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I want a 30 second Force speed with no cooldown.

STAR WARS: The Old Republic > English > PvP
I want a 30 second Force speed with no cooldown.

Djed's Avatar


Djed
04.18.2013 , 10:01 AM | #1
I have yet to level my Smuggler or Agent above 51 so I'm not sure what kind of ludicrous skill you have given them.
What it looks like in WZ's is that you have given them an unlimited force speed like thing that also hops over my screen making them almost impossible to target.

This is a game breaking bug, and in the early days you promised game breaking bugs would get highest priority. You either give that skill the same cooldown as Force Speed in an emergancy patch or you will again start losing subscribers.

To cross the field in Huttball in 5 sec is not a pleasent experience for either teammates or opponents.

But if your intent was to get nothing but Smugglers and Agents in WZ's I apologize and give you kudos. Mission accomplished!

dcgregorya's Avatar


dcgregorya
04.18.2013 , 10:04 AM | #2
Quote: Originally Posted by Djed View Post
I have yet to level my Smuggler or Agent above 51 so I'm not sure what kind of ludicrous skill you have given them.
What it looks like in WZ's is that you have given them an unlimited force speed like thing that also hops over my screen making them almost impossible to target.

This is a game breaking bug, and in the early days you promised game breaking bugs would get highest priority. You either give that skill the same cooldown as Force Speed in an emergancy patch or you will again start losing subscribers.

To cross the field in Huttball in 5 sec is not a pleasent experience for either teammates or opponents.

But if your intent was to get nothing but Smugglers and Agents in WZ's I apologize and give you kudos. Mission accomplished!
It's not a bug. Also snipers now have "kill shot" which instantly kills someone who you target on an 8 second cool down - instant cast. And operatives gain 'QQ' which is a new form of CC whereby your enemy is helpless to do anything but cry for 60 seconds, breaks after 10 seconds on damage.

Coldin's Avatar


Coldin
04.18.2013 , 10:11 AM | #3
Quote: Originally Posted by Djed View Post
I have yet to level my Smuggler or Agent above 51 so I'm not sure what kind of ludicrous skill you have given them.
Totally invalidates the post.

Learn about the class and the ability before claiming something is OP please.

And sure. You can get your Force Speed with no cooldown. You'll have to spend 50% of your force to use it though. And maybe we should change Sage energy that it restores more slowly while low.

bglodt's Avatar


bglodt
04.18.2013 , 10:42 AM | #4
Quote: Originally Posted by Coldin View Post
Totally invalidates the post.

Learn about the class and the ability before claiming something is OP please.

And sure. You can get your Force Speed with no cooldown. You'll have to spend 50% of your force to use it though. And maybe we should change Sage energy that it restores more slowly while low.
What he is saying is he has seen this first hand on his main I assume. He has an OP alt apparently tgat he has not leveled. This does not invalidate his comments.
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Xanas's Avatar


Xanas
04.18.2013 , 11:06 AM | #5
I have to say this ability needs a CD. 6 to 10 seconds. In HB its just OP as it is.

chimex's Avatar


chimex
04.18.2013 , 11:43 AM | #6
You do realise that once a smuggler/agent has skipped the map with that skill, she has no energy to actually use anything bar pressing 1? Yes, they get there faster, but are sitting ducks when they do. What's that, is that every long range attack and force leap directed at that lonely smugger who's too far ahead for her team mates to help her?
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WarGame's Avatar


WarGame
04.18.2013 , 11:47 AM | #7
Yeah, it needs some kind of cooldown in huttball. It strikes me as an eye sore but otherwise fine in the other maps.

Kaizersan's Avatar


Kaizersan
04.18.2013 , 11:52 AM | #8
Really people if you had bothered to take the time to play this on the PTS you would know how to counter rolling.

SOULCASTER's Avatar


SOULCASTER
04.18.2013 , 11:58 AM | #9
Since people keep claiming the defense of this new OP-as-heck-ability is that: it has high energy cost....

I will continue posting, that this is not a valid argument on a class that has the least action management issues of all the advanced class. A class that also gets an action replenish ability. As well as a class that gets a cloak ability that they then can stun opponents and/or hide and re-generate action.

I'm sorry but 25 stamina is not a high action cost amount considering smuggler/scoundrel's action regen rates.

ALSO, this ability **IS** op. There are plenty of times where action is not an issue, but traversing terrain at ludicrous speeds faster than entire groups of players in objective based warzones, is game breaking. You only need to do 1 huttball match against an operative/scoundrel roller to know what I'm talking about.

Action cost does not matter in some situations of objective warzones, where all you have to do is score, and then dying is ok. As long as objective based warzones are the prime source of pvp content, this ability will remain OP if it does not have a cooldown.
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Xerain's Avatar


Xerain
04.18.2013 , 12:01 PM | #10
Quote: Originally Posted by SOULCASTER View Post
Since people keep claiming the defense of this new OP-as-heck-ability is that: it has high energy cost....

I will continue posting, that this is not a valid argument on a class that has the least action management issues of all the advanced class. A class that also gets an action replenish ability. As well as a class that gets a cloak ability that they then can stun opponents and/or hide and re-generate action.

I'm sorry but 25 stamina is not a high action cost amount considering smuggler/scoundrel's action regen rates.

ALSO, this ability **IS** op. There are plenty of times where action is not an issue, but traversing terrain at ludicrous speeds faster than entire groups of players in objective based warzones, is game breaking. You only need to do 1 huttball match against an operative/scoundrel roller to know what I'm talking about.
Yeah last night I was in a huttball and we had slow pred (50%) and I dropped down from top mid and an Op had already grabbed the ball, *** is that? By the time I was in range to leap to him he threw it to the jugg on their team and vanished right after the leap. So... Yeah not op'ed guys :|.