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Character Story - the Series ?

STAR WARS: The Old Republic > English > General Discussion
Character Story - the Series ?

hadoken's Avatar


hadoken
02.06.2014 , 12:51 PM | #21
Quote: Originally Posted by AlienEyeTX View Post
That really wouldn't prevent them from expanding the stories.
In theory, at any rate. Since they haven't actually ever done that :P

Sarkos's Avatar


Sarkos
02.06.2014 , 12:57 PM | #22
Of course, what they could do to encourage players to become subscribers is to offer the '' tiny class story episodes '' with each new Cartel Pack to Free-to-Play and Preferred players. Subscribers would get the class stories for free. Henceforth, a new and original way to encourage people to subscribe to Star Wars : The Old Republic or buy additional Cartel Coins to enjoy the story
- '' I suggest a new strategy, Ray. Let EA win. ''

JLazarillo's Avatar


JLazarillo
02.06.2014 , 02:10 PM | #23
Quote: Originally Posted by Andryah View Post
The practical problem with this though is they can do 4X as much in the same time with the same level of effort in the faction story arcs. So from a business standpoint.. they deliver more, faster, and with the same investment cost by sticking to dual faction story arcs. Of course it has less "replay value" for some players.. which is a common theme for wanting 8 class stories rather then 2 faction stories.
Wait, did you really just say that they can do four times as much by doing four times less.
I mean, I know they won't do more class stories. Hell, given how Makeb ended up pretty banal I'd be shocked if they actually put any effort into faction stories, especially when it's considerably more lucrative to use Cartel Pack sticks on their customer piņatas.

But you can't mathematically equate five levels of content done eight times over to five levels of content done twice. It's still less content.

DarthTHC's Avatar


DarthTHC
02.06.2014 , 02:15 PM | #24
Quote: Originally Posted by Sarkos View Post
Yes, another thread about class story! How original. But it is, in a good way. The devs said that Class Stories will most likely never happen again.

Now, let's try something. Hypothetically speaking, would you, the player, be willing to wait for a patch / expansion delay if there was a 100% chance class stories would make a comeback? Now i realize that some of you will say '' yes, but once we clear through the story, we need to wait all over again ''. That is understandable, but a solution might be possible. Let me explain :

If Class Story content is created ( and the patch/expansion delay accepted by the community ) the devs could release small bits of our story with each little patch. Just like a TV series! You provide a steady, small amount of story to keep your player base entertained. It could potentially keep players '' hooked up '' since they would want to know what happens to their character in the next few weeks.

Now this whole post is just food for thought. I do not inquire anything, it's just for fun and speculations on how this imagined scenario would work out.
As a player, I already have to wait for content. I can consume it faster than the developers can create it. That is an unbending fact in MMO's.

So would I wait longer for class-based story? Why? What would the point be?

Why does it have to be class-based?

Would I wait longer for GSF-based story?

Would I wait longer for a Gungan-based story?

Would I wait longer for a story involving dewbacks?

Why should I or anyone care about the basis of the story?

Why can't we just care that we're getting good story? Entertaining story? Compelling story? Story that makes us feel like our characters are participating? Stories that put our characters to tough decisions sometimes?

Why do they have to be class-based stories? Seriously, what is the obsession with them? Could someone who is massively obsessed with class stories please explain why it has to be class and nothing else will satisfy?

If you want a categorization, categorize on author. I want more Alexander Freed story. I don't care if it's Empire, Republic, Dread Masters, Makeb, Gungans, Ewoks, Sand People, or mynocks. I will play it if he wrote it. Why? Because from experience, I know it will be entertaining, immersive, compelling, and thought-provoking.

Damask_Rose's Avatar


Damask_Rose
02.06.2014 , 03:44 PM | #25
Quote: Originally Posted by DarthTHC View Post
As a player, I already have to wait for content. I can consume it faster than the developers can create it. That is an unbending fact in MMO's.

So would I wait longer for class-based story? Why? What would the point be?

Why does it have to be class-based?

Would I wait longer for GSF-based story?

Would I wait longer for a Gungan-based story?

Would I wait longer for a story involving dewbacks?

Why should I or anyone care about the basis of the story?

Why can't we just care that we're getting good story? Entertaining story? Compelling story? Story that makes us feel like our characters are participating? Stories that put our characters to tough decisions sometimes?

Why do they have to be class-based stories? Seriously, what is the obsession with them? Could someone who is massively obsessed with class stories please explain why it has to be class and nothing else will satisfy?

If you want a categorization, categorize on author. I want more Alexander Freed story. I don't care if it's Empire, Republic, Dread Masters, Makeb, Gungans, Ewoks, Sand People, or mynocks. I will play it if he wrote it. Why? Because from experience, I know it will be entertaining, immersive, compelling, and thought-provoking.
Well if you want a story about the Emperor's Wrath working for the Emperor through the Emperor's Hands with Vette,Quinn and crew, you need a warrior story. Ditto for the other 7 classes. Each one has specific things they would naturally be doing in unique ways of doing them with their crews who would actually speak up once in a while. Like a biography, a character doesn't end when they first ascend to power and their relationships aren't static. Would you be content with a biography of Elizabeth 1 if it ended when she was crowned queen? I want to see the rest of their stories, not just the early rise to power chapters.

If you did not get attached to the characters and their companions while you leveled and just want to see a story about someone doing whatever for the Empire/Republic and don't care about who that person is or was or how that individual would tackle the job or interact with others, then faction stories are fine.

The faction based stories they have so far created are not nearly as "entertaining, immersive, compelling, and thought-provoking" as the original class stories are. They set the bar high and are now doing limbo with it :P

*This is my opinion. Some share it, others don't.


