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lol bolster

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buddafx's Avatar


buddafx
04.19.2013 , 10:03 PM | #1291
Quote: Originally Posted by Monterone View Post
Why can't you emergency patch it?

A week is a long time to have a broken and exploitable system in warzones.
Cause they dont give a ****. Plain and Simple

Vectoi's Avatar


Vectoi
04.20.2013 , 06:15 AM | #1292
Firstly hi all. Ive only been playing for a short time and this is my 1st forum post. Ive spent my time so far getting to know the game, find the side i enjoy playing on and which toon type i enjoy playing. Ive stayed away from pvp while i learn. I'm at the point now where i feel comfortable enough to start being more sociable and was looking forward to entering my 1st war zone. i was fully expecting to get my *** handed to me by more experienced and better geared players but in time i would be dieing less and getting more kills as there supposed to be a learning curve i.e. my skill as a player would improve as well as earning better gears etc. now if i understand this bolster system correctly even when it works properly its giving an unfair advantage to new players putting them on the same level as some one who has been playing for a year or more and has spent their time,effort and money to develop their toon and skills. to me this seems like pvp will just stagnate. whats the point in over coming a difficulty or challenge when you will be no better of for it? to me it seems it's there to attract new players and make it easy for them while saying a big F you to the already existing players or am i completely off the mark here?

Phrase's Avatar


Phrase
04.20.2013 , 07:39 AM | #1293
Quote: Originally Posted by Vectoi View Post
Firstly hi all. Ive only been playing for a short time and this is my 1st forum post. Ive spent my time so far getting to know the game, find the side i enjoy playing on and which toon type i enjoy playing. Ive stayed away from pvp while i learn. I'm at the point now where i feel comfortable enough to start being more sociable and was looking forward to entering my 1st war zone. i was fully expecting to get my *** handed to me by more experienced and better geared players but in time i would be dieing less and getting more kills as there supposed to be a learning curve i.e. my skill as a player would improve as well as earning better gears etc. now if i understand this bolster system correctly even when it works properly its giving an unfair advantage to new players putting them on the same level as some one who has been playing for a year or more and has spent their time,effort and money to develop their toon and skills. to me this seems like pvp will just stagnate. whats the point in over coming a difficulty or challenge when you will be no better of for it? to me it seems it's there to attract new players and make it easy for them while saying a big F you to the already existing players or am i completely off the mark here?
First off, welcome to the game. I think you hit on what is probably one of the main goals underlying this change to bolster--converting Free2Play into subs. If they get the taste for WZ pvp (which according to BW's metrics is one of the top pieces of content in game), they might just consider dropping that $15 a month for unlimited access.

Sixgun
The Bastion

painterwhit's Avatar


painterwhit
04.20.2013 , 07:50 AM | #1294
Quote: Originally Posted by Vectoi View Post
now if i understand this bolster system correctly even when it works properly its giving an unfair advantage to new players putting them on the same level as some one who has been playing for a year or more and has spent their time,effort and money to develop their toon and skills.
Actually, from what I've observed in lowbie brackets so far, this is not the case. You can walk into a wz at level 10 with the gear you're wearing from the starter planet and have better stats than the level 29 in full moddable gear with or without any mods/armorings/etc. So, you level you get penalized....keep your gear up to date as you level you get penalized. This is stupid.

Level 55 wzs I cannot say (I've boycotted max bracket until this mess is fixed), although I've heard bolster is still broke in that bracket too (shouldn't even BE bolster at max level).

Also, don't plan on actually learning anything, or honing your skill at pvp...you die so quickly there's no time to actually USE any skill.

Welcome to SWTOR tho
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Azarai's Avatar


Azarai
04.20.2013 , 08:23 AM | #1295
Quote: Originally Posted by Elegances View Post
This gear reset happens for pve as well, so yea.
Actually PvE gear stays relevant when new gear is reset. It's still high enough in order to allow you the opportunity to gain the new set of gear. In PvP however, with this wonderful implementation of bolster, PvP gear was stripped, made into PvE gear, and made obsolete.

If your DreadGuard gear was downgraded to say, Columi, and you all were then forced to find ways to get your new Arkanian sets, THAT would be similar to what happened to WH/EWH gear in PvP. But I'm sure that would have been fine with the PvE community, would never even see a thread about how asinine of a system that would have been, right?
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Phrase's Avatar


Phrase
04.20.2013 , 08:34 AM | #1296
Quote: Originally Posted by Azarai View Post
Actually PvE gear stays relevant when new gear is reset. It's still high enough in order to allow you the opportunity to gain the new set of gear. In PvP however, with this wonderful implementation of bolster, PvP gear was stripped, made into PvE gear, and made obsolete.

If your DreadGuard gear was downgraded to say, Columi, and you all were then forced to find ways to get your new Arkanian sets, THAT would be similar to what happened to WH/EWH gear in PvP. But I'm sure that would have been fine with the PvE community, would never even see a thread about how asinine of a system that would have been, right?
You raise a good point, but I think you might be overstating the case just a bit. I'm willing to concede that the PvE gear grind is way more involved in terms of time and cost as compared to the PvP gear grind. It's really not that hard to get Partisan all told. I'm a scrub and had it in 3 days.

