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[Synthweaving] Assassin/Synth

STAR WARS: The Old Republic > English > Crew Skills
[Synthweaving] Assassin/Synth

Jedi_Knight_Jess's Avatar


Jedi_Knight_Jess
04.15.2014 , 10:05 PM | #1
Lots of people say to take biochem, but I have toons that either just gather, took biochem, or cybertech

I was torn by either artifice or synth, but with adaptable gear....is synth worth it?

Mmurph's Avatar


Mmurph
04.15.2014 , 11:51 PM | #2
You'll be able to make augment kits and STR/WILL augments (and a couple others I can't remember), so maybe.

psandak's Avatar


psandak
04.16.2014 , 09:06 AM | #3
Check out my guide: http://www.swtor.com/community/showthread.php?t=726927

The short of it is that Inquisitors have the best artifice bonus available (+15 efficiency; there is no class with +crit to artifice).

As stated synthweaving is good for augments (Strength, Willpower, Defense Rating, Alacrity, and Presence) and augment slot kits, but "with adaptive gear" the gear crafting ability of synthweaving is not as desirable.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Ulunnes (Commando)
Zaggema (Sin) Daellia (Merc) Carrud (Marauder) Quith'edi'ata (Operative)


high end schematics * best crew skills * crew skill money making * Reverse Engineering Rules
"You can't just ask customers what they want and then try to give it to them. By the time you get it built, they'll want something else" Steve Jobs

Aerilas's Avatar


Aerilas
04.16.2014 , 10:08 AM | #4
Quote: Originally Posted by psandak View Post
Check out my guide: http://www.swtor.com/community/showthread.php?t=726927

The short of it is that Inquisitors have the best artifice bonus available (+15 efficiency; there is no class with +crit to artifice).

As stated synthweaving is good for augments (Strength, Willpower, Defense Rating, Alacrity, and Presence) and augment slot kits, but "with adaptive gear" the gear crafting ability of synthweaving is not as desirable.
I make money exclusively by crafting Battlemaster Stalker/Survivor gear. Granted it doesn't go so fast because only 1 character crafts (and gathers materials) it so it goes slow, but it is very good money though
Vis Fatalis
Caineghis (Sniper)
Tomb of Freedon Nadd

psandak's Avatar


psandak
04.16.2014 , 12:55 PM | #5
Quote: Originally Posted by Aerilas View Post
I make money exclusively by crafting Battlemaster Stalker/Survivor gear. Granted it doesn't go so fast because only 1 character crafts (and gathers materials) it so it goes slow, but it is very good money though
But IIRC those schematics are no longer available; they were removed with 2.0. If you had them prior to 2.0 you got to keep them, but there is no way to get them now. And this is probably the reason you make good money on them: few players have the schematics so supply is low and with a moderate demand value is high.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Ulunnes (Commando)
Zaggema (Sin) Daellia (Merc) Carrud (Marauder) Quith'edi'ata (Operative)


high end schematics * best crew skills * crew skill money making * Reverse Engineering Rules
"You can't just ask customers what they want and then try to give it to them. By the time you get it built, they'll want something else" Steve Jobs

nightsproull's Avatar


nightsproull
04.17.2014 , 09:48 AM | #6
As a sorc with 450 synthweaving, I can say that I regret wasting my time with it. 450 biochem to use reusable stims/medpacks/adrenals would be better.

I've always hated crafting though, in every MMO I've played. I always find it to be a lot of work for little reward. SWTOR doesn't disappoint, in that regard.

Hoshkar's Avatar


Hoshkar
04.18.2014 , 01:49 PM | #7
Synthweave + a maximum affection ship droid +5% critical chance item = double MK-9 augments A LOT! I love it myself

Every craft can make good credits, you just need to find the right niche.