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What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.
A Path to Success: Maps, and their Making
Developer Blog
07.08.2011 - What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more. View More
Comments: 1,330
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.
The Post-Writing Polish Process
Developer Blog
06.17.2011 - Writer Ian Ryan lets us in on what the writing team is up to during the polish phase. View More
Comments: 941
Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.
Introducing the Codex
Developer Blog
05.06.2011 - Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™. View More
Comments: 1,499
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.
Working on the User Interface
Developer Blog
04.29.2011 - Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface. View More
Comments: 1,004
Georg Zoeller returns with more details about the Advanced Class system.
Advanced Classes Update
Developer Blog
04.08.2011 - Georg Zoeller returns with more details about the Advanced Class system. View More
Comments: 2,092
Live Producer Blaine Christine gives us an inside look at Game Testing.
Living the Life of a Live Producer
Developer Blog
02.25.2011 - Live Producer Blaine Christine gives us an inside look at Game Testing. View More
Comments: 1,334
World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic.
Building Flashpoints
Developer Blog
02.04.2011 - World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic. View More
Comments: 941
Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.
Cinematic Design
Developer Blog
12.31.2010 - Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed. View More
Comments: 803
Systems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech.
Closer Look at Crew Skills
Developer Blog
12.03.2010 - Systems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech. View More
Comments: 820
Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System...
Designing the Advanced Classes System
Developer Blog
10.01.2010 - Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System... View More
Comments: 1,103

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