Level 10 - Jedi Knight

Skip to: Advanced Class, Flashpoints, Crew Skills, Warzones

Congratulations on reaching level 10!

You’ve reached a significant milestone in your journey through Star Wars™ The Old Republic™. By now, you’ve probably faced the darkness on Tython, forged your first lightsaber, and been given the official title of Jedi Knight. You’ve come a long way, but the real adventure is just beginning!

If you haven’t already, you’re most likely traveling soon to the Republic capital world of Coruscant to join Master Orgus Din on a critical mission for the Jedi Council. As urgent as the mission may be, this is a moment where many new opportunities open up for you in the game, and we want to make sure you’re aware of all the new gameplay experiences available.

Choosing your Advanced Class top

First and foremost, upon reaching level 10 in the game, you will be prompted to choose your Advanced Class. You chose to be a Jedi Knight when you began this journey, and now you get to choose your specialization. This will determine your combat tactics and what role you’re best suited for in a group dynamic, so consider carefully before making your selection.

Located near the Combat Training section of Carrick Station, as well as outside the Senate Tower on Coruscant, Master Nimi will explain your options to you. But the ultimate decision of which Advanced Class you want to take on comes down to a few key questions. If you want to play the “tank” of your group, to wear heavy armor and defend your allies, then the Guardian is your choice. If you prefer to be a hard-hitting Jedi who can unleash massive damage while dual wielding Lightsabers, then the Sentinel might be your preference. The choice is yours.

If you choose the path of the Guardian, the first new ability you’ll get is ‘Sundering Strike’. This attack will help draw the enemy’s focus to you, helping you protect your allies. Within the next few levels, you’ll also get the ‘Taunt’ ability that will also help get the enemy’s attention. Another ability you’ll get soon, ‘Soresu Form’, will allow you to activate a saber stance that allows you to shrug off more damage.

If you choose the path of the Sentinel, the first new ability you’ll get is ‘Zealous Strike’. This lightsaber attack helps generate focus faster, which you can use to execute your high damage attacks more frequently. The Sentinel picks up a new lightsaber stance within a few levels known as ‘Juyo Form’ which increases your damage output.

For more information on the Guardian and the Sentinel, visit our Advanced Classes page.

Once you’ve made your decision, you’ll want to visit your Advanced Class trainer, Master Cassa Hun, and make it official. Master Cass Hun can be found on either Carrick Station or Coruscant. Your mission log will guide you to the Master Hun at the appropriate time, but for reference, he can be found here:

After you’ve made your selection, you’ll find the new abilities mentioned above will make you significantly more effective in combat. From now on, when you level up, in addition to training new abilities, you’ll want to further customize your character’s tactics by choosing specific options from your skill tree. The skill tree can be opened anytime by pressing “K”, or clicking on the appropriate icon on the interface. The selections you make in the Skill Tree can be reversed later, so though you’ll want to consider them carefully, know that you have room to explore the different options.

The Esseles Flashpoint top

If you enjoy playing with others, or if you haven’t spent much time playing in a group and want to give it a try, you’ll find a rewarding challenge in taking on ‘The Esseles’ Flashpoint.

Flashpoints are group-based adventures where you and your team-mates progress through a series of missions tied together through an interactive storyline. These missions also generally lead to superior equipment than what you may find elsewhere.

You’re first given the opportunity to undertake ‘The Esseles’ mission when you take the shuttle from Tython to Coruscant. The mission is offered by a Priority Transport Officer on Carrick Station.

Before you embark on the ‘Esseles’, however, we strongly recommend select your Advanced Class as that will make you far more effective in combat, and will make tackling this Flashpoint considerably less difficult.

If you passed up this Flashpoint when you first left, or if you passed it up and haven’t returned, consider finding a group and going back to Carrick Station. ‘The Esseles’ Flashpoint is an experience you shouldn’t miss.

Light Side & Dark Side Points The Esseles Flashpoint features moral choices that will give you light or dark side points depending on your decisions. You probably already acquired some light side and/or dark side points during earlier missions. It’s important to note that building up these points will affect certain events in your storyline; the points can also give you access to unique appearances and even some custom pieces of equipment.

Your First Companion Character:

T7-01

If you’ve completed all of your class missions on Tython, you have already acquired your first Companion Character; the fiery astromech droid, T7-01. When T7-01 first joined you, a small Quickbar appeared at the bottom-left corner of your screen. This is a condensed version of your Quickbar which shows T7’s level, health and four basic abilities and commands that you can control.

In combat, T7-01 is a tough little droid. Using a combination of blaster fire and electrical attacks, T7 can distract your enemies while also dealing out a good amount of damage. While he draws the attention of enemies to him, you can more easily focus on using your more powerful attacks to quickly dispatch your foes.

