and Onslaught to continue through our updates the rest of this year and beyond. After all, we’re in our ninth year, and our tenth anniversary is just around the corner--a very exciting time for SWTOR to be sure!
Star Wars: The Old Republic > English > Developer Tracker