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Petition: We Want MORE INDIVIDUAL CLASS STORIES AND COMPANION STORIES,

STAR WARS: The Old Republic > English > General Discussion
Petition: We Want MORE INDIVIDUAL CLASS STORIES AND COMPANION STORIES,

Tatile's Avatar


Tatile
09.01.2013 , 03:05 PM | #161
Quote: Originally Posted by Andryah View Post
Seattle Cantina Tour Discussion Transcription. There are relevant comments about the class story process.

http://ootinicast.com/2013/09/commun...1-august-2013/

Can you make revisitable the many wonderful places that are never revisited, as in class stories?
"Not on radar to make them revisitable. This is because their world-builders did “unholy things” to make those cool places playable for the one class story. Also in many cases the cool places get visited multiple times with changes, like destruction. More actively they are looking at making cool places for role-players to meet at (guild meetings, weddings, etc.)"


Will we ever see (examples given of NPCs from class stories) in the game again?

"For NPCs, they are asking around internally “who would you like to see again?” He suggested for interested players to start a thread on this to give them feedback, as it is the right time for it. He did say that if an NPC died in any version of a class story it would be unlikely for them to bring them back."


When will we ever add more class story?

"(Schubert takes a quick poll; most people liked the Makeb story. This apparently confirmed his suspicions.) From their point of view, the Makeb story was successful. And actually one of the reasons it was successful was because it was NOT a class-based story. Instead of having to come up with multiple reasons why different types of characters would go to Makeb (artifacts, military secrets, etc.) they could focus on making one very good story with slightly different takes for each class. This made Makeb both a better story and more epic (due to not having to do eight full versions of it.) They are looking at taking the basic Makeb model in future and expanding on its emphasis of class differences. How would Luke Skywalker handle this problem vs. Darth Vader? They might go back to the class story model, but it would be hugely ambitious."


~
Those are all the comments I could see and I don't see much on the Class Story Creation Process. Could you point them out, Andryah?

Andryah's Avatar


Andryah
09.01.2013 , 03:14 PM | #162
Quote: Originally Posted by Tatile;6715347[B
When will we ever add more class story?[/B]
"(Schubert takes a quick poll; most people liked the Makeb story. This apparently confirmed his suspicions.) From their point of view, the Makeb story was successful. And actually one of the reasons it was successful was because it was NOT a class-based story. Instead of having to come up with multiple reasons why different types of characters would go to Makeb (artifacts, military secrets, etc.) they could focus on making one very good story with slightly different takes for each class. This made Makeb both a better story and more epic (due to not having to do eight full versions of it.) They are looking at taking the basic Makeb model in future and expanding on its emphasis of class differences. How would Luke Skywalker handle this problem vs. Darth Vader? They might go back to the class story model, but it would be hugely ambitious."


~
Those are all the comments I could see and I don't see much on the Class Story Creation Process. Could you point them out, Andryah?
I did not say the entire Cantina event centered on class story.

The quote above actually says a lot.. if you take time to dissect it and analyze it.

1) Clearly.. this is an ROI issue first and foremost for them. Coupled with the fact that for the most part Makeb was a success in their eyes and in players eyes.
2) They feel they get more ROI from going with planet arcs with some tie-ins with classes... and so they want to do more tie-ins to classes in the future.. while not returning to class story only arcs.
3) Does not mean they will never do class based arcs again.. just that the ROI is not there right now as the effort for the reward is simply too high.

I know it's not what you and some others want to hear.. but it does make sense and it is a practical approach for them to take.

The thing the Cantina comments from Seattle make clear to me is that some things in this game were designed in the beginning without adequate forethought as to how easy they would be to build upon and expand in the future. In other words.. there are things they would love to do for players but the game structure as it stands now simply does not support the return on the effort. TL;DR bad design up front, resulted in poor reuse later on for even basic things like ship customization, story arcs, even some PvP desires. They will be spending years undoing some of the bad choices made during original game implementation.. such that they can do things that to us appear of obvious value but are extremely labor intensive to do as it stands today.
Judgments are often inaccurate because the brain relies on cognitive biases over hard evidence. Cognitive bias is the tendency to make irrational judgments in consistent patterns. Researchers have found that cognitive bias wreaks havoc by forcing people to make poor, irrational judgments.

Tatile's Avatar


Tatile
09.01.2013 , 03:24 PM | #163
Quote: Originally Posted by Andryah View Post
I did not say the entire Cantina event centered on class story.
I never said you did. I said those were the only comments I could find.

Also, ROI? I assume that means "return of investment" rather than "Republic of Ireland"?

As to people enjoying Makeb over class stories, there might be some, but I still feel Bioware: Austin could do well to have a more accessible dialogue than assuming that all of us can make it to Canada.

Or the US. Wherever Seattle is.

Morgani's Avatar


Morgani
09.01.2013 , 03:33 PM | #164
Makeb was not a success for me. I took my Commando through in March. It's now September and my Sage has tried a few times to do the story, if only for the money and the basic coms. But I've seen it all already on Pub side. Every single quest. There's nothing new. Why would I do it again once I've done it already?

Players have had these same complaints with planet story arcs and side quests already.

No unique class story is no fun. I hate leveling an alt through pvp and flashpoints because I can't stand to do Hoth again for the fifth time. It puts an expiration date on the game.
Be to her Virtues
very Kind.
Be to her Faults
a little Blind.

Damask_Rose's Avatar


Damask_Rose
09.01.2013 , 03:59 PM | #165
"(Schubert takes a quick poll; most people liked the Makeb story. This apparently confirmed his suspicions.) From their point of view, the Makeb story was successful. And actually one of the reasons it was successful was because it was NOT a class-based story. "

They need to change one word there. Makeb was a success DESPITE not being a class-based story, not BECAUSE it wasn't.

