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Eric, can you tell us why we won't have credits in our legacy storage?

STAR WARS: The Old Republic > English > General Discussion
Eric, can you tell us why we won't have credits in our legacy storage?

Dan_Loto's Avatar


Dan_Loto
07.19.2014 , 12:45 PM | #11
I don't know of anyone against this idea, everyone seems to be either for it or indifferent. It wouldn't even be that hard to implement since they already do it with guild banks, especially when you remember they found the time to create space pvp and housing.
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Fleurdelis's Avatar


Fleurdelis
07.19.2014 , 12:54 PM | #12
This is a no brainer. Your legacy storage should be able to hold your money. If it does not then the system was not thought through thoroughly.

Darth_Wicked's Avatar


Darth_Wicked
07.19.2014 , 12:59 PM | #13
Quote: Originally Posted by Dan_Loto View Post
I don't know of anyone against this idea, everyone seems to be either for it or indifferent. It wouldn't even be that hard to implement since they already do it with guild banks, especially when you remember they found the time to create space pvp and housing.
Not only that but as I mentioned earlier in this thread, you can ALSO(!) name bays in Guild Banks and select an image thumbnail for each bay.

Inability to deposit credits in a Legacy Storage somehow related to F2P and Preferred players?

Ok. I'll go with that but what's the issue with the other two? I find it hard to believe it would be that challenging to implement.

Just for reference...
Quote: Originally Posted by The G-Man
  • Guild Banks comes with a bay that includes 90(!!!) slots, the ability to both deposit and withdraw credits, name bays, select an image thumbnail for each one, etc etc.
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Aries_cz's Avatar


Aries_cz
07.19.2014 , 01:03 PM | #14
Quote: Originally Posted by Darth_Wicked View Post
Inability to deposit credits in a Legacy Storage somehow related to F2P and Preferred players?
F2P/Prefs have limit on how many credits they can have (possibly to make it a bit harder on credit sellers). If they were able to place them into bank, it would create a way to circumvent that limitation.
However, I fail to see the reason why this should be problem if Legacy Storage mimicked Guild Banks, because as was pointed out to me, F2P/Prefs cannot put or take money from GB.
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RbAKAMalachi's Avatar


RbAKAMalachi
07.19.2014 , 02:09 PM | #15
If you make credit storage only available to subs the only way for free to play players and preferred's to circumvent the limit is to become a sub for a month in order to access those funds and transfer credits to the characters. Thus BW makes more money. Yes it allows them to circumvent the limit, but only for that month. If they then drop back down to preferred eventually those credits run out and now they have to sub again. Yet again more money for BW. Rinse and repeat

RbAKAMalachi's Avatar


RbAKAMalachi
07.19.2014 , 02:15 PM | #16
And since I know someone will mention it yes people who are subs now would be able to unsub and save those 15 bucks for that month. I'm sure a good portion of people will do just that, but a good majority will continue to sub because of the other benefits given to us. Like myself

Elfa's Avatar


Elfa
07.19.2014 , 02:59 PM | #17
Quote: Originally Posted by Aries_cz View Post
F2P/Prefs have limit on how many credits they can have (possibly to make it a bit harder on credit sellers). If they were able to place them into bank, it would create a way to circumvent that limitation.
However, I fail to see the reason why this should be problem if Legacy Storage mimicked Guild Banks, because as was pointed out to me, F2P/Prefs cannot put or take money from GB.
Just make Legacy banks sub only and issues solved.
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Aries_cz's Avatar


Aries_cz
07.19.2014 , 03:16 PM | #18
Quote: Originally Posted by Elfa View Post
Just make Legacy banks sub only and issues solved.
That is needlessly harsh. Especially when there is system already in place that basically does what people want from Legacy Storage in form of Guild Banks. All that would be needed is to tie them to Legacy instead of Guild and allow materials to be pulled from them as needed 9and possibly credits at vendors).
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Shikyo's Avatar


Shikyo
07.19.2014 , 03:40 PM | #19
This is just a guess, but I believe it has to do with the fact they cloned the character cargo hold design and edited to spread to legacy rather then cloning the guild bank design.

Notice you can't put credits in your cargo hold?

I personally would've preferred more the guild bank design to my legacy storage over the cargo bay, but it's still a step up better then what we had as I will turn it into my crafting resource bank!

I too would like to have a bank account of credits that all my legacy can pull from vs having to mail money around.

Aries_cz's Avatar


Aries_cz
07.19.2014 , 04:02 PM | #20
Quote: Originally Posted by Shikyo View Post
This is just a guess, but I believe it has to do with the fact they cloned the character cargo hold design and edited to spread to legacy rather then cloning the guild bank design.
Well, of course it is a cloned cargo hold, everyone knows that. The question is why they chose to clone a seemingly inferior system, because Guild Bank does all the things cargo bay and it does them better (except pulling mats, but that seems like a small problem)
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