Level 10 - Trooper
Progression Guide: Level 10 - Trooper
Congratulations on reaching level 10!
You’ve reached a significant milestone in your journey through Star Wars™ The Old Republic™. By this point you have battled across the surface of Ord Mantell, disabling a devastating weapon from the separatists and surviving an Imperial ambush. You’ve come a long way since landing on this contested world, but the real adventure is just beginning!
If you haven’t left Ord Mantell yet, you will soon be traveling to the Republic capital world of Coruscant to begin the process of hunting down the members of your unit who betrayed you. While this is a mission that’s vital to the Republic, this is a moment where many new opportunities open up for you in the game. We want make sure that you’re aware of all the new gameplay experiences available.
Choosing your Advanced Class top
Once your character reaches level 10 in the game you will be prompted to choose your Advanced Class. Having chosen to abide by the honor and discipline of an elite Republic Trooper, you now get to choose the specialization that you want to follow. This specialization determines your combat tactics, as well as what role you’ll be best suited for in a group dynamic.
Located both near the Combat Training area of Carrick Station and across from the Senate Commercial District on Coruscant, Captain Jefris will give you brief rundowns on both of your Advanced Classes. While these summaries can help you decide which path you will want to follow, there are a couple of questions that you need to ask yourself. Do you want to rush headlong into battle, absorbing enemy attacks while laying down volleys of fire? If you say “yes,” then you want to follow the path of the Vanguard. On the other hand, if you would rather overwhelm your enemies with brute force and incredible firepower, the Commando is the option for you.
If you become a Vanguard of the Republic, the first ability that you will gain access to is ‘Ion Pulse.’ This ability allows you to fire a powerful pulse of ionic energy at your target, dealing a significant amount of damage. Over the next few levels you’ll be granted additional abilities. This includes the defensive ‘Reactive Shield,’ which lets you absorb more damage for a short period of time, and ‘Ion Cell’, a special type of ammunition that deals an additional burst of damage in addition to your initial attack.
Commandos are trained to utilize the most powerful weapons at the Republic military’s disposal. When you first choose to be a Commando, you are given two abilities: ‘’Charged Bolts’ and ‘Medical Probe’. ‘Medical Probe’ allows you to support your allies in combat by replenishing their health. ‘Charged Bolts’ fires off a quick burst from your assault cannon, inflicting a great deal of damage and helping you to gain the upper hand in almost any fight.
For more information on the Commando or Vanguard, check out the advanced class page.
Once you have made your decision, you’ll want to make your way Major Zarkos, and make your Advanced Class official. Major Zarkos can be found on either Carrizck Station or Coruscant. Your mission log will guide you to Zarkos when the time comes, but for future reference he can be found here:
After you’ve made your selection, you’ll find the new abilities mentioned above will make you significantly more effective in combat. From now on, when you level up, in addition to training new abilities, you’ll want to further customize your character’s tactics by choosing specific options from your skill tree. You can open your skill tree at any time by pressing “K”, or clicking the appropriate icon on the interface. When you gain in level, don’t forget to visit your Class trainer, Lieutenant Ballard (located next to Major Zarkos) to purchase your new abilities. Unlike your Advanced Class choice, the selections you make here can be reversed however many times you want, so while you will want to consider the abilities you choose carefully, you don’t have to worry about making mistakes or being incapable of exploring different possibilities.
The Esseles Flashpoint top
If you enjoy playing with others, or if you haven’t spent much time playing in a group and want to give it a try, you’ll find a rewarding challenge in taking on ‘The Esseles’ Flashpoint.
Flashpoints are group-based adventures where you and your team-mates progress through a series of missions tied together through an interactive storyline. These missions also generally lead to superior equipment than what you may find elsewhere.
You’re first given the opportunity to undertake ‘The Esseles’ mission when you take the shuttle from Ord Mantell to Coruscant. The mission is offered by a Priority Transport Officer on Carrick Station.
Before you embark on the ‘Esseles’, however, we strongly recommend you visit Coruscant and select your Advanced Class as that will make you far more effective in combat, and will make tackling this Flashpoint considerably less difficult.
If you passed up this Flashpoint when you first left Ord Mantell, or you want to experience it again while making different choices than before, you can go back to Carrick Station at any time and play through this Flashpoint and others as you progress through your adventure. ‘The Esseles’ is an experience you shouldn’t miss!
Light Side & Dark Side Points The Esseles Flashpoint features moral choices that will give you light or dark side points depending on your decisions. You probably already acquired some light side and/or dark side points during earlier missions. It’s important to note that building up these points will affect certain events in your storyline; the points can also give you access to unique appearances and even some custom pieces of equipment.
Your First Companion Character:
If you’ve completed all of your class missions on Ord Mantell, you have already acquired Aric Jorgan, a Sergeant in the Republic military and your first Companion Character. When you were first joined by Jorgan, you probably noticed that a small Quickbar appeared at the bottom-left corner of your screen. This is a smaller version of your Quickbar which shows your Companion Character’s level, health and four basic abilities and commands that you can control.