A lot of people bought the mini-expansion for access to lvl 55, endgame and top tier crafting, and let's face it, some story at that time was way better than no story. Purchasing the expansion felt like a hail Mary pass at keeping the game from going under. I personally found the actual Makeb story to be underwhelming and have tremendous trouble getting up the enthusiasm to bring alts through it. (A big part of my appointment is Isotope 5 itself. Super amazing powerful world changing anything is just lame. It's like the Mary Sue of the inanimate!) Since they are hell bent to continue down this path, they really need to step up their game and make any new planet arcs interesting enough with enough class flavor to be worth going through more than once.

Darth_Exar's Avatar


Darth_Exar
09.01.2013 , 04:02 PM | #166
More class story ! Not repetitive Planet Arcs that I cant be asked to do on every single level 50!
Quote: Originally Posted by athenaprime View Post
But at least there's Mako. Nice, normal Mako. All six of her.
"So this is how Liberty dies....With thunderous applause."

johnxtreeme's Avatar


johnxtreeme
09.01.2013 , 05:01 PM | #167
THERE IS NO MONEY IN THE BANK FOR CLASS STORIES!

There's really nothing I can say except that. If you can convince 500,000 of your closest pals to start paying $15 a month for more class story, go ahead. At the moment, they can't afford it with the income they are getting from the game.

Inflicktion's Avatar


Inflicktion
09.01.2013 , 05:56 PM | #168
Quote: Originally Posted by johnxtreeme View Post
THERE IS NO MONEY IN THE BANK FOR CLASS STORIES!

There's really nothing I can say except that. If you can convince 500,000 of your closest pals to start paying $15 a month for more class story, go ahead. At the moment, they can't afford it with the income they are getting from the game.
By EA/ BW's indications this game is making at least 7.5 million a month off subs alone. I'll never understand how some of you scream incessantly about how they have no money, it's just not true. BW doesn't need another half a million subs. Before launch they said they'd be able to keep this game running and content flowing with half a million subs, which is what we have now. And that's not counting a single dollar that comes from the CM.

Go to any major MMO site and the main complaints you'll see about SWTOR will be 1) terrible space system and 2) class stories that haven't been expanded since before launch. If they were to launch a proper expansion that expanded every class' story we'd see a substantial amount of people purchase it.

If you mean to say it won't be a quick and easy buck for BW I agree, and that's why they won't do it, but to say they wouldn't break even (or that they don't even have the money to start) is just laughable. BW is just trying to do the minimum amount of work for max profit.

arunav's Avatar


arunav
09.01.2013 , 07:22 PM | #169
Quote: Originally Posted by Inflicktion View Post
By EA/ BW's indications this game is making at least 7.5 million a month off subs alone. I'll never understand how some of you scream incessantly about how they have no money, it's just not true. BW doesn't need another half a million subs. Before launch they said they'd be able to keep this game running and content flowing with half a million subs, which is what we have now. And that's not counting a single dollar that comes from the CM.

Go to any major MMO site and the main complaints you'll see about SWTOR will be 1) terrible space system and 2) class stories that haven't been expanded since before launch. If they were to launch a proper expansion that expanded every class' story we'd see a substantial amount of people purchase it.

If you mean to say it won't be a quick and easy buck for BW I agree, and that's why they won't do it, but to say they wouldn't break even (or that they don't even have the money to start) is just laughable. BW is just trying to do the minimum amount of work for max profit.
Totally agree here. Makeb was decent on the Imperial side, rather boring on the Republic side. They are really boring to do more than once or at most twice. I've leveled other alts to 55 doing daily missions instead (pays for the costs of 5 levels and upgrades).

What makes SWTOR great are the class stories and setting.

It should be possible to hire more folks and put story chapters on the CM. The remaining subscriber base is loyal to the game and would surely buy them. I know everyone has a different price point, but I would certainly pay way more than the $10 mini-expansion, which was probably sold at such a low price just to keep folks playing and buying CM packs/items.

One argument the devs may have a point on is not everyone has played through the current class stories. I've only done 5, so perhaps it's not fair to demand more without finishing the rest (enjoying a 6th now).

That said, the class stories are why I enjoy this game and have been a subscriber since launch. Without them, I really have no incentive to keep playing. Daily missions get tedious, I'm looking forward to arenas but PvP is not something SWTOR puts much focus on generally (which is a shame, imo, because the WZs are great), and high-end raiding is not for everybody. I would even guess most of the player-base does not clear the operations that are regularly produced, especially the HM and NiM modes.

Gavida's Avatar


Gavida
09.02.2013 , 03:16 AM | #170
Quote: Originally Posted by Tatile View Post


When will we ever add more class story?

"(Schubert takes a quick poll; most people liked the Makeb story. This apparently confirmed his suspicions.) From their point of view, the Makeb story was successful. And actually one of the reasons it was successful was because it was NOT a class-based story. Instead of having to come up with multiple reasons why different types of characters would go to Makeb (artifacts, military secrets, etc.) they could focus on making one very good story with slightly different takes for each class. This made Makeb both a better story and more epic (due to not having to do eight full versions of it.) They are looking at taking the basic Makeb model in future and expanding on its emphasis of class differences. How would Luke Skywalker handle this problem vs. Darth Vader? They might go back to the class story model, but it would be hugely ambitious."
This quote shows that the Devs live in their own little world. Which explains quite some of the decisions they made in the past.
I did like the Makeb story. But I only did it twice per side. I played each side once with a male and once with a female character. I had hoped for some differences, like in the Class Story. But there weren't. After that it was either a boring grind, or it still lingers in the Log because I couldn't be bothered to return to finish the line once I hit 55.