NEWS & UPDATES

Developer Blog

Yesterday was quite a day here in Austin. We likely had the largest one-day subscription...
From Ray and Greg: thank you for playing!
Developer Blog
12.23.2011 - Yesterday was quite a day here in Austin. We likely had the largest one-day subscription... View More
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A lot of people have been asking for more information on our future plans...
A sneak peek from James Ohlen
Developer Blog
12.23.2011 - A lot of people have been asking for more information on our future plans... View More
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Welcome to STAR WARS: The Old Republic. It’s been many years in the making...
What’s next for The Old Republic
Developer Blog
12.13.2011 - Welcome to STAR WARS: The Old Republic. It’s been many years in the making... View More
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This is a big day for us; we are launching STAR WARS: The Old Republic...
Welcome to STAR WARS: The Old Republic!
Developer Blog
12.13.2011 - This is a big day for us; we are launching STAR WARS: The Old Republic... View More
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The role of a companion in your group, and their AI, is explained by William Wallace.
Companion Characters Update - Part 2
Developer Blog
10.07.2011 - The role of a companion in your group, and their AI, is explained by William Wallace. View More
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William Wallace explains some recent changes to companion characters in STAR WARS: The Old Republic
Companion Characters Update – Part 1
Developer Blog
09.23.2011 - William Wallace explains some recent changes to companion characters in STAR WARS: The Old Republic View More
Comments: 0
Senior Writer Alexander Freed talks about expanding the mythos of STAR WARS: The Old Republic beyond the game.
Stepping into a Larger World: The Old Republic in Comics and Novels
Developer Blog
09.09.2011 - Senior Writer Alexander Freed talks about expanding the mythos of STAR WARS: The Old Republic beyond the game. View More
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What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.
A Path to Success: Maps, and their Making
Developer Blog
07.08.2011 - What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more. View More
Comments: 1,330
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.
The Post-Writing Polish Process
Developer Blog
06.17.2011 - Writer Ian Ryan lets us in on what the writing team is up to during the polish phase. View More
Comments: 941
Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.
Introducing the Codex
Developer Blog
05.06.2011 - Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™. View More
Comments: 1,499

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