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Took my revenge on a PuG yesterday. Was I wrong?

STAR WARS: The Old Republic > English > PvP
Took my revenge on a PuG yesterday. Was I wrong?

KamujinKravshera's Avatar


KamujinKravshera
07.06.2013 , 05:04 AM | #21
Quote: Originally Posted by Warshades View Post
might i ask when you lost mid? from what i read it sounds like you would have had the lead regardless. since it was 1/1 then 2/0 then 1/1 then you gave them 0/2 and by the end of match 0/3

By this you threw the match just cause people didnt respond. they may had the edge in mid and thought they were going to cap while the sniper was getting hit. And since mid was still contested thought it better.

In which case even if mid didnt get capped you coulda still won the match without double capping again since you shoulda had the lead.

Now do I agree with their strategy? No, because I prefer holding the side turrets. But that strategy is going to need to change soon when the side speeders are taken away. Holding mid will be much more important, though not an absolute.

So imo, you shoulda been booted from the WZ for douchery, while the others shoulda been booted for poor game play and not responding.

Put it this way. Enemy probably had 6 bads aswell, so the other teams 2 good players beat you and the sniper in fair 2v2 manner. b/c you gave up!
I didn't ask the question to be agreed with, so I am not offended by your response. I think it was a bit douchey too. I got douchey play from my team, so I gave it back to them. Petty? Yes sir.

Mid was not capped by anyone until after I gave them grass. We were ahead by a few ticks as you suggested from the period of having them 2 capped.

That said, it would have required minimal effort to keep the sides with all the healing we had. Plus side speeders are a super fast ride back.

I don't believe people were staying mid for tactical reasons. They thought the game was being won for them and decided to just pad their stats.
I'm paper. Rock is fine. Nerf scissors!

Kamujin - Sage/Sorc Healer - Pot5

MidichIorian's Avatar


MidichIorian
07.06.2013 , 05:26 AM | #22
Don't think I've ever given away a win but I've ended plenty of losses with "the only good thing about this is that you people deserved to lose". If there had been a button that allowed my to turn the score in those games I wouldnt have clicked it because they really need to learn a lesson.

And the kicker here is that it doesnt just apply to inexpereinced players, the so called "pros" are doing stupid crap too. Up until yesterday I had only lost one lowbie game on my latest sage (first or second game as level 10, back when I still had some force issues). Well in comes a player from one of the top PTS teams and his three buddies from what I assume will be a decent 55 team. Instead of keeping it simple, by steamrolling the other team and taking south on novare, they're deciding to cross the entire map, without telling anyone in advance (so two of us had to face 7 at mid) , and then die there. They did this several times, even when the remaining 2-3 of us almost had mid against 5. What do you think happened when I pointed out that "east is not a good idea", I recieved a complimentary "noob".
I still don't get why people want to complicate lowbie, especially if you're in a premade you know is good. The statistical risk of getting wiped with a good premade in lowbie is literally ZERO if you stick to the rest of the group.

Warshades's Avatar


Warshades
07.06.2013 , 08:36 AM | #23
Quote: Originally Posted by KamujinKravshera View Post
I didn't ask the question to be agreed with, so I am not offended by your response. I think it was a bit douchey too. I got douchey play from my team, so I gave it back to them. Petty? Yes sir.

Mid was not capped by anyone until after I gave them grass. We were ahead by a few ticks as you suggested from the period of having them 2 capped.

That said, it would have required minimal effort to keep the sides with all the healing we had. Plus side speeders are a super fast ride back.

I don't believe people were staying mid for tactical reasons. They thought the game was being won for them and decided to just pad their stats.
Didnt mean to come off offensive or get high and mighty. Lord knows we all want to slap the crap out of people for being stupid in WZs.

The other day I was playing my GS and helped take mid. Then 6 of the 7 people ran off leaving me solo at mid WHILE we were still fighting 4 people. I called for help......4 times, spent 2 mins running round in circles only interupting then hiding. Held off a long time solo. Just to finally lose it and get *****ed at for not calling inc.....like holy crap scroll up and see me begging for help. So I went and joined a group of players sitting at the side turret until match was over with.

We all get the bads, we all have bad moments ourselves. Didnt want you to feel as iff your stance was unique or arbitrarily bad. Just that I personally dont agree with throwing a winning match to teach them a lesson they will never learn. If I'm good enough to carry the team to victory (which I wasnt in my example) then to hell with the group I'll win the match on my own. If not, screw it.
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

Luckeyduckey's Avatar


Luckeyduckey
07.06.2013 , 08:46 AM | #24
I'd probably shoot you in the face if it was a close game, but otherwise, have fun!

Lots of time, I like to play all DPS, no objective, and have no cares in the world. It's actually a LOT more fun, and if you win, you actually enjoy it.