The really worrisome idea (worrisome to both PvE and PvP) that the change to WH/ EWH brings to the table is the precedent BW has set by making a radical change to the itemization of a gear set with no warning. To those who say gear resets happen, deal with it; how many of you saw them stripping expertise from WH/ EWH in the xpac? It blindsided all of us. That's the problem with what they did to WH/ EWH.

Sixgun
The Bastion

Elegances's Avatar


Elegances
04.20.2013 , 08:38 AM | #1297
Quote: Originally Posted by Phrase View Post
You raise a good point, but I think you might be overstating the case just a bit. I'm willing to concede that the PvE gear grind is way more involved in terms of time and cost as compared to the PvP gear grind. It's really not that hard to get Partisan all told. I'm a scrub and had it in 3 days.

The really worrisome idea (worrisome to both PvE and PvP) that the change to WH/ EWH brings to the table is the precedent BW has set by making a radical change to the itemization of a gear set with no warning. To those who say gear resets happen, deal with it; how many of you saw them stripping expertise from WH/ EWH in the xpac? It blindsided all of us. That's the problem with what they did to WH/ EWH.
They did say they intended for WH/EWH to be better than normal PVE gear though, but that is assuming they fix it(which is well, what I was assuming I guess).

Keizak's Avatar


Keizak
04.20.2013 , 08:59 AM | #1298
As said by others, this is real proof that they do not do their testing. Sorry but you really need to do better Bioware and stop hiring people who don't care.

5 months later....Defeated by lolbolster by Discharge (145,439 damage).
Toons: 50 Sith Assassin (Darkness/Madness hybrid)), 50 Cyborg Mercenary (Bodyguard), 50 Sith Marauder (Carnage), 50 Ratattaki Sniper (Lethality), 50 Sith Vanguard (Shield Specialist/Tactics hybrid), 50 Sith Sorcerer (Corruption/Lightning hybrid), almost lvl 50 Jedi Guardian (Defense).

Phrase's Avatar


Phrase
04.20.2013 , 09:22 AM | #1299
Quote: Originally Posted by Elegances View Post
They did say they intended for WH/EWH to be better than normal PVE gear though, but that is assuming they fix it(which is well, what I was assuming I guess).
I'm not knocking you at all really. Gear resets do happen, and I think all of us were prepared for that. I had begun stacking comms in prep for 2.0 Partisan gear since before early access. Like I said, I just find it worrisome that BW feels making such a radical change to a gear set is something they can do literally overnight without much regard (other than some patronizing remark about how concerned they are, etc. etc.)

Sixgun
The Bastion

L-RANDLE's Avatar


L-RANDLE
04.20.2013 , 09:39 AM | #1300
Quote: Originally Posted by Alphasgimaone View Post
This whole argument is based on a false analogy.

For your analogy to be true, people would need to be allowed to choose what gear they want. A quest terminal would have to offer a quest that states: "Choose one of the following: Conqueror, EWH, Recruit, Champion."

Transversely, people would be forced to suffer through X number of games playing Phins, Lions, Browns before they were allowed to play Pats, Niners, or Ravens.


Except there is no disparity between any two teams in Madden that equals the difference in Recruit and EWH. Could people in Recruit be competitive? Absolutely. Could they ROFLSTOMP? Never. People bring the pawnage with crappy Madden teams all the time.
Its not false. People to "choose" what type of gear they wear in a WZ. People choose what stats they value. People choose not to augment free recruit gear to improve their performance. And while your are "forced" to get currency in order to advance this, the fact is you still choose what you want to be when you play this game.

How hard was it to get currency to make these choices? It was 100% player controlled and the system was not broke. Were there performance issues in the "gap"? Slightly, but it was more about what class you were, and team comp (random in PuGs, so you hit your point or you roll snake eyes sometimes)not the gear differences between players(unless you chose to wear leveling greens instead of the free recruit gear). All you have to do is have some minor commitment to this game, because you are "rewarded" merely for participation.

You somewhat validated my point. At the end of the day, stats don't mean ****. People bring it with crappy teams in Madden because they are +skilled at that game even though the set stats for a given team might be on the order of 30% below the top teams. This is about the same stated gap between gear tiers (and that is comparing one AC to that same AC). All things being equal, skill will always trump stat differences. This is the lesson that the bads need to learn about games..

Once you get to that point when you examine your own personal gaming habits, you will see that the real issue is class balance.. And recruits can ROFLSTOMP. Previously, smashers in Recruit undressed certain classes that had "WH" titles in their names. I mean people sitting there facetanking, backpeddling, triple capping, bads. All geared to the teeth. Skills and game knowledge can overcome stat differences, even in this one. What gear did do is also enable the skilled players to overcome the bads on their team. Now they have pretty much installed a handicap for bads...

TL;DR
1. The gear gap was, and still is, highly over exaggerated.
2. Skill and Commitment trumps stats 100% of the time.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
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