Aric is a valuable ally in combat, as he will use his blaster cannon to damage your enemies while also drawing their attention to him. With enemies focused on him, this allows you to either stay back and use your blaster rifle while providing medical aid to Aric or use your more powerful abilities to deal incredible amounts of damage and eradicate your foes more quickly. Your strategy will depend greatly on what Advanced Class you choose.
Even though Aric is able to perform on his own, you can take a more hands-on approach to his combat tactics by clicking the small plus-sign icon on his Quickbar. This will expand his Quickbar to show you all of his abilities, allowing you to more directly control how he acts in a fight.
Selecting Your Crew Skills top
While Jorgan can be efficient in a fight, what you may not have yet discovered is that Companions in The Old Republic can also help with another aspect of gameplay: Crew Skills.
Now is a good time to begin training your Crew Skills since you will soon be discovering resources as you explore Coruscant, and you may want to take advantage of them. While you do not have to take up Crew Skills right away, you’ll find it much easier to harvest resources on planets that you visit later in the game if you begin early on and build up your skills as you progress. Keep in mind that these missions do cost credits, but over time the rewards will outweigh these costs considerably.
You might also find you don’t need Aric to tag along everywhere you go. Rather than simply dismiss him, you can make good use of Aric’s time by sending him out on his own to perform certain Crew Skills missions. Because of his nature, Aric is a good choice to send on Diplomacy and Investigation missions, but Companion Characters that you meet later on may have skills better suited for other missions.
You will be able to select up to three Crew Skills for your team to train. The skills come in three categories: Crafting, Gathering and Mission skills. While you can only choose to train one Crafting skill, you are not limited with other categories, provided that you only train three skills as a whole.
As a Trooper, the crafting skills that will be of most use to you are:
- Armormech:This Crew Skill allows you to create upgrades for your blasters and, later on, construct your own powerful sidearms.
- Armstech:This Crew Skill allows you to create upgrades for your blasters and, later on, construct your own powerful sidearms.
You may not be interested in Crafting at all, in which case, you may want to focus entirely on Gathering and Mission Skills, depending on your interests. For more information on all these, check the Crew Skills page.
After you’ve given some thought to which Crew Skills you may be interested in, pay a visit to the Crew Skills area of Carrick Station, or the Senate Commercial District on Coruscant. Here you will find trainers for each of these disciplines.
Once you have trained your Crew Skills, you can access the Crew Skills panel by pressing “N” or clicking the diamond-shaped icon on your User Interface. From here you can send your Companions on Crew Skills-related missions and monitor their progress. You can also see whatever Crafting Recipes you have unlocked and what resources are required to craft a particular item.
Another exciting new dynamic that opens up for you at level 10 is opportunity to jump into player-vs-player Warzones. These are competitive, timed matches pitting two teams against each other in specialized areas where you will battle against other players and race to complete opposing objectives. Playing in Warzones will earn you valor points and commendations that you can use to purchase special items. You will also earn experience in Warzones, so don’t feel like it’s detracting from your progress in the rest of the gameplay experience.
To enter a Warzone, all you need to do is click on the small icon over your minimap, and indicate that you wish to queue. Within a short time, you will be invited to enter the Warzone. Once the Warzone is over, your character will be returned to the same location.
For more information on the specific Warzones in The Old Republic, visit the Warzones page.
Back to the Story
After you’ve selected your Advanced Class and Crew Skills, and checked out both Flashpoints and Warzones, you’ll eventually want to continue on your mission to hunt down the rogue members of Havoc Squad. You may have already begun to explore Coruscant and progressed further into your story. If so, you’ve already seen hints of the epic saga in which you are destined to play a critical role. The events that occur on Coruscant will set cycles into motion that you will be dealing with well after you leave this world.
Make sure that you take advantage of the opportunity to pick up other missions as you explore Coruscant as well. There are countless characters to meet and surprising things you can learn by taking part in these missions, and you can often complete these missions in the same areas you’ll be visiting in your personal storyline.
Did you know? You can find vendors who sell special light side and dark side equipment on certain planets. Social points earned during multiplayer conversations can be used to purchase special equipment as well.
Take particular note of Heroic Missions that you may come across. These are more challenging than regular missions, usually requiring groups of two or more players, but they also usually offer better equipment and rewards. You can take one of these missions, “Enemies of the Republic,” by speaking with Ensign Belkan as you pass through the sector known as “The Works.”
The Greater Galaxy
As you continue your storyline on Coruscant, you can look forward to acquiring your own personal starship. From there, a much wider galaxy will be opened to you and you will be able to visit more than a dozen unique worlds where you will meet more Companions and made decisions that will determine your destiny. You can look at our whole galaxy of worlds on our Galaxy Map page.
We hope you continue to enjoy your experiences in The Old Republic. May the Force be with you.
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