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DarthTHC's Avatar


DarthTHC
02.06.2014 , 03:51 PM | #26
Quote: Originally Posted by Damask_Rose View Post
(1) Well if you want a story about the Emperor's Wrath working for the Emperor through the Emperor's Hands with Vette,Quinn and crew, you need a warrior story. Ditto for the other 7 classes. Each one has specific things they would naturally be doing in unique ways of doing them with their crews who would actually speak up once in a while. (2) Like a biography, a character doesn't end when they first ascend to power and their relationships aren't static. Would you be content with a biography of Elizabeth 1 if it ended when she was crowned queen? I want to see the rest of their stories, not just the early rise to power chapters.

(3) If you did not get attached to the characters and their companions while you leveled and just want to see a story about someone doing whatever for the Empire/Republic and don't care about who that person is or was or how that individual would tackle the job or interact with others, then faction stories are fine.

(4) The faction based stories they have so far created are not nearly as "entertaining, immersive, compelling, and thought-provoking" as the original class stories are. They set the bar high and are now doing limbo with it :P

*This is my opinion. Some share it, others don't.
1) You're not describing a class-specific story. You're describing each class interacting with the same story in different ways.

2) If we're talking biography, none of my characters' bios ended when their class story ended. My Shadow went to Makeb. Then she dealt with Czerka. Then she went to Oricon and dealt with the Dread Masters. These things still happened to her. They're in her biography now. My Sorceror went to Makeb. I haven't bothered bringing any other characters beyond that point, but I soon will with an Assassin. That's a playstyle thing not a story thing.

3) You can be attached to the character and each of your characters can react to the story differently than your other characters. Ditto your companions - they react differently.

4) This is opinion. Some (myself included) found the Makeb stories interesting and compelling. Likewise the Oricon / Dread Master story.

In none of what you wrote did you answer why it has to be class story. You maybe hinted that you're missing companion story, which I agree is a miss but hardly worth agonizing over.

AlienEyeTX's Avatar


AlienEyeTX
02.06.2014 , 03:54 PM | #27
Quote: Originally Posted by Damask_Rose View Post
Well if you want a story about the Emperor's Wrath working for the Emperor through the Emperor's Hands with Vette,Quinn and crew, you need a warrior story. Ditto for the other 7 classes. Each one has specific things they would naturally be doing in unique ways of doing them with their crews who would actually speak up once in a while. Like a biography, a character doesn't end when they first ascend to power and their relationships aren't static. Would you be content with a biography of Elizabeth 1 if it ended when she was crowned queen? I want to see the rest of their stories, not just the early rise to power chapters.

If you did not get attached to the characters and their companions while you leveled and just want to see a story about someone doing whatever for the Empire/Republic and don't care about who that person is or was or how that individual would tackle the job or interact with others, then faction stories are fine.

The faction based stories they have so far created are not nearly as "entertaining, immersive, compelling, and thought-provoking" as the original class stories are. They set the bar high and are now doing limbo with it :P

*This is my opinion. Some share it, others don't.
Exactly. Or, as a freshly minted member of the Dark Council, I'd like to know what happens with my SI. I mean, it was quite a trip to get there, am I expected to believe that everything's hunky-dory and they're all happy about it?
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Damask_Rose's Avatar


Damask_Rose
02.06.2014 , 05:45 PM | #28
Quote: Originally Posted by DarthTHC View Post
1) You're not describing a class-specific story. You're describing each class interacting with the same story in different ways.

2) If we're talking biography, none of my characters' bios ended when their class story ended. My Shadow went to Makeb. Then she dealt with Czerka. Then she went to Oricon and dealt with the Dread Masters. These things still happened to her. They're in her biography now. My Sorceror went to Makeb. I haven't bothered bringing any other characters beyond that point, but I soon will with an Assassin. That's a playstyle thing not a story thing.

3) You can be attached to the character and each of your characters can react to the story differently than your other characters. Ditto your companions - they react differently.

4) This is opinion. Some (myself included) found the Makeb stories interesting and compelling. Likewise the Oricon / Dread Master story.

In none of what you wrote did you answer why it has to be class story. You maybe hinted that you're missing companion story, which I agree is a miss but hardly worth agonizing over.
1. One class doing what no other class is doing is class specific regardless of whether if follows the larger story or not. Continuing class stories could go either way. They could be like the original chapters which are only tangential to the central story, or they could be developed to dove-tail closer to the central story. Either would be a vast improvement to the fill in the blank nods we have now. I'm not going to outline plots that I think each class could have. Other posters have listed very creative possibilities on other threads, and the developers had already planned out stories well past ch. 3 that we are not privy to.

2. I simply disagree on this. Melding 4 characters into 1 is simply not satisfactory to me and that is what Makeb and Oricon do. It works for older planet arcs because you have the class stories to flesh out the characters. There is no character development in any of the faction stories. Your characters are in the exact same spot in their lives before and after Makeb. Ditto Czerka. Ditto Oricon.

3. They could, but they don't. They all pretty much react just the same, often having the exact same dialogue. Our companions have no dialogue what so ever. I don't consider affection gain or loss to be a real reaction. Right now the differences between the classes in faction stories are extremely shallow at best, and in some cases contradictory with the earlier class stories (cough IA cough).

4. That is why I said it is my opinion and that not everyone shares it. You just paraphrased what I wrote on this one


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Sarkos's Avatar


Sarkos
02.06.2014 , 08:49 PM | #29
interesting posts. Keep them coming!
- '' I suggest a new strategy, Ray. Let EA win. ''

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Lunafox
02.06.2014 , 11:21 PM | #30
I'd be ok with some individual class and companion story extension, it's better than none. Waiting a bit isn't an issue really, I've been waiting for close to two years now for them to do something, and I watch Sherlock. So I'm well aware of and accustomed to long hiatus'.
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