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Jedi Guardian Solo Questing Build???

STAR WARS: The Old Republic > English > New Player Help
Jedi Guardian Solo Questing Build???

JacksonMo's Avatar


JacksonMo
03.30.2014 , 10:21 AM | #11
You could use your ship droid to heal until you get doc. Most don't like his personality. Some will claim he can't heal because he has no off-hand, but seriously, for leveling, he's as good a healer as any. I used him with my gunslinger all the way till I finally got Guss. For my money, he not only healed himself and me, he held agro almost as well as a tank companion could. So by the time I was pulling agro, I nearly had the group of mobs cleaned up.
For a tank, you'll lose some companion-DPS as most healing companions will do some damage between heals, but you'll make up for it by almost never having to pause between fights to heal yourself.

cxten's Avatar


cxten
03.30.2014 , 04:40 PM | #12
I'd say that for the most part going tank, especially with a healer companion, is safer but slower. So in a sense easier in that you can do more challenging fights earlier.

But both defense and vigilance are good. I'd just go with whichever style you find more appealing if you're just doing solo stuff.

Merouk's Avatar


Merouk
03.30.2014 , 06:47 PM | #13
Defense tree is slower, but you're a tank, so your DPS will be provided by Kira while you stand there and soak up the damage. You can easily survive any boss fight, with just Kira providing DPS, if your and her gear matches your level. If you're not that well geared, you may have to bring the healer instead of Kira, which will make the fight slower, but again between your damage resistance and the doc's healing you should be able to just stand there in the fire.

Vengeance makes you behave like a DPS; you have some damage reduction from the heavy armor and the shield, but your gear is more focused towards strength, power, and crits (rather than strength, endurance, and defenses), so you win by killing things extremely fast. You are single target, though, so you may need Kira for her AoE capabilities to kill the minions. For most boss fights, you'll be able to burn them down fast before you die, but with some of them you'll need the tank droid to keep them off you, or the doctor to heal you, so you can apply your damage optimally fast.

Both are viable.

I usually play the defense tree, because might as well. Also, don't have to send Kira home for boss fights, which means she gets to be there for the dialogues that usually precede the fights.

XAtrophi's Avatar


XAtrophi
03.30.2014 , 07:15 PM | #14
I'd recommend going with focus while starting out, going vigilance isnt all that great til 45 when you get plasma brand it felt very clunky to me. even when 2.7 focus will stay the same for PvE atleast.
~The Killsu Legacy~
"You can turn off the sun, but I'm still gonna shine."
Balien Komui

jstankaroslo's Avatar


jstankaroslo
03.31.2014 , 05:58 AM | #15
My Vigilance Guardian is and was one of my strongest characters.
Vigilance is DPS, so you kill enemies quickly, but you have heavy armor -that is damage reduction. You'll also have two stances (lightsaber forms) to swich -one best suited for DPS and the other boosts your damage reduction and shields -which was ideal for me for tougher fights.
So equip shield, gear up and there will be nothing to stop you. With a healer I was able to do most heroics.

swtonewbie's Avatar


swtonewbie
03.31.2014 , 06:37 PM | #16
I leveled a Juggernaut and i went with the middle tree (forget what its called on Guardians). I found that it was a lot more fun then the tanking tree. I ran with my ranged dps companion first, even once i got my healing companions i still ran with Vette. Once i got my melee dps companion i used that comp instead (not gonna say name, dont want to spoil the sith warrior story). I ran that setup and very rarely did i have to use my healer. Since i was planning on always using a dps companion i picked up biochem, though i didnt have to use as many medkits as i thought i would. My gear was also full custom gear starting at level 10 and i kept it fully upgraded with blue quality gear at 4 level intervals starting at level 15. Once i got to Makeb i used my healer just to make things a bit safer.

Once i changed my comp from a dps to a healer, my spec from the middle dps tree to the tanking tree and i changed my mods out to be more defense oriented my gameplay changed. It went from 'i might die if i dont pay attention' to 'omg this is so boring and i dont think i'll ever die'. It sucks that my leveling got so boring and what was funny is that my main in WoW for 5-6 years was a Prot Warrior. So tanking, especially a Jugg tank is natural for me...but it just felt boring when compared to the middle dps tree.
I'm not really a noob...

Merouk's Avatar


Merouk
04.01.2014 , 06:59 AM | #17
So that's why as a Defense spec you don't stop between fights (to heal to full) but keep going. Most quests are cave runs rather than cave infiltrations, you can keep going for a long time before you need to heal up. And it's a matter of using defensive cooldowns and your stuns and pushbacks vs. lazying it out with just the +focus -focus attacks.

In any case, there are a few key differences between the talent trees (abilities available at the top, and extra defenses vs. extra bleeds), but the main difference in gameplay comes from the gear. You focus your mods for defense, shield, and absorb for the tank build, and you focus your mods for power and/or crit for the DPS build. Several hundred +power vs. several hundred +defense from your gear makes a big difference in performance.

psandak's Avatar


psandak
04.01.2014 , 10:48 AM | #18
Quote: Originally Posted by Merouk View Post
So that's why as a Defense spec you don't stop between fights (to heal to full) but keep going. Most quests are cave runs rather than cave infiltrations, you can keep going for a long time before you need to heal up.
Yep, in my experience the time difference between tank and DPS character is negligible:
- as a tank you kill slower but you are the energizer bunny; you keep going and going and going (with a tank character and healer companion, you become all but invincible and never have to stop).
- as a DPS you kill faster but you have to heal up between just about every fight.

Something glossed over but I think needs more detail: there is a saying - tanking is a job, dpsing is a science, healing is an art form. While I disagree with the implication that tanking is hard work, there are skills and abilities the player needs to have to be good at tanking. And one of the benefits of having a DPS companion while playing a tank class is that you get a chance to learn some of those skills while leveling and on your own.

So, if you are thinking about filling the tanking role in groups, I recommend that you level as a defense guardian. The practice you get from leveling will benefit you in groups.

Just one man's opinion though.

Khevar's Avatar


Khevar
04.01.2014 , 11:12 AM | #19
Quote: Originally Posted by psandak View Post
So, if you are thinking about filling the tanking role in groups, I recommend that you level as a defense guardian. The practice you get from leveling will benefit you in groups.
This is good advice.

I leveled my Shadow exclusively in the Kinetic (tank) tree, with a dps companion out. At a low level nothing is very "tanky" but once you start getting into higher levels, you have more abilities and your disposal. I had to learn how to manage threat and use defensive abilities appropriately. Facing a difficult group (i.e. more than one gold) I had to use crowd control, attack weakest to strongest, keep dps comp alive and do enough dps myself to kill everything before dying.

Leveling as a tank with a healing companion doesn't really teach you any good tanking habits, as everything is just a bit too easy.

Dark_Lord_Corvus's Avatar


Dark_Lord_Corvus
04.01.2014 , 12:33 PM | #20
Quote: Originally Posted by JacksonMo View Post
You could use your ship droid to heal until you get doc. Most don't like his personality. Some will claim he can't heal because he has no off-hand, but seriously, for leveling, he's as good a healer as any. I used him with my gunslinger all the way till I finally got Guss. For my money, he not only healed himself and me, he held agro almost as well as a tank companion could. So by the time I was pulling agro, I nearly had the group of mobs cleaned up.
For a tank, you'll lose some companion-DPS as most healing companions will do some damage between heals, but you'll make up for it by almost never having to pause between fights to heal yourself.
Yeah I have been using the Healing Droid and Kira, but mostly the droid as it sends a shiver down my spine every time she 'steals' my kill X)