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The reason why color crystals are always off in the preview

STAR WARS: The Old Republic > English > General Discussion
The reason why color crystals are always off in the preview

Aizen's Avatar


Aizen
10.25.2013 , 12:11 PM | #11
I was just having a chat with someone yesterday about the bloom effects regarding the mint green. He didn't seem to get why I would say it looks more like the classic Sunriders Destiny when I see it. On his end he saw only a pale green. I hope he sees this thread. Should get a good kick out of it.

As mentioned before thank you for taking the time to do this with all the colour crystals.

CosmicKat's Avatar


CosmicKat
10.25.2013 , 02:36 PM | #12
All preview screens, including in the character customization kiosk, use some kind of neutral lighting that you'll never see in the game. It can be annoying for some things, like setting skin tone on a Chiss. They'll never look exactly the same in the actual game.

altaboy's Avatar


altaboy
10.25.2013 , 02:47 PM | #13
Quote: Originally Posted by Iwipe View Post
Say hi to Bloom
Hi Bloom!

carlbaratta's Avatar


carlbaratta
10.25.2013 , 03:07 PM | #14
Wow thanks as always!

Andryah's Avatar


Andryah
10.25.2013 , 04:14 PM | #15
Quote: Originally Posted by Nickious View Post
The question I would have is why wouldn't Bioware have bloom enabled when you are previewing a crystal in order to get a more accurate representation of the color? For crystal such as the advanced blue core crystal that was released not in the last pack but the one before, the difference is really noticeable.
Well, the real answer IMO is that they should do the color crystals such that bloom does not affect them. Not sure what challenges that poses.. but that would be the proper approach IMO.

As to residual differences between in game and preview even with bloom off.. CosmicKat is correct about the ambient lighting. Preview has a default fixed lighting... whereas your in game environment actually has ambient lighting that varies quite a lot.

Personally, I always run the game with Bloom OFF. I personally don't like the saturation effects that come with Bloom.
Forum disputatio ------> est completum ineptias.

OwenBrooks's Avatar


OwenBrooks
10.25.2013 , 05:12 PM | #16
I wonder what changes (if any) if the colour remapping is disabled, it is enabled by default now.

Client_settings file

AllowColorRemapping = false <--- Turn off

AllowColorRemapping = true <---- Turn on

JediRelentless's Avatar


JediRelentless
10.25.2013 , 10:48 PM | #17
Great info as usual. Thanks again Dulfy.

Lunafox's Avatar


Lunafox
10.26.2013 , 03:20 AM | #18
That was interesting, thanks for posting it up. Seems like I have no bloom, but sometimes my crystals still look different on the sample window, than it does in game...a good example would be the black core red. On the sample window it's a gorgeous deep rich almost burgundy red....yet when I pull it to play, it's vibrant fire engine red. Go figure.
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MajikMyst's Avatar


MajikMyst
10.26.2013 , 03:34 AM | #19
Thanks for the info.. My guildies and I were actually talking about this the other day.. This is awesome!!
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Rafaman's Avatar


Rafaman
10.26.2013 , 03:40 AM | #20
Quote: Originally Posted by CosmicKat View Post
All preview screens, including in the character customization kiosk, use some kind of neutral lighting that you'll never see in the game. It can be annoying for some things, like setting skin tone on a Chiss. They'll never look exactly the same in the actual game.
Good point. Armor sets are most notable in this regard. It may look shiny in the preview and then look dull in reality.

I wonder... those bloom affect this as well?