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dialogue "choices"


drealmer's Avatar


drealmer
12.20.2011 , 10:12 PM | #1
I thought I'd get used to how they do dialogue/dialogue choices in this game, but I have not and it is only getting worse. It's driving me insane to not know what my character is actually going to say. It's even more maddening sitting there trying to decipher what a 3 word vague phrase is ACTUALLY going to make me say, thinking I figured it out (why do I have to figure anything out at all?), I select the option, and his tone of voice is COMPLETELY OPPOSITE to what I heard in my head. There is no indication of tone of voice or character's perspective or ANYTHING (sometimes the exclamation point ! helps, but that's about it), I simply have to guess. Sometimes the guessing is easy, sometimes it is nearly impossible. There should be no guessing when they presume to call it an RPG. Why give some brief and vague allusion to what your character will say? The dialogue is all scripted, put it in the dialogue for us to see! Good luck making him say what you want. Not that it actually matters because everything turns out the same no matter how I apparently choose (I chose not to help someone, I got mail from them thanking me for my help?) Why am I even bothering choosing then? For LS/DS options because that is what will ultimately be making differences? - we'll see - Are there ever more than 3 options to choose from? I don't think I've seen any. How's that for variety? There should be 4, 5, even 6 options sometimes, this is what I expect from BW, this watered down bit has me frustrated and confused on top of not actually being able to actually choose what I say.

HalcyonicPlague's Avatar


HalcyonicPlague
12.20.2011 , 10:26 PM | #2
Do you even grasp the shear quantity of dialogue written, voice acting done, and effort gone into all of this?

What needs to change is some of the options need to be clearer on the kind of tone being used. The time needed to put into that is immense though to find the ones where things are not as clear as they should be. But that's all that needs to change. Add some clarity, tis all.

Adding more options is not the solution, and to expect it just sets you up for failure.

Wolfninjajedi's Avatar


Wolfninjajedi
12.21.2011 , 12:09 AM | #3
Its fine how it is, you can't fix what isn't broken.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

ShadowMasterRP's Avatar


ShadowMasterRP
12.21.2011 , 12:17 AM | #4
Huh? But that's exactly what makes it fun.

That and different characters have different phrases for the same options, so the system both makes sense technically and is entertaining exactly because you don't know exactly what the character will say.

And if you have trouble deciphering the options for their meaning, well... I don't know what to tell you. To me it's easy as pie.
Peace is a lie, there is only passion.
Through passion, I gain strength; through strength, I gain power.
Through power, I gain victory; through victory, my chains are broken.

Wolfninjajedi's Avatar


Wolfninjajedi
12.21.2011 , 12:19 AM | #5
Quote: Originally Posted by ShadowMasterRP View Post
Huh? But that's exactly what makes it fun.

That and different characters have different phrases for the same options, so the system both makes sense technically and is entertaining exactly because you don't know exactly what the character will say.

And if you have trouble deciphering the options for their meaning, well... I don't know what to tell you. To me it's easy as pie.
Mmmm...pie.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

CaptainMax's Avatar


CaptainMax
12.21.2011 , 12:41 AM | #6
You can always hit ESC before the convo ends and try again

Johnshadowz's Avatar


Johnshadowz
12.21.2011 , 01:02 AM | #7
Usually my character sounds way smarter and more ****** then what I would have said in the situation.

Inarai's Avatar


Inarai
12.21.2011 , 01:05 AM | #8
Quote: Originally Posted by HalcyonicPlague View Post
Do you even grasp the shear quantity of dialogue written, voice acting done, and effort gone into all of this?

What needs to change is some of the options need to be clearer on the kind of tone being used. The time needed to put into that is immense though to find the ones where things are not as clear as they should be. But that's all that needs to change. Add some clarity, tis all.

Adding more options is not the solution, and to expect it just sets you up for failure.
DA2 had a nice setup in terms of their "tone icons".
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

JonnnyB's Avatar


JonnnyB
12.21.2011 , 01:23 AM | #9
In general for BW games...

Top: nice
Middle: neutral
Bottom: mean

Should give you a rough idea of what you are going to say and doesn't *always* hold true.

drealmer's Avatar


drealmer
12.21.2011 , 01:26 AM | #10
Quote: Originally Posted by HalcyonicPlague View Post
Do you even grasp the shear quantity of dialogue written.
That's all you need to ask, and yes I do. Thing is, it is already written, import text would have been easy, what they did doesn't make sense and everything else you said is irrelevant to the issue.

Quote: Originally Posted by Wolfninjajedi View Post
Its fine how it is, you can't fix what isn't broken.
it's my #1 gripe with the game, it's making me frustrated and not want to play, just because all the people dying of starvation in the world doesn't bother you, doesn't mean it's not a problem, eh?

Quote: Originally Posted by ShadowMasterRP View Post
Huh? But that's exactly what makes it fun.
not fun to me, that's why I'm on the forums instead of in the game, because I got so tired of how it was in-game, I needed a break.

Quote: Originally Posted by Inarai View Post
DA2 had a nice setup in terms of their "tone icons".
So did return to zork! and a bunch of other games that have a MUCH BETTER dialogue system than this game does. what good is a bunch of well-written/well-acted dialogue (especially the main characters that you play) if the system it is a part of is simply aggravating. It's like a giant beautiful diamond in the pile of poo...

If you don't have a problem with how it is, then lucky you, but I do, and like I said, rather than getting used to it it has become more and more frustrating. My character is a Jedi, I should not hear a single smarmy tone come out of his voice the entire game, and yet I have, this is wrong (as in, not how the developers intended me to play.)