Although T7-01 is more than capable of defending himself, you can take a more hands-on approach to his combat tactics by clicking the small plus-sign icon on his Quickbar. This will expand his Quickbar to show you all of his abilities, allowing you to more directly control the tactics that T7 utilizes in each fight.

Selecting Your Crew Skills top

You’ve probably already seen how helpful this tenacious little astromech can be in a fight, but you may not have discovered yet that he and your other Companions in The Old Republic can also help with another enjoyable aspect of the game experience: Crew Skills.

Crew Skills are special non-combat abilities that allow you to harvest resources from around the galaxy, craft useful items, and/or to access special missions for credits and other rewards.

This is a great time to train some Crew Skills, since you’ll soon be discovering resources as you explore Coruscant, and you may want to take advantage of them. While you do not have to take up Crew Skills right away, you’ll find it much easier to harvest resources on planets that you visit later in the game if you begin early on and build up your skills as you progress. Keep in mind, these missions do cost credits, but over time, the rewards will outweigh these costs considerably.

You might also find you don’t need T7 to tag along everywhere you go. Instead of simply dismissing him, you can make good use of T7 by sending him out on his own to perform Crew Skills missions. Since T7 is such a versatile droid, he can be very useful on Slicing and Scavenging missions. Other Companion Characters that you will come across will have skills that allow them to specialize in other Crew Skills.

You will be able to select up to three Crew Skills for your team to train. The skills come in three categories: Gathering, Crafting, and Mission Skills. To fill your three slots, there are no restrictions on Gathering and Mission skills, but you are permitted to train only one Crafting skill.

As a Jedi Knight, the crafting skills that are going to be most useful for you are:

  • Artifice:This is the Crew Skill for constructing lightsaber upgrades and other items useful to Force Users.
  • Synthweaving:This Crew Skill is used to create Force-enhanced robes and armors specific to Jedi.

You may not be interested in Crafting at all. In that case, you may want to focus your Crew Skills on Gathering and Mission Skills. To learn more about Crew Skills, check our Crew Skills page.

After you’ve given some thought to which Crew Skills you may be interested in, pay a visit to the Crew Skills area of Carrick Station or the Senate Commercial District on Coruscant, where you’ll find trainers for each of these disciplines.

Once you have trained your Crew Skills, you can access the Crew Window by pressing “N” or clicking the diamond-shaped icon on the top menu bar. From here you can send your Companions on Crew Skills-related missions and monitor their progress. You can also see whatever Crafting Recipes you have unlocked and what resources are required to craft a particular item.

Warzones top

Another exciting new dynamic that opens up for you at level 10 is the opportunity to jump into player-vs-player Warzones. These are competitive, timed matches pitting two teams against each other in specialized areas where you will battle against other players and race to complete opposing objectives. Playing in Warzones will earn you valor points and commendations that you can use to purchase special items. You will also earn experience in Warzones, so don’t feel like it’s detracting from your progress in the rest of the gameplay experience.

To enter a Warzone, all you need to do is click on the small icon over your minimap, and indicate that you wish to queue. Within a short time, you will be invited to enter the Warzone. Once the Warzone is over, your character will be returned to the same location.

For more information on the specific Warzones in The Old Republic, visit the Warzones page.

Back to the Story

After you've selected your Advanced Class and Crew Skills and checked out Flashpoints and Warzones, it'll eventually be time to get back to the mission you've been assigned by the Jedi Council. You may have already begun exploring Coruscant and progressed further in your story. If so, you've already seen hints of the epic saga in which you are destined to play a critical role. The events that occur on Coruscant will set cycles into motion that you'll be dealing with long after leaving this world.

Make sure that you take advantage of the opportunity to pick up other missions as you explore Coruscant as well. There are countless characters to meet and surprising things you can learn by taking part in these missions, and you can often complete these missions in the same areas you’ll be visiting in your personal storyline.

Did you know? You can find vendors who sell special light side and dark side equipment on certain planets. Social points earned during multiplayer conversations can be used to purchase special equipment as well.

Take particular note of Heroic Missions that you may come across. These are more challenging than regular missions, usually requiring groups of two or more players, but they also usually offer better equipment and rewards. You can take one of these missions, “Enemies of the Republic,” by speaking with Ensign Belkan as you pass through the sector known as “The Works.”

The Greater Galaxy

As you continue your storyline on Coruscant, you can look forward to acquiring your own personal starship. From there, a much wider galaxy will be opened to you and you will be able to visit more than a dozen unique worlds where you will meet more Companions and made decisions that will determine your destiny. You can look at our whole galaxy of worlds on our Galaxy Map page.

We hope you continue to enjoy your experiences in The Old Republic. May the Force be with you.

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