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Just how "Massive" is SWTOR really?

STAR WARS: The Old Republic > English > General Discussion
Just how "Massive" is SWTOR really?

AlexDougherty's Avatar


AlexDougherty
10.26.2013 , 08:53 AM | #11
Quote: Originally Posted by jeffersson View Post
Dear Sirs!

I understand that you label SWTOR as an MMORPG. For those new to the label; it stands for "Massive Multiplayer Online Role Playing Game".

The first and the last point is tightly connected because if you just make a MOG, a Multiplayer Online Game, then bundling up say 40-50 people together is well enough for most games.
When it comes to Roleplaying though, it tends to gather more.

I've been on marvellous RPG events for two weeks now, with the Eclipse, Light of Alderaan, The Lost Praxeum and I belive there were some more RP-guilds along that I fail to remember the names of, during a well plan and expertly executed storyline called "Shadow of Glory". It was really great.

Only problem was that you could never be sure to "get in" on any night unless you were among the first to get there. As soon at the event came close to start the instance of the planet used (Corellia) was full.
A few extra people could be "squeezed" in by including them in an ops group but after that no one else could enter.

Last night we had major problem getting the last attendants in and the playercount for Corellia stated: 42.
I take it that the number 42 only refered to the number of republic players and I do belive that the number of imperials was greater.
Maybe it was a whole 100 together?

100?
That's not really "massive" is it?
Or how do you at Bioware belive that "Massive MORPG" should be defined?

I'd like to know.
When it started you had maybe two to three hundred players per planet, and even now you get over the two hundred player mark on some planets. But you still get thousands of players per server, and since they can group together for flashpoints, or talk via guild chat (if in a guild) it does fulfill the Masively part of Massively Multiplayer Online.
Peace can be found, above all passions. Through passion, I may gain strength.
Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.

Rasen's Avatar


Rasen
10.26.2013 , 09:00 AM | #12
It's pretty massive. Most places are sharded though and it affects the feeling of that. Then on some planets you have dead general chat channels even though you have about 200 people there lol. While I support shards I can agree that they do make games feel a little smaller.

GythralSWTOR's Avatar


GythralSWTOR
10.26.2013 , 09:24 AM | #13
Much of the time on a standard population server it 'feels' like a single player game, with way to much trash to wade through, if you are not on the starter worlds, home worlds, fleets, or the daily areas!

During 3 hours of play today, other than my other party member, I have not seen a single other player outside the cantina...

Ayelinna's Avatar


Ayelinna
10.26.2013 , 10:17 AM | #14
Quote: Originally Posted by Nemmar View Post
So, where exactly did you pull the 80% number from.

I kind of know, but i want to see you try to get out of that one.
I made it up. There, I'm out of "that one". But the sub loss was probably around 80%, in my opinion.

chuixupu's Avatar


chuixupu
10.26.2013 , 12:28 PM | #15
Even in WoW which has the largest numbers of any MMO, the average zone has 50-100 people in it.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Vhaegrant's Avatar


Vhaegrant
10.26.2013 , 12:30 PM | #16
I don't think the OP was commenting on the number of players in the game. It was a statement on how many players can actually get into one phase of a planet.

He was in a roleplaying event and as soon as they tried to get more than 40 players into it the game opened up a new phase.

Unfortunately OP most of the game base is not into roleplaying events, they want to be able to get their regular questing done. If you place the population too high then you can be faced with the prospect of long waits for certain mobs/ quest items to respawn.

Earlier on in the games history there were constant calls to reduce the number of players allowed into a single phase before a new one was generated.

While it would be nice to have 60+ players turn up for a RP event on any planet they want you may have to live with the limitation of holding those sort of events on the Capitol planet.

Or maybe, if it's not so hard coded into the engine see if RP based servers can have the potential populations of their phases increased.

chuixupu's Avatar


chuixupu
10.26.2013 , 12:41 PM | #17
There are zones that have bigger instance caps than others (the small daily areas are the smallest caps, big open space planets and Fleet are usually the biggest). Unfortunately the trend has been people asking consistently to lower caps to reduce competition rather than increase them since that is the majority of challenges that people face. I don't think instance caps have ever been higher than 150 for most planets. Fleet was 250 at one point but it's more like 200 now.

I'm pretty sure if you gathered more than 300 people in one small area the lag in the area would just be insane.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Andryah's Avatar


Andryah
10.26.2013 , 12:52 PM | #18
Quote: Originally Posted by chuixupu View Post
There are zones that have bigger instance caps than others (the small daily areas are the smallest caps, big open space planets and Fleet are usually the biggest). Unfortunately the trend has been people asking consistently to lower caps to reduce competition rather than increase them since that is the majority of challenges that people face. I don't think instance caps have ever been higher than 150 for most planets. Fleet was 250 at one point but it's more like 200 now.

I'm pretty sure if you gathered more than 300 people in one small area the lag in the area would just be insane.
/Agree.

The issue is that players complain about competition for Mission items and mobs. The reality is that in many cases.. there ARE plenty of mission items or mobs...IF you get off the beaten pathway just a bit.. but people won't do it.. so Bioware tunes the instance counts and the repop rates in the instances to adjust to player desires.

It's a no win situation for Bioware. It's either "waaaahhhh! there's nobody around!" or "waaaahhh! there's too many people around!"

The reality is that a server running at STANDARD has between 4000-5000 players on it and anyone that wants to play with other players can easily do so.. by seeking them out. So the whole "it's not massive enough" complaints are more about player laziness these days then actual issues with there being no people to play with on a server.
Forum disputatio ------> est completum ineptias.

The_Grand_Nagus's Avatar


The_Grand_Nagus
10.26.2013 , 01:18 PM | #19
Quote: Originally Posted by Andryah View Post
The reality is that a server running at STANDARD has between 4000-5000 players on it
What is your source for these figures?
ALL YOUR LATINUM ARE BELONG TO ME

The_Grand_Nagus's Avatar


The_Grand_Nagus
10.26.2013 , 01:36 PM | #20
Quote: Originally Posted by Andryah View Post
It's a no win situation for Bioware. It's either "waaaahhhh! there's nobody around!" or "waaaahhh! there's too many people around!"

So the whole "it's not massive enough" complaints are more about player laziness these days then actual issues with there being no people to play with on a server.
This is a classic example of hard core game defenders mocking and insulting people who raise a concern or even ask a question about the game. Even when people like the OP post in a completely mature and rational way, you are still unfortunately going to get this kind of person who is throwing underhanded insults your way and mocking you for saying something that isnt 100% positive about the game. Its a real shame too, because it only hurts the game in the long run.
ALL YOUR LATINUM ARE BELONG TO ME