Level 10 - Jedi Consular

Skip to: Advanced Class, Flashpoints, Crew Skills, Warzones

Congratulations on reaching level 10!

You’ve reached a significant milestone in your journey through Star Wars™ The Old Republic™. By this point you have completed your training on Tython, crafted your first lightsaber, and have been tasked by the Jedi Council to identify the cause of the illness that plagues your Master, Yuon Par. You’ve come a long way since first arriving at the Jedi Temple, but the real adventure is just beginning!

If you haven’t left Tython yet, you will soon be traveling to the Republic capital world of Coruscant to search for the lost Noetikons. The Noetikons contains crucial information that you need to save your Master and discover the secrets of this mysterious illness. As urgent as this mission is, this is a moment in the game where many new opportunities open up for you. We want to make sure that you are aware of all the new gameplay experiences available to you at this point.

Choosing your Advanced Class top

First and foremost, upon reaching level 10 in the game, you will be prompted to choose your Advanced Class. Having chosen to follow the path of the Jedi Consular when you began your journey, you now get to decide your specialization. This specialization determines your combat tactics, as well as what role you’ll be best suited for in a group dynamic.

Located outside of the Combat Training section of Carrick Station, as well as outside of the Senate Tower on Coruscant, Jedi Master Ostar-Gal will give you short rundowns for each of the Jedi Consular’s Advanced Classes. While these summaries can help you in your decision-making, there are a couple of key questions that you need to ask yourself. If you want to serve as a support for your allies, using your Force powers to replenish health and heal injuries, then the Sage is the choice for you. If you would prefer to slip behind your enemies, using the element of surprise along with your double-bladed lightsaber to gain the upper hand on your foes, then the Shadow is the right choice for you.

If you decide to become a Sage, the first abilities you will get are ‘Benevolence’ and ‘Disturbance’. ‘Benevolence’ is a basic healing ability which allows you to restore a small amount of health to either yourself or an ally. ‘Disturbance’ channels the Force to fire a powerful blast of telekinetic energy at your target. A little later on, you will gain ‘Deliverance’, a more powerful healing ability that allows you to more easily replenish health.

If you follow the path of the Shadow, the first abilities that you will be granted are ‘Force Technique’, ‘Stealth’ and ‘Shadow Strike.’ ‘Force Technique’ is an ability that gives a potential bonus to the damage you deal to your foes. ‘Stealth’ and ‘Shadow Strike’ work together: ‘Stealth’ makes you invisible to enemies, allowing you to sneak behind them to use ‘Shadow Strike.’ ‘Shadow Strike’ is a powerful melee attack that can only be used while you are directly behind an enemy. After a few levels, you will gain ‘Force Breach,’ which deals damage based on the combat technique that is currently active.

For more information on both the Sage and Shadow, visit our Advanced Classes page.

Once you have made your decision, you will want to visit your Advanced Class trainer, Master Dynaroth, and make the decision official. Master Dynaroth can be found on Carrick Station or Coruscant. Master Dynaroth can be found on Carrick Station or Coruscant as shown below. Additionally, your mission log will guide you to Master Dynaroth when the time comes.

After you’ve made your selection, you’ll find the new abilities mentioned above will make you significantly more effective in combat. From now on, when you level up, in addition to training new abilities, you will be able to further customize your character’s tactics by choosing specific options from your skill tree. You can open your skill tree at any time by pressing “K”, or clicking the appropriate icon on the interface. Unlike your Advanced Class choice, the selections you make here can be reversed for a small fee of in-game credits. So, while you will want to consider each ability carefully, you don’t have to worry about making mistakes or exploring different options.

The Esseles Flashpoint top

If you enjoy playing with others, or if you haven’t spent much time playing in a group and want to give it a try, you’ll find a rewarding challenge in taking on ‘The Esseles’ Flashpoint.

Flashpoints are group-based adventures where you and your team-mates progress through a series of missions tied together through an interactive storyline. These missions also generally lead to superior equipment than what you may find elsewhere.

You’re first given the opportunity to undertake ‘The Esseles’ mission when you take the shuttle from Tython to Coruscant. The mission is offered by a Priority Transport Officer on Carrick Station.

Before you embark on the ‘Esseles’, however, we strongly recommend select your Advanced Class as that will make you far more effective in combat, and will make tackling this Flashpoint considerably less difficult.

If you passed up this Flashpoint when you first left, or if you passed it up and haven’t returned, consider finding a group and going back to Carrick Station. ‘The Esseles’ Flashpoint is an experience you shouldn’t miss.

Light Side & Dark Side Points The Esseles Flashpoint features moral choices that will give you light or dark side points depending on your decisions. You may have already acquired some light side or dark side points during earlier missions. It’s important to note that building up these points will affect certain events in your storyline. Points can also give you access to unique appearances and even some custom pieces of equipment.

Your First Companion Character:

Qyzen Fess

If you’ve completed all of your class missions on Tython, you’ve acquired your first Companion Character; the honorable Trandoshian hunter, Qyzen Fess. Once Qyzen joins you on your adventure, your Companion’s Quickbar will become available. This is a smaller version of your Quickbar which shows your Companion Character’s level, health and four basic abilities and commands that you can control.

