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All classes - New Sub-classes for each

STAR WARS: The Old Republic > English > Classes
All classes - New Sub-classes for each

OlosBC's Avatar


OlosBC
08.29.2013 , 06:58 AM | #11
Quote: Originally Posted by Helig View Post
Low blow. Teras Kasi is badarse though.
Yea its what my wookiee started as in swg. That's what made me think of it.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

Confusionlure's Avatar


Confusionlure
08.31.2013 , 01:42 AM | #12
New class and new specs

Intro:
So I have an idea for a new class. Republic would be called Jedi Initiate, and in the Empire called Sith Adept. This would be the basic class, such as the Jedi Consular, Sith Warrior etc. These classes excelled in their training early on, surpassing other base classes. The high-ranked Jedi and Sith were impressed and they were promoted earlier than most young ones…


Advanced Classes (Spec classes):

Republic:
Jedi Shroud and Jedi Paladin
Resource: Essence

Empire:
Sith Mist, and Sith Crusaders
Resource: Corruption

Jedi Shroud mirrors the Sith Mist and the Jedi Paladin the Sith Crusader.

Jedi Shroud/ Sith Mist: These are dps classes, wielding a double bladed light saber and a short single bladed saber. (Electrostaff, vibroknife) They both are experts in up, close and personal melee combat, with a stash of potent force abilities.
Resource total: 200

Major Abilities:

Force

Shroud Mind/ Mist Envelope
When this force ability is used, a target gets blinded (Everything blacked out but their quick slots and health, resource pool.) and slowed down by 60% for 4 seconds. This would be a later obtained ability due to the power someone could obtain from such a skill. (Level 50 Skill)
Resource Cost: 50
Cooldown: 1 minute

Stealth:
They also have wonderful stealth that can be used out of combat only. I realize that if this advanced class had stealth like a shadow or assassin it would be way too powerful.

Mind Trick:
When this force ability is used, a target would be temporally petrified into not being able to target any player with attacks as well as small drain their resource for 6 seconds. They would still be able to use any non-offensive abilities.
Resource Cost: 20
Cooldown: 30 seconds

Melee

Circular Strike: This attack hits an enemy 3 times. A left and right double blade attack, followed by a short saber stab to the chest. Dealing decent damage.
Resource Cost: 30

Still-Frame: This is a very fast attack that you can use in or out of stealth that stuns an enemy from short saber blow to the kidney area for 4 seconds. (Basic Stun)
Resource cost: 20
Cooldown: 40 seconds

This is just a few of ability ideas that I came up for this advanced class.


Jedi Paladin/ Sith Crusader:

This class is primarily a tanking class. Wielding a Vibromace and a Vibroshield. These classes are very efficient tanks. Not only are they hard to kill they have more reflecting abilities, due to lack of attacks.
Resource: 300

Major Abilities:

Defensive Abilities:

Muscle Tension: When this ability is activated, he draws from his essence to make his shields effects spread all around the body. While at the same time hardening you will a blanket of Essence resulting in 6 seconds of 50% to 100% chance(from each attack you receive) to reflect damage on an enemy attacking you.
Resource Cost: 70
Cooldown: 40 Seconds

Embrace: When this ability is activated damage reduction is increased by 30% and it also acts as a “Combat Pull” (Mass Mind Control) that causes all enemies not attacking you to deal 20% less damage to everyone else.
Resource Cost: 30
Cooldown: 20 seconds
Purify/ Restore: When this ability the is activated you must be targeting an ally. It will wrap them in Essence, providing a decent overtime heal and purification of all debuffs for 2 seconds.
Resource Cost:100
Cooldown: 45 seconds

Offensive:

Ram of the Force: When the ability is activated, the player uses essence to shift their weight with such swiftness that they propel through enemies with their shield. Resulting in knockback, plus a decent amount of damage.
Resource cost: 75
Cooldown: 45 seconds

Gravity Drop: This ability surrounds the players vibromace with a burst of essence that slams into any enemies within 5 meters, dealing moderate damage, while slowing the enemies by 40% after a 4 second stun. (More Flashy Basic stun)

Battle Whisper: This ability calls from deep within the player’s essence to cause all allies (and the player) within 30 meters to do 40% more damage to all enemies (Within the range of the original 30 meters) for 4 seconds.

So these are once again just a few abilities this class could have.