Yestreen's Avatar


Yestreen
07.06.2013 , 08:57 AM | #25
It sounds like as soon as they change the side nodes in Civil War defending a node will be less of an issue anyway
Wurdlol
<Hey im mvp>
www.twitch.tv/wurdlolswtor

BobaBoomer's Avatar


BobaBoomer
07.06.2013 , 10:05 AM | #26
I am an objective pvper because I join objective based WZs...that simple. That being said if I run into a PUG like yours then I'd have probably done the same thing...let the enemy cap while I'm afk getting a drink. No need for me to quit a WZ because I chose to not do an objective...just like everyone else. Last night I was healing on my sage to see there was no one defending the Pylon. So I took it and proceeded to tell everyone I'm wasting my healing skills defending solo. No one came to relieve me so I assume no one needed my healing. I played the rest of the game as a ****** dps with awesome self heals.

I made a post about a classic 100 kill Death Match WZ a few days ago...I think it would clear out a lot of these people who join WZs to pvp but not follow objectives. The only objective they'd have there is kill more than you're dying. Add in some crazy Huttball like obstacles and it may even be fun for the onjective player like myself as well. Not many people think highly of the idea so I guess we get to continue having derpfest WZs.

Dodasa's Avatar


Dodasa
07.06.2013 , 06:13 PM | #27
wrong no. If you were at one node and the slinger was at the other, then why didn't your guildmate help the slinger? Seems your guildmate lacks some sense as he/she could have made up for the pugs foolishness. Problem is to many people want to play death match. When its smart to peel to the 2 sides you have they just want to pad the stats. Was It lowbies or 55's Kam?

Kerensk's Avatar


Kerensk
07.06.2013 , 06:57 PM | #28
I don't think you should do that, mostly because you're not "getting back at them" as much as you think; if they DPS farm they're probably resigned to their loss. Meanwhile you're joining them as a bad player. From the gunslingers perspective you're just as bad as them but you choose to be bad where 6 at mid are simply bads. You may know you're better than that and choose to be bad but from an outside perspective you're just bad.

That's why I never give up and farm comms when we lose either. It's more that I never want to choose to be bad.

I think it also has a more widespread impact as well. You can't fix bads but if you join them you're adding to their number. Soon you demoralize the few good players out there and they either give up as well or switch factions. On the other hand I've been sick of grinding and dealing with constant quitters and got on a team where people rally together and try and it can revitalize the team. You and the gunslinger should have teamed up. Maybe few of the 6 at mid were good players that had been demoralized in other matches and we're grinding out losses. Rather than give them a team to fight for you gave them another reason not to try.

And it works. One losing match I was in 6 players started farming comms on our one mid node. I said "MVP vote for whoever joins me in a suicide charge on grass."
Four players charged out of mid. With 6 on 2 we slaughtered them and held 2 nodes till the end. We still lost, but we got more comms for fighting, and we outplayed the opposition so well we would have won if we'd started with that same drive.
Next warzone had alot of the same players and went in strong from the get go (I think we won that one but can't remeber).
The Harbinger, Piett Legacy
“It's an older quote but it checks out. I was about to clear it. ”

kweassa's Avatar


kweassa
07.06.2013 , 10:14 PM | #29
Quote: Originally Posted by KamujinKravshera View Post
I was grouped with one other guy from my guild. The rest of the team were random pugs. The map is civil war. I play pub side. We drop and I go snow. One goes grass. 6 go mid.

I run into a sorc in healing spec at snow. Blow him up and take the node. They kill our guy at grass and take it. Stalemate at mid.

After a few minutes. I call out in ops chat to see if someone will watch the node so I can try for grass. To my surprise, a gunslinger comes. I go to grass. Find a solo mara there. Kill him and take the node.

I call it in ops as the node is turning, as does the slinger at snow. No one leaves mid. Several more calls follow for more defenders, but still no one leaves mid.

The gunslinger calls incoming. Still no one leaves mid. The gunlinger dies. They cap snow. This was not a lightning fast recap. There was plenty of time for a rotation.

So the mara that I took snow from comes my way. I sit there cloaked and announce in ops that I am going to let him cap. He caps. The team complains. Still the same 6 guys won't leave mid.

I sit in stealth and watch them lose 3 capped. My guildy was not happy about what I did, but I feel quite good about it. Am I wrong?
Yep. Wrong.

That's not even throwing the match. That's like rigging the match. Though I understand how hopeless PuGs can feel, as someone who never, ever left willingly from a WZ in progress, can't really condone those kind of actions IMO.
"90% of PvP complaints come from people that are thoroughly unqualified to comment about anything in the first place. Stop assuming that you are a good player, then an answer will come; why you die so often, why you are CCd so often, and why you complain about healers so often - You're simply a bad player. Harsh truth."

Gannacus's Avatar


Gannacus
07.06.2013 , 11:11 PM | #30
Its hardly taking revenge on a PUG

Its throwing a tanty like a punk

You'd be better quitting the warzone (which is just as bad) and letting in someone who wants to be there.
Negotiation through superior firepower

If you leave now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you.... and I will kill you.