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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Master Ranos not showing as collected after purchasing from season vendor | 07.23.2021, 12:00 PM
Hi folks,

I have an update regarding the bug with the companions purchased from the Galactic Seasons vendor that are not unlocked in the Collections.

The bug happens if you have less than three free inventory spaces when you purchase the companion. To avoid this bug, you need to make sure that you have at least three free inventory spaces before the purchase.

For those who already encounter the issue, you should directly contact our support team with an in-game ticket or at this email address:

Thanks for your patience while we are working on this bug.

receiving UNLISTED tactical in reowned crate | 07.23.2021, 10:53 AM
Hi thorrnnn,

Thanks for the report regarding the Traumatizer tactical not being listed in the "The Spoils of War: Jedi Shadow/Sith Assassin" Achievements.

Our team is currently looking into it.

Maintenance: 27 july 2021 | 07.23.2021, 09:14 AM
Hey everyone,

We will be taking all servers offline for back-end maintenance on July 27, 2021.

DATE: July 27, 2021
TIME: 7:00AM - 10:00AM CDT (12:00 - 15:00 UTC)

Please note, going forward, we will be referencing the Central Time zone in our communication.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

Vectron Hunter Mount Animation Bug | 07.23.2021, 03:45 AM
Hi folks,

Seems like this report is about the bug on the right side wing of the Vectron Hunter Mount.

This bug was already reported in this thread: Vectron Hunter Right Side Wing Bugged. Our team is currently looking into it, I'll update you in this thread when I have more information.

As this thread is a duplicate of the one mentioned above, I am closing this one to avoid multiple threads about the same topic.

Jedi Guardian on the PTS! | 07.22.2021, 12:13 PM
Hello SWTOR Community,

PTS will be going down today to prepare for our next phase. We'll provide updates here and on our forums when PTS is back up next week.

Behind-The-Scenes Look at SWTOR Cutscenes | 07.22.2021, 12:13 PM
Hello everyone!

I'm Ashley, I'm the Lead Cinematic Designer on SWTOR. I'm so grateful that y'all are here celebrating TEN YEARS (holy cow) of SWTOR with us, and I feel blessed that this is a story we are still building together.

Bringing the Star Wars universe to life in a way that I can share with all of you is truly a privilege. One of the best parts of my job is crafting meaningful moments with our characters, surpassed only by the joy I feel seeing all of your reactions and experiences with our stories. With that, I'm excited to present y'all with a "behind-the-scenes" look at how we build cutscenes in SWTOR.


Master Ranos not showing as collected after purchasing from season vendor | 07.21.2021, 10:25 AM
Hi folks,

I moved the conversation to the bug reports section.

Our team is currently looking into this bug with Master Ranos. I'll update you in this thread when I have more information.

Season 14 Payouts | 07.21.2021, 08:46 AM
Originally Posted by septru View Post
Thanks so much Jackie. This is awesome. Thanks for listening to and responding to player feedback.

Can we get a little more clarification on which season 14 payouts you're talking about? "Season payouts" is pretty vague and broad. Usually bronze/silver/gold payouts are released much earlier than top3 payouts. Will we have time to reclaim replicas with top3 payouts as well?
Hi septru,

As of now, this would include Top 3. Should that change, we will communicate that to players. I will also update my original post with this info.

Jedi Guardian on the PTS! | 07.21.2021, 08:43 AM
Hi everyone,

We're looking at a new patch for PTS that will include a high level look into Sentinel, and targeting next week to launch it. Should the timeline change, I will be sure to let you all know.

Details will be provided in similar fashion as to when the Jedi Guardian PTS was live once the patch is available.

Season 14 Payouts | 07.20.2021, 10:48 AM
Hi everyone, we've been seeing sentiment from players asking/wanting the ability to buy replica rewards with payouts from Season 14.

Wanted to confirm that players will be able to buy the replica rewards with the payouts from season 14 until the next season starts. This is for both Top 3 and bronze/silver/gold. Should that change, we will let players know.

We do not have a set date in which season 15 will begin, but there will be a decent amount of time in between so players will be able to make the purchases they want. We will, of course, be communicating when the next season starts and all relevant info when we are able.

EDIT: Added in clarifying info.

Possible Saboteur bug with Relentless Ambitions? | 07.20.2021, 10:26 AM
Hi folks,

Thanks for your reports regarding the Relentless Ambitions Mission.

Our team is currently looking into it.

Meeting Paxton Rall - Convo Animation Bug | 07.20.2021, 03:48 AM
Hi Kass,

Thanks for the report regarding Nico Okarr's odd behavior during the conversation with Paxton Rall.

To help our team investigate this bug could you provide a screenshot or video of the bug?


Theron Shan is a SWTOR Cockroach (BUG?) | 07.19.2021, 09:32 AM
Hi Kass,

The bug you're reporting is a known issue:
  • Theron Shan reappears in Relentless Ambitions Mission after being exiled/killed.
As your thread is a duplicate of the following one: Theron showing up in new story if you killed him, I'm closing yours to avoid multiple threads regarding the same subject.

I am a ghost now! | 07.19.2021, 09:20 AM
Hi Regardo_Lupin,

Thanks for your report regarding the Tactical Ranger Helmet bug with a Male Body Type 4.

Our team is aware of this bug and is currently looking into that.

As your report is a duplicate of the following one: Tactical Ranger Helmet separated from the neck on Body 4 males, I'm closing yours to avoid multiple threads about the same subject.

Jedis play jokes on multiple planets | 07.19.2021, 04:38 AM
Hi MerlinPotter,

Thanks for your reports regarding these floating objects.

I've transferred the information provided for additional verification from the Jedi Council. I'll let you know when I know more.