I would really like to see some classes like this on swtor.. Feel free to collaborate with additional new class ideas.

-Orizonta

AzlanWhite's Avatar


AzlanWhite
08.31.2013 , 09:01 AM | #13
Looking at the title gave me two instant ideas for Snipers.

Combat Sniper: Have debuffs skills to be used on mobs that lowers armor even more etc.

Support Sniper: Able to buff/heal his party. (Since ballistic shield already looks medicated green, might as well add in HoTs and debuff-immunity to the group)

Not likely to happen I believe, but we all have dreams. (:

plokolplok's Avatar


plokolplok
09.02.2013 , 09:14 PM | #14
The good thing about adding new sub-classes instead, rather than creating new classes, is that no additional costs for storyline, new planets, or voice acting would be needed. Storyline would be the same for that class.
Class balance would be the major factor for these kinds of class suggestions.

Well anyway, yes, we all have dreams, haha. So here's mine, along with the other ideas already posted:
Let's call this.. the Hybrids or the Defiant classes.
(Never meant to go live :/. ohwell.)

Jedi Knight/Sith Warrior: Jedi Paladin/Sith Exponent
Spoiler


Jedi Consular/Sith Inquisitor: Jedi Wizard/Sith Warlock
Spoiler


Trooper/Bounty Hunter: Hurricane/Firebrand
Spoiler


Smuggler/Imperial Agent: Techie/Recon
Spoiler


Well, these actually sound no that bad, IMO (well, LOL). All classes now have at least one Tank/Heals/DPS spec, JK/SW and Troopers/BH have 2 tank specs, JC/SI have 2 healing specs, and Smuggler/IA has a full debuff/support spec.
On hindsight, it's better if classes are more unique. Ohwell.

I might just make another wall of text for this one, if i have the inspiration and time, even if it would not go live.
Well, we all have dreams. Play along as you will.
Quote:
The Force guide you and keep you;
The Force make its face shine on you, and be gracious to you;
The Force turn fate towards you, and give you peace~.

Skotal's Avatar


Skotal
09.03.2013 , 12:27 PM | #15
I would like to see a buffer/debuffer support class. I dont care if it is a new class or attached to an existing one.

The class is fully capable of filling a dps or heal position in a group depending what they choose to specialize in. the way to keep things balanced is to limit the amount buffs alter the fight to the equivalent role. (reduces damage equal to that of one healer's ability to heal or increases damage of remaining dps equal to that of one dps)

defensive buffs (increase ability to take damage)
sorc bubbles, stat increases, or specific damage type negations

defensive debuffs (decreases the ability of target or targets ability to inflict damage )
reduce accuracy, reduce damage, reduce attack speed

offense debuffs (increase damage target or targets take)
boost weaknesses to internal, elemental, force, tech, ranged, or melee attacks. reduce total armor and defense (lower accuracy needed by dps)

offense buffs (increase damage team members do)
increases to all damage related stats (crit, accuracy, power, alacrity ect)
"Bad bad men. Women too, to be fair. Oh, yes. They make a fine sandwich, also, heh, heh, heh. But don't tell the Jedi Council I said that." -Jolee Bindo on the Sith

I joined the Sith for the sandwiches

Hawk_IV's Avatar


Hawk_IV
09.12.2013 , 03:29 AM | #16
We could mix a bunch of ideas together!
Good ideas for each AC:

Trooper/Hunter: Melee (techblade/techstaff/dual-techblade) debuffer dps. 2 new dps specs (left tree as debuffer spec)
Consular/Inquisitor: Buffer AC. healing and Tanking and DPS buffs, using the Force. Left tree as healer/tank buffer and middle tree as dps buffer.
Knight/Warrior: Melee healer with Niman as healer spec, and Makashi as unique dps spec (middle tree).
Smuggler/Agent: Cover tank. Use the cover mechanic so the AC can tank. Left tree as the tanking one, middle tree as a new-unique-smuggler-dps spec.

MiralukaJedi's Avatar


MiralukaJedi
09.13.2013 , 01:25 AM | #17
Quote: Originally Posted by Confusionlure View Post
New class and new specs

Intro:
So I have an idea for a new class. Republic would be called Jedi Initiate, and in the Empire called Sith Adept. This would be the basic class, such as the Jedi Consular, Sith Warrior etc. These classes excelled in their training early on, surpassing other base classes. The high-ranked Jedi and Sith were impressed and they were promoted earlier than most young ones…


Advanced Classes (Spec classes):

Republic:
Jedi Shroud and Jedi Paladin
Resource: Essence

Empire:
Sith Mist, and Sith Crusaders
Resource: Corruption

Jedi Shroud mirrors the Sith Mist and the Jedi Paladin the Sith Crusader.

