A Path to Success: Maps, and their Making
Developer Blog
07.08.2011 -
What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more. View More

The Post-Writing Polish Process
Developer Blog
06.17.2011 -
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase. View More

Introducing the Codex
Developer Blog
05.06.2011 -
Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™. View More

Working on the User Interface
Developer Blog
04.29.2011 -
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface. View More

Advanced Classes Update
Developer Blog
04.08.2011 -
Georg Zoeller returns with more details about the Advanced Class system. View More

Living the Life of a Live Producer
Developer Blog
02.25.2011 -
Live Producer Blaine Christine gives us an inside look at Game Testing. View More

Building Flashpoints
Developer Blog
02.04.2011 -
World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic. View More

Cinematic Design
Developer Blog
12.31.2010 -
Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed. View More

Closer Look at Crew Skills
Developer Blog
12.03.2010 -
Systems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech. View More

Designing the Advanced Classes System
Developer Blog
10.01.2010 -
Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System... View More


