In combat, Qyzen is a strong ally who will use powerful melee attacks to deal out large amounts of damage while also shielding you from your enemy’s attacks. Depending on the Advanced Class you’ve chosen, this allows you to focus on using your Force abilities to both throw telekinetic attacks at your enemy and keep Qyzen in the fight, or to slip behind your target and strike at them with your lightsaber.

While Qyzen is more than capable of handling himself in combat, you have the option to take a more hands-on approach to his combat tactics. By clicking the plus-sign icon next to the shown abilities, you can expand your Companion Character’s ability bar, giving you more control over what attacks and abilities Qyzen has.

Selecting Your Crew Skills top

By now you may know how helpful Qyzen can be in a fight, but you may not have yet discovered that Companions in Star Wars™: The Old Republic™ can also help with another enjoyable aspect of the gameplay experience: Crew Skills missions.

This is a great time to train some Crew Skills since you will soon be discovering resources as you explore Coruscant, and you may want to take advantage of them. While you do not have to take up Crew Skills right away, you’ll find it much easier to harvest resources on planets that you visit later in the game if you begin early on and build up your skills as you progress. Keep in mind, these missions do cost credits, but over time, the rewards will outweigh these costs considerably.

You might also find you don’t need Qyzen to tag along everywhere you go. Rather than simply dismiss him, you can make good use of Qyzen’s time by sending him out on his own to perform certain Crew Skills missions. Because of his nature, Qyzen is best suited for taking on Treasure Hunting missions, but Companion Characters that you meet later on may have skills better suited for other missions, such as Diplomacy or Underworld Trading.

You will be able to select up to three Crew Skills for your team to train. The skills come in three categories: Crafting, Gathering and Mission skills. While you can only choose to train one Crafting skill, you are not limited with other categories, provided that you only train three skills as a whole.

As the Jedi Consular, the crafting skills that will be of most use to you are:

  • Artifice:This is the Crew Skill for constructing lightsaber upgrades and other items useful to Force Users.
  • Synthweaving:This Crew Skill is used to create Force-enhanced robes and armors specific to Jedi.

You may not be interested in Crafting at all. In that case, you may want to focus your Crew Skills on Gathering and Mission Skills. To learn more about Crew Skills, check our Crew Skills page.

After you’ve given some thought to which Crew Skills you may be interested in, pay a visit to the Crew Skills area of Carrick Station or the Senate Commercial District on Coruscant, where you’ll find trainers for each of these disciplines.

After you’ve trained your Crew Skills, you can access the Crew Skills panel by pressing “N” or clicking on the diamond-shaped icon on your top menu bar. From here you send your Companions on Crew Skill missions and monitor their progress. You can also see whatever Crafting Recipes you’ve unlocked and what resources are required to craft each item.

Warzones top

Another exciting new dynamic that opens up for you at level 10 is opportunity to jump into player vs. player Warzones. These are competitive, timed matches pitting two teams against each other in specialized areas where you will battle against other players and race to complete opposing objectives. Playing in Warzones will earn you valor points and commendations that you can use to purchase special items. You will also earn experience in Warzones, so don’t feel like it’s detracting from your progress in the rest of the gameplay experience.

To enter a Warzone, all you need to do is click on the small icon over your minimap, and indicate that you wish to queue. Within a short time, you will be invited to enter the Warzone. Once the Warzone is over, your character will be returned to the same location.

For more information on the specific Warzones in The Old Republic, visit the Warzones page.

Back to the Story

After you’ve selected your Advanced Class and Crew Skills, and checked out both Flashpoints and Warzones, you’ll eventually want to continue your quest to find the cure for the illness that is corrupting Master Yuon Par. You may have already begun to explore Coruscant and progressed further into your story. If so, you’ve already seen hints of the epic saga in which you are destined to play a critical role. The events that occur on Coruscant will set cycles into motion that you will be dealing with well after you leave this world.

Make sure that you take advantage of the opportunity to pick up other missions as you explore Coruscant as well. There are countless characters to meet and surprising things you can learn by taking part in these missions, and you can often complete these missions in the same areas you’ll be visiting in your personal storyline.

Did you know? You can find vendors who sell special light side and dark side equipment on certain planets. Social points earned during multiplayer conversations can be used to purchase special equipment as well.

Take particular note of Heroic Missions that you may come across. These are more challenging than regular missions, usually requiring groups of two or more players, but they also usually offer better equipment and rewards. You can take one of these missions, “Enemies of the Republic,” by speaking with Ensign Belkan as you pass through the sector known as “The Works.”

The Greater Galaxy

As you continue your storyline on Coruscant, you can look forward to acquiring your own personal starship. From there, a much wider galaxy will be opened to you and you will be able to visit more than a dozen unique worlds where you will meet more Companions and made decisions that will determine your destiny. You can look at our whole galaxy of worlds on our Galaxy Map page.

We hope you continue to enjoy your experiences in The Old Republic. May the Force be with you.

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