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Story in STAR WARS™: The Old Republic™


“BioWare’s vision is to deliver the best story-driven games in the world.”
BioWare mission statement

“To create games that inspire, challenge and engage players.”
LucasArts philosophy


Creating great stories in video games is a hallmark for both BioWare and LucasArts. Star Wars: The Old Republic marks the beginning of a joint effort between these two companies to bring epic storytelling into a massively multiplayer online game. We believe that there are four pillars of the roleplaying experience: progression, exploration, combat, and story. Achieving a high degree of quality in each of these will create a rich, challenging, and emotional gameplay experience. Among massively-multiplayer online games, story hasn’t always received the same level of attention given to the other pillars. Star Wars: The Old Republic brings a new dimension to the MMO experience by putting story front and center.

What does this mean to you? When you play Star Wars: The Old Republic, you will experience a new level of immersion achieved through the following features:

  • Epic Star Wars™ environments and story arc
  • Class-specific storylines that evolve based on player choice
  • Companion characters with individual motivations and personalities that will change based on player interactions

In Star Wars: The Old Republic you will have an emotional attachment to your character and face decisions in the game which will guide the development of your character and determine the direction of the character’s storyline. Whatever your choices may be, you’ll still be the hero (or villain) of an epic storyline which gives extra meaning to the other gameplay pillars. Character advancement will be much more than coming up with efficient statistics. Exploration will be about experiencing new places, new people, and new stories. Finally, instead of just reaching for that next level, you will be engaging in visceral combat reminiscent of the Star Wars movies where you’re motivated to fight for more than just yourself – but also for a cause.

We believe that choice is the most gripping and crucial element of these stories. The team has left a lot open so that your decisions have a significant impact on the way the storylines and the characters develop. Because each storyline offers multiple paths, Star Wars: The Old Republic writers create much more content than you would expect from a linear game storyline. In fact, Star Wars: The Old Republic will contain more story content than all other BioWare games combined. As with the original Star Wars™: Knights of the Old Republic™, some stories intertwine, and some decisions may lead your character down a completely unexpected path. Smaller choices may yield small results, but on some occasions may later lead to larger consequences.

In Star Wars: The Old Republic, your class means more than just the amount of hit points your character has or how many skills you can choose. Each class has its own epic storyline that will drive the majority of your character’s journey. These storylines reflect the spirit of the class you chose, some more traditionally heroic, some more sinister. Class-specific content allows you to play through a tailored experience based on your choices.

Along your journey, you’ll come across a feature that made the original Star Wars™: Knights of the Old Republic™ series so immersive – companion characters. Companion characters are your non-player character (NPC) allies, each with their own personality, thoughts, and struggles. Companions will fight by your side and get caught up in your storyline. You might even get caught up in theirs as well. Because each of your companions has a mind of his or her own, they will react to the choices you make and may support or even turn against you.

With compelling choices, class-specific epic storylines, and fully developed companions characters, we are making a strong commitment to put the concept of story at the forefront of Star Wars: The Old Republic. By focusing on these story-driven features, our goal is that you will become immersed in your character and others around you, explore exciting environments, and in the end, get lost in your own Star Wars saga. Stay tuned to the official website for more updates and behind the scenes looks at Star Wars: The Old Republic.
 

COMMENTS

Sat, 04/23/2011 - 00:06

“BioWare’s vision is to deliver the best story-driven games in the world.”
BioWare mission statement

I would say Bioware achieves this goal with every game they put out. That is the reason that Bioware is, at least in my opinion, the best gaming company out there. Keep up the utterly amazing job and I look forward to playing TOR and the rest of the games you put out for as long as i can hold a controller our move a mouse.

ricardoczerniej
Sat, 04/09/2011 - 13:33

where the game is launched?

Wed, 01/05/2011 - 04:54

please say its not turn based

 
Wed, 01/05/2011 - 22:00

Watch the videos bro! Especially the developer stuff because they tell all. sorta...

Sun, 12/26/2010 - 08:11

Finally in the home stretch, can't wait!

Tue, 08/24/2010 - 14:19

I've been trying to find out how to play the actual game. Please don't post a rude response I'm new here.

 
Wed, 10/27/2010 - 20:20

It's not out yet. If you mean you want to be a tester, you can do that from the main page of this site.

Mon, 06/14/2010 - 20:30

I have one question, maybe it has already been answered on this site somewhere but i haven't found it yet

Since the game takes place 500 years later, will there be a Revan? i sure hope there will be, i mean he seems powerful enough to me to live for 500 years. hopefully he's in there or i will be highly disappointed cuz i just wanna finish revan and the exiles story.

Fri, 05/21/2010 - 16:39

I think that it will be very good your companions choose how to fight different opponents in the game. In KOTOR 1 and 2 you had to control. I hope we don't have to do thing here.

 
Sun, 05/22/2011 - 19:19

probably have a tomb for him on Corriban. I doubt he'll be a main villian. I think Malgus is the main sith.

Revan will probably have a similar role to Exar Kuhn.

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