Jedi Shroud/ Sith Mist: These are dps classes, wielding a double bladed light saber and a short single bladed saber. (Electrostaff, vibroknife) They both are experts in up, close and personal melee combat, with a stash of potent force abilities.
Resource total: 200

Major Abilities:

Force

Shroud Mind/ Mist Envelope
When this force ability is used, a target gets blinded (Everything blacked out but their quick slots and health, resource pool.) and slowed down by 60% for 4 seconds. This would be a later obtained ability due to the power someone could obtain from such a skill. (Level 50 Skill)
Resource Cost: 50
Cooldown: 1 minute

Stealth:
They also have wonderful stealth that can be used out of combat only. I realize that if this advanced class had stealth like a shadow or assassin it would be way too powerful.

Mind Trick:
When this force ability is used, a target would be temporally petrified into not being able to target any player with attacks as well as small drain their resource for 6 seconds. They would still be able to use any non-offensive abilities.
Resource Cost: 20
Cooldown: 30 seconds

Melee

Circular Strike: This attack hits an enemy 3 times. A left and right double blade attack, followed by a short saber stab to the chest. Dealing decent damage.
Resource Cost: 30

Still-Frame: This is a very fast attack that you can use in or out of stealth that stuns an enemy from short saber blow to the kidney area for 4 seconds. (Basic Stun)
Resource cost: 20
Cooldown: 40 seconds

This is just a few of ability ideas that I came up for this advanced class.


Jedi Paladin/ Sith Crusader:

This class is primarily a tanking class. Wielding a Vibromace and a Vibroshield. These classes are very efficient tanks. Not only are they hard to kill they have more reflecting abilities, due to lack of attacks.
Resource: 300

Major Abilities:

Defensive Abilities:

Muscle Tension: When this ability is activated, he draws from his essence to make his shields effects spread all around the body. While at the same time hardening you will a blanket of Essence resulting in 6 seconds of 50% to 100% chance(from each attack you receive) to reflect damage on an enemy attacking you.
Resource Cost: 70
Cooldown: 40 Seconds

Embrace: When this ability is activated damage reduction is increased by 30% and it also acts as a “Combat Pull” (Mass Mind Control) that causes all enemies not attacking you to deal 20% less damage to everyone else.
Resource Cost: 30
Cooldown: 20 seconds
Purify/ Restore: When this ability the is activated you must be targeting an ally. It will wrap them in Essence, providing a decent overtime heal and purification of all debuffs for 2 seconds.
Resource Cost:100
Cooldown: 45 seconds

Offensive:

Ram of the Force: When the ability is activated, the player uses essence to shift their weight with such swiftness that they propel through enemies with their shield. Resulting in knockback, plus a decent amount of damage.
Resource cost: 75
Cooldown: 45 seconds

Gravity Drop: This ability surrounds the players vibromace with a burst of essence that slams into any enemies within 5 meters, dealing moderate damage, while slowing the enemies by 40% after a 4 second stun. (More Flashy Basic stun)

Battle Whisper: This ability calls from deep within the player’s essence to cause all allies (and the player) within 30 meters to do 40% more damage to all enemies (Within the range of the original 30 meters) for 4 seconds.

So these are once again just a few abilities this class could have.

I would really like to see some classes like this on swtor.. Feel free to collaborate with additional new class ideas.

-Orizonta
http://i377.photobucket.com/albums/o...08/cocaine.jpg

Taankjr's Avatar


Taankjr
09.13.2013 , 01:33 AM | #18
Summoner !

spectreclees's Avatar


spectreclees
09.13.2013 , 11:27 PM | #19
Quote: Originally Posted by OlosBC View Post
Yea. And add wookiees as playable and make the new expansion "Mists of Kashyyk"
Is it bad I'd play that...?

That sounds like fun. Granted I liked MoP with the Monk class and lore. Just not the expansion in it's entirety.

Caelrie's Avatar


Caelrie
09.21.2013 , 10:35 AM | #20
I'd like to see a pet class. It could be droids, or some kind of force phantoms, depending which base class gets it.