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Why are some buffs/passives...so...well, weak?

STAR WARS: The Old Republic > English > Classes
Why are some buffs/passives...so...well, weak?

JnEricsonx's Avatar


JnEricsonx
04.28.2013 , 09:43 PM | #1
I mean, maybe its just me, hell, it probably is, but for instance, I don't see the purpose in say putting 2 valuable skill points that increases your damage reduction by a measly 2%, or the same maybe for defense/shield chance, though I figure the latter two maybe stack better with gear, but still, it just feels kinda meh? I mean, you get more buff in some case from the class buffs, IA/Smuggler +5% crit, etc, etc.

Xeraz's Avatar


Xeraz
04.29.2013 , 01:24 AM | #2
Those "small passive buffs" are usually pretty damn good. Straight % increases add up pretty quick, tbh.
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AlrikFassbauer's Avatar


AlrikFassbauer
04.29.2013 , 04:37 AM | #3
2 % isn't much for a level 12 character.

Helig's Avatar


Helig
04.29.2013 , 04:40 AM | #4
MMOs are all about small things adding up into something great.
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IInox's Avatar


IInox
04.29.2013 , 04:49 AM | #5
Quote: Originally Posted by AlrikFassbauer View Post
2 % isn't much for a level 12 character.
!? Lol
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colemak's Avatar


colemak
04.29.2013 , 06:50 AM | #6
The Agent/Smuggler buff is pretty sweet if you ask me

Never_Hesitate's Avatar


Never_Hesitate
04.29.2013 , 07:02 AM | #7
Quote: Originally Posted by AlrikFassbauer View Post
2 % isn't much for a level 12 character.
1. The buffs shouldn't be/aren't balanced around a low level char
2. 2% is exactly as much on a lvl 12 char as it is on a lvl 55 char
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T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, CaphalÝr Sorc, Kindarya Assa, LeoniŽ PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian

GeckoOBac's Avatar


GeckoOBac
04.29.2013 , 10:33 AM | #8
Quote: Originally Posted by Never_Hesitate View Post
1. The buffs shouldn't be/aren't balanced around a low level char
2. 2% is exactly as much on a lvl 12 char as it is on a lvl 55 char
Fun thing, depending on the buff, it may actually be less on a higher level character due to diminishing returns in terms of final gain (as in, 9% to main stat will always be a 9% buff, but the end dps boost buff may get lower as you increase level as stacking the same stat has diminishing returns)
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Tommot's Avatar


Tommot
04.29.2013 , 03:39 PM | #9
Skills like that couldnt have been created any more boring.

But yes, they definitely do help.

And dont listen to the guy saying 2% isnt much at level 12. It makes no difference. 2% is still 2% regardless of your level.
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ZoeTuah's Avatar


ZoeTuah
04.30.2013 , 07:24 AM | #10
Percentiles have exponential gains to linear input. Consider the Balance Shadow talent that gives 2% damage reduction.

Say you have 20% damage reduction and get the talent to reach 22%. Your time to live goes from 125% to 128.21%

Now say you have 50% and go to 52%. your time to live goes from 200% to 208.33%. You're gaining 8.33 seconds of life rather than just 3.21. More than double the value.

It may not sound like much, but put all of these together and you get a lot more out of them.