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Best skills for first alt.

STAR WARS: The Old Republic > English > Crew Skills
Best skills for first alt.

InfamousJoker's Avatar


InfamousJoker
11.22.2013 , 05:54 PM | #1
Hi, my main character is a Sith Marauder 55 with maxed Cybertech, Scavenging and Underworld Trading.
My brother's character is also high level and maxed Artifice, Archaeology and Treasure Hunting.
Now I am going to start leveling an alt , a Bounty Hunter, and was wondering what skills I should get for him that are different than the other ones I have access to.

I have narrowed it down to 2 options:

Option A: Get Biochem, Bioanalysis and Diplomacy. They are all unique and work together but I am unsure if I can make money from them / have fun leveling them.

Option B: Get Armstech , Slicing and Investigation. Here I would use the leftover materials from my Marauder's Scavenging or send his crew to farm the low level ones I need. Benefits are that Slicing sounds interesting and I think Armstech is a better skill overall, for money and items.

I look forwards to your opinion,
Thank you in advance

slothlovechunk's Avatar


slothlovechunk
11.22.2013 , 06:10 PM | #2
Slicing is great, but to get it you have to sacrifice something, or just be a mat farmer. But, look at prices of purple mats from investigation on your server. Now choose if its worth it to sub investigation for scavenging.

OR chose scavenging till yer higher level then drop it and go crazy on investigation.

InfamousJoker's Avatar


InfamousJoker
11.22.2013 , 06:14 PM | #3
Quote: Originally Posted by slothlovechunk View Post
Slicing is great, but to get it you have to sacrifice something, or just be a mat farmer. But, look at prices of purple mats from investigation on your server. Now choose if its worth it to sub investigation for scavenging.

OR chose scavenging till yer higher level then drop it and go crazy on investigation.
Hi thanks for the reply. I am not sure you read my post through, I have max Scavenging on my main with a bunch of leftover Scavenging materials. Also I can always send all his crew to gather materials from low level Scavenging missions.

slothlovechunk's Avatar


slothlovechunk
11.22.2013 , 06:43 PM | #4
Oh I read it right...

Ok, on my server permacrete (lvl 9 purple invest mat) sells for 2500 ish a piece.

mythra/turadium sell for 1500ish a piece.

If you really want Invest, have at it, its just kinda worthless imo.

InfamousJoker's Avatar


InfamousJoker
11.22.2013 , 06:51 PM | #5
Quote: Originally Posted by slothlovechunk View Post
Oh I read it right...

Ok, on my server permacrete (lvl 9 purple invest mat) sells for 2500 ish a piece.

mythra/turadium sell for 1500ish a piece.

If you really want Invest, have at it, its just kinda worthless imo.
Oh my bad , I understand what you mean now. I just thought I need to have Investigation to level up Armstech, but if Investigataion isnt required and is not that profitable , then yes , it would make more sense to substitute it for Scavenging. Then I would have Armstech, Slicing and Scavenging correct?

Delta_V's Avatar


Delta_V
11.23.2013 , 12:49 AM | #6
I don't know what kind of bonuses Bounty Hunters have, which will play a role in determining which one is best, but it's really hard to go wrong w/ Biochem. It's not about making profits directly, but rather the old saying "a penny saved is a penny earned." Once you have an alt with biochem, you never have to buy another stim, medpac, or adrenal on any of your characters ever again since you can craft them yourself. Over time, that can add up to some significant savings.

Of course, the only issue is, if you have Biochem on an alt, you're not going to be able to take advantage of its biggest benefit - namely the reusable stim/adrenal/medpac. Those items are the reason so many recommend taking Biochem on your main, especially if you raid a lot. But even w/out the reusables, its still worth having an alt w/ Biochem just to be able to craft your own consumables.

uniz's Avatar


uniz
11.24.2013 , 07:18 AM | #7
armstech would be the best since you can make augments and kits. biochem is ok but the re chances are really really poor for purples or have been for myself and a few friends. besides at 55 the blues are much better stat wise than the purples and with the last changes are now really cheap to buy.

i suppose the artificer could make the kits but getting arch mats are mission only as compared to killing droids. at 55 there are tons of droids to scavenge while doing dailies.

there really isn't a bad choice between the two you have listed. it is just a matter of what is easier and more useful right away. you can always unlearn the skills later if need be.

abercromb's Avatar


abercromb
11.25.2013 , 04:05 AM | #8
Option A

You really should have one max level character with the ability to make your own stim's & adrenals. Unless your rich or can make your own I doubt many players run adrenals while moving up the levels. But once you get to operations everyone runs them. The character who has the Biochem skill can make purple reusable ones (learned of course), the blues are slightly better but are one time use and those can be used by anyone. It's a very valuable skill and to be honest there is a reason why option A is the most popular set up for most players.

As for making money, Bio materials in the level 30's are good sellers and return a good profit for your effort.

abercromb's Avatar


abercromb
11.25.2013 , 04:08 AM | #9
Quote: Originally Posted by uniz View Post
biochem is ok but the re chances are really really poor for purples or have been for myself and a few friends. besides at 55 the blues are much better stat wise than the purples and with the last changes are now really cheap to buy.
The re chances are 10% rather than the normal 20% for most things. That is why they are a pain. But as long as your skill is 450. You can buy the purples and use them. Prices are never that high as only people with Biochem can use.

Fidelicatessen's Avatar


Fidelicatessen
11.25.2013 , 05:10 AM | #10
Quote: Originally Posted by uniz View Post
armstech would be the best since you can make augments and kits. biochem is ok but the re chances are really really poor for purples or have been for myself and a few friends. besides at 55 the blues are much better stat wise than the purples and with the last changes are now really cheap to buy.

i suppose the artificer could make the kits but getting arch mats are mission only as compared to killing droids. at 55 there are tons of droids to scavenge while doing dailies.

there really isn't a bad choice between the two you have listed. it is just a matter of what is easier and more useful right away. you can always unlearn the skills later if need be.
Just to clarify, biochem has the same RE percentage as any other crew skill.

The purple (reusable) potions have the same stats as the blue potions, only they are reusable.

I would strongly recommend Biochem, as it will be far more useful to you than Armstech. I have toons with both at 450, so this is an informed opinion.