Kakkran Daggerstar unable to be added to collections for all characters | 07.19.2021, 04:05 AM
Hi folks,

Thanks for reporting this bug with the Kakkran Daggerstar's collections unlock button.

This bug is a known issue, I'll update you when I have more information.

Jedi Guardian Feedback | 07.16.2021, 10:32 AM
Hi everyone,

Following up on the post I made a couple days ago. We wanted to bring clarity to some of the feedback we’ve been reading. First, we would like to share our philosophy on reducing the number of defensive cooldowns available.

Over several years and updates, more and more defensive cooldowns and abilities have been added to the game. Often times this was for class balance purposes, to allow some classes to keep up with others in terms of their defensive kit. Additionally, this was done without adjusting things like Operation boss mechanics which were designed around the class kits available at the time: mainly less defensive cooldowns. The sheer quantity of defensive cooldowns in the game today makes things more difficult to balance for both PvE and PvP. It has made some PvE mechanics completely avoidable, and made the time-to-kill metric in PvP grow steadily to the point where we are approaching tedious levels.

In 7.0, we want to reduce the quantity of defensive skills overall, across all classes, making for a more balanced and enjoyable experience in both PvE and PvP content, while at the same time making the defensives that remain more impactful and fun.

What does this look like in both modes?
  • In PvP, our intent is balanced, more dynamic player encounters that move away from rotating defensive cooldowns and move more towards utilizing a broader set of skills in each class’s kit.
  • In PvE, our intent is to take into account these changes, and adjust NPC encounters as needed to compensate.
Getting a bit more specific, we also intend to give upgraded versions of abilities when being presented as a choice. Here’s one example using Blade Blitz from the current PTS:
  • Blade Blitz in the Live game:
  • 45 second cooldown
  • Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
Blade Blitz on PTS:
  • 35 second cooldown
  • Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.
Instead of spending utility points to upgrade abilities, as in the current system, you will be presented with an already upgraded version of several abilities to choose between leading to more interesting decision making, customization, and greater choice for your kit.

In addition to defensive cooldowns, we want to streamline other abilities where it makes sense. For example, instead of dedicating an entirely separate ability and button press to a particular effect, we want to merge or combine them with others in an intuitive way. We can see this in action on the PTS with Freezing Force:
  • Freezing Force is removed from Guardians on the PTS, but a modification to Blade Storm via the new ability choice tree upgrades Blade Storm into an AoE that also slows. This offers a similar effect to the old ability, but in a more efficient way.
The intent of the new ability system, which will replace the current utility points system, is that players can make meaningful choices to accommodate their play style or situational needs. Players will be able to pick their own ability modifications and customize their skills in this manner, with all of those choices able to be saved to a Loadout. Loadouts will be able to be swapped with similar ease to the current Utility point system. While the ability choice interface and Loadout features are still in development, those experiences are core to the system and we are working hard to get them to a state where they can be shared on the PTS in a future update. We will share more details in the future on both of these features.

One of the reasons we wanted to share these class changes with our players so early is because we wanted to get your feedback as we are still in the design phase of several other classes. As stated previously, you are not playing a final product. While very rough around the edges, the earlier we can share impactful changes like this the more we can take into account your feedback as we continue building out the remaining classes and iterating on ones you’re able to try out on the PTS.

Lastly, for this phase of PTS, the Jedi Guardian was missing both their breaker (Resolute) and interrupt (Force Kick). We understand that players may be worried about what that means for 7.0. It was never our intention to completely remove these from the game. We realize this has caused confusion, so we are going to add these back for the next phase of PTS with the caveat that they may change form in the future. We are currently iterating on different ways of utilizing breaker functionality that doesn’t necessarily require an independent icon on your hotbar as well as considering where interrupts fit in with the overall class and encounter design of 7.0. Because of this, we didn’t include these in the testable ability sets on PTS.

Please keep in mind that breakers and Interrupts will remain in-game, they just might not appear in the same form as they are now.

Thank you for playing PTS and giving us your constructive feedback.

"Relentless Ambitions" Outfit Bugs | 07.16.2021, 06:25 AM
Hi folks,

Thanks for the report regarding the outfits issues with Theron Shan, Lana Beniko, and Zenith in Relentless Ambitions Mission.

Our team is aware of this bug and is currently looking into it. For more visibility, I'll add this bug to the Game Update 6.3.1 - Known Issues list.

Jedi Guardian on the PTS! | 07.14.2021, 03:25 PM
Quote: Originally Posted by Marqhill View Post
Hello, will we be getting a detailed explanation of Vigilance and Defense the same as Focus? I see the names of the new passives and utilities but I don't really have an idea of what they do.
Hi Marqhill,

I've updated the original post with descriptions, so there's a little more clarity. I hope this is helpful for you and other players who had the same question/concern.

Short Story - Seeing Red | 07.14.2021, 02:37 PM
Greetings from up North!

My name’s Jay, and I’ve been with BioWare since the days of Neverwinter Nights. The last 12+ years have been spent on the writing side of game development, getting my start on the tail end of Mass Effect 2. About a year and half ago, I jumped at the chance to work with the talented SWTOR team down in Austin and haven’t looked back.

For a kid that grew up playing with Star Wars action figures, it’s been a tremendous privilege of adding a few of my own stories to the vast Star Wars universe. Two of my favorite new characters - Jekiah and Rass Ordo - were introduced in the flashpoint, Spirit of Vengeance.

But trouble never left an Ordo alone for very long. Left to oversee the Mandalorians after Shae Vizla begins her hunt for the treacherous Field Marshal Heta Kol, Jekiah faces his first crisis when a conflict between two clans turns bloody in the short story “Seeing Red.”

Hope you enjoy it.

Star Wars: The Old Republic > English > Developer Tracker