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Serious ability delay, hitching, screen hanging in new FP

STAR WARS: The Old Republic > English > General Discussion
Serious ability delay, hitching, screen hanging in new FP

DimmuJanKaarl's Avatar

02.05.2014 , 11:07 AM | #1
I've never had this issue before, but ive seen several people comment in gen chat and at least one other person I've run with indicate that they are experiencing the same problems. It seems to happen when more than one action or animation is triggered at the same time, and usually when entering combat. For example, the game seems to "hang" if I force leap while rocket boots are activated, which necessitates calling my companion back; i.e., if my companion isn't called because they weren't out prior to rocket boost, I don't see this issue upon entering combat. Also, while in combat if I activate multiple abilities that ignore gcd and are instant cast, e.g., pacify, riposte, and overload saber; after which nothing happens and all abilities stop triggering, then after 1 - 2 seconds there is an explosion of activity as the client seems to "catch up", triggering all animations at once.

I know it sounds like lag, but I have yet to see my server lag higher than 45ms, and regardless I never have lag issues in this game, even in places like makeb or oricon where I see regular complaints about lag. Also, my friend that I have run several kdy fp's with indicate the same issues. Additionally, I don't think it's lag because I am getting 60+ fps the entire time. Usually lag is characterized by low fps as I understand.

Is anyone else seeing the same or similar issues? Given that I and others are only seeing these issues in the KDY fp, if say it's a bug of some kind. /bug submitted but looking to see if it's just me, my friend, and those I've seen comment about it in fleet chat.
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Rasen's Avatar

02.05.2014 , 11:12 AM | #2
Same for me and on same server. Some severe issues going on and it is isolated to the flashpoint. Could be an issue in the environment or something.

Geraz's Avatar

02.06.2014 , 04:58 PM | #3
I had almost exactly the same experience. I've talked to a few friends who have all seen the same thing. I also noticed the same ability delay (lag spike) in a couple of Twitch streams that I checked out this afternoon. I very occasionally have this in other FPs or OPs during prime-time, but usually just once and then it's over. KDY seems to have this problem on just about every pull. I noticed it to be extremely bad on the Master Khoris fight where he chains the blue circles on the floor and follows with a smash knockback type attack. It also seemed to happen more with the Elite and Champion droids than with regular level mobs. This lines up with your thought that it has to do with ability animation, since these encounters have mobs that use more abilities than weak or normal mobs.
Durta Durta


02.06.2014 , 05:24 PM | #4
This has been an issue for myself and guild members so there is a problem, hopefully they get it fixed.

MisterBlackJack's Avatar

02.06.2014 , 05:27 PM | #5
This typically always happens whenever a major patch and major content is added to the game. I assume it's due to the spike in player population.

Andryah's Avatar

02.06.2014 , 05:37 PM | #6
Quote: Originally Posted by MisterBlackJack View Post
This typically always happens whenever a major patch and major content is added to the game. I assume it's due to the spike in player population.
Well, it also tends to happen with new content adds like FPs. I would think they could play test these internally a bit better for lag inducing effects. Then again.. it could be some interaction dependency with a live server population too.. so maybe it's not easy to stress test these realistically. We've seen this sort of thing before.. and they eventually get to the bottom of it and fix it for the most part.
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Mazanator's Avatar

02.06.2014 , 06:08 PM | #7
Everyone i've talked to and ran the FP with on the whole of the red eclipse server has had the same problem every time.

Bioware please fix-erinioh !

Krewel's Avatar

02.06.2014 , 07:13 PM | #8
Yeah, this is what happens when more than 10 people play the same FP lol

As usual, we have to wait until people get bored with the new FP, and all the problems will go away.
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Synadil's Avatar

02.06.2014 , 07:58 PM | #9
Not to be one of "those", but the two times I've done this FP, it was smooth. I was playing in the early afternoon, so populations weren't as high as prime-time, that may have had something to do with it.

I'm on Harbinger btw.

Oyranos's Avatar

02.06.2014 , 08:03 PM | #10
I also have that in the english pvp server NAAD. They will improve it in times I believe...