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After contemplation, there is nothing wrong with over the top class burst damage

STAR WARS: The Old Republic > English > PvP
After contemplation, there is nothing wrong with over the top class burst damage

Chiricahua's Avatar


Chiricahua
12.26.2011 , 03:10 PM | #1
In fact, there is probably not enough. I remember in SWG, which I loved, that a bounty hunter, or a melee spy, could put you down in less than 3 seconds. A medic could be set upon by 4 opposite faction players, and could not be killed because of mega heals. A smuggler had a 100% chance to apply a dire snare. A 13000 damage crit was common when most people only had about 20,000 total health. Oh yeah, almost forgot, 4 lines of buffs per player were very common.

Kricys's Avatar


Kricys
12.26.2011 , 03:15 PM | #2
How's SWG doing now?
Kricys. Marauder. Vulkar Highway

Chiricahua's Avatar


Chiricahua
12.26.2011 , 03:16 PM | #3
Quote: Originally Posted by Kricys View Post
How's SWG doing now?
Cheap shot. It still was a great game. Their pvp was epic. 70 players for each faction on weekends was common. Of course the lag wasn't any fun.

Kricys's Avatar


Kricys
12.26.2011 , 03:18 PM | #4
Quote: Originally Posted by Chiricahua View Post
Cheap shot. It still was a great game. Their pvp was epic. 70 players for each faction on weekends was common. Of course the lag wasn't any fun.
I'm at 8% bonus thanks to expertise and I can already take 1/3 health away from 5 players at a time. I don't wanna imagine what it's like when I get the rest of my champion set.
The damage in this game is more than adequate. We don't need one shot fests.
Kricys. Marauder. Vulkar Highway